The_Boggart wrote: »I play the character not the account, if the game is changed to omit character progress being recorded in a visible manner then I am out.
tomofhyrule wrote: »out of curiosity: how are achieves like black market mogul, kill x beasties of type y. heal x in groups handled in the merge?
- they are summed up,
- highest is taken,
- first char logged in is taken even if later char has more
just to know if I have to prethink order of character loads post patch..
Based on what we’ve seen, the credit goes to the character with the earliest date on the achieve.
For the accumulation ones, it’ll add the numbers together as you log into them, and credit goes to the character who gets the last one in. If A has 95, B has 7, and C has 84 for a 100-thing achieve and you log in in the order A, B, C, then credit goes to B since that’s the one that crossed the mark.
IldaraFathryon wrote: »Not sure which stage of grief this is going to correspond to, but is there/are there any addons we can install prior to release of the update that might preserve some of the functionality in terms of character-based achievement logging even after the real ones are merged?
{@Enodoc {Achievement A Earned by: {Enodoc (datestamp), Melisi (datestamp), Nishani (datestamp)} } {Achievement B Earned by: {Melisi (datestamp)} } {Achievement C Earned by: {} } }instead of per-character which I guess is a bit like this:
{@Enodoc {Enodoc {Achievement A Earned: True Date: x } {Achievement B Earned: False } {Achievement C Earned: False } } {Melisi {Achievement A Earned: True Date: x } {Achievement B Earned: True Date: x } {Achievement C Earned: False } } {Nishani {Achievement A Earned: True } {Achievement B Earned: False } {Achievement C Earned: False } } }
This whole thread was a complete waste of everyone’s time, cos ZOS didn’t pay the slightest attention to it.
Suddenly this is for performance? They must think we are all stupid.
Just delete the thread ffs
As a PvPer performance sounds like a good excuse for like combat, but loading screens? That's not even an issue and you're taking away character identity to turn ESO into a stupid game like Guild Wars 2? At the very least there should've been a list of characters that completed the achievement instead of the first. That alone would've saved so much good will on your part, ZOS.
I'm honestly worried about what I'm going to keep and what's going away. It's a bit scary and all the concerns regarding dialogue, quests, and other systems being broken as a result of this isn't making the future look very bright.
Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe. Learn more…
As a PvPer performance sounds like a good excuse for like combat, but loading screens? That's not even an issue and you're taking away character identity to turn ESO into a stupid game like Guild Wars 2? At the very least there should've been a list of characters that completed the achievement instead of the first. That alone would've saved so much good will on your part, ZOS.
I'm honestly worried about what I'm going to keep and what's going away. It's a bit scary and all the concerns regarding dialogue, quests, and other systems being broken as a result of this isn't making the future look very bright.
Loading screen speed is an important factor in PvP. Loading into a keep before it's flagged, camps, & moving around map in general. I've lost count how many times a cluster of players have been blow-up at a keep shrine or camp before they had control of their character.
SilverBride wrote: »Loading screen speed is an important factor in PvP. Loading into a keep before it's flagged, camps, & moving around map in general. I've lost count how many times a cluster of players have been blow-up at a keep shrine or camp before they had control of their character.
So this was their fix for PvP performance? I agree that is an issue that needs resolved but not at the cost of everyone else.
SilverBride wrote: »Loading screen speed is an important factor in PvP. Loading into a keep before it's flagged, camps, & moving around map in general. I've lost count how many times a cluster of players have been blow-up at a keep shrine or camp before they had control of their character.
So this was their fix for PvP performance? I agree that is an issue that needs resolved but not at the cost of everyone else.
Probably not, just one of the many items (hundreds/thousands) on some list.
Account-wide questing
You asked for it, and we listened! Now you never have to grind those pesky story quests on another character ever again! Now, whenever you progress or complete a quest, the same state will be recorded on all of your characters!
ZOS_MattFiror wrote: »It’s long past time to give everyone an update on where we are with PvP improvements. As many of you know, we did a series of tests over the last year to give us more data. These tests were successful and gave us the information we needed. We now have a plan going forward - but heads up: it is going to take some time.
In short – just like we did for the client a year or so back when we introduced multithreaded rendering to increase client frame rates – we are going to rearchitect our server. The version of ESO in 2022 is many magnitudes larger and more complex than the ESO that launched in 2014. So, in order to give everyone a good play experience in high-intensity situations like PvP and Trials, we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along.
We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events) and will continue to work on bug fixes affecting combat, but we won’t be adding any new features to PvP until the work mentioned above is complete. Doing so would not only prolong the fixes we want to implement but would also exacerbate the issue of poor performance.
We completely understand the frustration many of you are feeling, especially with lack of information about our PvP plans. This was a huge decision to make and we needed to make sure we had exhausted all other possibilities before announcing this. Thanks for bearing with us, and we will give you periodic updates about the re-architecture progress over the course of the year.
silvereyes wrote: »SilverBride wrote: »Loading screen speed is an important factor in PvP. Loading into a keep before it's flagged, camps, & moving around map in general. I've lost count how many times a cluster of players have been blow-up at a keep shrine or camp before they had control of their character.
So this was their fix for PvP performance? I agree that is an issue that needs resolved but not at the cost of everyone else.
Probably not, just one of the many items (hundreds/thousands) on some list.
I dread to read the rest of that list.
Excerpt from Update 34 patch notes:Account-wide questing
You asked for it, and we listened! Now you never have to grind those pesky story quests on another character ever again! Now, whenever you progress or complete a quest, the same state will be recorded on all of your characters!
Jeez….silvereyes wrote: »SilverBride wrote: »Loading screen speed is an important factor in PvP. Loading into a keep before it's flagged, camps, & moving around map in general. I've lost count how many times a cluster of players have been blow-up at a keep shrine or camp before they had control of their character.
So this was their fix for PvP performance? I agree that is an issue that needs resolved but not at the cost of everyone else.
Probably not, just one of the many items (hundreds/thousands) on some list.
I dread to read the rest of that list.
Excerpt from Update 34 patch notes:Account-wide questing
You asked for it, and we listened! Now you never have to grind those pesky story quests on another character ever again! Now, whenever you progress or complete a quest, the same state will be recorded on all of your characters!
One could only hope, seriously I would love that. Pick-up and play where I left off on a different toon.
silvereyes wrote: »SilverBride wrote: »Loading screen speed is an important factor in PvP. Loading into a keep before it's flagged, camps, & moving around map in general. I've lost count how many times a cluster of players have been blow-up at a keep shrine or camp before they had control of their character.
So this was their fix for PvP performance? I agree that is an issue that needs resolved but not at the cost of everyone else.
Probably not, just one of the many items (hundreds/thousands) on some list.
I dread to read the rest of that list.
Excerpt from Update 34 patch notes:
Account-wide questing
You asked for it, and we listened! Now you never have to grind those pesky story quests on another character ever again! Now, whenever you progress or complete a quest, the same state will be recorded on all of your characters!
So it's official: they are trashing the game for a hope of improved performance.The_Boggart wrote: »I play the character not the account, if the game is changed to omit character progress being recorded in a visible manner then I am out.
Agreed.
What a shame.
Me: Oh, I was definitely telling a joke.tomofhyrule wrote: »silvereyes wrote: »SilverBride wrote: »Loading screen speed is an important factor in PvP. Loading into a keep before it's flagged, camps, & moving around map in general. I've lost count how many times a cluster of players have been blow-up at a keep shrine or camp before they had control of their character.
So this was their fix for PvP performance? I agree that is an issue that needs resolved but not at the cost of everyone else.
Probably not, just one of the many items (hundreds/thousands) on some list.
I dread to read the rest of that list.
Excerpt from Update 34 patch notes:
Account-wide questing
You asked for it, and we listened! Now you never have to grind those pesky story quests on another character ever again! Now, whenever you progress or complete a quest, the same state will be recorded on all of your characters!
Pleasebeajokepleasebeajokepleasebeajoke
I know it sounds facetious, but this no longer sounds outside the realm of reality anymore. I really pray that they don’t take everything away from people who like to play multiple times…