spartaxoxo wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »xXSilverDragonXx wrote: »spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:
8 pm Sunday
4 pm Monday
12 pm Tuesday
8 am Wednesday
4 am Thursday
12 am Friday
8 pm Friday
4 pm Saturday
Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.
Now for dungeons, this implies no wait! LOL
So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.
Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.
Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.
They'd have to login to even pick them up.
Uh...
Login 15 min before reset, do dailies, stay logged in until reset, do more dailies, log off and stay logged off for 47.5 hours, repeat, and never miss a daily.
Yes. But that's still logged in on the two different "days."
the1andonlyskwex wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »xXSilverDragonXx wrote: »spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:
8 pm Sunday
4 pm Monday
12 pm Tuesday
8 am Wednesday
4 am Thursday
12 am Friday
8 pm Friday
4 pm Saturday
Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.
Now for dungeons, this implies no wait! LOL
So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.
Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.
Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.
They'd have to login to even pick them up.
Uh...
Login 15 min before reset, do dailies, stay logged in until reset, do more dailies, log off and stay logged off for 47.5 hours, repeat, and never miss a daily.
Yes. But that's still logged in on the two different "days."
Not if the reset is any time other than 12am.
I'm sorry but you are 100% incorrect. There is no skipping days with a 24 hour timer and still getting the reward of the day you skipped. I already explained this and then YOU YOURSELF contradict what you're trying to claim by saying someone can stay up to do a daily right after rollover.the1andonlyskwex wrote: »spartaxoxo wrote: »xXSilverDragonXx wrote: »spartaxoxo wrote: »
The 20 hour daily actually is the one that lets you get more than 2 in a 48 hour period, as you can get 2 in a 24 hour period if you are fast enough.
Actually it doesn't even work out to that. Technically, yes, but to actually see it as a gain, it would take five days. Let's put it out there for the people who are against daily reset to see, so they see what the benefit is. Let's say you start this timer at 8 pm on Sunday. Here we go:
8 pm Sunday
4 pm Monday
12 pm Tuesday
8 am Wednesday
4 am Thursday
12 am Friday
8 pm Friday
4 pm Saturday
Every day you move that timer to an earlier point. Even potentially missing sleep. Five days of pushing that timer gets you an extra on Friday at 8pm. But the only way you see that extra day is if you screw with your sleep at some point, literally being up at 4 am to do whatever it is.
Now for dungeons, this implies no wait! LOL
So one can with the current system get one extra for the week IF they keep perfectly up with the timers for five days straight. Anything else is just the illusion of getting one extra. Really, all it is until you hit that five day mark of doing them as soon as you can is nothing more than a daily system. Most people would probably miss one, probably the one at 4 am or 12 am due to sleep. Then the bonus goes right out the window.
All true, great analysis. However you can get more than one in a 24 hour period (which as you stated due to shifting timer is like one extra a week) while it's not possible at all with the fixed time. Therefore the comment implying that some people just want extra daily rewards can only apply to the 20 hour timer as the other timer is impossible to manipulate. Doing them all will always result in only 7 for the week, while 20 hour will give 8.
Ugh. Apparently I wasn't clear enough. People don't want to do two dailies in a single day (i.e. less than 20 hours apart) so they can get more total dailies. They want to do two dailies in the same day to work around some other scheduling conflict that would otherwise cause them to fall behind.
Taken to the extreme, it allows people to get all of the dailies and only log in every other day, which isn't really the point of the dailies.
I think it's changed because that's how it used to be, but I've had it happen where I've picked up crafting writs on one day, then did them the very next because I either forgot or had to hop off before I could do them the previous day, and then wound up locked out of that day's writs. They couldn't be the same since like you said they rotate.wolfie1.0. wrote: »I think there may be a misunderstanding as to how daily repeatable quests work. So this post is to clarify. This is to the best of my knowledge after playing for years.
you can only do a daily quest with the same name and quest objectives once per reset period.
Crafting writs and Undaunted Pledges are on a rotation where they change from day X to day Y and repeat every N days. This allows you to pick up up theses quests a few minutes prior to the fixed reset and essentially carry them over to Day Y complete them, then do day Y's objectives.
This is why you can do crafting writs just prior to reset, wait for reset, then do them again. However, if you grab them and hold them for a few days then do them, you may only get an alchemy writ to complete because the quest happened to come back up in rotation.
Also as far as i am aware the 50 daily quest cap still exists. (please correct me if I am wrong on this)
The current timer is fine, as the 20h timer adjusts to your playtime. This 20h timer also prevents players from missing out on a daily dungeon. Because if the daily dungeon had a hard reset time, the player could miss out on completing the daily dungeon on time. For example when a dungeon takes longer than expected, dungeon finder takes too long to find a group, when groups fall apart, if there is server maintenance interfering with your playtime, if any hard reset time would be placed at an inconvenient time(timezones), or any other thing that might stop/delay a dungeon complete.
Right now there is no ceiling on when to complete a daily dungeon, which is the best possible option for everyone. So no change is needed with the 20h timer, in my opinion.
@davidtkI don't mind 20/24h or fixed time reset. Only what i would like have is timer like at mount reset timer. Or be able to track reset. For mounts you have ingame timer on the char.sheet. Why can't have ingame timer under BG/Dungeon Finder? Or at least some addon what will track time when char went to dungeon for more planing (if it really exist can someone share name of it)?

Are we talking 20 hr vs 24 hr or just a daily reset at 2am or whatever it is?
The 20 hr is nice otherwise youre going to wind up being eligible a little later each day until your not...
But honestly, all these different timers are kind of dumb. I mean, my enlightenement still comes on to the minute the exact time I originalyl hit 50 on my first toon like 3 years ago. No clue if it would save them server space but it would save me time. I have add ons to track them all - rnd, bg, gladiator sack, IC sack, rewards of the worthy etc etc
Adjusting to your playtime also restricts you TO that playtime. The 24 timer literally gives you four more hours to get something done and doesn't impact when you can do your daily the next day and the day after that and the day after that.The current timer is fine, as the 20h timer adjusts to your playtime. This 20h timer also prevents players from missing out on a daily dungeon. Because if the daily dungeon had a hard reset time, the player could miss out on completing the daily dungeon on time. For example when a dungeon takes longer than expected, dungeon finder takes too long to find a group, when groups fall apart, if there is server maintenance interfering with your playtime, if any hard reset time would be placed at an inconvenient time(timezones), or any other thing that might stop/delay a dungeon complete.
Right now there is no ceiling on when to complete a daily dungeon, which is the best possible option for everyone. So no change is needed with the 20h timer, in my opinion.
Super, thank you I will try it...
@davidtk
WPamA addon does the job.
https://esoui.com/downloads/info1190-WPamAWhatPledgesatmyAlts.html
Say you do an rnd 21:00 Friday evening coming home late, you can not do another until 17:00 on Saturday. you have the entire morning free to play but has to go away during the evening, Sunday is also busy but yo do one rnd late, Monday you have home office and could sneak in one during the morning but still on cool down. Evening is busy, repeat.the1andonlyskwex wrote: »the1andonlyskwex wrote: »The 20 hour reset system at least affects everyone consistently, regardless of their schedule (i.e. everybody's reset time pretty much corresponds to the times at which they play every day).
Some people cant play every day at the same exact hours because the work schedule can be different.
It's not fair that the game forces you to play at the exact same hours every day, it's a lack of freedom and flexibility.
That's why it's a 20 hour reset and not a 24 hour reset. I think I've given enough examples in my previous posts to show that a fixed reset doesn't magically fix the inconsistent schedule problem.
A fixed daily reset at a good time of day for your schedule may be more convenient than a 20 hour reset, but a fixed daily reset at a bad time of day is pretty much the worst option possible (other than a 24 hour reset). Because people on all sorts of different schedules play ESO, the fairest compromise is the 20 hour reset.
An alternative compromise would be for everything to be on fixed timers, but for all of the timers to reset at different times, so that nobody suffers disproportionately from inconvenient reset times. I don't think many of the people asking for everything to be on a fixed reset would be very happy about that though, because then there would always be something where they regularly miss days.
That only works when the reset would not fall directly into your play time, as that would have the same waiting results as you mention. Lets say someone only has two hours to play each day, and the daily dungeon resets directly halfway through that player's playtime. That means they either have to rush a dungeon to complete one, or they would have to wait till after the reset before even beginning a dungeon and then rush it. Which is much more limiting than the 20h timer, and a disaster for new/newer players(or some DLC dungeons). Yet this is a problem which the 20h timer does not have, as it has no ceiling. Which makes a hard reset time a much worse problem than the slight inconvenience of the 20h timer. Especially for new/newer players and seasoned players with multiple characters.Adjusting to your playtime also restricts you TO that playtime. The 24 timer literally gives you four more hours to get something done and doesn't impact when you can do your daily the next day and the day after that and the day after that.The current timer is fine, as the 20h timer adjusts to your playtime. This 20h timer also prevents players from missing out on a daily dungeon. Because if the daily dungeon had a hard reset time, the player could miss out on completing the daily dungeon on time. For example when a dungeon takes longer than expected, dungeon finder takes too long to find a group, when groups fall apart, if there is server maintenance interfering with your playtime, if any hard reset time would be placed at an inconvenient time(timezones), or any other thing that might stop/delay a dungeon complete.
Right now there is no ceiling on when to complete a daily dungeon, which is the best possible option for everyone. So no change is needed with the 20h timer, in my opinion.
There IS a ceiling on when you can complete things on any given timer, that being when it resets. A 20 hour timer punishes you if you can't regularly play during the same time every day. A static 24 hour timer doesn't have that problem. A timer that doesn't limit you to playing during certain hours to ensure you can do your dailies is inherently better than one that DOES restrict you to a general schedule.