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why arent dungeon sets tradeable????

  • proprio.meb16_ESO
    proprio.meb16_ESO
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    Actually you shouldnt be able to buy any set at all... this game is already sliding down a dangerous curve of "i dont wanna grind, please give me easy stuff" which will eventually kill it in the (near?) future, or at least produce the same level of enjoyability of a korean mobile game.
    Edited by proprio.meb16_ESO on April 16, 2022 7:16AM
  • Crimsonwolf666
    Crimsonwolf666
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    Bad enough that I get lazy dpses/horrible dpses/tank/healers in Vet dungeons and now you just want the gear for free??? Get good and run at least a normal dungeon. With the new system you just have to acquire a set then you can make them yourself with transmute crystals. Guess you want Vet Trail gear to be next for sale huh??? why bother being good, you can just buy!
  • Sparxlost
    Sparxlost
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    Bad enough that I get lazy dpses/horrible dpses/tank/healers in Vet dungeons and now you just want the gear for free??? Get good and run at least a normal dungeon. With the new system you just have to acquire a set then you can make them yourself with transmute crystals. Guess you want Vet Trail gear to be next for sale huh??? why bother being good, you can just buy!

    Lmao i actually didnt know this change was coming to the game
    so basically after getting set pieces you wont have to play the game anyway....
    you can just make desired set with desired traits???
    oof only proves that all they care about is money and not replayability OR incentive
  • Sparxlost
    Sparxlost
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    also i remember stating that making dungeon sets tradable would not apply to trials and stuff like dsa maelstrom blackrose etc.
  • Sparxlost
    Sparxlost
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    Amottica wrote: »
    spartaxoxo wrote: »
    ixthUA wrote: »
    SeaGtGruff wrote: »
    No it is not PTW. PTW implies you must pay cash to gain an advantage over other players, and there is no in-game way to achieve that same advantage. Being as there are in-game ways to achieve any of those things, they are not PTW.

    If ESO sold a sword or staff that guaranteed you to hit 130K DPS regardless of your skill level, that would be PTW. If they sold a Companion that did 50K DPS or HPS, that would be PTW as well. Converting gold obtained by any means into carries for gear available to everyone who does the content normally, is not PTW.
    Pay to win existed before cash shops. Cash shops became popular around 2007-2008, before that we had the good old grey market. Even now there are grey markets, selling items directly for cash, avoiding the official cash shop.
    Golden jewelry is harder to get, it may take weeks or even months, so ESO is a light p2w game in my opinion.
    Other MMOs have items that take years of farming to get. They are available without paying more than subscription, but not everyone can afford years of second job to get them.

    No. Pay to Win is when you can only get the advantage with cash - ie, people are actually forced to pay $ in order to compete.

    Hard disagree. If paying gives a significant advantage over not paying in terms of impacting gameplay performance when in competition with other players, then it's pay2win. The DLC model is typically excluded from that conversation as it's considered a new version of the game rather than a direct cash advantage.

    Zenimax opens up the DLCs for all to play every year, I think at least twice. That removes the P2W argument concerning teh DLC model.

    Yes but if im correct it lasts like two days which isnt enough time to get all of the things you may need...
    the rest of the year is suffering in pvp and trials where you typically run with people who have access to those things making you feel a little bit stressed socially..
    eso separates the rich from the poor in a way and two days to catch up every so often just isnt enough...
  • code65536
    code65536
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    JanTanhide wrote: »
    Long ago the sets were BOE.

    Long ago, dungeons did really not drop gear sets at all. The "veteran" dungeons (now the "II" dungeons) had a small chance of monster masks and the really old discontinued sets (e.g., Relics of the Physician, Ansur), but those were all BoP.

    Newer dungeons had sets. For example, vCoH (now CoH2) dropped Adroitness, which was BoE (and still is BoE; it's been renamed and is now an overland set), but the sets in the next dungeons (vCoA, vWGT, vICP) were all BoP sets. (And remember, back then, there was no group trading, and you only had a small chance of a set drop; you could run a dungeon and get nothing).

    One Tamriel did a big reshuffle. Some BoE sets were moved inside dungeons and became BoP. But there are also BoP sets that became BoE.

    For example, Worm was originally a dropped set that existed only at VR5 and VR10. Then in Q1 2016, it was moved into Maw of Lorkhaj as a BoE set (Maw had separate BoP and BoE sets; vet mostly dropped the BoP stuff and normal dropped mostly the BoE stuff) and expanded to cover all levels and slots. And then in Q4 2016 with One Tamriel, it was moved again, now into VoM, where it became a BoP set. But the old BoE stuff that dropped from Maw prior to that remained BoE.

    But there are cases of sets going the other direction, too. Toxic Defiance started out as a BoP set in ICP. But it got renamed and moved out of ICP and became a BoE overland set (Swamp Raider).
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