SkaraMinoc wrote: »Cyrodiil would work if it wasn't a running simulator. Map needs to be smaller. Too much empty space.
Surely you can do PVE in no proc campaign? Probably won't see another player.
Unsure on the motives of the thread.
[...]
Keep Cyrodiil as is (or not, if the PvP community wants it changed), but do one of the following:
1. Have a PvE Cyrodiil campaign where PvP is disabled, for those of us who want to do the PvE stuff (quests, skyshards, etc.) but don't want to PvP.
2. Remove the Cyrodiil items from PvE achievements. I'm thinking about achievements that you can only get by completing a list of other achievements.
I just want to be able to complete some of the PvE content and achievements without having to worry about players attacking me. PvP and PvE should not be mixed in achievements.
Keep Cyrodiil as is (or not, if the PvP community wants it changed), but do one of the following:
1. Have a PvE Cyrodiil campaign where PvP is disabled, for those of us who want to do the PvE stuff (quests, skyshards, etc.) but don't want to PvP.
2. Remove the Cyrodiil items from PvE achievements. I'm thinking about achievements that you can only get by completing a list of other achievements.
I just want to be able to complete some of the PvE content and achievements without having to worry about players attacking me. PvP and PvE should not be mixed in achievements.
You can tell who is a PvP player and who is not in this thread.
[snip] This is like me saying we need to get rid of raids because I don't do them. If you want to PvP you WILL find players in Cyrodiil. You can also easily avoid them IF you want to because yes, it is big. And players will be where the action or objectives are. You not seeing anyone while trying to avoid these areas is not some revelation. [snip]
This is like me saying we need to get rid of raids because I don't do them.
This is like me saying we need to get rid of raids because I don't do them.
There are probably more people who PVP on a regular basis than do Trials on a regular basis. Even with that, I am not sure _why_ people PVP in this game, as the OP does have somewhat of a point. ZOS seems to spend a lot of time on Cyrodiil, and they have not a lot to show for it. Yeah, some performance problems are fixed, but the big ones still remain.
The question isn't whether ZOS should turn Cyrodiil into a PVE zone, as I doubt they will ever do that. The question is whether this priority work they are doing in the background to revive Cyrodiil will be too little, too late to save it.
Unsure on the motives of the thread.
[...]
Really?
He thinks up a few points just to finally be able quest there without having to deal with pvp.
That' the one and only reason!
When he's finished with questing and achievements, he doesn't care about Cyrodiil either!
Fun-Fact:
If Cyrodiil were really empty, he could do a wonderful quest tour now.
As the title says, I think it's time to shut down the PvP aspect of Cyrodiil. Below are 5 reasons that support this change.
1. The Population Is Constantly Reduced
Cyrodiil is a huge map that was originally made to hold over 1000 players. The current population cap is unknown, but even at 2-3 bars of population there is very little action on the map. The map is too large to support Cyrodiil's low capacity. At most you will see 2 or 3 fights doing on at once. It is not uncommon to go 10+ minutes without seeing another enemy player in areas where you would expect to them. This problem seems to be at it's worst in the current patch.
2. The Performance Is Bad No Matter What
Almost anyone would agree that the game works very poorly in Cyrodiil. We have seen tests for No-CP, AOE cooldowns, and No Procs. In all cases, Cyrodiil always lags. Even today, Gray Host lagged with red at 3 bars, Blue at 1 bar, and yellow at 2 bars. Even below maximum capacity, Cyrodiil has poor performance. Playing a fast paced game with skill delay ruins the most enjoyable aspect of the game.
3. The Player Base Has Changed
The ESO player base has shifted towards a casual crowd that has no interest in PvP. Out of the 3 Veteran Campaigns during prime time, typically only one will be filled, one will have a few bars, and one will be completely empty. This reflects a very small PvP community, especially considering that the population cap is likely the lowest it has ever been. On top of this, many people in Cyrodiil are only interested in transmute crystals. There's also a fairly large portion of Cyrodiil players that prefer to play the map rather than have any contact with enemy players. Only the smallest portion of an already tiny group of players actually goes to Cyrodiil to fight other players. Lastly, the under 50 campaign seems to remain empty which suggests that there's not an influx of newer players that want to get into PvP.
4. There Are Other PvP Options
The removal of Cyrodiil as a PvP zone may bring more players into BGs, or Imperial City. It also gives Zenimax a chance to make something completely new. The emptiness and poor performance of Cyrodiil may turn away potential PvPers. Maybe the PvP community could grow if people had a better first experience in PvP.
5. Cyrodiil is Old
Cyrodiil has been in the game since 2014 yet it has seen very few changes. PvPers could use something new and exciting.
I say all of this as someone who has great memories in Cyrodiil. Unfortunately time has not been kind to this zone and its time for something new.
As the title says, I think it's time to shut down the PvP aspect of Cyrodiil. Below are 5 reasons that support this change.
1. The Population Is Constantly Reduced
Cyrodiil is a huge map that was originally made to hold over 1000 players. The current population cap is unknown, but even at 2-3 bars of population there is very little action on the map. The map is too large to support Cyrodiil's low capacity. At most you will see 2 or 3 fights doing on at once. It is not uncommon to go 10+ minutes without seeing another enemy player in areas where you would expect to them. This problem seems to be at it's worst in the current patch.
2. The Performance Is Bad No Matter What
Almost anyone would agree that the game works very poorly in Cyrodiil. We have seen tests for No-CP, AOE cooldowns, and No Procs. In all cases, Cyrodiil always lags. Even today, Gray Host lagged with red at 3 bars, Blue at 1 bar, and yellow at 2 bars. Even below maximum capacity, Cyrodiil has poor performance. Playing a fast paced game with skill delay ruins the most enjoyable aspect of the game.
3. The Player Base Has Changed
The ESO player base has shifted towards a casual crowd that has no interest in PvP. Out of the 3 Veteran Campaigns during prime time, typically only one will be filled, one will have a few bars, and one will be completely empty. This reflects a very small PvP community, especially considering that the population cap is likely the lowest it has ever been. On top of this, many people in Cyrodiil are only interested in transmute crystals. There's also a fairly large portion of Cyrodiil players that prefer to play the map rather than have any contact with enemy players. Only the smallest portion of an already tiny group of players actually goes to Cyrodiil to fight other players. Lastly, the under 50 campaign seems to remain empty which suggests that there's not an influx of newer players that want to get into PvP.
4. There Are Other PvP Options
The removal of Cyrodiil as a PvP zone may bring more players into BGs, or Imperial City. It also gives Zenimax a chance to make something completely new. The emptiness and poor performance of Cyrodiil may turn away potential PvPers. Maybe the PvP community could grow if people had a better first experience in PvP.
5. Cyrodiil is Old
Cyrodiil has been in the game since 2014 yet it has seen very few changes. PvPers could use something new and exciting.
I say all of this as someone who has great memories in Cyrodiil. Unfortunately time has not been kind to this zone and its time for something new.
I agree with all of this 100%, its time for ZOS to just cut their losses, I always wanted a PVE version of imperial city would still like one along with a PVP version that would feel more right with the limited number of players now, Cyrodiil is simply just too big for the small numbers now days and if people do come back it only takes a few sessions of Cyrodiil to remind them why they left and I think Cyrodiil in its current state does more to hurt the company than help.
I honestly think what’s killing the server performance are the cheating options (its more hardware now days) used by players, cheating is a multibillion-dollar industry worldwide and for people to deny it’s happening in ESO are just fooling themselves. ESO is old and they have limited resources to combat something on such a massive scale. The devices used for cheating are getting ever more complex and sophisticated to the point they are running AI to analyze game play and make moves or use abilities for you in milliseconds (this AI is very new or just I have recently learned about it over the last year). I don’t think ESO is fighting server performance issues but rather trying to fight off the cheating being used that does destroy server performance and I think the whole server desync is mostly smoke and mirrors because how does ZOS say its not our program or our servers its these devices… it would just bring more attention to something they can’t currently combat and if you read reviews on these devices left by people who bought them they believe they are enhancing there game play and its completely acceptable. Kind of depressing the mind set of newer gaming generations.
No don’t ask me to point you in the direction of these devices they are easy enough to find and learn about and I don’t want to get band.
You can tell who is a PvP player and who is not in this thread.
Stick to your PVE, Cyrodiil is of no concern to you. This is like me saying we need to get rid of raids because I don't do them. If you want to PvP you WILL find players in Cyrodiil. You can also easily avoid them IF you want to because yes, it is big. And players will be where the action or objectives are. You not seeing anyone while trying to avoid these areas is not some revelation. Go back to PvE.
Um, there's pve-related achievements in cyrodiil, if you want them pve-ers have no choice but go there to finish them.
Unsure on the motives of the thread.
[...]
Really?
He thinks up a few points just to finally be able quest there without having to deal with pvp.
That' the one and only reason!
When he's finished with questing and achievements, he doesn't care about Cyrodiil either!
Fun-Fact:
If Cyrodiil were really empty, he could do a wonderful quest tour now.
I have never done a single quest in Cyrodiil and I’ve been PvPing there since 2015. You have completely misunderstood my intentions. This is a pro-PvP post and Cyrodiil is really not suited for PvP. That’s the point, it’s so badly suited for PvP at this point that it needs to be turned into a PVE zone and replaced.
Why is it badly suited for PvP? It’s too big to find constant action with the low populations. Most players are interested in taking keeps rather than killing other players, and it lags. You fail to understand that I love to kill other players and find fights. Cyrodiil isn’t the place for that anymore.
[snip]
You can tell who is a PvP player and who is not in this thread.
[snip] This is like me saying we need to get rid of raids because I don't do them. If you want to PvP you WILL find players in Cyrodiil. You can also easily avoid them IF you want to because yes, it is big. And players will be where the action or objectives are. You not seeing anyone while trying to avoid these areas is not some revelation. [snip]
You can tell who is a PvP player and who is not in this thread.
Stick to your PVE, Cyrodiil is of no concern to you. This is like me saying we need to get rid of raids because I don't do them. If you want to PvP you WILL find players in Cyrodiil. You can also easily avoid them IF you want to because yes, it is big. And players will be where the action or objectives are. You not seeing anyone while trying to avoid these areas is not some revelation. Go back to PvE.
Um, there's pve-related achievements in cyrodiil, if you want them pve-ers have no choice but go there to finish them.
You can tell who is a PvP player and who is not in this thread.
Stick to your PVE, Cyrodiil is of no concern to you. This is like me saying we need to get rid of raids because I don't do them. If you want to PvP you WILL find players in Cyrodiil. You can also easily avoid them IF you want to because yes, it is big. And players will be where the action or objectives are. You not seeing anyone while trying to avoid these areas is not some revelation. Go back to PvE.
Um, there's pve-related achievements in cyrodiil, if you want them pve-ers have no choice but go there to finish them.