Please correct me if I'm wrong, but doesn't this new system guarantee that the only way you can ever play an alt character from scratch is to delete all your characters, then create and play the alt? Doesn't this make account-wide achievements a bit pointless?
If I've misunderstood, I'm happy to be corrected on this.
Please correct me if I'm wrong, but doesn't this new system guarantee that the only way you can ever play an alt character from scratch is to delete all your characters, then create and play the alt? Doesn't this make account-wide achievements a bit pointless?
If I've misunderstood, I'm happy to be corrected on this.
Sylvermynx wrote: »Y'know, I already don't even see (or hear) the fluff lines about what my characters have done. I have dialog off, subtitles on, but I actually cannot recall the last time I saw a subtitle pertaining to the game's MQ, or any of the Cadwell quests I did on my mains - or really any quest lines I've completed on alts I play all the time. I don't know if that means I never get close enough to any NPCs for them to say anything, or if I simply filter it out.
Sylvermynx wrote: »Y'know, I already don't even see (or hear) the fluff lines about what my characters have done. I have dialog off, subtitles on, but I actually cannot recall the last time I saw a subtitle pertaining to the game's MQ, or any of the Cadwell quests I did on my mains - or really any quest lines I've completed on alts I play all the time. I don't know if that means I never get close enough to any NPCs for them to say anything, or if I simply filter it out.
Agenericname wrote: »Sylvermynx wrote: »Y'know, I already don't even see (or hear) the fluff lines about what my characters have done. I have dialog off, subtitles on, but I actually cannot recall the last time I saw a subtitle pertaining to the game's MQ, or any of the Cadwell quests I did on my mains - or really any quest lines I've completed on alts I play all the time. I don't know if that means I never get close enough to any NPCs for them to say anything, or if I simply filter it out.
It may be because you have voice off. Im not sure how the subtitles work. I hear them quite a bit. "So, youre the one that saved the queen? You don't look like much."
I started during Morrowind. Until somewhere around level 30 I thought it was where the game started. It wasnt until later that I realized it wasnt, made an alt, and started it in order. I recently made a new character with a friend. We got to Auridon and they picked up every quest they saw with a story icon. You can imagine how that went. We quit and went back to our mains.
ZOS does a lot of things well, a coherent story isnt one of them. A lot of people arent really happy about how this implementation is rolling out, Im one of them, I'll miss the "make the story make sense" mini game.
EdmondDontes wrote: »...because those are the achievements the player has earned. Toons are just tools the player is using to get those achievements. Achievements are player/account based not toon based.
I think this is a much more sensible way to do it.
EdmondDontes wrote: »...because those are the achievements the player has earned. Toons are just tools the player is using to get those achievements. Achievements are player/account based not toon based.
I think this is a much more sensible way to do it.
You can't earn the achievement without the character and the character can't earn the achievement without you. It was/is a team effort. Your other characters shouldn't be rewarded for things they did not help achieve.
Of course that will all go away with the change. Now no character will earn an achievement. Sure you will see the name of the character that finished the last little bit but they didn't earn it.
Would have been better if ZoS just removed all achievements and been done with it.
Sylvermynx wrote: »EdmondDontes wrote: »...because those are the achievements the player has earned. Toons are just tools the player is using to get those achievements. Achievements are player/account based not toon based.
I think this is a much more sensible way to do it.
You can't earn the achievement without the character and the character can't earn the achievement without you. It was/is a team effort. Your other characters shouldn't be rewarded for things they did not help achieve.
Of course that will all go away with the change. Now no character will earn an achievement. Sure you will see the name of the character that finished the last little bit but they didn't earn it.
Would have been better if ZoS just removed all achievements and been done with it.
This is true. I've never had any use for achievements - silly kindergarten gold star stuff. I'm not fussed with this because I have ZERO use for achievements, and I don't track stuff on my 60 alts using that metric. I do understand that those who are unhappy in the extreme about this have "right" on their side - but it doesn't seem that ZOS is budging here.
Very sad.
Sylvermynx wrote: »EdmondDontes wrote: »...because those are the achievements the player has earned. Toons are just tools the player is using to get those achievements. Achievements are player/account based not toon based.
I think this is a much more sensible way to do it.
You can't earn the achievement without the character and the character can't earn the achievement without you. It was/is a team effort. Your other characters shouldn't be rewarded for things they did not help achieve.
Of course that will all go away with the change. Now no character will earn an achievement. Sure you will see the name of the character that finished the last little bit but they didn't earn it.
Would have been better if ZoS just removed all achievements and been done with it.
This is true. I've never had any use for achievements - silly kindergarten gold star stuff. I'm not fussed with this because I have ZERO use for achievements, and I don't track stuff on my 60 alts using that metric. I do understand that those who are unhappy in the extreme about this have "right" on their side - but it doesn't seem that ZOS is budging here.
Very sad.
I used it as a way to do something different for a while. Going for master fisher on another character takes me to zones I might not have been in a while. If I got home early and had an hour or so to kill before a progression group gets started I could hop on an alt for a while and maybe do something I hadn't done in a while. Getting the achievements isn't something I would grind really. Just sometimes when I had nothing in particular in mind I would log onto an alternate character and pick an achievement to work on. Not that I care a lot about the achievement it to me is a bit more fun with a goal to chase even if I don't chase it seriously.
I did want to finish the trophy achievements on my main as I have been chasing those off and on since day one. I have three left where I need one trophy and one where I need two trophies. When the change happens as soon as I log into alternate characters the achievements will be considered done and will be shown as finished by a character that happened to find the one item needed.
I'm guessing I will get over it fairly quick but for now I keep hoping they somehow allow both. And if it does help with performance then all will be forgiven.
Comrade_Ogilvy wrote: »The servers can't handle tracking all our different characters achievements.
Which begs the question.... why on earth did you sell me TEN extra character slots if the servers couldn't handle it?
@ZOS_GinaBruno
This is not the case and Zenimax has not said it was.
What is the case is with account-based achievements the server will have less information to track which would reduce the server load. That is far from "the servers can't handle" this.
Just keeping it in the correct perspective.
From: https://forums.elderscrollsonline.com/en/discussion/comment/7529878#Comment_7529878
(bolded section for clarity by me)nightstrike wrote: »Essentially the game is a database. Our characters are constantly requesting information from the server for various things which include our inventory when we look at it and our achievements for times we look at it or other things that require achievements.
By reducing how much information that queries go through it reduces the load on the server which in effect improves performance.
That's not how databases work, and that's not how achievements are implemented. First, they are loaded when you login and updated with events, not every time you open the window. Second, it is infinitesimal compared to all the other data that moves around (hello guild sales!)
On the database side, there are cache layers, multiple indexes, backend optimizers, different kinds of optimized views... there are so many facets to a good database design that simply deleting a few records is like throwing a pebble into the ocean. And any database like this will be monotonically increasing, so this is, at best, a pebble thrown into an ocean that's rising (hi, melting ice caps!)
Just keeping it in the correct perspective.
I always imagined ESO would keep growing as long as it was profitable,.