ZOS_GinaBruno wrote: »Hey all, thanks so much for taking the time to write up so much great feedback here, and apologies it took a while to reply (something something about Global Reveal prep...). This whole thing started on my personal Twitter account as it was originally intended to be a broad discussion about communication in general within the games industry, but eventually morphed into a conversation about ESO specifically. Which is fine. But just wanted to clear up why this started on Twitter.
We've had some initial conversations amongst our team to discuss ways to improve communication across the board and some different things we could try. While it's still a bit too early to get into details here, we are doing our best to figure out how to get more information on both the forums and website rather than limiting much of it to social media and/or livestreams. While these avenues are great for some things, we recognize it's not always ideal. Information should be readily available without having to search for its source or needing to dig around for an answer. As was mentioned above, it can be pretty difficult to keep track of multiple platforms and while it's a blessing we live in a time when there are so many ways to consume information, it can also be pretty overwhelming.
As a first step, you may have noticed we posted the Q1 in-game event graphic here on the forums in addition to our social channels. Moving forward, we're going to try to err on the side of redundancy. This is going to be a process and while it's safe to assume there will still be times when some information will be posted just on social (for example, a bunch of live tweets going out in tandem with our event this Thursday) rest assured we are actively looking at ways to improve.
Thanks, as always, for the ongoing support!
shadyjane62 wrote: »I am 71 years old. It is a choice not to have a cell phone, ipad ot twitter account. I have been banned by Facebook, which is a badge of honor as far as I am concerned.
If you are communicating outside the game, I don't see it.
*snip*
tldr; Getting an account on the forums to provide feedback is unintuitive and causes a barrier to including more voices.
*snip*
Proposed Solution: When clicking "Sign In" on the home page and you're prompted with entering your credentials, add a "request an invite" link or "how to request an invite" FAQ link to the bottom of the window. This option could also be added directly next to the "Sign In" option on the home page. This does not exist in current state.
*snip*
tldr; Getting an account on the forums to provide feedback is unintuitive and causes a barrier to including more voices.
*snip*
Proposed Solution: When clicking "Sign In" on the home page and you're prompted with entering your credentials, add a "request an invite" link or "how to request an invite" FAQ link to the bottom of the window. This option could also be added directly next to the "Sign In" option on the home page. This does not exist in current state.
Could not agree more with this. I've only recently figured out how to get an account on the forums and it was not obvious. At all.
FlopsyPrince wrote: »I got mine quite a while ago. I don't recall it being hard at all, but then I have been on other MMO forums before.
If they want player engagement on the forums they need to do a better job than that for an account creation process.
(edit for spelling)
Could not agree more with this. I've only recently figured out how to get an account on the forums and it was not obvious. At all.
furiouslog wrote: »[Snip] today it seems relevant, given:
1. The large number of unanswered complaints about event page drop rates, and
2. The massive PTS/PCNA clusterfork.
It might be a time to reflect on what you guys are doing well and what still needs to be improved, @ZOS_GinaBruno.
I mean, after the servers are fixed, of course. Please take your time. But after that, maybe please do something to make many of your players happier than they currently seem to be?
shadyjane62 wrote: »
Maybe less vacations to Amsterdam?
shadyjane62 wrote: »Maybe less vacations to Amsterdam?
furiouslog wrote: »So, to keep things on the communications track, what are the elements that are important to you all as consumers when something like this happens?
For me, immediacy and transparency are the two most important things, preferably with a mix of self deprecating humor and/or an earnest acknowledgement of the inconvenience caused (optional), as well as the provision of some sort of token gift that recognizes the extent of that inconvenience (also optional).
furiouslog wrote: »So, to keep things on the communications track, what are the elements that are important to you all as consumers when something like this happens?
For me, immediacy and transparency are the two most important things, preferably with a mix of self deprecating humor and/or an earnest acknowledgement of the inconvenience caused (optional), as well as the provision of some sort of token gift that recognizes the extent of that inconvenience (also optional).
furiouslog wrote: »So, to keep things on the communications track, what are the elements that are important to you all as consumers when something like this happens?
For me, immediacy and transparency are the two most important things, preferably with a mix of self deprecating humor and/or an earnest acknowledgement of the inconvenience caused (optional), as well as the provision of some sort of token gift that recognizes the extent of that inconvenience (also optional).
shadyjane62 wrote: »Maybe less vacations to Amsterdam?
furiouslog wrote: »I think they knocked it out of the park on this one. If anything, parts of our community need to have more empathy for the ZOS community team. These guys had to do the following this week:
1. Work insane hours monitoring and understanding the situation (possibly while still hung over from Amsterdam, hehe).
2. Deliver news to a large and angry number of players, news that will be over-scrutinized by hundreds of people.
3. Determine a way to meet internal policies and objectives while still satisfying an important player cohort's requirements for fair compensation.
That's pretty stressful, and some of the community hand-wringing going on now is not cool. I totally get that some players don't feel like they got what they really wanted, but they got a lot more than what anyone probably expected, and that's about as good as it can get when you are trying to determine a "one size fits all" solution to a problem involving an extremely diverse population.
All great points from the OP. In regards to communication, it would be nice to receive a response or any sort of feedback when posting about bugs or broken content. I was one of several players to post about broken achievements for over a year, and beyond the initial acknowledgement, there was never any followup and certainly no fix for the issue. Those achievements are still broken. The vast majority of the interaction that I see on these forums is mods moving conversation to where they feel it is more appropriate even if it means that nobody will see that thread going forward, and/or when mods step in to suspend/ban accounts for bashing/flaming. Just my two cents. Back to my hole now.
ZOS_GinaBruno wrote: »Hey all, thanks so much for taking the time to write up so much great feedback here, and apologies it took a while to reply (something something about Global Reveal prep...). This whole thing started on my personal Twitter account as it was originally intended to be a broad discussion about communication in general within the games industry, but eventually morphed into a conversation about ESO specifically. Which is fine. But just wanted to clear up why this started on Twitter.
We've had some initial conversations amongst our team to discuss ways to improve communication across the board and some different things we could try. While it's still a bit too early to get into details here, we are doing our best to figure out how to get more information on both the forums and website rather than limiting much of it to social media and/or livestreams. While these avenues are great for some things, we recognize it's not always ideal. Information should be readily available without having to search for its source or needing to dig around for an answer. As was mentioned above, it can be pretty difficult to keep track of multiple platforms and while it's a blessing we live in a time when there are so many ways to consume information, it can also be pretty overwhelming.
As a first step, you may have noticed we posted the Q1 in-game event graphic here on the forums in addition to our social channels. Moving forward, we're going to try to err on the side of redundancy. This is going to be a process and while it's safe to assume there will still be times when some information will be posted just on social (for example, a bunch of live tweets going out in tandem with our event this Thursday) rest assured we are actively looking at ways to improve.
Thanks, as always, for the ongoing support!
ragnarok6644b14_ESO wrote: »
And, as an ESO player for 10 years, I can say that while they have not been fast about changing their behavior, they have improved things that are problematic.
Some of the extremely bad issues I remember from ages past that have been fixed (mostly; obviously these bugs can crop up on a case by case basis still for all kinds of reasons, but they're not as widespread or 'mainstream' as they were):
1) Infinite Cyrodiil loadscreens
2) Exploitable multi-pet summons of combat pets (e.g. 2 Scamps as a sorc)
3) Break Free only half functioning at best
4) Proc sets being wonky (I remember the epic horror of seeing a single person with Valkyn Scoria drop about 12 meteors on someone over the course of a 45 second fight)
5) the combat changes to fit the whole stadia debacle, which I still think ESO is recovering from and I really think may have been ESO's worst decision
furiouslog wrote: »I think they knocked it out of the park on this one. If anything, parts of our community need to have more empathy for the ZOS community team. These guys had to do the following this week:
1. Work insane hours monitoring and understanding the situation (possibly while still hung over from Amsterdam, hehe).
2. Deliver news to a large and angry number of players, news that will be over-scrutinized by hundreds of people.
3. Determine a way to meet internal policies and objectives while still satisfying an important player cohort's requirements for fair compensation.
That's pretty stressful, and some of the community hand-wringing going on now is not cool. I totally get that some players don't feel like they got what they really wanted, but they got a lot more than what anyone probably expected, and that's about as good as it can get when you are trying to determine a "one size fits all" solution to a problem involving an extremely diverse population.
furiouslog wrote: »I think they knocked it out of the park on this one. If anything, parts of our community need to have more empathy for the ZOS community team. These guys had to do the following this week:
1. Work insane hours monitoring and understanding the situation (possibly while still hung over from Amsterdam, hehe).
2. Deliver news to a large and angry number of players, news that will be over-scrutinized by hundreds of people.
3. Determine a way to meet internal policies and objectives while still satisfying an important player cohort's requirements for fair compensation.
That's pretty stressful, and some of the community hand-wringing going on now is not cool. I totally get that some players don't feel like they got what they really wanted, but they got a lot more than what anyone probably expected, and that's about as good as it can get when you are trying to determine a "one size fits all" solution to a problem involving an extremely diverse population.
I have deep empathy for the support staff and CMs addressing the situation here. But, sympathy is a bit more challenging. I'll always be respectful, but I'll always advocate for holding them accountable. Ultimately, they're selling a product and people expect it to work. No amount of verbiage in the TOS is going to change that expectation. No amount of "we'll do better" or "we dropped the ball, sorry" will make up for better delivery and leadership communication.
A lot of this feels like process problems and management decisions; it feels like they're rushing. Leadership needs to see that, and see how it not only impacts us, but their staff as well. They need to see how these situations keep happening and address those issues (which are quite frequent) and sympathy will be an easier lift for many fans. Otherwise, I think the hand-wringing is quite fair.