Sarousse42 wrote: »It feels like a telltale game.
So what about Elsweyr DLC and onwards, same deal, Deedra and cultists? Or do I have something interesting to look forward to?
Ok, seems like I have Greymoor to look forward to, especially since its also located in the snowy areas I really enjoy, oh well, fingers crossed that at least Bretton isles are not cultists and daedra exclusive.
Ok, seems like I have Greymoor to look forward to, especially since its also located in the snowy areas I really enjoy, oh well, fingers crossed that at least Bretton isles are not cultists and daedra exclusive.
Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
Kiralyn2000 wrote: »Sarousse42 wrote: »It feels like a telltale game.
...which have really good stories.
Whether the story is interesting/well-written/etc, doesn't depend on how strong the enemies are. It depends on the writing.
I wouldn't hurry to the Greymoor chapter for the story. It's probably the weakest cha
pter of the lot.
Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
spartaxoxo wrote: »I wouldn't hurry to the Greymoor chapter for the story. It's probably the weakest cha
pter of the lot.
Definitely don't agree. Greymoor at least gave us Fennorian, a great character and instant classic. Blackwood however ruins a good character and has a blander plot and feels like the game dumbed itself down a lot in the writing. And has a pre-established lore violation.
Greymoor's villain may be dull but it's practically Shakespeare compared to Blackwood imo
Oreyn_Bearclaw wrote: »decision making in said quests is virtually non-existent and completely irrelevant to the story on the occasion you do have to make a choice
Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
No it's bad writing.
Fallout New Vegas like half the quests I could do without any combat- either it wasnt required at all or I could talk my way out it.
Blaming the combat for the terrible writing is just letting the writers of the hook.
MasterSpatula wrote: »As long as there's no turncoat, traitorous villain who practically does a mustache twirl when you first meet them then and then all the NPCs later end up saying, "I can't believe he/she fooled us all!" I'll be at least happier than I've been lately. Seriously, ZOS, be satisfied that you did it well with Kurog and maybe don't try that trope again for a while.
Oreyn_Bearclaw wrote: »decision making in said quests is virtually non-existent and completely irrelevant to the story on the occasion you do have to make a choice
This surprised and disappointed me the most when I started playing. Sure, some of the stories are interesting but I am just used to making decisions that actually matter in rpg's.
tsaescishoeshiner wrote: »Morrowind — Clockwork City — Summerset are a connected story about a daedric plot, so there's more daedra than usual.
Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
No it's bad writing.
Fallout New Vegas like half the quests I could do without any combat- either it wasnt required at all or I could talk my way out it.
Blaming the combat for the terrible writing is just letting the writers of the hook.
Oreyn_Bearclaw wrote: »decision making in said quests is virtually non-existent and completely irrelevant to the story on the occasion you do have to make a choice
This surprised and disappointed me the most when I started playing. Sure, some of the stories are interesting but I am just used to making decisions that actually matter in rpg's.
Ok, seems like I have Greymoor to look forward to, especially since its also located in the snowy areas I really enjoy, oh well, fingers crossed that at least Bretton isles are not cultists and daedra exclusive.
ESO have 2200+ quests atm. Kinda difficult to make something interesting. Most of them "kill cultists/daedra, cleanse that curse or do some magik mambo-jambo and move on".
Just play, eventually you will find few nice quests.
also:
Oreyn_Bearclaw wrote: »decision making in said quests is virtually non-existent and completely irrelevant to the story on the occasion you do have to make a choice
This surprised and disappointed me the most when I started playing. Sure, some of the stories are interesting but I am just used to making decisions that actually matter in rpg's.
That's the big downside of a mmo-rpg. Every player has to more or less end up at the same spot. This limits the amount op important decisions a player can make. They already had to redo some vanilla quests so certain npcs could come back later.Razum Dar is dead, he died when a ruin collapsed in Reaper's March!
Sarousse42 wrote: »The stories are boring only because you 2 shot everything and cannot die during the main plot, even on the last supposed to be incredibly powerful last boss. This just ruins everything. It feels like a telltale game.
No it's bad writing.
Fallout New Vegas like half the quests I could do without any combat- either it wasnt required at all or I could talk my way out it.
Blaming the combat for the terrible writing is just letting the writers of the hook.
As an ESO example, one of the greatest stories in the game, I think, is the one about the Khajiit raised as an orc from Wrothgar (which, insanely, is presented as just any old boring rescue quest until you get there). I think I might have had to kill a few ice wraiths or something along the way but that was a total annoyance and I did not care about the ice wraiths. I wanted to know what happened to the Khajiit because it was good writing.