Out of curiosity I did a search. Earliest mention of wanting a mini game I saw was April 2014. Were quite a few requests in 2014 and 2015. I didn't look at other years but I expect similar requests. Again forums don't show what the population wants as not a large enough sample size but it is not true that mini games have not been requested.
Probably been requested more often than new classes if looking at overall time of game. Just a guess though.
Kidgangster101 wrote: »dinokstrunz wrote: »Dark_Lord_Kuro wrote: »Kalle_Demos wrote: »This. Many players have been very vocal across various media about what we want, don't want and are willing to pay for.
No one asked for a card game.
Definitly saw tavern games being ask a few time
So yes there was people asking for this, like ot or not
There has been legions of posts & people asking for new classes, skill lines and functioning pvp systems, when will they finally get heard? Nah lets listen to the 6 people asking for tavern mini games because our MMO cannot handle massive new features that the masses want.
We got new classes. We got new skill lines. They are working to improve performance.
I've seen quite a few people over time ask for some type of mini game to be added. That aside the forums is not an accurate data base for what people want in the game. ZoS sends out surveys asking about a variety of things in game and about what people would like to see going forward. I'm guessing those surveys led in big part to this decision.
I probably won't participate beyond an early curiosity but if the card game is well designed I'm sure it will be popular.
The problem with people here (I used to support this game so much but have moved on for over a year now) is new classes do get released...... Once in a while and when they do they are always busted op upon release and or broken upon release. So take what this game has released for classes compared to say final fantasy 14. Every 2 years we get 2-3 jobs added to the game at once. Along with that they release epic storylines that have 5-6 massive zones each and literally create 50+ hours of just the basic story quests. Meanwhile eso barely releases new jobs, they release 1 zone that you have to pay 40 bucks for....... Ff 14 has their expansion for 40 bucks as well.
So in a nutshell no, the devs clearly aren't pushing out nearly what they could to make the game better. Along with all these changes if there is a huge bug in ff14 the game gets a maintenance to fix it. Meanwhile this game has bugs in it from launch...... And they release dlc every freaking time with known bugs or issues. I love this game 100% but just can not justify playing it at all due to poor decisions from their end of not even trying to put out enough content. No lie I purchased elsewhere and I literally beat the main story in 1 sitting i think it took me 4 hours............ So not worth my time to play anymore.
The jobs in FF14 are basically armor sets so ESO provides that with each chapter.
"Since so many people were not 100% satisfied with either the writing of quests nor the rest of the content that got added in the past years, "
These forums make up a very tiny percentage of the player base and in no way provide an accurate indication of what the player base may or may not like. A handful of players here have posted they didn't like the story line. Not near enough to see a trend.
Kidgangster101 wrote: »Kidgangster101 wrote: »dinokstrunz wrote: »Dark_Lord_Kuro wrote: »Kalle_Demos wrote: »This. Many players have been very vocal across various media about what we want, don't want and are willing to pay for.
No one asked for a card game.
Definitly saw tavern games being ask a few time
So yes there was people asking for this, like ot or not
There has been legions of posts & people asking for new classes, skill lines and functioning pvp systems, when will they finally get heard? Nah lets listen to the 6 people asking for tavern mini games because our MMO cannot handle massive new features that the masses want.
We got new classes. We got new skill lines. They are working to improve performance.
I've seen quite a few people over time ask for some type of mini game to be added. That aside the forums is not an accurate data base for what people want in the game. ZoS sends out surveys asking about a variety of things in game and about what people would like to see going forward. I'm guessing those surveys led in big part to this decision.
I probably won't participate beyond an early curiosity but if the card game is well designed I'm sure it will be popular.
The problem with people here (I used to support this game so much but have moved on for over a year now) is new classes do get released...... Once in a while and when they do they are always busted op upon release and or broken upon release. So take what this game has released for classes compared to say final fantasy 14. Every 2 years we get 2-3 jobs added to the game at once. Along with that they release epic storylines that have 5-6 massive zones each and literally create 50+ hours of just the basic story quests. Meanwhile eso barely releases new jobs, they release 1 zone that you have to pay 40 bucks for....... Ff 14 has their expansion for 40 bucks as well.
So in a nutshell no, the devs clearly aren't pushing out nearly what they could to make the game better. Along with all these changes if there is a huge bug in ff14 the game gets a maintenance to fix it. Meanwhile this game has bugs in it from launch...... And they release dlc every freaking time with known bugs or issues. I love this game 100% but just can not justify playing it at all due to poor decisions from their end of not even trying to put out enough content. No lie I purchased elsewhere and I literally beat the main story in 1 sitting i think it took me 4 hours............ So not worth my time to play anymore.
The jobs in FF14 are basically armor sets so ESO provides that with each chapter.
"Since so many people were not 100% satisfied with either the writing of quests nor the rest of the content that got added in the past years, "
These forums make up a very tiny percentage of the player base and in no way provide an accurate indication of what the player base may or may not like. A handful of players here have posted they didn't like the story line. Not near enough to see a trend.
@kargen27 ok so you said ff14 jobs were basically armor sets in this game? Lol no jobs are jobs with actual abilities. Yes eso has a unique armor system compared to other games. But let's look at this...... So many sets in this game can't ever be equiped in high end serious content. Also you say sets are added a few times a each year.
You have to buy their 40 dollar expansion then what 10-15 bucks per month or have eso plus to gain access to that? So now if your not doing eso plus your talking about what 30-45 bucks a year for gear and 3 total dungeons? Once again you are paying for a huge premium for less content.
Ff14 literally gives the updates through the year away for free (savage raids multiple times a year, extreme primal, 1-2 dungeons each time they update, 3 24 man raids each cycle). Compared to eso premium.
Also the servers are night and day. I barely lag on ff14. But on eso I leave a town and I'm hit with an incredibly long load time. Or I run into sooooooooooooooooooooooooo many bugs when I try to que into an instance. An enemy has fear I go through the wall and stuck. Some enemies where bugged not showing attacks ect ect ect ect. A new expansion it is reported blast ones is bugged when it's launching on pts..... It took them 1 year to literally fix it and it got released broken.
See the problem is one dev team is passionate enough to make sure everything is fixed while the other dev team take orders from the top to release stuff rather than fix up their game.
And by all means I love the feel of eso (when working) especially pvp. But I got tired of every single little bug or lag that it caused me to leave due to barely anything ever getting fixed. But if something goes wrong with the crown store brb we get an emergency maintenance to fix it fast........ Idk man I'm not a fanboy of the game I literally see it for what it is.
Eso is charging people huge premium prices with very little gameplay because they know they will always have the fanboy of elder scrolls attached to it.
alberichtano wrote: »What players want, the few or many, doesn't really matter. What works from this genre past and current is the solution to growth, profit, and staying relevant.
1. Good performance for end game PvE & PvP.
2. New classes, skill lines, & races.
3. Rewards/loot worthy of players time.
4. Fix bugs.
5. Older game systems/travel/skills updated & balance
& of course the casual/new systems like overland, quests/story, housing, companions, events, mini games, etc...and that's the problem.
ESO has been getting years of casual/new mini systems content and it's getting stale.
To paraphrase an old yankee president: Read my lips. No new races.
alberichtano wrote: »What players want, the few or many, doesn't really matter. What works from this genre past and current is the solution to growth, profit, and staying relevant.
1. Good performance for end game PvE & PvP.
2. New classes, skill lines, & races.
3. Rewards/loot worthy of players time.
4. Fix bugs.
5. Older game systems/travel/skills updated & balance
& of course the casual/new systems like overland, quests/story, housing, companions, events, mini games, etc...and that's the problem.
ESO has been getting years of casual/new mini systems content and it's getting stale.
To paraphrase an old yankee president: Read my lips. No new races.
Yup I have heard that across mmorpg's, "we will never get X", and we do every time.
RisenEclipse wrote: »Kalle_Demos wrote: »This. Many players have been very vocal across various media about what we want, don't want and are willing to pay for.
No one asked for a card game.
Yes, a card game was asked. Tavern games were requested as a feature for a few years now. So your point is false...
What I want really doesn't matter anymore even though I have sank probably thousands of dollars into this game over the years. I have cancelled my ESO Plus, though it still has a few months left. I will be logging in to do daily things and say hello, but for now I am stepping back and taking a break.
- Update 33 was a mess, and the early look at 34 seems just as bad.
- I don't like hybridization of everything.
- I don't want a card game while ZOS ignores a whole list of other things players have wanted for years. New classes, central trading, cloaks et al.
- I'm tired of my PC being saddled with this rat assed console interface where I can't turn in place without moving and my crosshairs target things that aren't even in front of me.
- Most of all, I'm tired of the relentless predatory march of microtransactions that you HAVE to buy and events that you HAVE to do or you might not ever see those items again.
the1andonlyskwex wrote: »Kidgangster101 wrote: »Kidgangster101 wrote: »dinokstrunz wrote: »Dark_Lord_Kuro wrote: »Kalle_Demos wrote: »This. Many players have been very vocal across various media about what we want, don't want and are willing to pay for.
No one asked for a card game.
Definitly saw tavern games being ask a few time
So yes there was people asking for this, like ot or not
There has been legions of posts & people asking for new classes, skill lines and functioning pvp systems, when will they finally get heard? Nah lets listen to the 6 people asking for tavern mini games because our MMO cannot handle massive new features that the masses want.
We got new classes. We got new skill lines. They are working to improve performance.
I've seen quite a few people over time ask for some type of mini game to be added. That aside the forums is not an accurate data base for what people want in the game. ZoS sends out surveys asking about a variety of things in game and about what people would like to see going forward. I'm guessing those surveys led in big part to this decision.
I probably won't participate beyond an early curiosity but if the card game is well designed I'm sure it will be popular.
The problem with people here (I used to support this game so much but have moved on for over a year now) is new classes do get released...... Once in a while and when they do they are always busted op upon release and or broken upon release. So take what this game has released for classes compared to say final fantasy 14. Every 2 years we get 2-3 jobs added to the game at once. Along with that they release epic storylines that have 5-6 massive zones each and literally create 50+ hours of just the basic story quests. Meanwhile eso barely releases new jobs, they release 1 zone that you have to pay 40 bucks for....... Ff 14 has their expansion for 40 bucks as well.
So in a nutshell no, the devs clearly aren't pushing out nearly what they could to make the game better. Along with all these changes if there is a huge bug in ff14 the game gets a maintenance to fix it. Meanwhile this game has bugs in it from launch...... And they release dlc every freaking time with known bugs or issues. I love this game 100% but just can not justify playing it at all due to poor decisions from their end of not even trying to put out enough content. No lie I purchased elsewhere and I literally beat the main story in 1 sitting i think it took me 4 hours............ So not worth my time to play anymore.
The jobs in FF14 are basically armor sets so ESO provides that with each chapter.
"Since so many people were not 100% satisfied with either the writing of quests nor the rest of the content that got added in the past years, "
These forums make up a very tiny percentage of the player base and in no way provide an accurate indication of what the player base may or may not like. A handful of players here have posted they didn't like the story line. Not near enough to see a trend.
@kargen27 ok so you said ff14 jobs were basically armor sets in this game? Lol no jobs are jobs with actual abilities. Yes eso has a unique armor system compared to other games. But let's look at this...... So many sets in this game can't ever be equiped in high end serious content. Also you say sets are added a few times a each year.
You have to buy their 40 dollar expansion then what 10-15 bucks per month or have eso plus to gain access to that? So now if your not doing eso plus your talking about what 30-45 bucks a year for gear and 3 total dungeons? Once again you are paying for a huge premium for less content.
Ff14 literally gives the updates through the year away for free (savage raids multiple times a year, extreme primal, 1-2 dungeons each time they update, 3 24 man raids each cycle). Compared to eso premium.
Also the servers are night and day. I barely lag on ff14. But on eso I leave a town and I'm hit with an incredibly long load time. Or I run into sooooooooooooooooooooooooo many bugs when I try to que into an instance. An enemy has fear I go through the wall and stuck. Some enemies where bugged not showing attacks ect ect ect ect. A new expansion it is reported blast ones is bugged when it's launching on pts..... It took them 1 year to literally fix it and it got released broken.
See the problem is one dev team is passionate enough to make sure everything is fixed while the other dev team take orders from the top to release stuff rather than fix up their game.
And by all means I love the feel of eso (when working) especially pvp. But I got tired of every single little bug or lag that it caused me to leave due to barely anything ever getting fixed. But if something goes wrong with the crown store brb we get an emergency maintenance to fix it fast........ Idk man I'm not a fanboy of the game I literally see it for what it is.
Eso is charging people huge premium prices with very little gameplay because they know they will always have the fanboy of elder scrolls attached to it.
If you're going to bring the price of ESO DLC/expansions into your comparison, you should probably also discuss FF14's $160/year subscription fee.
What players want, the few or many, doesn't really matter. What works from this genre past and current is the solution to growth, profit, and staying relevant.
1. Good performance for end game PvE & PvP.
2. New classes, skill lines, & races.
3. Rewards/loot worthy of players time.
4. Fix bugs.
5. Older game systems/travel/skills updated & balance
& of course the casual/new systems like overland, quests/story, housing, companions, events, mini games, etc...and that's the problem.
ESO has been getting years of casual/new mini systems content and it's getting stale.
-What players want, the few or many, doesn't really matter. What works from this genre past and current is the solution to growth, profit, and staying relevant.
1. Good performance for end game PvE & PvP.
2. New classes, skill lines, & races.
3. Rewards/loot worthy of players time.
4. Fix bugs.
5. Older game systems/travel/skills updated & balance
& of course the casual/new systems like overland, quests/story, housing, companions, events, mini games, etc...and that's the problem.
ESO has been getting years of casual/new mini systems content and it's getting stale.
You make perfectly good points. However all the things at the end you claim are problems, those are the exact things i want in the game, and the reason i keep playing.
How do you know what the entire community wants? I want the new content. It looks great to me. If they fixed all bugs and instability but added nothing new, I would get bored and leave. Everyone has their own opinions.
VaranisArano wrote: »Kalle_Demos wrote: »This. Many players have been very vocal across various media about what we want, don't want and are willing to pay for.
No one asked for a card game.
Eh, there were definitely requests for card games and other mini games. Maybe not as the only new feature of the Chapter, true, but people have been asking.
I blame The Witcher.
Remathilis wrote: »I love when people say they want new skill lines/races/classes/weapons. Because they really don't.
When antiquities (the last new skill line) came into play, people complained it was skill point intensive and it forced people to grind even more for skill points. Any new lines is going to end with people complaining about the grind to level the skill (psijic, antiquities) and the grind to get the skill points.
People complained how the newest classes (Warden and Necromancer) are OP/broken and need balance fixes, esp compared the originals. A new class will just bring up the cacophony of calls to nerf/buff it, along with cries for a class change token.
A new race is going to elicit cries of "where's my race change token?! This race is op. Pay to win!"
And of course, any new weapon skill line that isn't using the existing weapons (such as crossbow, spear, etc) would mean refarming all those set weapons, perfected versions, nirnhoned research,, motifs, etc. They might have some luck with reusing existing weapons (1h and rune, new magic staves) but brand new weapons? Nope.
Players say they want new, meaningful additions like this, but they are the first to cry and wail when it comes out and they have to grind up new content and then scream for it to be nerfed/buffed.
If I were ZoS, I'd make a card game too.
Remathilis wrote: »I love when people say they want new skill lines/races/classes/weapons. Because they really don't.
When antiquities (the last new skill line) came into play, people complained it was skill point intensive and it forced people to grind even more for skill points. Any new lines is going to end with people complaining about the grind to level the skill (psijic, antiquities) and the grind to get the skill points.
People complained how the newest classes (Warden and Necromancer) are OP/broken and need balance fixes, esp compared the originals. A new class will just bring up the cacophony of calls to nerf/buff it, along with cries for a class change token.
A new race is going to elicit cries of "where's my race change token?! This race is op. Pay to win!"
And of course, any new weapon skill line that isn't using the existing weapons (such as crossbow, spear, etc) would mean refarming all those set weapons, perfected versions, nirnhoned research,, motifs, etc. They might have some luck with reusing existing weapons (1h and rune, new magic staves) but brand new weapons? Nope.
Players say they want new, meaningful additions like this, but they are the first to cry and wail when it comes out and they have to grind up new content and then scream for it to be nerfed/buffed.
If I were ZoS, I'd make a card game too.
Regarding bolded section... skill points aren't an issue anymore now that armories have been introduced. Because you can just have armories that you switch to whenever you want to do a particular activity or build. For NEW players this might be the case, but GRIND is part of an MMO regardless of new features or not... but at least the armory system has made the 'skill point to activity' more manageable.
Remathilis wrote: »I love when people say they want new skill lines/races/classes/weapons. Because they really don't. [...] Players say they want new, meaningful additions like this, but they are the first to cry and wail when it comes out and they have to grind up new content and then scream for it to be nerfed/buffed.
Remathilis wrote: »I love when people say they want new skill lines/races/classes/weapons. Because they really don't.
When antiquities (the last new skill line) came into play, people complained it was skill point intensive and it forced people to grind even more for skill points. Any new lines is going to end with people complaining about the grind to level the skill (psijic, antiquities) and the grind to get the skill points.
People complained how the newest classes (Warden and Necromancer) are OP/broken and need balance fixes, esp compared the originals. A new class will just bring up the cacophony of calls to nerf/buff it, along with cries for a class change token.
A new race is going to elicit cries of "where's my race change token?! This race is op. Pay to win!"
And of course, any new weapon skill line that isn't using the existing weapons (such as crossbow, spear, etc) would mean refarming all those set weapons, perfected versions, nirnhoned research,, motifs, etc. They might have some luck with reusing existing weapons (1h and rune, new magic staves) but brand new weapons? Nope.
Players say they want new, meaningful additions like this, but they are the first to cry and wail when it comes out and they have to grind up new content and then scream for it to be nerfed/buffed.
If I were ZoS, I'd make a card game too.
Lady_Galadhiel wrote: »Remathilis wrote: »I love when people say they want new skill lines/races/classes/weapons. Because they really don't.
When antiquities (the last new skill line) came into play, people complained it was skill point intensive and it forced people to grind even more for skill points. Any new lines is going to end with people complaining about the grind to level the skill (psijic, antiquities) and the grind to get the skill points.
People complained how the newest classes (Warden and Necromancer) are OP/broken and need balance fixes, esp compared the originals. A new class will just bring up the cacophony of calls to nerf/buff it, along with cries for a class change token.
A new race is going to elicit cries of "where's my race change token?! This race is op. Pay to win!"
And of course, any new weapon skill line that isn't using the existing weapons (such as crossbow, spear, etc) would mean refarming all those set weapons, perfected versions, nirnhoned research,, motifs, etc. They might have some luck with reusing existing weapons (1h and rune, new magic staves) but brand new weapons? Nope.
Players say they want new, meaningful additions like this, but they are the first to cry and wail when it comes out and they have to grind up new content and then scream for it to be nerfed/buffed.
If I were ZoS, I'd make a card game too.
This so much, people will always complain no matter what.
_adhyffbjjjf12 wrote: »Lady_Galadhiel wrote: »Remathilis wrote: »I love when people say they want new skill lines/races/classes/weapons. Because they really don't.
When antiquities (the last new skill line) came into play, people complained it was skill point intensive and it forced people to grind even more for skill points. Any new lines is going to end with people complaining about the grind to level the skill (psijic, antiquities) and the grind to get the skill points.
People complained how the newest classes (Warden and Necromancer) are OP/broken and need balance fixes, esp compared the originals. A new class will just bring up the cacophony of calls to nerf/buff it, along with cries for a class change token.
A new race is going to elicit cries of "where's my race change token?! This race is op. Pay to win!"
And of course, any new weapon skill line that isn't using the existing weapons (such as crossbow, spear, etc) would mean refarming all those set weapons, perfected versions, nirnhoned research,, motifs, etc. They might have some luck with reusing existing weapons (1h and rune, new magic staves) but brand new weapons? Nope.
Players say they want new, meaningful additions like this, but they are the first to cry and wail when it comes out and they have to grind up new content and then scream for it to be nerfed/buffed.
If I were ZoS, I'd make a card game too.
This so much, people will always complain no matter what.
Ah the classic 'people' argument that doesn't seem to comprehend that its different people complaining.
its fairly safe to say 'people' as in the majority do want:
- industry competitive server and code performance
- no down time when patching
- large scale wvw, not the heavily capped nonsense we have today.
- housing that's not object capped to a degree where you cant actually complete large housing (that you pay cash for)
- pve that does not lag or long loading windows.
- PVP that's new player friendly, i.e capped gear and curated builds.
- PVP with a reward system that's engaging and promotes replay, not a daily then done.
- fast turnaround of breaking bugs
- builds that don't rely on you spamming your attack buttons twice a second
'im sure there are others. I certainly would not be empowering ZOS to do nothing by defending their atrocious history, and i'm pretty sure hardly anyone wanted a card game, not to mention a card game grossly inferior to ESL.