It would make game more p2w. It is enough that you can p2w golden equipment upgrade, - with dungeon/trial sets tradeable newcomers would be able to sell crowns and get best equipment in game without doing a single dungeon/trial.
It gets people running the content, instead of refreshing the TTC website and rushing to traders.
It would make game more p2w. It is enough that you can p2w golden equipment upgrade, - with dungeon/trial sets tradeable newcomers would be able to sell crowns and get best equipment in game without doing a single dungeon/trial.
It would make game more p2w. It is enough that you can p2w golden equipment upgrade, - with dungeon/trial sets tradeable newcomers would be able to sell crowns and get best equipment in game without doing a single dungeon/trial.
How please is golden upgrade P2W? You cannot buy materials with real world money.
You can sell crowns (which cost real world money) to players for gold, then use gold to buy golden upgrade materials. If golden upgrade materials were bound - it would be a different matter, but i think a huge number of people would dislike this.How please is golden upgrade P2W? You cannot buy materials with real world money.
You can sell crowns (which cost real world money) to players for gold, then use gold to buy golden upgrade materials. If golden upgrade materials were bound - it would be a different matter, but i think a huge number of people would dislike this.How please is golden upgrade P2W? You cannot buy materials with real world money.
It gets people to play the dungeons/trials.
You can sell crowns (which cost real world money) to players for gold, then use gold to buy golden upgrade materials.
It would make game more p2w. It is enough that you can p2w golden equipment upgrade, - with dungeon/trial sets tradeable newcomers would be able to sell crowns and get best equipment in game without doing a single dungeon/trial.
xXSilverDragonXx wrote: »
You kid yourself if you don't realize this already is happening. There are groups that offer paid carries. Some more expensive than others depending on content and if it is normal or vet. It is done for trials and dungeons. For sets, monster sets and for achievements. I've seen it all. That people don't act as if this is a thing is amusing.
xXSilverDragonXx wrote: »It would make game more p2w. It is enough that you can p2w golden equipment upgrade, - with dungeon/trial sets tradeable newcomers would be able to sell crowns and get best equipment in game without doing a single dungeon/trial.
You kid yourself if you don't realize this already is happening. There are groups that offer paid carries. Some more expensive than others depending on content and if it is normal or vet. It is done for trials and dungeons. For sets, monster sets and for achievements. I've seen it all. That people don't act as if this is a thing is amusing.
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El_Borracho wrote: »Because you should be able to do the content to get the sets. If you can't do the content, you don't need the set.
Pay to win is when you can pay cash to get combat advantage. In some games people pay tens of thousands of USD to game hosting company for cash shop currency, then exchange it for tradeable ingame currency to buy overpowered combat items from other players.Kiralyn2000 wrote: »Being able to "trade" Crowns for in-game gold, is an anti-p2w feature. Because it means that people who aren't paying $, can still get cash-shop items.
"Pay To Win" is when there are things being sold only for cash, that give you an not-obtainable-in-game power advantage over players who don't pay cash.
So, first, there have to be cash-shop items that do that (like a faster tier of mounts, or stronger gear, or unique/better buffs, or auto-healing potions, or "enchant boosters" so you can boost your gear higher, etc - just to name some of the things I've seen in f2p/p2w games); and then they have to be only available for cash.
So yeah - being able to get cash shop items for in-game gold? Prevents p2w from happening.
Pay to win is when you can pay cash to get combat advantage. In some games people pay tens of thousands of USD to game hosting company for cash shop currency, then exchange it for tradeable ingame currency to buy overpowered combat items from other players.Kiralyn2000 wrote: »Being able to "trade" Crowns for in-game gold, is an anti-p2w feature. Because it means that people who aren't paying $, can still get cash-shop items.
"Pay To Win" is when there are things being sold only for cash, that give you an not-obtainable-in-game power advantage over players who don't pay cash.
So, first, there have to be cash-shop items that do that (like a faster tier of mounts, or stronger gear, or unique/better buffs, or auto-healing potions, or "enchant boosters" so you can boost your gear higher, etc - just to name some of the things I've seen in f2p/p2w games); and then they have to be only available for cash.
So yeah - being able to get cash shop items for in-game gold? Prevents p2w from happening.
In bad p2w games they get so overpowered to become godlike, solo killing groups of players, or soloing instances.
In good p2w games they get combat advantage, but not game-breaking, and other non-p2w players can also get to their level.
In ESO golden perfected trial gear is better, but skill and knowledge are much more important in combat, and it can be obtained by just playing the game, so its viewed as light p2w.