Why discourage players even more to find players to group with and play together?
With this new card game that was announced, which is an other way of keeping players from adventuring in the world, I am starting to wonder what is the goal of ZOS with this game. Release a single player version next chapter?
I think companions is a good idea, but having a party of them is not a MMO thing. I play a sorc alt and have never felt that 2 pets gave me the edge or those pets made up for 2 other players. Same with a companion. For me Bastian is like an extra potion, he does not add much, only some annoying dialogue, like "what are you going to do with that" or "for glory" when we are attacking two mud crabs.
In 2006 I started to play WoW, and I remember how most zones had one or several difficult mobs (same as we have minibosses, like a troll or giant). Back then you had to team up with other people to kill such a mob. World bosses needed 40 players or more to kill. So, you quickly made friends and the game was way more fun like that. If people could fill a dungeon with companions then it will be harder and harder to find a group of people.
Sorcs running around in cities with both of their pets out and a bunch of companions following them? No thanks.
RisenEclipse wrote: »Although I'm on the fence with this idea, I do love the banter and conversations between followers in the Dragon Age games. It would be absolutely hilarious and make me excited to travel around the game if you had multiple companions that also had conversations and opinions about each other.
Why discourage players even more to find players to group with and play together?
With this new card game that was announced, which is an other way of keeping players from adventuring in the world, I am starting to wonder what is the goal of ZOS with this game. Release a single player version next chapter?
I think companions is a good idea, but having a party of them is not a MMO thing. I play a sorc alt and have never felt that 2 pets gave me the edge or those pets made up for 2 other players. Same with a companion. For me Bastian is like an extra potion, he does not add much, only some annoying dialogue, like "what are you going to do with that" or "for glory" when we are attacking two mud crabs.
In 2006 I started to play WoW, and I remember how most zones had one or several difficult mobs (same as we have minibosses, like a troll or giant). Back then you had to team up with other people to kill such a mob. World bosses needed 40 players or more to kill. So, you quickly made friends and the game was way more fun like that. If people could fill a dungeon with companions then it will be harder and harder to find a group of people.
SilverBride wrote: »Do you really want to listen to 2 companions talking at the same time?
SilverBride wrote: »Do you really want to listen to 2 companions talking at the same time?
NordSwordnBoard wrote: »
If you choose bots over people, who will you need to impress with things from crown crates, Billy Everyteen?
Why discourage players even more to find players to group with and play together?
With this new card game that was announced, which is an other way of keeping players from adventuring in the world, I am starting to wonder what is the goal of ZOS with this game. Release a single player version next chapter?
I think companions is a good idea, but having a party of them is not a MMO thing. I play a sorc alt and have never felt that 2 pets gave me the edge or those pets made up for 2 other players. Same with a companion. For me Bastian is like an extra potion, he does not add much, only some annoying dialogue, like "what are you going to do with that" or "for glory" when we are attacking two mud crabs.
In 2006 I started to play WoW, and I remember how most zones had one or several difficult mobs (same as we have minibosses, like a troll or giant). Back then you had to team up with other people to kill such a mob. World bosses needed 40 players or more to kill. So, you quickly made friends and the game was way more fun like that. If people could fill a dungeon with companions then it will be harder and harder to find a group of people.
I struggle to see ESO as an MMO. So much of it is soloable with the only exceptions being Trials and most of the dungeons you queue for.