How many people really need help on the normal overland map outside group bosses?
SilverBride wrote: »
I’m a new player. About two months in now and after level 10 or so I never felt threatened in this game. You play this quest leading up to the most evil being ever and you drop it in a minute. Shrug your shoulders and move on to the next grand evil lord that is destroyed within a minute. This is all with relatively noob gear. I don’t follow builds and just mix and match what I think works with gear that drops from dungeons which are mostly also snoozefests with pro’s speeding thru it like they are speedy Gonzales.
This game is great, there is lots of eye for detail and questing in general feels immersive, till you hit the point it all doesn’t really matter and you can just light attack thru everything.
For know it’s still a great game but this going to be old really fast. I wonder how retention numbers are after 3 to 4 months of playing. I cant imagine im the only nee player getting bored with the overland snoozefest.
On Reddit people tend to say just do trails and vet dungeons but that isn’t really sound advice for a guy with blue dungeon gear and cp around 300ish.
Yep that's pretty much how this game is. There is no difficulty in most of the Overland Content (dragons and other multiplayer stuff aside). And if you want more difficulty then you're left with running Veteran DLC Arena/Dungeon/Trial Hard Modes, which might I add is a HUGE jump in difficulty. Because let's be real, no one wants to make the game artificially more difficult by removing their gear etc. I just wish that I could play through some story content while doing more than face-rolling on my gamepad (!) the whole time. If the journey isn't fun then the destination doesn't matter...
Yep that's pretty much how this game is. There is no difficulty in most of the Overland Content (dragons and other multiplayer stuff aside). And if you want more difficulty then you're left with running Veteran DLC Arena/Dungeon/Trial Hard Modes, which might I add is a HUGE jump in difficulty. Because let's be real, no one wants to make the game artificially more difficult by removing their gear etc. I just wish that I could play through some story content while doing more than face-rolling on my gamepad (!) the whole time. If the journey isn't fun then the destination doesn't matter...
My personal opinion is that ZOS has forged a workable compromise in the way they have designed in difficulty for overland, world bosses, dungeons, and trials. The jump from solo to group, and again from normal to veteran, may be a climb that they can help with, but people are obviously able to make that jump, with enough practice.
The only thing I think they could do is have overland trash mobs, including delve trash mobs, avoid high level characters rather than engaging them. They could do this by making them Yellow rather than Red opponents, so they would not enter combat unless provoked. It just seems that the low level bandits hanging around the entrance to some cave would be smart enough to avoid someone wearing the head of a monster so elite that the mere existence of the monster is shrouded in myth, or someone who has defeated more Daedric Princes than can be counted on one hand.
Anyway thanks to the new player, the type that some seem to think need coddling, for sharing the experience many of us already had: finding no overworld challenge after the first few hours or to be generous days when it comes to questing.
Anyway thanks to the new player, the type that some seem to think need coddling, for sharing the experience many of us already had: finding no overworld challenge after the first few hours or to be generous days when it comes to questing.
Anyway thanks to the new player, the type that some seem to think need coddling, for sharing the experience many of us already had: finding no overworld challenge after the first few hours or to be generous days when it comes to questing.
Well, without new players, eventually, there will be no players. Right?
As for mobs not attacking... I have said before that if they ever do any sort of overland difficulty change, I want passive mobs. It is annoying when trying to do something and every skeever, wolf, and wanna-be bandit gets the idea that they can take me. Last thing I want is for that battle to be longer, as this just slows me down. I want it shorter. Shorter than "one hit".
spartaxoxo wrote: »Isn't there a mythic that makes enemies calm down or something? Or am I misremembering that?
In Skyrim, there's Kyne's Peace (I think it was) which you could use to make animals non-aggressive. Was it a shout? Can't remember.
I want passive mobs. It is annoying when trying to do something and every skeever, wolf, and wanna-be bandit gets the idea that they can take me. Last thing I want is for that battle to be longer, as this just slows me down. I want it shorter.
SilverBride wrote: »I want passive mobs. It is annoying when trying to do something and every skeever, wolf, and wanna-be bandit gets the idea that they can take me. Last thing I want is for that battle to be longer, as this just slows me down. I want it shorter.
This is how a lot of players feel. They have stated that players will always do the thing that is the easiest and I guarantee that very few, if any, of the veteran overland players will use veteran overland to farm or do surveys or run some quick quests.
Blackbird_V wrote: »SilverBride wrote: »I want passive mobs. It is annoying when trying to do something and every skeever, wolf, and wanna-be bandit gets the idea that they can take me. Last thing I want is for that battle to be longer, as this just slows me down. I want it shorter.
This is how a lot of players feel. They have stated that players will always do the thing that is the easiest and I guarantee that very few, if any, of the veteran overland players will use veteran overland to farm or do surveys or run some quick quests.
That's..... really depressing to even read that. What even is the point in playing this game?
Blackbird_V wrote: »SilverBride wrote: »I want passive mobs. It is annoying when trying to do something and every skeever, wolf, and wanna-be bandit gets the idea that they can take me. Last thing I want is for that battle to be longer, as this just slows me down. I want it shorter.
This is how a lot of players feel. They have stated that players will always do the thing that is the easiest and I guarantee that very few, if any, of the veteran overland players will use veteran overland to farm or do surveys or run some quick quests.
That's..... really depressing to even read that. What even is the point in playing this game?
Blackbird_V wrote: »
This is how a lot of players feel. They have stated that players will always do the thing that is the easiest and I guarantee that very few, if any, of the veteran overland players will use veteran overland to farm or do surveys or run some quick quests.
Blackbird_V wrote: »SilverBride wrote: »I want passive mobs. It is annoying when trying to do something and every skeever, wolf, and wanna-be bandit gets the idea that they can take me. Last thing I want is for that battle to be longer, as this just slows me down. I want it shorter.
This is how a lot of players feel. They have stated that players will always do the thing that is the easiest and I guarantee that very few, if any, of the veteran overland players will use veteran overland to farm or do surveys or run some quick quests.
That's..... really depressing to even read that. What even is the point in playing this game?
Credible_Joe wrote: »I think we're sliding back towards the misconception that addressing overland difficulty would necessitate displacing the core game experience.
It's been reiterated dozens of times that this is not the case, and no one has any intentions or designs of making overland more challenging for everyone. The solution has to be opt-in, specifically for narrative engagement & challenge.
So this back and forth over whether or not people would engage with harder difficulty when grinding / farming / questing is moot. The option to do it the way it is now will never go away. The petition is for an additional gameplay option, not a replacement or change to what's currently available.
I'm not sure why some people here think an option for a more interactive game experience would be "bad for the game."
spartaxoxo wrote: »I'm not sure why some people here think an option for a more interactive game experience would be "bad for the game."
For the record, I do not believe more options would be bad for the game. I have spent quite a lot of time recommending a debuff slider similar to LOTRO. I also wouldn't be opposed to the champion points system someone else proposed above. The only option I think would be bad is the one that splits the playerbase. I like most other ideas presented here.
Challenge banners, debuff sliders, gears, or champion points, adventure zones, etc. Those are all good ideas to address the issue in my opinion.
But, there was some questions that popped up as to what people enjoy when they do the easier content. Therefore, I felt that it was pertinent to include my experience and those of people I personally know who don't necessarily have forum accounts to the best of my ability. My post was intended to answer those questions, but I still believe the aforementioned solutions would be good for the game.
But a small uptick in overland difficulty wouldn't actually bother me these days. Oakensoul and the change to Hexos' Ward from the other set I was using has made things better overall for me.
SilverBride wrote: »But a small uptick in overland difficulty wouldn't actually bother me these days. Oakensoul and the change to Hexos' Ward from the other set I was using has made things better overall for me.
That may be true for some but not for everyone. There are a lot of new players that don't even know how to get Oakensoul and maxing antiquities, which is needed to get it, is a slow and tedious grind. Oakensoul isn't going to make all players strong and powerful and skillful on its own anyway.
But all of this is moot because Bastian Nymics is how they have chosen to address this issue.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
SilverBride wrote: »But a small uptick in overland difficulty wouldn't actually bother me these days. Oakensoul and the change to Hexos' Ward from the other set I was using has made things better overall for me.
That may be true for some but not for everyone. There are a lot of new players that don't even know how to get Oakensoul and maxing antiquities, which is needed to get it, is a slow and tedious grind. Oakensoul isn't going to make all players strong and powerful and skillful on its own anyway.
But all of this is moot because Bastian Nymics is how they have chosen to address this issue.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
We literally just had a new player tell you they are not challenged by this game after a few hours of playing it. Please find these new players dying ot overland mobs that are struggling on basic quest mobs that need you to protect them.
This line of argument pre-supposes that there are some significant and noteworthy percentage of players who can't handle anything over than the non-difficulty we have on overland quest mobs that we have now. I just don't believe this population exists and I haven't seen anyone post they are challenged or concerned about difficulty while questing, and fear they could no longer play if it was even a smidge harder.
I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.
spartaxoxo wrote: »SilverBride wrote: »But a small uptick in overland difficulty wouldn't actually bother me these days. Oakensoul and the change to Hexos' Ward from the other set I was using has made things better overall for me.
That may be true for some but not for everyone. There are a lot of new players that don't even know how to get Oakensoul and maxing antiquities, which is needed to get it, is a slow and tedious grind. Oakensoul isn't going to make all players strong and powerful and skillful on its own anyway.
But all of this is moot because Bastian Nymics is how they have chosen to address this issue.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
We literally just had a new player tell you they are not challenged by this game after a few hours of playing it. Please find these new players dying ot overland mobs that are struggling on basic quest mobs that need you to protect them.
This line of argument pre-supposes that there are some significant and noteworthy percentage of players who can't handle anything over than the non-difficulty we have on overland quest mobs that we have now. I just don't believe this population exists and I haven't seen anyone post they are challenged or concerned about difficulty while questing, and fear they could no longer play if it was even a smidge harder.
I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.
The devs have spoken about how there is a significant number of players who find the quests challenging. There's also a user on here that just discussed how she is not going to be taking on chapter bosses anymore because they are too hard for her. Although, she also mentioned that she wouldn't be bothered by a small uptick in difficulty thanks to her gear.
Difficulty is subjective. I think quests are pretty easy personally, but others finding them a pleasant level of challenge is also a thing.
We literally just had a new player tell you they are not challenged by this game after a few hours of playing it.
I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.