dinokstrunz wrote: »Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
Exactly this, it's hard to take the content seriously when the supposed threat hits like a wet noodle.
Kiralyn2000 wrote: »Sarousse42 wrote: »It feels like a telltale game.
...which have really good stories.
Whether the story is interesting/well-written/etc, doesn't depend on how strong the enemies are. It depends on the writing.
Lets be real the last 3 chapters have offered nothing but generic plots that feel like leftovers from each of the previous stories. Yes good writing is often the base and fundamentals but the gameplay still needs to be good.
I liked the base game a lot. All three main storylines and especially side-quests. They were kind of different, I guess, werewolves, vampires, rivalries of kings, undead monsters, etc. Orsinium and thieves guild/dark brotherhood were interesting too, but beginning with Morrowind (now at the end of Summerset), almost everything is about Deedra and cultists, and Deedra again and cultists again... Kind of boring tbh. So what about Elsweyr DLC and onwards, same deal, Deedra and cultists? Or do I have something interesting to look forward to?
Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
spartaxoxo wrote: »Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
No it's bad writing.
Fallout New Vegas like half the quests I could do without any combat- either it wasnt required at all or I could talk my way out it.
Blaming the combat for the terrible writing is just letting the writers of the hook.
As an ESO example, one of the greatest stories in the game, I think, is the one about the Khajiit raised as an orc from Wrothgar (which, insanely, is presented as just any old boring rescue quest until you get there). I think I might have had to kill a few ice wraiths or something along the way but that was a total annoyance and I did not care about the ice wraiths. I wanted to know what happened to the Khajiit because it was good writing.
ZoS saw all the positive feedback about traitors and was like
"I heard y'all like traitors..."
And put one in like nearly every year long story since.
The Great thing about North America and the EU is if you don't like the story you really don't have to play. I mean there are a lot of folks excited about the story why should Zenimax adjust it just because of you?
VaranisArano wrote: »Every subsequent betrayal has been telegraphed so much that the Vestige just starts to look un-genre savvy and dumb.
Morrowind SpoilerDo you think the guy close to Vivec who thinks I shouldn't be helping investigate could be the problem? Nah...
Greymoor SpoilerDo you think the king who's poopooing the obvious vampire threat could be in league with them? Nah...
Blaclwood/Deadlands SpoilerDo you think the guy who's already shown himself ridiculously trusting of daedra and exposed to the Mysterium Xarxes might be having second thoughts about fighting Dagon? Nah...
VaranisArano wrote: »spartaxoxo wrote: »Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
No it's bad writing.
Fallout New Vegas like half the quests I could do without any combat- either it wasnt required at all or I could talk my way out it.
Blaming the combat for the terrible writing is just letting the writers of the hook.
As an ESO example, one of the greatest stories in the game, I think, is the one about the Khajiit raised as an orc from Wrothgar (which, insanely, is presented as just any old boring rescue quest until you get there). I think I might have had to kill a few ice wraiths or something along the way but that was a total annoyance and I did not care about the ice wraiths. I wanted to know what happened to the Khajiit because it was good writing.
ZoS saw all the positive feedback about traitors and was like
"I heard y'all like traitors..."
And put one in like nearly every year long story since.
Yeah...and this year they aren't even hiding that the Ascendant Lord is a "good ends, evil methods" type of guy in their marketing, even though the plot is sure to revolve around us having to reveal this obvious fact to his supporters.
Thing is, King Kurog's turn for the worse worked for me because we were given sensible reasons to work for him. Defending innocents from invaders is a good thing, right? Helping the Orcs civilize and unify themselves is a good thing, right? Okay, maybe executing the rebel chiefs was a red flag, but let's be honest, my EP Vestige has done worse like putting down a slave rebellion for the Pact...
Every subsequent betrayal has been telegraphed so much that the Vestige just starts to look un-genre savvy and dumb.
Morrowind SpoilerDo you think the guy close to Vivec who thinks I shouldn't be helping investigate could be the problem? Nah...
Greymoor SpoilerDo you think the king who's poopooing the obvious vampire threat could be in league with them? Nah...
Blaclwood/Deadlands SpoilerDo you think the guy who's already shown himself ridiculously trusting of daedra and exposed to the Mysterium Xarxes might be having second thoughts about fighting Dagon? Nah...
Give us more Sheogorath (and you may guess my decision about Valaste), and maybe more Naryu.
Razum Dar has been great, but his char has become out of fashion I fear, and we have had a lot of him.
VaranisArano wrote: »Blaclwood/Deadlands SpoilerDo you think the guy who's already shown himself ridiculously trusting of daedra and exposed to the Mysterium Xarxes might be having second thoughts about fighting Dagon? Nah...
Grandchamp1989 wrote: »I stick with it because I enjoy the elder scrolls story and universe a lot.
I really enjoy learning new things about the culture, customs, conflict and religion of the races in Tamriel.
VaranisArano wrote: »Blaclwood/Deadlands SpoilerDo you think the guy who's already shown himself ridiculously trusting of daedra and exposed to the Mysterium Xarxes might be having second thoughts about fighting Dagon? Nah...
Further Blackwood/Deadlands spoilersYou know I'm not sure that even registered to me as a betrayal, considering we get no fewer than two others before we even get to that point.
Dude who clearly doesn't want us on the job lies about our buddy Elam attacking him, which of course means we should hand over sensitive information that in no way will be used against us.
Dremora invites us to her crib in the Deadlands, which definitely is not a setup for a diabolical Dagonic trap.
And yes, then we're supposed to be shocked - SHOCKED I SAY - that this person we totally trusted turned out to be evil.
Actual conversation that actually happened:
Eveli: I can't believe Vandacia fooled us.
Me: I mean, we are all extremely dumb.
Ilsabet, being tired of this nonsense, has even started making snarky comments about "oh look another shocking betrayal."
spartaxoxo wrote: »VaranisArano wrote: »Blaclwood/Deadlands SpoilerDo you think the guy who's already shown himself ridiculously trusting of daedra and exposed to the Mysterium Xarxes might be having second thoughts about fighting Dagon? Nah...
Further Blackwood/Deadlands spoilersYou know I'm not sure that even registered to me as a betrayal, considering we get no fewer than two others before we even get to that point.
Dude who clearly doesn't want us on the job lies about our buddy Elam attacking him, which of course means we should hand over sensitive information that in no way will be used against us.
Dremora invites us to her crib in the Deadlands, which definitely is not a setup for a diabolical Dagonic trap.
And yes, then we're supposed to be shocked - SHOCKED I SAY - that this person we totally trusted turned out to be evil.
Actual conversation that actually happened:
Eveli: I can't believe Vandacia fooled us.
Me: I mean, we are all extremely dumb.
Ilsabet, being tired of this nonsense, has even started making snarky comments about "oh look another shocking betrayal."I honestly was a little bit surprised by Sombren being the betrayer because it had already happened twice, and it makes the betrayal by his Dremora friend make literally no sense. If they were both gonna work for Dagon anyway, they probably could have just talked it out.
Some of the betrayal felt really tacked on in Blackwood
spartaxoxo wrote: »I honestly was a little bit surprised by Sombren being the betrayer because it had already happened twice, and it makes the betrayal by his Dremora friend make literally no sense. If they were both gonna work for Dagon anyway, they probably could have just talked it out.
Oreyn_Bearclaw wrote: »decision making in said quests is virtually non-existent and completely irrelevant to the story on the occasion you do have to make a choice
This surprised and disappointed me the most when I started playing. Sure, some of the stories are interesting but I am just used to making decisions that actually matter in rpg's.
That's the big downside of a mmo-rpg. Every player has to more or less end up at the same spot. This limits the amount op important decisions a player can make. They already had to redo some vanilla quests so certain npcs could come back later.
ESO story quests be like " This will decide the fate of ALL NIRN, Only you can conquer that which threatens to destroy us all ... now, can you go across the road & talk to that guy over there & then come back here & tell me what he said? Thanks, that'd be super."
Writing has definitely been on a downward spiral in the last few years. A pessimist would say that ESO is just a cash cow now so they stopped caring about the quality of new content. But the amount of development we see every update says otherwise. We wouldn't have companions, armory, antiquities, or even that stupid upcoming card game if ZOS wasn't spending money on development.
So why has the quality of the stories declined so much? How does the same company that wrote the Sweetroll Killer quest then launch that complete yawner of a year like Greymoor?
Side quests are 99% formulaic (Talk to A, Talk to B, perform X on Y, Talk to B, Talk to A) and main quests are just pages and pages of boring dialog.
Seems like a few freelance wanna-be fantasy writers could come up with way better stuff for $50/hr.