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It's Time to Turn Cyrodiil Into a PVE Only Zone

  • Zauk_soda
    Zauk_soda
    kargen27 wrote: »



    No those are either PvP achievements or hybrid achievements. The achievements take place in a PvP setting. Avoiding other players to reach your objective is sometimes a part of PvP.

    Fishing, dolmens, delves, skyshards. None of those things are pvp. Do they take place in a pvp setting, yes.
    Edited by Zauk_soda on November 24, 2021 9:31PM
  • Sylvermynx
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    Nemeliom wrote: »
    Stamicka wrote: »
    [snip]

    Or... hear me out, just hear me out... or we could make open world pvp.
    Yeap.
    Ok fine make Cyrodil pve.......but only if the rest of the game switches over to pvp.

    Don't like that?
    Yea we need Open World Pvp like New world!!!

    No thank you. Been there done that, not interested in EVER doing it again. And hate to break it to you, but "opt in only" doesn't keep pvpers from griefing those who choose not to opt in....

    [edited to remove quote]
    Edited by ZOS_Icy on November 25, 2021 11:49AM
  • Jeremy
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    Turning Cyrodil into a PvE zone kind of defeats the whole purpose. Doesn't it?

    That being said, the PvE in that zone is usually better than the PvP is...
  • AuraStorm43
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    Sylvermynx wrote: »
    Nemeliom wrote: »
    Stamicka wrote: »
    [snip]

    Or... hear me out, just hear me out... or we could make open world pvp.
    Yeap.
    Ok fine make Cyrodil pve.......but only if the rest of the game switches over to pvp.

    Don't like that?
    Yea we need Open World Pvp like New world!!!

    No thank you. Been there done that, not interested in EVER doing it again. And hate to break it to you, but "opt in only" doesn't keep pvpers from griefing those who choose not to opt in....

    Can always hop into ravenwatch and avoid the main road, if you die just respawn and ride back up

    If i can ride from AD territory all the way to a delve by Aleswell to farm a Snow Treader lead it can’t be that hard

    [edited to remove quote]
    Edited by ZOS_Icy on November 25, 2021 11:50AM
  • Sylvermynx
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    I never said it was hard. I have 4 master fishers, working on 4 more. I despise pvp, but I'm not worried about Cyrodiil - it's a huge empty zone with choke points where the real pvp happens. Open world in ESO would be a totally amorphous thing with no one around 90% of the time (or more) opted in for pvp.

    All I was saying was that those who have pvp'd in other games are quite well aware that "opt in" pvp still allows for griefing of those who don't opt in. I know this very very well, from both WoW and RIFT. When I was opted in in both games, that was fine. When I was on a pvp server in WoW, that was fine. When I wasn't opted in in those games because I had other stuff I wanted to do, I still found myself being griefed by those who loved to do that sort of thing.
  • Kwoung
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    [Quoted post has been removed.]

    Actually I misread your post, apologies. I thought (as many before have said), that you were implying those are PVE activities and I was just being flippant, because they are simply character progression and belong to neither PVE or PVP, which upon re-reading, is what you probably meant?
    Edited by ZOS_GregoryV on November 24, 2021 11:17PM
  • ZOS_GregoryV
    Greetings all,

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    Edited by ZOS_GregoryV on November 24, 2021 11:25PM
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  • Indigogo
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    Weekly reminder that there are many types of achievements in this game.

    Pvp achievements - self explanatory, has its own section.

    Pve achievements - pretty much anything dungeon, trial and arena related where you, the player, are fighting npcs. Ya know, Player versus Enemy.

    And then there are GAME achievements.
    Things that are designed to reward players who Play. The. Whole. Game.
    If you don't like having to participate in one or the other then you don't get rewarded for things that say you've played the whole game.

    Simple.
  • Sylvermynx
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    Indigogo wrote: »
    Weekly reminder that there are many types of achievements in this game.

    Pvp achievements - self explanatory, has its own section.

    Pve achievements - pretty much anything dungeon, trial and arena related where you, the player, are fighting npcs. Ya know, Player versus Enemy.

    And then there are GAME achievements.
    Things that are designed to reward players who Play. The. Whole. Game.
    If you don't like having to participate in one or the other then you don't get rewarded for things that say you've played the whole game.

    Simple.

    Very true. Of course, there's me - to me achievements are like gold stars in kindergarten. I got over that about 70 years ago....
  • xDeusEJRx
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    Stamicka wrote: »
    As the title says, I think it's time to shut down the PvP aspect of Cyrodiil. Below are 5 reasons that support this change.

    1. The Population Is Constantly Reduced
    Cyrodiil is a huge map that was originally made to hold over 1000 players. The current population cap is unknown, but even at 2-3 bars of population there is very little action on the map. The map is too large to support Cyrodiil's low capacity. At most you will see 2 or 3 fights doing on at once. It is not uncommon to go 10+ minutes without seeing another enemy player in areas where you would expect to them. This problem seems to be at it's worst in the current patch.

    2. The Performance Is Bad No Matter What
    Almost anyone would agree that the game works very poorly in Cyrodiil. We have seen tests for No-CP, AOE cooldowns, and No Procs. In all cases, Cyrodiil always lags. Even today, Gray Host lagged with red at 3 bars, Blue at 1 bar, and yellow at 2 bars. Even below maximum capacity, Cyrodiil has poor performance. Playing a fast paced game with skill delay ruins the most enjoyable aspect of the game.

    3. The Player Base Has Changed
    The ESO player base has shifted towards a casual crowd that has no interest in PvP. Out of the 3 Veteran Campaigns during prime time, typically only one will be filled, one will have a few bars, and one will be completely empty. This reflects a very small PvP community, especially considering that the population cap is likely the lowest it has ever been. On top of this, many people in Cyrodiil are only interested in transmute crystals. There's also a fairly large portion of Cyrodiil players that prefer to play the map rather than have any contact with enemy players. Only the smallest portion of an already tiny group of players actually goes to Cyrodiil to fight other players. Lastly, the under 50 campaign seems to remain empty which suggests that there's not an influx of newer players that want to get into PvP.

    4. There Are Other PvP Options
    The removal of Cyrodiil as a PvP zone may bring more players into BGs, or Imperial City. It also gives Zenimax a chance to make something completely new. The emptiness and poor performance of Cyrodiil may turn away potential PvPers. Maybe the PvP community could grow if people had a better first experience in PvP.

    5. Cyrodiil is Old
    Cyrodiil has been in the game since 2014 yet it has seen very few changes. PvPers could use something new and exciting.

    I say all of this as someone who has great memories in Cyrodiil. Unfortunately time has not been kind to this zone and its time for something new.

    I can understand the sentiment behind this and believing this to be so, I honestly even agree with some points made here, but killing of cyrodiil will effectively kill PVP in this game.
    Imperial city has a poor pvp model, mix pve and pvp brings in lots of pvp'ers so people who PVP most of the time will not enjoy playing against PVE players as will PVE players not like playing against PVP. Also that will ruin telvar farmers immensely if a surge of population went into IC. Plus not many people are into the risk factor the telvar game of IC plays.

    Dueling is basically non-existent, I genuinely don't understand why the duel feature exists in this game if it does nothing. Like what's the point of dueling in a town, when you can just do the exact same thing in cyrodiil.(I guess there are buffs like scroll bonuses, emp, etc, but still). There's no ELO system for duels, no proper dueling instance. You get a cool title for winning duels, I guess?

    Battlegrounds is already in a tight spot right now where lots of players have vanished because of the dark convergence meta and removal of objective game modes, so it wouldn't really serve as a new haven for ex-cyrodiil mains, especially if they prefer winning an objective.

    I can agree however with your thoughts on how player base has changed, most people in cyro are there for campaign map rather than fighting players. But there are workarounds for people who are there for PVP. If you really want a fight, just sit at a keep or a resource with a ballista hitting the door or wall and someone WILL come. The map watchers will show up eventually, if you give them time. Better than running around looking for a fight to kick off.

    I understand the original poster's thought process, but killing off cyrodiil will effectively kill off PVP, honestly.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • geonsocal
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    @Stamicka

    great thread titles, excellent forum writing :)

    maybe think of utilizing some images...

    if you have any old more "adventure" style cyrodiil fighting experience posts please link, you write well in this format...

    I don't role play much other than when in cyrodiil...cyrodiil is a great place to get away from everything and just experiment with different builds and rotations...

    and try to have a lot more kills than deaths...fight for your allies and alliance...always better though when you have those days when it seems like you'll never die again...

    some days though, especially when I initially log in and I'm overcome with weird digitized blood lust and there ain't nothing but small scale on the map, things don't go so smooth...

    yeah, getting run off the map ain't such a great feeling either...

    my first campaign was in september 2015...that's over 70 thirty day campaigns now...
    Edited by geonsocal on November 25, 2021 3:11AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Tornaad
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    As a near exclusive PVE player, I say absolutely not.
  • SeaGtGruff
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    PVP'ers are only in those quest area's if there is an event on or their zerg is rolling through there to go siege a keep. The chances of you running into a pvp'er in those areas (unless your meaning a capture town like bruma/vlast/crops) is basically zero as they are too far out from PVP objectives for us to bother going near them unless we ourselves are doing those quests - in which case, 90% of the time people wont bother you. If you're wanting to do quests in a capture town, go to a cyro zone that your faction has majority control of. Problem solved.

    Unfortunately, the three flag cities-- Bruma, Vlastarus, and Cropsford-- are exceptions (which you've already indicated), since the alliances get points or bonuses for owning them. However, it's still possible to do quests there even when your alliance doesn't own them, if you're lucky. This is especially true if you're just trying to do a single quest in one of them to complete a daily endeavor, but is more difficult if you're trying to do all of the quests for the achievements.

    Of these, Bruma is the easiest because you can usually get in and out to talk to the quest givers without being attacked by the alliance flag guards, and outside of a PvP event-- when (in the past, at least) gankers have been known to camp out inside the buildings where the quest givers are and attack enemy players-- I find that I'm often left alone there when I encounter enemy players. The exception to that is if an enemy alliance is either trying to capture or defend the town.

    Vlastarus is the second easiest, because one of the quest givers is out in the open and can usually be interacted with safely if you approach from the correct side (opposite from the nearby alliance flag guards) and are careful to avoid getting seen by a patrolling alliance guard. The second quest giver is more tricky, because he's inside a building that's right by the town's center flag, so if an enemy alliance doesn't own the town you will get attacked by the guards when you try to enter the building. But if you're lucky and no enemy players are around, you can kill the nearby alliance flag guards-- and any patrolling alliance guards that happen to see you-- so you can get in and out safely to either accept or turn in a quest. As long as you don't hang around to try to flip the flag, it might not attract the attention of enemy players.

    Cropsford is the most difficult, since both quest givers are inside buildings and are too close to flags for you to sneak in and out to accept or turn in the quests without being attacked by the guards. I did manage to get into the building that's closest to a flag by riding up to the door as fast as possible on my mount, then quickly interact with the door to get in before I attracted the attention of the guards. But I tried that on the other server on my other main and wasn't successful, apparently because I didn't approach from just the right angle and didn't ride past as rapidly, so I ended up having to kill the guards anyway. That usually attracts the unwanted attentions of enemy players, even more so than in Vlastarus, because in my experience EP can be more aggressive than AD about protecting "their" town.

    Anyway, I find that trying to accept, complete, and turn in PvE quests in a PvP zone can be great fun if you're able to maintain a positive attitude about potentially getting attacked by enemy players, because trying to figure out how to avoid the enemy (if that's your preferred strategy) is all part of the game. It might require many repeated attempts and failures before you're able to figure out an aporoach that works best for you, but as long as you don't get too frustrated and angry that you rage quit, you should eventually be able to do it.
    I've fought mudcrabs more fearsome than me!
  • Celephantsylvius_Bornasfinmo
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    It may be time to offer something equivalent in terms of geodes retrieval.
    I don't even want to go back to Cyrodiil (the tier 1 ranking on each character etc)..It's just too been too confusing, too many departures and non motivating.
  • Hurbster
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    Drammanoth wrote: »
    Not gonna happen. Too much effort on ZOS's part. Would be great, but Cyro is the only place where PvP is enabled. It is where you can expect to kill other players - or be killed. The keyword - expect.

    In WoW all zones were contested - you could be killed by some teenage nerd - but in ESO you can expect to be killed ONLY in Cyro.

    In WoW it was your choice to go on a PVP server. There were non open world PvP ones too.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Kwoung
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    SeaGtGruff wrote: »
    PVP'ers are only in those quest area's if there is an event on or their zerg is rolling through there to go siege a keep. The chances of you running into a pvp'er in those areas (unless your meaning a capture town like bruma/vlast/crops) is basically zero as they are too far out from PVP objectives for us to bother going near them unless we ourselves are doing those quests - in which case, 90% of the time people wont bother you. If you're wanting to do quests in a capture town, go to a cyro zone that your faction has majority control of. Problem solved.

    Unfortunately, the three flag cities-- Bruma, Vlastarus, and Cropsford-- are exceptions (which you've already indicated), since the alliances get points or bonuses for owning them. However, it's still possible to do quests there even when your alliance doesn't own them, if you're lucky. This is especially true if you're just trying to do a single quest in one of them to complete a daily endeavor, but is more difficult if you're trying to do all of the quests for the achievements.

    Of these, Bruma is the easiest because you can usually get in and out to talk to the quest givers without being attacked by the alliance flag guards, and outside of a PvP event-- when (in the past, at least) gankers have been known to camp out inside the buildings where the quest givers are and attack enemy players-- I find that I'm often left alone there when I encounter enemy players. The exception to that is if an enemy alliance is either trying to capture or defend the town.

    Vlastarus is the second easiest, because one of the quest givers is out in the open and can usually be interacted with safely if you approach from the correct side (opposite from the nearby alliance flag guards) and are careful to avoid getting seen by a patrolling alliance guard. The second quest giver is more tricky, because he's inside a building that's right by the town's center flag, so if an enemy alliance doesn't own the town you will get attacked by the guards when you try to enter the building. But if you're lucky and no enemy players are around, you can kill the nearby alliance flag guards-- and any patrolling alliance guards that happen to see you-- so you can get in and out safely to either accept or turn in a quest. As long as you don't hang around to try to flip the flag, it might not attract the attention of enemy players.

    Cropsford is the most difficult, since both quest givers are inside buildings and are too close to flags for you to sneak in and out to accept or turn in the quests without being attacked by the guards. I did manage to get into the building that's closest to a flag by riding up to the door as fast as possible on my mount, then quickly interact with the door to get in before I attracted the attention of the guards. But I tried that on the other server on my other main and wasn't successful, apparently because I didn't approach from just the right angle and didn't ride past as rapidly, so I ended up having to kill the guards anyway. That usually attracts the unwanted attentions of enemy players, even more so than in Vlastarus, because in my experience EP can be more aggressive than AD about protecting "their" town.

    Anyway, I find that trying to accept, complete, and turn in PvE quests in a PvP zone can be great fun if you're able to maintain a positive attitude about potentially getting attacked by enemy players, because trying to figure out how to avoid the enemy (if that's your preferred strategy) is all part of the game. It might require many repeated attempts and failures before you're able to figure out an aporoach that works best for you, but as long as you don't get too frustrated and angry that you rage quit, you should eventually be able to do it.

    Can't speak for others, but when my friends and I are flipping a town, we will only bother you if you are defending it. We don't follow folks into houses, unless it was a defender who had already engaged us, and we leave the guy standing on the hill or whatever watching us alone, as long as he leaves us alone, as we assume he is simply a questor and have no intention of ruining his day.

    To someone elses point above though... Yeah, the PVEer's who are questing, we ignored and they then took a pot shot or two at us, yeah, we are definitely gonna stomp them. Doesn't matter if we are grouped or solo, you engage a PVPer first, your damage will literally bounce off most of us, and you are probably gonna die. I am not PVE mob, my resists are through the roof, my crit resists are maxed, I have over 32K health as a DPS, I know how to mitigate most attacks, and I can dodge roll and break free as fast as you can lock me down. So don't think because I/we are being nice and ignoring you, that that it is a sign of weakness and you may have a chance at killing me/us... you don't, so please stop doing it.
  • Jaraal
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    Kwoung wrote: »
    So don't think because I/we are being nice and ignoring you, that that it is a sign of weakness and you may have a chance at killing me/us... you don't, so please stop doing it.

    Most new folks learn this fairly quickly.

    I also leave enemy solos in towns alone, unless they are trying to flip flags or decide to attack me. Same thing in delves. If you're far from home and just there for the skyshard, you get a pass. But feel free to test your luck at any time! ;)

  • Kwoung
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    Jaraal wrote: »
    Kwoung wrote: »
    So don't think because I/we are being nice and ignoring you, that that it is a sign of weakness and you may have a chance at killing me/us... you don't, so please stop doing it.

    Most new folks learn this fairly quickly.

    I also leave enemy solos in towns alone, unless they are trying to flip flags or decide to attack me. Same thing in delves. If you're far from home and just there for the skyshard, you get a pass. But feel free to test your luck at any time! ;)

    Same, skyshard hunters are fine in delves and we are generally in to get the buff from the boss and leave ASAP. Unfortunately, most of the enemies we see in delves are after the boss as well, so for those we don't take chances. I do think we killed a PVE guild on a skyshard / delve boss run once though, because when we exited they had a slew of siege setup facing the delve door and melted us before we even managed to load back in to Cyrodiil... I hope they felt satisfied, because we were literally cracking up for the next hour, that was probably the funniest/best thing to ever happen to me in Cyrodiil. :)
  • Sylvermynx
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    Hurbster wrote: »
    Drammanoth wrote: »
    Not gonna happen. Too much effort on ZOS's part. Would be great, but Cyro is the only place where PvP is enabled. It is where you can expect to kill other players - or be killed. The keyword - expect.

    In WoW all zones were contested - you could be killed by some teenage nerd - but in ESO you can expect to be killed ONLY in Cyro.

    In WoW it was your choice to go on a PVP server. There were non open world PvP ones too.

    I played WoW from 2006 -2013. During those years, all servers were opt-in, except for the pvp specific ones. So if you got griefed by one of the pvp brats, you'd wind up flagged, and very dead very fast....
  • The_Lex
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    No. Full stop.
  • xclassgaming
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    Yes.
    Give us clannfear mounts!
  • allup8679
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    If the only PvP available was BGs, I would leave the game.
  • matterandstuff
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    I was a late convert to Cyrodiil PVP, and I really enjoy that particular format. It's become something I'll play on a weekly basis, even as someone who's otherwise a PVP-hater. It doesn't matter if I'm not the best, I'll get in some kills, take a few keeps, and have a good time.

    I have no interest whatsoever in battlegrounds, spending most of my time dead to get zero rewards. And the IC "risk-reward" format appeals to a negligible amount of even the ESO PVP community - I have zero interest in playing there unless they ditch tel var. Ditching the Cyrodiil format would just mean I'd ditch ESO PVP, and I dare say there'd be a lot of others.
  • Kwoung
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    I was a late convert to Cyrodiil PVP, and I really enjoy that particular format. It's become something I'll play on a weekly basis, even as someone who's otherwise a PVP-hater. It doesn't matter if I'm not the best, I'll get in some kills, take a few keeps, and have a good time.

    I have no interest whatsoever in battlegrounds, spending most of my time dead to get zero rewards. And the IC "risk-reward" format appeals to a negligible amount of even the ESO PVP community - I have zero interest in playing there unless they ditch tel var. Ditching the Cyrodiil format would just mean I'd ditch ESO PVP, and I dare say there'd be a lot of others.

    I would play in IC if they ditched dropping TelVar on death. Removing TelVar like you say, would have the same effect, they could simply change the TelVar merchant to using AP instead. Gankers are pretty much there to take other peoples TelVar, remove their motivation and IC becomes what it is supposed / designed to be again. Quite honestly, I can't believe ZOS has let it go on so long, after creating a situation in which a few (very few) players have almost completely chased everyone else out of the zone.

    Yeah, my guild runs an IC event to do the dailies and maybe smack down some bosses for leads and such every other week or so. But we have quite a few really decent PVPers built for PVP, so it generally goes off without a hitch, as the gankers learn pretty quick we aren't easy pickins, and they are going to be the ones pushing up daisies more times than not... But it really shouldn't take that level of commitment and skill to just pop in, do a few quests and get out. Yeah, win some lose some is fine, but for your average player, it is simply lose some in IC, and most folks do not find that enjoyable.

    As for BG's, yeah, boring for me... currently Cyro is the only decent PVP in the game, even in its current state.
  • jle30303
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    I think that Cyrodiil campaigns are simply *too long*. The result is often locked in before halfway through, as is your own side's Emperor candidate once it becomes impossible to overtake the guy in the lead.

    I'd be more likely to take time to have a go at Cyrodiil if, say, it was a week-long campaign - then I could play intensively for a week, and give up at the end of the week. A month is too long.
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