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Random daily dungeon 20 hour timer reset, convenient or inconvenient?

xXSilverDragonXx
xXSilverDragonXx
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I'm curious if other people find the timers inconvenient, like when you get into a random dungeon later one day then have to wait on a timer when you might want to run them earlier the next. Does the 20 hour timer actually help or would it be easier to just reset the daily dungeon like writs, and then it doesn't matter when you do them. You don't have to deal with timers, you just do them that day when you want.

Edited by xXSilverDragonXx on March 5, 2022 3:10PM

Random daily dungeon 20 hour timer reset, convenient or inconvenient? 130 votes

Daily reset like writs would be more convenient
77%
KsariyuGedericDarcyMardinGythralDanikatApoAlaiaSkayaqKhenarthiKitLightningzariakojouAruneiGrey_WandererCloudtraderElvenheartNettleCarrierHuyenTannus15AlnilamEOreyn_Bearclaw 101 votes
20 hour reset is not inconvenient
22%
daryl.rasmusenb14_ESOdmnqwkTheForFeeFproprio.meb16_ESOXarcSarannahjad11mumblerKwik1MikeSkyrim333TyharFakeFoxTatankoredlink1979XebovhiziumtomofhyruleHapexamendiosthe1andonlyskwexIndigogopupsas 29 votes
  • dmnqwk
    dmnqwk
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    20 hour reset is not inconvenient
    I think the 20 hour reset is amazing, like research scrolls.

    People who wish it was 'once a day' would then become the kind of person who logs in 'once per day' which does NOTHING to benefit the game.

    Anything which encourages playtime and punishes 'routine log-ins' is fantastic.
  • tonyblack
    tonyblack
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    Daily reset like writs would be more convenient
    It’s inconvenient for me because i play at different times. Same for motifs cooldown and other similar things.
  • Jestir
    Jestir
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    Daily reset like writs would be more convenient
    The game could definitely use more consistent daily timers
  • AlnilamE
    AlnilamE
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    Daily reset like writs would be more convenient
    I think the 20 hour reset is amazing, like research scrolls.

    People who wish it was 'once a day' would then become the kind of person who logs in 'once per day' which does NOTHING to benefit the game.

    Anything which encourages playtime and punishes 'routine log-ins' is fantastic.

    MMOs incentive "routine logins", though. A lot of people log in once a day one way or the other. Either to do their dailies, to play at their regular play time or a combination of both.
    The Moot Councillor
  • Arunei
    Arunei
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    Daily reset like writs would be more convenient
    I think the 20 hour reset is amazing, like research scrolls.

    People who wish it was 'once a day' would then become the kind of person who logs in 'once per day' which does NOTHING to benefit the game.

    Anything which encourages playtime and punishes 'routine log-ins' is fantastic.
    That's a selfish way of thinking for a game that thousands of people play. You do know a lot of people may have fluctuating times they can play, right? How is punishing other peoples' schedules fantastic?

    And you do realize that logging in once doesn't indicate anything less beneficial for the game than someone logging in numerous times? Someone logging on once for writs then once for login rewards but not really playing outside that isn't doing more for the game than the person who logs in once but plays for a handful of hours or longer every day.

    And it seems ZOS themselves disagree with this convoluted logic considering most other daily things reset on a set timer, like writs. It's fine if the 20 hour timer suits you, but it's kind of egotistical to act like that means it's best for the game. Your schedule and playstyle are not everyone elses'.

    Also, having to keep track of all these different timers for each character can't be good for the game data-wise, when they're claiming they're consolidating most achievements and making them account-wide because of performance. What WOULD be best for the game is just making everything reset on a universal timer so there's less stuff it has to actively track.
    Edited by Arunei on March 5, 2022 5:07PM
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  • LoneStar2911
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    Daily reset like writs would be more convenient
    Everything should reset at the same time. Except trader flips on Tuesdays because I think that makes sense. But everything else… same time. Every day. It’s super bizarre, imo, that things reset at different times. :/
  • Kiralyn2000
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    Well, 20 hour cooldowns are much nicer than 24's. But they make more sense for duration tasks, like production queues or "minion sent on mission" type things. (there's a bunch of things like this in games like Star Trek Online or Neverwinter)

    Daily quests make more sense to have a daily reset time.
  • redspecter23
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    I like the 20 hour timer but I dislike that there is no in game tool to let me know how much time is left.

    ZOS has mentioned in the past that they intentionally stagger many different types of daily resets so it doesn't stress the server too much all at once so there is some necessity to some timers being different than the writ/pledge timer.

    I think it would be a MASSIVE quality of life improvement if anything with a rolling hour timer would list the cooldown somewhere such as random dungeons and hirelings. I think it would be absolutely amazing if ZOS would come out and admit there is a timer on certain motifs (as of right now it could still be a bug as it's never been stated to be intended) and also include that timer somewhere so players don't open boxes that have close to zero chance of having a motif.
    Edited by redspecter23 on March 5, 2022 6:53PM
  • Devilon
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    Daily reset like writs would be more convenient
    I work shifts so Monday I do 5 to 9 and play ESO in the evening. Following day I do 5 to 12 and don't get rewarded playing beforehand. It's a very punishing system for me at least.
  • orgin_stadia
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    Daily reset like writs would be more convenient
    I would much prefer a fixed daily reset.

    Having several characters and keeping track of it all is a mess.

    And one day I might want to do them early, another late without having that decision affect when I can run RND's the next day. Another day I don't have time to do all of them early so I do some of them late. which means that i can't do those early the next day or I feel forced to not do them in case I want to do them early the following day ... it's such a weird non user friendly system ...

    Just change it to reset on a fixed time every day.
  • xXSilverDragonXx
    xXSilverDragonXx
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    Daily reset like writs would be more convenient
    @ZOS_GinaBruno

    Would it be possible to make daily randoms BGs and dungeons on set times like writs so people can do them whenever they log rather than having to wait for timers? It's very confusing to track these timers across multiple toons. And we can end up missing days on some or many if we got on later because we cannot then do them early the next day due to the timer wait.

    If it is taxing to the system, maybe they could make the time different than the writs? Early morning sometime would be a good reset when people are usually sleeping. Like somewhere around server maintenance time? That would ensure people could do their daily whenever they log, without waiting and they wouldn't end up missing days because of timers. Would that be possible as a quality of life update? Could you look into it? I think a lot of people would love it if this poll is any indication.

    Mount training would also be wonderful if that could be daily rather than 20 hour timers as well.

    Thank you
    Edited by xXSilverDragonXx on March 5, 2022 8:48PM
  • zaria
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    Daily reset like writs would be more convenient
    Fixed reset would be better, yes you can game the 20 hours and has done that for riding training.
    However for daily randoms its more annoying as you often does not remember then you did the random dungeon and on who alt.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mayrael
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    Daily reset like writs would be more convenient
    I think the 20 hour reset is amazing, like research scrolls.

    People who wish it was 'once a day' would then become the kind of person who logs in 'once per day' which does NOTHING to benefit the game.

    Anything which encourages playtime and punishes 'routine log-ins' is fantastic.

    Yeah so it's better to encourage to login every 20h? Sorry but real life is not like that, most of us have bigger or smaller responsibilities. Sometimes I can login in the morning, the other day it will be late at night. Current approach punishes me and probably most of players for having real life chores. One universal reset time would allow us to use our time in most efficient way.

    Edit:
    Typos
    Edited by Mayrael on March 5, 2022 8:27PM
    Say no to Toxic Casuals!
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    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • tomfant
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    Daily reset like writs would be more convenient
    Everything should reset once a day. That would be a huge QoL imropvement.

    It would reduce drastically the amount of data ESO's achy breaky database has to store. No more 20h timer for daily BG per char, no more 20h timer for daily random dungeon per char, no more 20h horse training per char, etc. These three alone are 54 entries less on a char-maxed account. The saving potential is huge... /Irony off
  • xXSilverDragonXx
    xXSilverDragonXx
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    Daily reset like writs would be more convenient
    tomfant wrote: »
    Everything should reset once a day. That would be a huge QoL imropvement.

    It would reduce drastically the amount of data ESO's achy breaky database has to store. No more 20h timer for daily BG per char, no more 20h timer for daily random dungeon per char, no more 20h horse training per char, etc. These three alone are 54 entries less on a char-maxed account. The saving potential is huge... /Irony off

    I hadn't even considered horse training. I have missed so many trainings because of this.
  • tomofhyrule
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    20 hour reset is not inconvenient
    I don't understand a lot of these 20 hour resets. There's a global daily reset, so just use that for everything. Done.

    Sure, it's an extra four hours, but I'd give that up (and the extra time for RftW geodes, Siegemaster proofs, motifs, etc) just to have some consistency.

    Besides, isn't ZOS telling us the reason they're deleting all of the character history to save database space? Wouldn't that free up a decent amount of space if they just dropped all of these unnecessary timers and had a global reset all at the same time?

    EDIT: derp... guess who picked the wrong poll option...
    Edited by tomofhyrule on March 5, 2022 9:12PM
  • Treeshka
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    Twenty hours reset timer is good because it allows me to be flexible.
  • orgin_stadia
    orgin_stadia
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    Daily reset like writs would be more convenient
    Just for those that comment on the technical bits of the timers.

    There aren't any actual timers, they just store a timestamp for when you completed an activity. The "timer" is just the difference between that timestamp and the current time.

    If they changed this into a fixed reset time they still would have to store when you last completed every activity to know if you have done them today. (No just having a "have I completed said activity today" flag would mean that they would have to go over each and every account and reset every flag which would be very inefficient. Only a complete idiot would build it like that.) Which means that there isn't really any storage benefits.

    (Just so no one gets the wrong idea, I want daily resets, not the current system.)
  • Finedaible
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    Daily reset like writs would be more convenient
    The whole game in general could benefit from the QoL of a daily reset time. Especially now that they've started to use more and more invisible, 20hr cooldown timers on certain container loot drops. It has gotten to the point that there are addons now dedicated to alerting or preventing us from mistakenly opening a container before the cooldown is up and losing out on a reward. It's definitely not the most user-friendly mechanic.
  • Finedaible
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    Daily reset like writs would be more convenient
    oh and companion rapport dailies can be wasted too if done before their cooldown timer is up.
  • Ksariyu
    Ksariyu
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    Daily reset like writs would be more convenient
    I think the 20 hour reset is amazing, like research scrolls.

    People who wish it was 'once a day' would then become the kind of person who logs in 'once per day' which does NOTHING to benefit the game.

    Anything which encourages playtime and punishes 'routine log-ins' is fantastic.

    Except this doesn't encourage playtime, it just staggers your routine log-in. Especially considering all the things that ARE on daily resets, you're more likely to just wait for those resets to log in and do everything at once. Not to mention the extensive list of unnecessary time-gates in the game that actively discourage players who would otherwise stay logged in to grind something but instead get essentially booted off because ZoS actually seems to heavily favor the routine log-in mindset rather than letting people enjoy the game in their own time. It literally creates the opposite effect of what you seem to think.
  • Porter_H
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    Daily reset like writs would be more convenient
    Currently, it is a mess for anyone that plays multiple alts.

    Daily dungeon, daily BG, stablemaster should all be on the same daily reset as writs.
  • Amottica
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    20 hour reset is not inconvenient
    I messed up in replying to the poll. I should not have as it is not a worthy poll since it is biased by design as both replies are the same.

    Every daily reset should occur at the same time and every weekly reset (trial quest) should occur on the same day at the same time. Basically, the 20-hour reset is just as bad of a design as this poll. It makes no sense to force a player to remember when they did something a day and especially a week ago. Certainly not player friendly.
  • Ksariyu
    Ksariyu
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    Daily reset like writs would be more convenient
    @Amottica
    The replies are poorly worded, but they're not the same. One wants a consistent daily reset (Like you asked for), the other is saying that the current 20 hour timers are okay (Using a double negative, likely the confusing part).
  • Amottica
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    20 hour reset is not inconvenient
    Ksariyu wrote: »
    @Amottica
    The replies are poorly worded, but they're not the same. One wants a consistent daily reset (Like you asked for), the other is saying that the current 20 hour timers are okay (Using a double negative, likely the confusing part).

    Okay. I agree with you that they are poorly worded. The poor grammar use of the double negative is what threw me off. My bad.
  • Hapexamendios
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    20 hour reset is not inconvenient
    I have no problem with it. I don't think the period needs to made unnecessarily longer.
  • the1andonlyskwex
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    20 hour reset is not inconvenient
    A 20 hour reset is way better than a fixed daily reset if your typical login time fluctuates around the reset time.

    If the reset is at midnight and my login time regularly varies between 11 pm and 1 am, I get far more consistent opportunities on a 20 hour reset than I do on a daily reset.
    Edited by the1andonlyskwex on March 6, 2022 4:25AM
  • Dekundo
    Dekundo
    Soul Shriven
    Daily reset like writs would be more convenient
    A 20 hour reset is way better than a fixed daily reset if your typical login time fluctuates around the reset time.

    If the reset is at midnight and my login time regularly varies between 11 pm and 1 am, I get far more consistent opportunities on a 20 hour reset than I do on a daily reset.

    With the 20 hours timer you got a 4 hours window to do the daily and with the reset at a fixed hour you got 24 hours window to do the daily.
  • the1andonlyskwex
    the1andonlyskwex
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    20 hour reset is not inconvenient
    Dekundo wrote: »
    A 20 hour reset is way better than a fixed daily reset if your typical login time fluctuates around the reset time.

    If the reset is at midnight and my login time regularly varies between 11 pm and 1 am, I get far more consistent opportunities on a 20 hour reset than I do on a daily reset.

    With the 20 hours timer you got a 4 hours window to do the daily and with the reset at a fixed hour you got 24 hours window to do the daily.

    That's a terrible way of looking at it.

    With a fixed daily reset, if you generally play around the reset time, you can easily miss a day, and if that happens there's no way to make it up. With a 20 hour reset, if you're late one day (even more than 4 hours later than normal), it's at least possible to make up that offset over time.

    I've had a lot of cases where I've completely missed a fixed daily (like the login rewards) because I went 26 hours between play sessions. That doesn't happen with the 20 hour reset. I've also (rarely) had cases where I've been able to buy 8 mount upgrades in a week by taking advantage of the 20 hour reset (by logging in slightly earlier each day), which isn't possible with a fixed daily reset.

    I can see the advantages of a fixed daily reset for people whose play time almost never varies around the reset time (because they never miss a daily without actually skipping a day of playing), or whose play time always straddles the reset time (because they can do two dailies in a row and only play every other day), but those benefits aren't evenly distributed. The fixed daily system strongly favors people on some schedules, while strongly penalizing others, with the divide more or less corresponding to specific timezones. The 20 hour reset system at least affects everyone consistently, regardless of their schedule (i.e. everybody's reset time pretty much corresponds to the times at which they play every day).

    Ultimately, none of it is all that important though. There aren't any dailies in the game where you get a significant benefit from absolutely doing them every single day. If you miss a day here or there, all it's going to do is set your progress toward some goal back by a single day. The only real exception is the daily login reward, and even that only requires logging in 21 times per month to get all of the unique/valuable items.
  • the1andonlyskwex
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    20 hour reset is not inconvenient
    Devilon wrote: »
    I work shifts so Monday I do 5 to 9 and play ESO in the evening. Following day I do 5 to 12 and don't get rewarded playing beforehand. It's a very punishing system for me at least.

    Think of someone with a similar schedule, but who always plays after work and who lives in a time zone where the fixed daily reset is at exactly 12. They're going to miss a daily every time they switch from the 5-9 schedule to the 5-12 schedule. On the other hand, with a 20 hour reset, their reset will basically always fluctuate between 5 and 9 (or 6 and 10 if they don't start immediately after work ends) and isn't really a problem.

    Even in your specific case, what would happen if the daily reset were at 7? Any time you switched from the 5-12 schedule to the 5-9 schedule you would miss a day.
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