SilverBride wrote: »We literally just had a new player tell you they are not challenged by this game after a few hours of playing it.
And we should make the game more difficult to appease one new player who just tried the game for a couple of hours and may not stick around rather than continuing with what turned this game around from failing and has been successful for the past 7 years? And risk losing a lot of loyal players who have stuck around all that time and are still playing today?I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.
I acknowledge that some players find overland boring but there are MANY who do not.
SilverBride wrote: »We literally just had a new player tell you they are not challenged by this game after a few hours of playing it.
And we should make the game more difficulty to appease one new player who just tried the game and may not stick around rather than continuing with what turned this game around from failing and has been successful for the past 7 years? And risk losing a lot of loyal players who have stuck around all that time and are still playing today?I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.
I acknowledge that some players find overland boring but there are MANY who do not.
spartaxoxo wrote: »SilverBride wrote: »But a small uptick in overland difficulty wouldn't actually bother me these days. Oakensoul and the change to Hexos' Ward from the other set I was using has made things better overall for me.
That may be true for some but not for everyone. There are a lot of new players that don't even know how to get Oakensoul and maxing antiquities, which is needed to get it, is a slow and tedious grind. Oakensoul isn't going to make all players strong and powerful and skillful on its own anyway.
But all of this is moot because Bastian Nymics is how they have chosen to address this issue.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
We literally just had a new player tell you they are not challenged by this game after a few hours of playing it. Please find these new players dying ot overland mobs that are struggling on basic quest mobs that need you to protect them.
This line of argument pre-supposes that there are some significant and noteworthy percentage of players who can't handle anything over than the non-difficulty we have on overland quest mobs that we have now. I just don't believe this population exists and I haven't seen anyone post they are challenged or concerned about difficulty while questing, and fear they could no longer play if it was even a smidge harder.
I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.
The devs have spoken about how there is a significant number of players who find the quests challenging. There's also a user on here that just discussed how she is not going to be taking on chapter bosses anymore because they are too hard for her. Although, she also mentioned that she wouldn't be bothered by a small uptick in difficulty thanks to her gear.
Difficulty is subjective. I think quests are pretty easy personally, but others finding them a pleasant level of challenge is also a thing.
I mean, that's the closest issue someone had in a thrad of 5000 posts or however many we have. It's rather extreme to keep a majority of the game this easy for one person. I wonder where devs got this "significant" number of people being challenged by overland mobs. I have seen nothing but bored people or people who barely want to engage with the world. Not people being challenged.
SilverBride wrote: »I acknowledge that some players find overland boring but there are MANY who do not.
Well.... those MANY aren't posting in this thread. Not at all.
SilverBride wrote: »SilverBride wrote: »I acknowledge that some players find overland boring but there are MANY who do not.
Well.... those MANY aren't posting in this thread. Not at all.
Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.
SilverBride wrote: »SilverBride wrote: »I acknowledge that some players find overland boring but there are MANY who do not.
Well.... those MANY aren't posting in this thread. Not at all.
Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.
Exactly. I don't find that a particulary valuable piece of input.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I acknowledge that some players find overland boring but there are MANY who do not.
Well.... those MANY aren't posting in this thread. Not at all.
Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.
Exactly. I don't find that a particulary valuable piece of input.
What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I acknowledge that some players find overland boring but there are MANY who do not.
Well.... those MANY aren't posting in this thread. Not at all.
Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.
Exactly. I don't find that a particulary valuable piece of input.
What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I acknowledge that some players find overland boring but there are MANY who do not.
Well.... those MANY aren't posting in this thread. Not at all.
Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.
Exactly. I don't find that a particulary valuable piece of input.
What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.
Uh. Really. I find that extremely hard to believe, considering the preponderance of just that complaint in this thread alone. Not to mention all the others prior.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I acknowledge that some players find overland boring but there are MANY who do not.
Well.... those MANY aren't posting in this thread. Not at all.
Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.
Exactly. I don't find that a particulary valuable piece of input.
What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.
Uh. Really. I find that extremely hard to believe, considering the preponderance of just that complaint in this thread alone. Not to mention all the others prior.
It's true though. No one in zone, no one in guild chat from the few different guilds I've joined, no one in groups I've been in for dungeons or other various things. I have never heard anyone complain except here on this forum.
spartaxoxo wrote: »I have seen people in-game who have complained the questing is too easy.
SilverBride wrote: »spartaxoxo wrote: »I have seen people in-game who have complained the questing is too easy.
Well your experiences are very different than mine. We are on different servers, too, so I don't know if that is a factor. I only know what I've seen (or rather not seen in this case) from PCNA and playing actively every day for the past several years.
SilverBride wrote: »spartaxoxo wrote: »I have seen people in-game who have complained the questing is too easy.
Well your experiences are very different than mine. We are on different servers, too, so I don't know if that is a factor. I only know what I've seen (or rather not seen in this case) from PCNA and playing actively every day for the past several years.
Very few people here are against a debuff slider or something similiar, should ZOS decide to go that route.
What I don't want, however, is a general increase in overland/story difficulty. Sorry, but I don't two-shot mobs (well, in most cases ) and yes, I still frequently die against a chapter/DLC story endboss.
What I also don't want is a separate "veteran" instance. Not necessarily because it might split the playerbase, since it's less about having fewer people to interact with, as that would have the added advantage of having to see less eyesores (ugly color schemes, glow mounts/pets, etc) and [snip] names.
SilverBride wrote: »No I am not in housing guilds and I am being completely honest about my experience.
So another "no options that would let you enjoy the game more" point of view.
"No, I don't want any increase in difficulty. No, I don't want you to have it either."
spartaxoxo wrote: »So another "no options that would let you enjoy the game more" point of view.
"No, I don't want any increase in difficulty. No, I don't want you to have it either."
A debuff slider is what worked for LOTRO and allowed players who wanted it to have it while people who didn't opted out.
SilverBride wrote: »Not wanting an idea implemented that we think would be bad for the game is not the same thing as not wanting others to enjoy the game too. This is why those of us that oppose a separate veteran overland support other things, such as debuffs, or difficulty sliders... things I would never use myself but support so others can find more enjoyment, too.
Very few people here are against a debuff slider or something similiar, should ZOS decide to go that route.
What I don't want, however, is a general increase in overland/story difficulty. Sorry, but I don't two-shot mobs (well, in most cases ) and yes, I still frequently die against a chapter/DLC story endboss.
What I also don't want is a separate "veteran" instance. Not necessarily because it might split the playerbase, since it's less about having fewer people to interact with, as that would have the added advantage of having to see less eyesores (ugly color schemes, glow mounts/pets, etc) and [snip] names.
So another "no options that would let you enjoy the game more" point of view.
"No, I don't want any increase in difficulty. No, I don't want you to have it either."
Very few people here are against a debuff slider or something similiar, should ZOS decide to go that route.
What I don't want, however, is a general increase in overland/story difficulty. Sorry, but I don't two-shot mobs (well, in most cases ) and yes, I still frequently die against a chapter/DLC story endboss.
What I also don't want is a separate "veteran" instance. Not necessarily because it might split the playerbase, since it's less about having fewer people to interact with, as that would have the added advantage of having to see less eyesores (ugly color schemes, glow mounts/pets, etc) and [snip] names.
So another "no options that would let you enjoy the game more" point of view.
"No, I don't want any increase in difficulty. No, I don't want you to have it either."
I'm not sure how you read that into my post, but in case there's misunderstanding:
A debuff slider would allow you to have your challenging overland content without affecting anyone else. It should offer exactly what you want.
Essentially it's like the difficulty setting in singleplayer games, where enemies have higher HP and do more damage at higher settings.
SilverBride wrote: »Not wanting an idea implemented that we think would be bad for the game is not the same thing as not wanting others to enjoy the game too. This is why those of us that oppose a separate veteran overland support other things, such as debuffs, or difficulty sliders... things I would never use myself but support so others can find more enjoyment, too.
I appreciate your openness to other solutions. I thought you said at some point you didn't want the devs spending any resources on this at all, but that may have been another poster I am confusing.
That is my fault for probably too narrowly focusing on specific sentences and not fully evaluating your stance as a whole, and I can admit where I was wrong there.
It only took 20 posts but I think I finally understand your pov better lol.
I mean, that's the closest issue someone had in a thrad of 5000 posts or however many we have. It's rather extreme to keep a majority of the game this easy for one person. I wonder where devs got this "significant" number of people being challenged by overland mobs. I have seen nothing but bored people or people who barely want to engage with the world. Not people being challenged.
Four_Fingers wrote: »It is true that there are over 5000 posts, but sadly it seems to be the same 10 or so people going back and forth.
You know the only thing that is going to count is where the creative director of this game wants to take it and where the majority of their revenue is coming from .
spartaxoxo wrote: »So another "no options that would let you enjoy the game more" point of view.
"No, I don't want any increase in difficulty. No, I don't want you to have it either."
A debuff slider is what worked for LOTRO and allowed players who wanted it to have it while people who didn't opted out.
Okay I just googled this as I never played LOTRO. This seems to be a good solution to keep the world united but still find a challenge to those who want to feel more immersed while solo playing/rping alone in quests. Sorry I wasn't fully understanding what a debuff slider could do.