hcbigdogdoghc wrote: »"Who are you again?" -Vestige, to Lyris"
FluffyBird wrote: »You are usually not forced to use this options, y'know? They are here for the people who take long breaks or do quests out of order. It's a good thing they can ask characters about important stuff.
ESO is doing this rather poorly. You can look at Mass Effect how to do these kinds of questions. Don't have to look far, just in the first minutes of any playthrough.
You get a dialogue option that says "Protheans". In any other game, the character would say "who are Protheans?", leading to other characters looking at him like he's a complete moron, quite righfully. Mass Effect instead frames the question as asking about a specific topic about the Protheans and the player getting his answer that way.
hcbigdogdoghc wrote: »"What's the three banner's war?" -Vestige, in Blackwood, who literally fought in the three banner's war, on all 3 sides
stewhead2ub17_ESO wrote: »Well no one said that having your soul ripped out didn't come with some measure of side effects!
The game doing it worse later doesn't address at all it doing it well before. The whole point is that you just need to frame the dialogue better.
So instead of saying:
"What is the Three Banners War?"
You could say:
"How is the Three Banners War going lately?"
hcbigdogdoghc wrote: »"What's the three banner's war?" -Vestige, in Blackwood, who literally fought in the three banner's war, on all 3 sides
The game doing it worse later doesn't address at all it doing it well before. The whole point is that you just need to frame the dialogue better.
So instead of saying:
"What is the Three Banners War?"
You could say:
"How is the Three Banners War going lately?"
and any new player would then askhcbigdogdoghc wrote: »"What's the three banner's war?" -Vestige, in Blackwood, who literally fought in the three banner's war, on all 3 sides
you're all forgetting that this is only an issue if you play the content in order, a new character (or even player) that pops up in blackwood has no idea what happened before.
there's really no easy solution to this, either you go the FF14 route and force people to play content in order to get anywhere (good luck telling people they have to play 5 years of content to get to the new shiny expansion they just bought) or make every dialog a mess of different flags to reflect how old your char is, which quests you did, in what order you did them asf. (which is not worth the trouble spending time and money on developing it just for some out of place sentences)
on top of that after the main quest the vestige is just a stand-in for the player character, or not even the vestige yet. like the trailers have always someone else for the player, and up to blackwood the old tutorials were part of the individual chapter, which plays after the main quest.
TLDR: it's a mmo catering to different players at once, some parts you simply have to willfully ignore.
EDIT: @starkerealm beat me to it (should've kept reading till after the mass effect part <_<)
and any new player would then askhcbigdogdoghc wrote: »"What's the three banner's war?" -Vestige, in Blackwood, who literally fought in the three banner's war, on all 3 sides
The game doing it worse later doesn't address at all it doing it well before. The whole point is that you just need to frame the dialogue better.
So instead of saying:
"What is the Three Banners War?"
You could say:
"How is the Three Banners War going lately?"
and any new player would then askhcbigdogdoghc wrote: »"What's the three banner's war?" -Vestige, in Blackwood, who literally fought in the three banner's war, on all 3 sides
you're all forgetting that this is only an issue if you play the content in order, a new character (or even player) that pops up in blackwood has no idea what happened before.
there's really no easy solution to this, either you go the FF14 route and force people to play content in order to get anywhere (good luck telling people they have to play 5 years of content to get to the new shiny expansion they just bought) or make every dialog a mess of different flags to reflect how old your char is, which quests you did, in what order you did them asf. (which is not worth the trouble spending time and money on developing it just for some out of place sentences)
on top of that after the main quest the vestige is just a stand-in for the player character, or not even the vestige yet. like the trailers have always someone else for the player, and up to blackwood the old tutorials were part of the individual chapter, which plays after the main quest.
TLDR: it's a mmo catering to different players at once, some parts you simply have to willfully ignore.
EDIT: @starkerealm beat me to it (should've kept reading till after the mass effect part <_<)
i mean yeah i know it but thats not an excuse really when the game;
cant satisfy pvp players cuz of the horrible balance that makes no sense whatsoever and those players get blamed on even though the solutions doesnt even help. Also horrible server performance with a lot of bugged skills.
cant satisfy pve'ers cuz of nerfs that are results of either pvp balancing or zos doesnt want people to hit those high numbers in pve too easily.
cant satisfy story players since game barely know about your character and doesnt even have a very good story, more of the same every year tbh.
cant satisfy the roleplayers/home decorators cuz of how more of the same low effort mounts, war paints that doesnt differ much, barely any new hair style, horrible costume/armor choices with ugly flaps etc. and low furniture limit allowed on houses. Like they arent even trying to cash in those cosmetics lol.
These bother me so much. Just build the system to do a check on your character for certain achievements and then remove the dialogue options. It can't possibly be that difficult?
stewhead2ub17_ESO wrote: »Well no one said that having your soul ripped out didn't come with some measure of side effects!
We're lucky that we didn't end up soul shriven...
Cadwell has his quirks and so do we