No those are either PvP achievements or hybrid achievements. The achievements take place in a PvP setting. Avoiding other players to reach your objective is sometimes a part of PvP.
martinhpb16_ESO wrote: »Ok fine make Cyrodil pve.......but only if the rest of the game switches over to pvp.
Don't like that?
SimonThesis wrote: »Yea we need Open World Pvp like New world!!!
Sylvermynx wrote: »martinhpb16_ESO wrote: »Ok fine make Cyrodil pve.......but only if the rest of the game switches over to pvp.
Don't like that?SimonThesis wrote: »Yea we need Open World Pvp like New world!!!
No thank you. Been there done that, not interested in EVER doing it again. And hate to break it to you, but "opt in only" doesn't keep pvpers from griefing those who choose not to opt in....
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Weekly reminder that there are many types of achievements in this game.
Pvp achievements - self explanatory, has its own section.
Pve achievements - pretty much anything dungeon, trial and arena related where you, the player, are fighting npcs. Ya know, Player versus Enemy.
And then there are GAME achievements.
Things that are designed to reward players who Play. The. Whole. Game.
If you don't like having to participate in one or the other then you don't get rewarded for things that say you've played the whole game.
Simple.
As the title says, I think it's time to shut down the PvP aspect of Cyrodiil. Below are 5 reasons that support this change.
1. The Population Is Constantly Reduced
Cyrodiil is a huge map that was originally made to hold over 1000 players. The current population cap is unknown, but even at 2-3 bars of population there is very little action on the map. The map is too large to support Cyrodiil's low capacity. At most you will see 2 or 3 fights doing on at once. It is not uncommon to go 10+ minutes without seeing another enemy player in areas where you would expect to them. This problem seems to be at it's worst in the current patch.
2. The Performance Is Bad No Matter What
Almost anyone would agree that the game works very poorly in Cyrodiil. We have seen tests for No-CP, AOE cooldowns, and No Procs. In all cases, Cyrodiil always lags. Even today, Gray Host lagged with red at 3 bars, Blue at 1 bar, and yellow at 2 bars. Even below maximum capacity, Cyrodiil has poor performance. Playing a fast paced game with skill delay ruins the most enjoyable aspect of the game.
3. The Player Base Has Changed
The ESO player base has shifted towards a casual crowd that has no interest in PvP. Out of the 3 Veteran Campaigns during prime time, typically only one will be filled, one will have a few bars, and one will be completely empty. This reflects a very small PvP community, especially considering that the population cap is likely the lowest it has ever been. On top of this, many people in Cyrodiil are only interested in transmute crystals. There's also a fairly large portion of Cyrodiil players that prefer to play the map rather than have any contact with enemy players. Only the smallest portion of an already tiny group of players actually goes to Cyrodiil to fight other players. Lastly, the under 50 campaign seems to remain empty which suggests that there's not an influx of newer players that want to get into PvP.
4. There Are Other PvP Options
The removal of Cyrodiil as a PvP zone may bring more players into BGs, or Imperial City. It also gives Zenimax a chance to make something completely new. The emptiness and poor performance of Cyrodiil may turn away potential PvPers. Maybe the PvP community could grow if people had a better first experience in PvP.
5. Cyrodiil is Old
Cyrodiil has been in the game since 2014 yet it has seen very few changes. PvPers could use something new and exciting.
I say all of this as someone who has great memories in Cyrodiil. Unfortunately time has not been kind to this zone and its time for something new.
StevieKingslayer wrote: »PVP'ers are only in those quest area's if there is an event on or their zerg is rolling through there to go siege a keep. The chances of you running into a pvp'er in those areas (unless your meaning a capture town like bruma/vlast/crops) is basically zero as they are too far out from PVP objectives for us to bother going near them unless we ourselves are doing those quests - in which case, 90% of the time people wont bother you. If you're wanting to do quests in a capture town, go to a cyro zone that your faction has majority control of. Problem solved.
Drammanoth wrote: »Not gonna happen. Too much effort on ZOS's part. Would be great, but Cyro is the only place where PvP is enabled. It is where you can expect to kill other players - or be killed. The keyword - expect.
In WoW all zones were contested - you could be killed by some teenage nerd - but in ESO you can expect to be killed ONLY in Cyro.
SeaGtGruff wrote: »StevieKingslayer wrote: »PVP'ers are only in those quest area's if there is an event on or their zerg is rolling through there to go siege a keep. The chances of you running into a pvp'er in those areas (unless your meaning a capture town like bruma/vlast/crops) is basically zero as they are too far out from PVP objectives for us to bother going near them unless we ourselves are doing those quests - in which case, 90% of the time people wont bother you. If you're wanting to do quests in a capture town, go to a cyro zone that your faction has majority control of. Problem solved.
Unfortunately, the three flag cities-- Bruma, Vlastarus, and Cropsford-- are exceptions (which you've already indicated), since the alliances get points or bonuses for owning them. However, it's still possible to do quests there even when your alliance doesn't own them, if you're lucky. This is especially true if you're just trying to do a single quest in one of them to complete a daily endeavor, but is more difficult if you're trying to do all of the quests for the achievements.
Of these, Bruma is the easiest because you can usually get in and out to talk to the quest givers without being attacked by the alliance flag guards, and outside of a PvP event-- when (in the past, at least) gankers have been known to camp out inside the buildings where the quest givers are and attack enemy players-- I find that I'm often left alone there when I encounter enemy players. The exception to that is if an enemy alliance is either trying to capture or defend the town.
Vlastarus is the second easiest, because one of the quest givers is out in the open and can usually be interacted with safely if you approach from the correct side (opposite from the nearby alliance flag guards) and are careful to avoid getting seen by a patrolling alliance guard. The second quest giver is more tricky, because he's inside a building that's right by the town's center flag, so if an enemy alliance doesn't own the town you will get attacked by the guards when you try to enter the building. But if you're lucky and no enemy players are around, you can kill the nearby alliance flag guards-- and any patrolling alliance guards that happen to see you-- so you can get in and out safely to either accept or turn in a quest. As long as you don't hang around to try to flip the flag, it might not attract the attention of enemy players.
Cropsford is the most difficult, since both quest givers are inside buildings and are too close to flags for you to sneak in and out to accept or turn in the quests without being attacked by the guards. I did manage to get into the building that's closest to a flag by riding up to the door as fast as possible on my mount, then quickly interact with the door to get in before I attracted the attention of the guards. But I tried that on the other server on my other main and wasn't successful, apparently because I didn't approach from just the right angle and didn't ride past as rapidly, so I ended up having to kill the guards anyway. That usually attracts the unwanted attentions of enemy players, even more so than in Vlastarus, because in my experience EP can be more aggressive than AD about protecting "their" town.
Anyway, I find that trying to accept, complete, and turn in PvE quests in a PvP zone can be great fun if you're able to maintain a positive attitude about potentially getting attacked by enemy players, because trying to figure out how to avoid the enemy (if that's your preferred strategy) is all part of the game. It might require many repeated attempts and failures before you're able to figure out an aporoach that works best for you, but as long as you don't get too frustrated and angry that you rage quit, you should eventually be able to do it.
So don't think because I/we are being nice and ignoring you, that that it is a sign of weakness and you may have a chance at killing me/us... you don't, so please stop doing it.
So don't think because I/we are being nice and ignoring you, that that it is a sign of weakness and you may have a chance at killing me/us... you don't, so please stop doing it.
Most new folks learn this fairly quickly.
I also leave enemy solos in towns alone, unless they are trying to flip flags or decide to attack me. Same thing in delves. If you're far from home and just there for the skyshard, you get a pass. But feel free to test your luck at any time!
Drammanoth wrote: »Not gonna happen. Too much effort on ZOS's part. Would be great, but Cyro is the only place where PvP is enabled. It is where you can expect to kill other players - or be killed. The keyword - expect.
In WoW all zones were contested - you could be killed by some teenage nerd - but in ESO you can expect to be killed ONLY in Cyro.
In WoW it was your choice to go on a PVP server. There were non open world PvP ones too.
matterandstuff wrote: »I was a late convert to Cyrodiil PVP, and I really enjoy that particular format. It's become something I'll play on a weekly basis, even as someone who's otherwise a PVP-hater. It doesn't matter if I'm not the best, I'll get in some kills, take a few keeps, and have a good time.
I have no interest whatsoever in battlegrounds, spending most of my time dead to get zero rewards. And the IC "risk-reward" format appeals to a negligible amount of even the ESO PVP community - I have zero interest in playing there unless they ditch tel var. Ditching the Cyrodiil format would just mean I'd ditch ESO PVP, and I dare say there'd be a lot of others.