Writing has definitely been on a downward spiral in the last few years. A pessimist would say that ESO is just a cash cow now so they stopped caring about the quality of new content. But the amount of development we see every update says otherwise. We wouldn't have companions, armory, antiquities, or even that stupid upcoming card game if ZOS wasn't spending money on development.
So why has the quality of the stories declined so much? How does the same company that wrote the Sweetroll Killer quest then launch that complete yawner of a year like Greymoor?
Side quests are 99% formulaic (Talk to A, Talk to B, perform X on Y, Talk to B, Talk to A) and main quests are just pages and pages of boring dialog.
Seems like a few freelance wanna-be fantasy writers could come up with way better stuff for $50/hr.
I think one part of it is that the year of X format plain doesn't work. It forces you to tell flabby, overblown stories that can't be resolved properly in the main chapter and then end up rushing to resolution in the second bit. The bigger the threat, the more absurd the threat, the more difficult it becomes to have characters relate believably to it and do believable things and thus the writing falls apart.
The preexisting lore of Elder Scrolls is also, i assume, quite difficult to navigate unless you have a wholly new territory you've never heard of before. There's too much baggage. And let's be honest when they sketched things out way back for Elder Scrolls Arena they basically wrote it on the back of a napkin leading to problems later on. I mean, the original Khajiit were basically a race of strippers "descended from" cat people and belonged in Vegas.
Oreyn_Bearclaw wrote: »Yeah, one of the reasons I simply stopped doing quests (I am somewhere in the middle of summerset) was that overland content is a joke in terms of difficulty.
Also, It seems to be the same half a dozen voice actors doing all the dialogue these days (I mean the main quest had John Cleese and freaking Dumbledore).
What you are left with amounts to basically a sub par audiobook coupled with fetch quests that require no skill whatsoever on the part of the player to complete. There is no challenge in the combat, and decision making in said quests is virtually non-existent and completely irrelevant to the story on the occasion you do have to make a choice. I get far more out of a good book. One nice thing about COVID, read a lot of books in the last 2 years.
The best advice seems to be, well hey, how about you dont use gear or CP to make it more difficult? Well, two things. One, this is an RPG at heart, and character development is why a lot of us play the game in the first game. Turning that off is a bad solution. Two, it really doesnt make things more challenging, just more tedious. Even nude, overland is a joke outside a handful of World bosses in the DLC zones.
Finedaible wrote: »The only things I even remember of Blackwood is the Four Winds quest, Zenithar's Abbey, and the atrociously-written Dark Brotherhood segment
ectoplasmicninja wrote: »Finedaible wrote: »The only things I even remember of Blackwood is the Four Winds quest, Zenithar's Abbey, and the atrociously-written Dark Brotherhood segment
The quest where we meet Alchemy again is the best one in the chapter IMO.
So why has the quality of the stories declined so much? How does the same company that wrote the Sweetroll Killer quest then launch that complete yawner of a year like Greymoor?
Finedaible wrote: »The only things I even remember of Blackwood is the Four Winds quest, Zenithar's Abbey,
Ragnarok0130 wrote: »
You're right, about the only thing people who are good at the game can do in such cases is make a "story mode build" in the armory and nerf yourself by not using CP, using low quality non-set piece crafted armor (or nude as you say), etc.
I liked the base game a lot. All three main storylines and especially side-quests. They were kind of different, I guess, werewolves, vampires, rivalries of kings, undead monsters, etc. Orsinium and thieves guild/dark brotherhood were interesting too, but beginning with Morrowind (now at the end of Summerset), almost everything is about Deedra and cultists, and Deedra again and cultists again... Kind of boring tbh. So what about Elsweyr DLC and onwards, same deal, Deedra and cultists? Or do I have something interesting to look forward to?
Ok, seems like I have Greymoor to look forward to, especially since its also located in the snowy areas I really enjoy, oh well, fingers crossed that at least Bretton isles are not cultists and daedra exclusive.