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It's Time to Turn Cyrodiil Into a PVE Only Zone

  • Beardimus
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    Unsure on the motives of the thread.

    Eye catching title, is this to appeal to the PvEers or is this post to suggest a new PvP is needed and thus improvements.

    Anyway, taking on face value. No. No thanks.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • jedtb16_ESO
    jedtb16_ESO
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    Even from a PvE point of view Cyrodiil hardly has any PvE content in it worth talking about. Remove the no proc from no CP Cyrodiil and people will head back. No proc tests are boring and proved that it barely made any difference to Cyrodiils performance woes.

    i have to take issue with the statement highlighted. there are 18 delves in cyrodiil, more than any other map, and they have multiple bosses making them more like public dungeons. there are also several pve quest hubs.

    People rarely go inside those delves. I've played this game since it's launch and I've probably had maybe 2-3 encounters inside them. They're fine as they are. The quests you mention are just mostly just plain boring radiant quests, Go here pick up item, kill this and report back. It's extremely generic and doesn't require the removal of PvP to make it worth doing.

    i'm not advocating the removal of pvp just pointing out that there is plenty of pve activity.
  • Larcomar
    Larcomar
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    You're conflating two rather different questions - should cyro be shut down, and should you get a pve cyro.

    On the former, you go in early evening through prime, there's still plenty of people pvping there. My guild goes at least three times a week. Very few have any interest in Bgs and even fewer do IC though. I think if you took cyro out, you'd lose a fair number of players. Are those players enough to justify the zone? Well, I see more there than I do most zones in the game. And it's not like they're adding any more content. I can't honestly think it's costing zos alot. I suspect the main reason they'll leave it there though is the backlash they'd get if they closed it down. Why deal with that when you can just let it die gradually.

    On the latter, good luck with that one. Even if they did shut cyro down, why would on earth would they turn it into a pve zone? I know its a popular idea with people who really don't want to pvp but seriously, you do realise there's almost no pve content there right? Like, zilch. They'd have to completely redo the zone. Why would they spend a ton of resource to convert an old zone - and risk the ire of every pvp'r in the game - when they can spend the same resource to create an entirely new zone they can *sell* to you for cash. With no downside.

    Tldr - you might be able to persuade people to kill cyro off, but think again if you're hoping to get a pve version of it. If you really want to RP your way through the epic Cyro storyline, bustling towns and host of side quests, go to one of these campaigns you think are so dead and quest to your hearts content....
  • EmissaryVII
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    Rather than remove the PVP element from Cyrodiil, I'd prefer to see ZoS :-
    • finally deal with the performance issues;
    • spend some time working on the PVP mechanics to freshen it up;
    • do something to encourage more players to give Cyrodiil a try (beyond the above).

    Cyrodiil is so much fun when it works. It used to be awesome. The trouble is, ongoing issues and a fundamental lack of investment in this side of the game have driven away the player base.

    Let's remember, 90% of the playable zones are already PVE. 99% of updates are aimed at PVE content. I think that's enough.
  • DreamyLu
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    I'm a PvE players (in ESO), though, I don't agree. PvPers need to keep places where they can play and enjoy PvP. <3
    I'm out of my mind, feel free to leave a message... PC/NA
  • Dark_Lord_Kuro
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    I would be ok with a pve instance but not the removal of pvp
    This come from someone that is in pve 99% of the time
  • xylena_lazarow
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    Stamicka wrote: »
    Only the smallest portion of an already tiny group of players actually goes to Cyrodiil to fight other players.
    You forgot to mention that of these players, the majority of them are tryhards that are only interested in stomping disorganized randoms, not fighting other tryhards.
    PC/NA || CP/Cyro || RIP soft caps
  • madrab73
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    Surely you can do PVE in no proc campaign? Probably won't see another player.
    Stamicka wrote: »
    As the title says, I think it's time to shut down the PvP aspect of Cyrodiil. Below are 5 reasons that support this change.

    1. The Population Is Constantly Reduced
    Cyrodiil is a huge map that was originally made to hold over 1000 players. The current population cap is unknown, but even at 2-3 bars of population there is very little action on the map. The map is too large to support Cyrodiil's low capacity. At most you will see 2 or 3 fights doing on at once. It is not uncommon to go 10+ minutes without seeing another enemy player in areas where you would expect to them. This problem seems to be at it's worst in the current patch.

    2. The Performance Is Bad No Matter What
    Almost anyone would agree that the game works very poorly in Cyrodiil. We have seen tests for No-CP, AOE cooldowns, and No Procs. In all cases, Cyrodiil always lags. Even today, Gray Host lagged with red at 3 bars, Blue at 1 bar, and yellow at 2 bars. Even below maximum capacity, Cyrodiil has poor performance. Playing a fast paced game with skill delay ruins the most enjoyable aspect of the game.

    3. The Player Base Has Changed
    The ESO player base has shifted towards a casual crowd that has no interest in PvP. Out of the 3 Veteran Campaigns during prime time, typically only one will be filled, one will have a few bars, and one will be completely empty. This reflects a very small PvP community, especially considering that the population cap is likely the lowest it has ever been. On top of this, many people in Cyrodiil are only interested in transmute crystals. There's also a fairly large portion of Cyrodiil players that prefer to play the map rather than have any contact with enemy players. Only the smallest portion of an already tiny group of players actually goes to Cyrodiil to fight other players. Lastly, the under 50 campaign seems to remain empty which suggests that there's not an influx of newer players that want to get into PvP.

    4. There Are Other PvP Options
    The removal of Cyrodiil as a PvP zone may bring more players into BGs, or Imperial City. It also gives Zenimax a chance to make something completely new. The emptiness and poor performance of Cyrodiil may turn away potential PvPers. Maybe the PvP community could grow if people had a better first experience in PvP.

    5. Cyrodiil is Old
    Cyrodiil has been in the game since 2014 yet it has seen very few changes. PvPers could use something new and exciting.

    I say all of this as someone who has great memories in Cyrodiil. Unfortunately time has not been kind to this zone and its time for something new.

    Surely you can do PVE in no proc campaign? Probably won't see another player.
  • Sylosi
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    For anyone that actually values decent PvP (i.e - an actual PvP'er), Cyrodil has basically been a PvE zone for years.

    Edited by Sylosi on November 23, 2021 2:04PM
  • PrinceShroob
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    I would prefer that some adjustments be made to the PvE side to make it more enjoyable without removing the PvP aspect.

    I would implement safe zones around the repeatable quest givers to limit ganking and griefing there, and possibly move the quest givers away from the flags so that completing the quests does not require taking the town. That should make completing quests less stressful without removing PvP from the zone.

    It’s one thing to run the risk of encountering an enemy player as you explore, and quite another to have an enemy player camp inside of a quest giver’s house to pick off people doing the dailies for Mid Year Mayhem.
  • PrimusTiberius
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    You make a lot of assumptions without producing any real facts, Cyrodiil is a PvP zone and should remain as such. Learn to overcome and adapt to new and different situations, you may learn a few things in that process.

    ~ Cheers
    Everyone is going in one direction, I'm going the other direction
  • LadyDestiny
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    No I don't see this happening. But I wouldn't mind a whole other cyrodiil zone with the same map that is strictly pve with a new story and quests.
  • TequilaFire
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    Is it that time again? Hard to believe it has been a week since the last request. :D
  • Malfious1986
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    They need to do an alternative PvE Cyrodiil zone that is set after the events of the Imperial City storyline. Molag Bal is defeated, the plane meld is stopped and the giant dark anchor above the White Gold Tower is destroyed. I really enjoyed the storyline there and the dungeons, they fit really well together and I was keen to see what happens to the region after the threat of the planemeld is over and the dark anchors are gone.

    I get the need for PvP, I love it myself but seeing all the work I'd done not count for anything has made me keen to see a post planemeld Cyrodiil zone, even if they have to break it up.
    Part of the PS4 EU Guild ESO - Expendable Heroes. Check out our Facebook Page! PSN Lord_Malfious
  • Brrrofski
    Brrrofski
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    And make is another generic PVE one that is busy for 2 weeks then nobody goes there again?

    Plenty of those already that you can choose from.
  • azjuwelz
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    I've been avoiding CP Cyrodil because of the bug that allows Dark Convergence to pull outside of its radius, even from high Keep walls. I'm not the only one, either.

    I'll be back if/when Zos fixes that. Oh, and I want my flag games back in bgs also.

    A new pvp zone would be awesome-- maybe another area of the Deadlands and a true free-for-all? That could be interesting.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • Hawco10
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    Giving this a 4/10.
  • Stamicka
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    Most people seem to misunderstand the purpose of my post. I am NOT a quester that wants to quest in Cyrodiil undisturbed. I used to love the combat and PvP in this game. Unfortunately I don’t enjoy how most of the Cyrodiil map is empty and unused, and I don’t like the lag. I’m suggesting that Cyrodiil needs to be replaced by a new zone or something that better fits the population limitations.

    For those that say that Cyrodiil should stay, but the underlying issues should be addressed, it’s been lagging badly for over 5 years and ZOS has tried to fix the lag. This is the reason why the population caps are so low. After 5 years of failure to fix the lag, you have to wonder if it’s even fixable. You look at Imperial City and you notice that big fights happen with much less lag. This suggests that something connected to the nature of Cyrodiil adds to skill delay/ lag You can keep your keep sieges and whatever, but a new and smaller zone would benefit PvPers greatly. The PvP community is too small to add a new and improved zone while keeping Cyrodiil running.
    JaeyL
    PC NA and Xbox NA
  • AlnilamE
    AlnilamE
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    I appreciate the thought you put into the OP, but no.

    The Moot Councillor
  • Brrrofski
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    Stamicka wrote: »
    Most people seem to misunderstand the purpose of my post. I am NOT a quester that wants to quest in Cyrodiil undisturbed. I used to love the combat and PvP in this game. Unfortunately I don’t enjoy how most of the Cyrodiil map is empty and unused, and I don’t like the lag. I’m suggesting that Cyrodiil needs to be replaced by a new zone or something that better fits the population limitations.

    For those that say that Cyrodiil should stay, but the underlying issues should be addressed, it’s been lagging badly for over 5 years and ZOS has tried to fix the lag. This is the reason why the population caps are so low. After 5 years of failure to fix the lag, you have to wonder if it’s even fixable. You look at Imperial City and you notice that big fights happen with much less lag. This suggests that something connected to the nature of Cyrodiil adds to skill delay/ lag You can keep your keep sieges and whatever, but a new and smaller zone would benefit PvPers greatly. The PvP community is too small to add a new and improved zone while keeping Cyrodiil running.

    If you want people to understand, try not to make an entirely different point in your title.

    Everything that follows will be read with the title in mind.

    We need a different PvP zone

    We need to replace Cyrodiil with a smaller zone

    Cyrodiil is too big

    Delete Cyrodiil and add new zone

    Are all titles which would help make the point you say that you're trying to make. Although not convinced it is the point you're trying to make.

    Either way, it's irrelevant. It won't change.
    Edited by Brrrofski on November 23, 2021 4:01PM
  • AzuraFan
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    Keep Cyrodiil as is (or not, if the PvP community wants it changed), but do one of the following:

    1. Have a PvE Cyrodiil campaign where PvP is disabled, for those of us who want to do the PvE stuff (quests, skyshards, etc.) but don't want to PvP.

    2. Remove the Cyrodiil items from PvE achievements. I'm thinking about achievements that you can only get by completing a list of other achievements.

    I just want to be able to complete some of the PvE content and achievements without having to worry about players attacking me. PvP and PvE should not be mixed in achievements.
  • Stamicka
    Stamicka
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    Brrrofski wrote: »
    Stamicka wrote: »
    Most people seem to misunderstand the purpose of my post. I am NOT a quester that wants to quest in Cyrodiil undisturbed. I used to love the combat and PvP in this game. Unfortunately I don’t enjoy how most of the Cyrodiil map is empty and unused, and I don’t like the lag. I’m suggesting that Cyrodiil needs to be replaced by a new zone or something that better fits the population limitations.

    For those that say that Cyrodiil should stay, but the underlying issues should be addressed, it’s been lagging badly for over 5 years and ZOS has tried to fix the lag. This is the reason why the population caps are so low. After 5 years of failure to fix the lag, you have to wonder if it’s even fixable. You look at Imperial City and you notice that big fights happen with much less lag. This suggests that something connected to the nature of Cyrodiil adds to skill delay/ lag You can keep your keep sieges and whatever, but a new and smaller zone would benefit PvPers greatly. The PvP community is too small to add a new and improved zone while keeping Cyrodiil running.

    If you want people to understand, try not to make an entirely different point in your title.

    Everything that follows will be read with the title in mind.

    We need a different PvP zone

    We need to replace Cyrodiil with a smaller zone

    Cyrodiil is too big

    Delete Cyrodiil and add new zone

    Are all titles which would help make the point you say that you're trying to make. Although not convinced it is the point you're trying to make.

    Either way, it's irrelevant. It won't change.


    Sure the title might throw people off, but all of those things are mentioned in the original post. Besides, it gets peoples attention.

    JaeyL
    PC NA and Xbox NA
  • Lady_Galadhiel
    Lady_Galadhiel
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    Just no.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Rohamad_Ali
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    This one would like to submit a yes on one condition. All Tamriel becomes pvp option zone. Open world pvp an then we let you in unflagged for combat .
  • DinoZavr
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    [snip]
    No.

    [edited for baiting]
    Edited by ZOS_Icy on November 25, 2021 11:32AM
    PC EU
  • Jack-0
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    All of the reasons you posted are reasons to fix Cyrodiil and refresh pvp, not turn it into another of the game’s 20+ overland pve zones with zero challenge!
  • HisShadowX
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    Maybe if they got rid of One Tamriel they could bring back more players and this zone might be bustling again?
  • spartaxoxo
    spartaxoxo
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    Absolutely not
  • IronWooshu
    IronWooshu
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    If they added a dislike or a thumbs down to this post it would be ratio'd out of existence. You only have to scroll down to the second and 3rd comment and see the ratio numbers..

    Not a lot of people agree with you OP and I am one of them.
  • Destai
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    Agreed with OP. It's a lost cause at this point, IMO. The resources and time spent would be allocated to a more focused, session-based PVP model like Battlegrounds. As far as I'm concerned, turn it into another Craglorn and call it a day. It's been 5+ years of poor performance threads on the same thing.
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