Flameweaver1951 wrote: »I don’t play the game to get achievements, if I get them that’s good, but it’s no the “be all, end all” as far as I’m concerned. However, if global achievements stop any of my characters from fully completing a quest line, then that’s “bad, very very bad” and needs to be fixed.
LesserCircle wrote: »We have to have global achievements because it's a good quality if life improvement.
I understand where most people come from, some use achievements to track progress and other treat each character as it's own thing. But the vast majority of players if you ask in polls are in favour of this change.
I can't use or play alts because I feel like I'm just losing my time as my main character should be the one getting those achievements, this change will solve that completely.
Also I see achievements as something being done by me not my characters.
The servers can't handle tracking all our different characters achievements.
Which begs the question.... why on earth did you sell me TEN extra character slots if the servers couldn't handle it?
@ZOS_GinaBruno
The servers can't handle tracking all our different characters achievements.
Which begs the question.... why on earth did you sell me TEN extra character slots if the servers couldn't handle it?
@ZOS_GinaBruno
The servers can't handle tracking all our different characters achievements.
Which begs the question.... why on earth did you sell me TEN extra character slots if the servers couldn't handle it?
@ZOS_GinaBruno
EdmondDontes wrote: »...because those are the achievements the player has earned. Toons are just tools the player is using to get those achievements. Achievements are player/account based not toon based.
I think this is a much more sensible way to do it.
Which begs the question.... why on earth did you sell me TEN extra character slots if the servers couldn't handle it?
LesserCircle wrote: »I can't use or play alts because I feel like I'm just losing my time as my main character should be the one getting those achievements, this change will solve that completely.
LesserCircle wrote: »We have to have global achievements because it's a good quality if life improvement.
I understand where most people come from, some use achievements to track progress and other treat each character as it's own thing. But the vast majority of players if you ask in polls are in favour of this change.
I can't use or play alts because I feel like I'm just losing my time as my main character should be the one getting those achievements, this change will solve that completely.
Also I see achievements as something being done by me not my characters.
Kiralyn2000 wrote: »LesserCircle wrote: »I can't use or play alts because I feel like I'm just losing my time as my main character should be the one getting those achievements, this change will solve that completely.
And others will have less desire to play alts because they aren't separate.
Hard to reconcile the two viewpoints.
The servers can't handle tracking all our different characters achievements.
Which begs the question.... why on earth did you sell me TEN extra character slots if the servers couldn't handle it?
@ZOS_GinaBruno
LesserCircle wrote: »We have to have global achievements because it's a good quality if life improvement.
I understand where most people come from, some use achievements to track progress and other treat each character as it's own thing. But the vast majority of players if you ask in polls are in favour of this change.
I can't use or play alts because I feel like I'm just losing my time as my main character should be the one getting those achievements, this change will solve that completely.
Also I see achievements as something being done by me not my characters.
The servers can't handle tracking all our different characters achievements.
Which begs the question.... why on earth did you sell me TEN extra character slots if the servers couldn't handle it?
@ZOS_GinaBruno
This is not the case and Zenimax has not said it was.
What is the case is with account-based achievements the server will have less information to track which would reduce the server load. That is far from "the servers can't handle" this.
Just keeping it in the correct perspective.
nightstrike wrote: »Essentially the game is a database. Our characters are constantly requesting information from the server for various things which include our inventory when we look at it and our achievements for times we look at it or other things that require achievements.
By reducing how much information that queries go through it reduces the load on the server which in effect improves performance.
That's not how databases work, and that's not how achievements are implemented. First, they are loaded when you login and updated with events, not every time you open the window. Second, it is infinitesimal compared to all the other data that moves around (hello guild sales!)
On the database side, there are cache layers, multiple indexes, backend optimizers, different kinds of optimized views... there are so many facets to a good database design that simply deleting a few records is like throwing a pebble into the ocean. And any database like this will be monotonically increasing, so this is, at best, a pebble thrown into an ocean that's rising (hi, melting ice caps!)
The servers can't handle tracking all our different characters achievements.
Which begs the question.... why on earth did you sell me TEN extra character slots if the servers couldn't handle it?
@ZOS_GinaBruno
This is not the case and Zenimax has not said it was.
What is the case is with account-based achievements the server will have less information to track which would reduce the server load. That is far from "the servers can't handle" this.
Just keeping it in the correct perspective.
Gaebriel0410 wrote: »Account wide achievements is a great QoL improvement. I think the server performance is more like a bonus on top of that, though I don't expect it to be actually significant.
I love making new characters and I don't feel at all as if their 'personality gets wiped'. They're my characters, that can't be wiped by something as arbitrary as consolidatng achievements.