SeaGtGruff wrote: »Given points 1 and 3 of your arguments, there currently is no great need for a PvE-only version of Cyrodiil, because a PvE-only player can pretty much already go to Cyrodiil and do PvE quests without having to get into any PvP. Oh, there are definitely a few PvE hubs where you're more likely to run into an enemy PvP player and get killed, but there are other PvE hubs where you can usually come and go without having to constantly worry about getting killed while trying to talk to a quest giver.
SeaGtGruff wrote: »Given points 1 and 3 of your arguments, there currently is no great need for a PvE-only version of Cyrodiil, because a PvE-only player can pretty much already go to Cyrodiil and do PvE quests without having to get into any PvP. Oh, there are definitely a few PvE hubs where you're more likely to run into an enemy PvP player and get killed, but there are other PvE hubs where you can usually come and go without having to constantly worry about getting killed while trying to talk to a quest giver.
This is missing the point. Let’s look at the BG Queue system as an example. In a perfect world there’s a Queue for groups, a Queue for solo players, and each of those are split into Deathmatch Only or Random BG. In total that’s 4 Queues which appeal to what people want from BGs. This Queue system has never worked because the BG community is too small. There’s not enough players to spread across 4 Queues and in previous patches it resulted in players not finding any matches at all. Currently it’s not working well because you get almost all deathmatches.
The same thing would happen if a new PvP zone was added and Cyrodiil stayed as a PvP zone. Players would spread across the new zone and Cyrodiil. This would cause Cyrodiil to be even more dead, and the new zone would be poorly populated. With the current PvP population, there can’t be too many options. As a result, Cyrodiil needs to be turned into a PVE only zone in order to populate other PvP areas. It can’t stay as is because it would pull people away from whatever would replace it.
Cyrodiil is the most logical option to remove as a PvP zone because it no longer supports its original intended purpose. Like I said it’s just too empty, and it no longer holds enough players.
MEBengalsFan2001 wrote: »I came back to ESO in late August after a year away just to play PVP. There are times where the zone is dead but there are times where it is extremely busy.
I'm curious if anyone knows how the emp ranking system works. I have two characters that I play in PVP. One is a higher rank than my primary character and I only played him until his PVP rank hit rank 3 for the month. Yet my main PVP character has over 2M AP earned but has a lower emp ranking. What is that about? My friend who plays a very different character also see this issue and his main never hits above 120 and yet he has generated millions in AP during a campaign. This is all in GH.
As for bars of population, it should simply tell us how many of our faction is on and provide bars for the other factions.
No. It's still the most fun way of doing PvP, despite the brutal performance issues.
All I know is I will fight the war in cyrodiil till the servers are shut off.
If that means I spend my day mudballing filthy yellows as they try and steal fish from my waters, so be it.
xylena_lazarow wrote: »
jedtb16_ESO wrote: »i have to take issue with the statement highlighted. there are 18 delves in cyrodiil, more than any other map, and they have multiple bosses making them more like public dungeons. there are also several pve quest hubs.
SeaGtGruff wrote: »Given points 1 and 3 of your arguments, there currently is no great need for a PvE-only version of Cyrodiil, because a PvE-only player can pretty much already go to Cyrodiil and do PvE quests without having to get into any PvP. Oh, there are definitely a few PvE hubs where you're more likely to run into an enemy PvP player and get killed, but there are other PvE hubs where you can usually come and go without having to constantly worry about getting killed while trying to talk to a quest giver.
This is missing the point. Let’s look at the BG Queue system as an example. In a perfect world there’s a Queue for groups, a Queue for solo players, and each of those are split into Deathmatch Only or Random BG. In total that’s 4 Queues which appeal to what people want from BGs. This Queue system has never worked because the BG community is too small. There’s not enough players to spread across 4 Queues and in previous patches it resulted in players not finding any matches at all. Currently it’s not working well because you get almost all deathmatches.
The same thing would happen if a new PvP zone was added and Cyrodiil stayed as a PvP zone. Players would spread across the new zone and Cyrodiil. This would cause Cyrodiil to be even more dead, and the new zone would be poorly populated. With the current PvP population, there can’t be too many options. As a result, Cyrodiil needs to be turned into a PVE only zone in order to populate other PvP areas. It can’t stay as is because it would pull people away from whatever would replace it.
Cyrodiil is the most logical option to remove as a PvP zone because it no longer supports its original intended purpose. Like I said it’s just too empty, and it no longer holds enough players.
JJOtterBear wrote: »Yes, I agree we need a PvE Cyrodiil/IC. with quests, story and lore. but also keep the PVP version, and keep pvp rewards out of the PvE version.
saying no to a PvE Cyro/Ic because pvp'ers want to kill pve'ers for easy telvar is not a valid argument.
RVRVR has never really worked well, I am not sure why game companies keep trying to make it a thing. It worked in DAOC and thats it.
As the title says, I think it's time to shut down the PvP aspect of Cyrodiil. Below are 5 reasons that support this change.
1. The Population Is Constantly Reduced
Cyrodiil is a huge map that was originally made to hold over 1000 players. The current population cap is unknown, but even at 2-3 bars of population there is very little action on the map. The map is too large to support Cyrodiil's low capacity. At most you will see 2 or 3 fights doing on at once. It is not uncommon to go 10+ minutes without seeing another enemy player in areas where you would expect to them. This problem seems to be at it's worst in the current patch.
2. The Performance Is Bad No Matter What
Almost anyone would agree that the game works very poorly in Cyrodiil. We have seen tests for No-CP, AOE cooldowns, and No Procs. In all cases, Cyrodiil always lags. Even today, Gray Host lagged with red at 3 bars, Blue at 1 bar, and yellow at 2 bars. Even below maximum capacity, Cyrodiil has poor performance. Playing a fast paced game with skill delay ruins the most enjoyable aspect of the game.
3. The Player Base Has Changed
The ESO player base has shifted towards a casual crowd that has no interest in PvP. Out of the 3 Veteran Campaigns during prime time, typically only one will be filled, one will have a few bars, and one will be completely empty. This reflects a very small PvP community, especially considering that the population cap is likely the lowest it has ever been. On top of this, many people in Cyrodiil are only interested in transmute crystals. There's also a fairly large portion of Cyrodiil players that prefer to play the map rather than have any contact with enemy players. Only the smallest portion of an already tiny group of players actually goes to Cyrodiil to fight other players. Lastly, the under 50 campaign seems to remain empty which suggests that there's not an influx of newer players that want to get into PvP.
4. There Are Other PvP Options
The removal of Cyrodiil as a PvP zone may bring more players into BGs, or Imperial City. It also gives Zenimax a chance to make something completely new. The emptiness and poor performance of Cyrodiil may turn away potential PvPers. Maybe the PvP community could grow if people had a better first experience in PvP.
5. Cyrodiil is Old
Cyrodiil has been in the game since 2014 yet it has seen very few changes. PvPers could use something new and exciting.
I say all of this as someone who has great memories in Cyrodiil. Unfortunately time has not been kind to this zone and its time for something new.
Cyrodiil (Grey Host) is usually pop locked for all three alliances during primetime Xbox-NA.
It's hardly empty, dead, or even dying.
Anecdotally you may know or have heard of people who have left...but the reality is that it's still as populated as ever.
I'm going to vote a hard "no".
MEBengalsFan2001 wrote: »I came back to ESO in late August after a year away just to play PVP. There are times where the zone is dead but there are times where it is extremely busy.
I'm curious if anyone knows how the emp ranking system works. I have two characters that I play in PVP. One is a higher rank than my primary character and I only played him until his PVP rank hit rank 3 for the month. Yet my main PVP character has over 2M AP earned but has a lower emp ranking. What is that about? My friend who plays a very different character also see this issue and his main never hits above 120 and yet he has generated millions in AP during a campaign. This is all in GH.
As for bars of population, it should simply tell us how many of our faction is on and provide bars for the other factions.
Cyrodiil (Grey Host) is usually pop locked for all three alliances during primetime Xbox-NA.
It's hardly empty, dead, or even dying.
Anecdotally you may know or have heard of people who have left...but the reality is that it's still as populated as ever.
I'm going to vote a hard "no".
Sorry but those of us that have been around long enough know that not even a pop locked Cyrodiil is populated. Like I’ve said the population cap has been reduced by a huge amount. Even then, it’s only pop locked for a few hours a day. Consider that in 2015 there were multiple filled campaigns with a much higher population cap. The PvP community is only a fraction of what it once was.
When you go to Cyrodiil, which parts of the map do you find enemy players? It’s usually the same spots around the emperor ring. The map is too large to support such a small amount of players and it would be better if it was completely replaced by something smaller that has better performance.