Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Overland Content Feedback Thread

  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    AScarlato wrote: »
    We literally just had a new player tell you they are not challenged by this game after a few hours of playing it.

    And we should make the game more difficult to appease one new player who just tried the game for a couple of hours and may not stick around rather than continuing with what turned this game around from failing and has been successful for the past 7 years? And risk losing a lot of loyal players who have stuck around all that time and are still playing today?

    AScarlato wrote: »
    I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.

    I acknowledge that some players find overland boring but there are MANY who do not.

    Well.... those MANY aren't posting in this thread. Not at all.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    AScarlato wrote: »
    We literally just had a new player tell you they are not challenged by this game after a few hours of playing it.

    And we should make the game more difficulty to appease one new player who just tried the game and may not stick around rather than continuing with what turned this game around from failing and has been successful for the past 7 years? And risk losing a lot of loyal players who have stuck around all that time and are still playing today?

    AScarlato wrote: »
    I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.

    I acknowledge that some players find overland boring but there are MANY who do not.

    The difference here is there are COUNTLESS examples of bored people in this thread. I don't preface all my arguments about imaginary new players who'd fall over to quest mobs that can't actually kill them if they even just click their mouse buttons on them and do nothing more.

    You acknowledge that MANY players find this boring but also have been arguing to deny them any possible solution because your argument then is that you'd fracture the playerbase. So your solution is to keep things as is, as that's how you like it, and who cares about the bored people?

    I don't even know why I'm still here. This thread has been going on for 1.5 years and the topic has come up much longer ago than that. Clearly nothing will be done and the devs are content with the cycle of interest the game has I guess. It's just a disappointment to lots of solo-oriented players who still like to feel more engaged than mobs circling around me that can't actually do anything.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    AScarlato wrote: »
    spartaxoxo wrote: »
    AScarlato wrote: »
    TaSheen wrote: »
    But a small uptick in overland difficulty wouldn't actually bother me these days. Oakensoul and the change to Hexos' Ward from the other set I was using has made things better overall for me.

    That may be true for some but not for everyone. There are a lot of new players that don't even know how to get Oakensoul and maxing antiquities, which is needed to get it, is a slow and tedious grind. Oakensoul isn't going to make all players strong and powerful and skillful on its own anyway.

    But all of this is moot because Bastian Nymics is how they have chosen to address this issue.

    With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.

    We literally just had a new player tell you they are not challenged by this game after a few hours of playing it. Please find these new players dying ot overland mobs that are struggling on basic quest mobs that need you to protect them.

    This line of argument pre-supposes that there are some significant and noteworthy percentage of players who can't handle anything over than the non-difficulty we have on overland quest mobs that we have now. I just don't believe this population exists and I haven't seen anyone post they are challenged or concerned about difficulty while questing, and fear they could no longer play if it was even a smidge harder.

    I'm bored and as I said I'm a roleplayer who plays games on easy/story and overland quests are the most mind-numbing experience possible.

    The devs have spoken about how there is a significant number of players who find the quests challenging. There's also a user on here that just discussed how she is not going to be taking on chapter bosses anymore because they are too hard for her. Although, she also mentioned that she wouldn't be bothered by a small uptick in difficulty thanks to her gear.

    Difficulty is subjective. I think quests are pretty easy personally, but others finding them a pleasant level of challenge is also a thing.

    I mean, that's the closest issue someone had in a thrad of 5000 posts or however many we have. It's rather extreme to keep a majority of the game this easy for one person. I wonder where devs got this "significant" number of people being challenged by overland mobs. I have seen nothing but bored people or people who barely want to engage with the world. Not people being challenged.

    They have play data they use to come to those types of conclusions. I have only seen a little feedback (more than one person) say it's challenging. I think the overwhelming majority in this thread find it easy. However, the devs can see how often new players die, for example. That's play data we don't have access to so we just have to take their word for it.
    Edited by spartaxoxo on April 24, 2023 11:00PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    I acknowledge that some players find overland boring but there are MANY who do not.

    Well.... those MANY aren't posting in this thread. Not at all.

    Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.
    Edited by SilverBride on April 24, 2023 11:01PM
    PCNA
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    I acknowledge that some players find overland boring but there are MANY who do not.

    Well.... those MANY aren't posting in this thread. Not at all.

    Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.

    Exactly. I don't find that a particulary valuable piece of input.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    TaSheen wrote: »
    I acknowledge that some players find overland boring but there are MANY who do not.

    Well.... those MANY aren't posting in this thread. Not at all.

    Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.

    Exactly. I don't find that a particulary valuable piece of input.

    What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.
    PCNA
  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭
    TaSheen wrote: »
    TaSheen wrote: »
    I acknowledge that some players find overland boring but there are MANY who do not.

    Well.... those MANY aren't posting in this thread. Not at all.

    Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.

    Exactly. I don't find that a particulary valuable piece of input.

    What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.

    This thread has many complaints about overland being too easy. Forums are for his purpose. In-game chat like zone is usually LFM/LFGing, selling and general banter. However, on my end I've seen a few complaints in-game in regards to overland difficulty.


    Edited by Blackbird_V on April 24, 2023 11:16PM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    TaSheen wrote: »
    I acknowledge that some players find overland boring but there are MANY who do not.

    Well.... those MANY aren't posting in this thread. Not at all.

    Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.

    Exactly. I don't find that a particulary valuable piece of input.

    What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.

    Uh. Really. I find that extremely hard to believe, considering the preponderance of just that complaint in this thread alone. Not to mention all the others prior.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    TaSheen wrote: »
    TaSheen wrote: »
    I acknowledge that some players find overland boring but there are MANY who do not.

    Well.... those MANY aren't posting in this thread. Not at all.

    Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.

    Exactly. I don't find that a particulary valuable piece of input.

    What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.

    Uh. Really. I find that extremely hard to believe, considering the preponderance of just that complaint in this thread alone. Not to mention all the others prior.

    It's true though. No one in zone, no one in guild chat from the few different guilds I've joined, no one in groups I've been in for dungeons or other various things. I have never heard anyone complain except here on this forum.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have seen people in-game who have complained the questing is too easy. The developers have noted it's also a common feedback they get, and they have acknowledged it on at least 3 separate occasions and the newest world events are designed to address this specific feedback. Even if the majority are fine with it, it is not an uncommon issue and plenty of people feel it's too easy. So many people that it is one of their most addressed issues and has affected the way they design the game. That's not an insignificant number.
    Edited by spartaxoxo on April 24, 2023 11:19PM
  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭
    TaSheen wrote: »
    TaSheen wrote: »
    TaSheen wrote: »
    I acknowledge that some players find overland boring but there are MANY who do not.

    Well.... those MANY aren't posting in this thread. Not at all.

    Many arent posting in this thread from either side. It's mostly the same handful of players since the thread started.

    Exactly. I don't find that a particulary valuable piece of input.

    What I find most valuable is that not one person in all the years I've been playing has ever once complained about overland being too easy in game. Not once.

    Uh. Really. I find that extremely hard to believe, considering the preponderance of just that complaint in this thread alone. Not to mention all the others prior.

    It's true though. No one in zone, no one in guild chat from the few different guilds I've joined, no one in groups I've been in for dungeons or other various things. I have never heard anyone complain except here on this forum.

    Forums and Reddit are a much better media to use to discuss/rant about overland difficulty though. Much more consistent and better for discussion than zone chat or w/e. But again, I've seen in-game complaints about overland difficulty. Also recently heard complaints in a discord chat with my raid group on Saturday.

    Edited by Blackbird_V on April 24, 2023 11:28PM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    I have seen people in-game who have complained the questing is too easy.

    Well your experiences are very different than mine. We are on different servers, too, so I don't know if that is a factor. I only know what I've seen (or rather not seen in this case) from PCNA and playing actively every day for the past several years.
    PCNA
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    I have seen people in-game who have complained the questing is too easy.

    Well your experiences are very different than mine. We are on different servers, too, so I don't know if that is a factor. I only know what I've seen (or rather not seen in this case) from PCNA and playing actively every day for the past several years.

    And I too play on PC NA (and PC EU) on three accounts, both servers 7 + hours every day. Yes.... after I started paying attention, I am absolutely seeing how many people are really unhappy about overland difficulty.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    spartaxoxo wrote: »
    I have seen people in-game who have complained the questing is too easy.

    Well your experiences are very different than mine. We are on different servers, too, so I don't know if that is a factor. I only know what I've seen (or rather not seen in this case) from PCNA and playing actively every day for the past several years.

    Odd. Even in my roleplaying guilds of people who are not meta players and do pretty low dps while grouping I've seen complaints about this frequently enough. Are you only in housing guilds or something? lol

    Even on overland bosses we group for while roleplaying we have had to implement "no skill use" rules in RP because everything, including bosses we use in stories, dies too quickly and with no feeling of excitement or passion. We've had to RP heavily that these are bigger threats than they are.
    Edited by AScarlato on April 24, 2023 11:27PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No I am not in housing guilds and I am being completely honest about my experience.
    PCNA
  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    Very few people here are against a debuff slider or something similiar, should ZOS decide to go that route.

    What I don't want, however, is a general increase in overland/story difficulty. Sorry, but I don't two-shot mobs (well, in most cases ;) ) and yes, I still frequently die against a chapter/DLC story endboss.
    What I also don't want is a separate "veteran" instance. Not necessarily because it might split the playerbase, since it's less about having fewer people to interact with, as that would have the added advantage of having to see less eyesores (ugly color schemes, glow mounts/pets, etc) and [snip] names.

    [edited for profanity bypass]
    Edited by ZOS_Icy on April 28, 2023 4:21PM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • AScarlato
      AScarlato
      ✭✭✭✭✭
      Kendaric wrote: »
      Very few people here are against a debuff slider or something similiar, should ZOS decide to go that route.

      What I don't want, however, is a general increase in overland/story difficulty. Sorry, but I don't two-shot mobs (well, in most cases ;) ) and yes, I still frequently die against a chapter/DLC story endboss.
      What I also don't want is a separate "veteran" instance. Not necessarily because it might split the playerbase, since it's less about having fewer people to interact with, as that would have the added advantage of having to see less eyesores (ugly color schemes, glow mounts/pets, etc) and [snip] names.

      So another "no options that would let you enjoy the game more" point of view.

      "No, I don't want any increase in difficulty. No, I don't want you to have it either."

      [edited to remove quote]
      Edited by ZOS_Icy on April 28, 2023 4:21PM
    • spartaxoxo
      spartaxoxo
      ✭✭✭✭✭
      ✭✭✭✭✭
      No I am not in housing guilds and I am being completely honest about my experience.

      I very much believe you. We all have different experiences. The devs have often spoken about how every player has pretty good insight into their own experiences, but that there's a lot of different experiences out there because of the sheer number of players on all the various platforms. I would bet time of day, server, our guilds, playstyle, etc all play a factor.
    • spartaxoxo
      spartaxoxo
      ✭✭✭✭✭
      ✭✭✭✭✭
      AScarlato wrote: »
      So another "no options that would let you enjoy the game more" point of view.

      "No, I don't want any increase in difficulty. No, I don't want you to have it either."

      A debuff slider is what worked for LOTRO and allowed players who wanted it to have it while people who didn't opted out. So, I think that player wants an option available.
      Edited by spartaxoxo on April 24, 2023 11:54PM
    • SilverBride
      SilverBride
      ✭✭✭✭✭
      ✭✭✭✭✭
      Not wanting an idea implemented that we think would be bad for the game is not the same thing as not wanting others to enjoy the game too. This is why those of us that oppose a separate veteran overland support other things, such as debuffs, or difficulty sliders... things I would never use myself but support so others can find more enjoyment, too.
      PCNA
    • AScarlato
      AScarlato
      ✭✭✭✭✭
      spartaxoxo wrote: »
      AScarlato wrote: »
      So another "no options that would let you enjoy the game more" point of view.

      "No, I don't want any increase in difficulty. No, I don't want you to have it either."

      A debuff slider is what worked for LOTRO and allowed players who wanted it to have it while people who didn't opted out.

      Okay I just googled this as I never played LOTRO. This seems to be a good solution to keep the world united but still find a challenge to those who want to feel more immersed while solo playing/rping alone in quests. Sorry I wasn't fully understanding what a debuff slider could do.
    • AScarlato
      AScarlato
      ✭✭✭✭✭
      Not wanting an idea implemented that we think would be bad for the game is not the same thing as not wanting others to enjoy the game too. This is why those of us that oppose a separate veteran overland support other things, such as debuffs, or difficulty sliders... things I would never use myself but support so others can find more enjoyment, too.

      I appreciate your openness to other solutions. I thought you said at some point you didn't want the devs spending any resources on this at all, but that may have been another poster I am confusing.

      That is my fault for probably too narrowly focusing on specific sentences and not fully evaluating your stance as a whole, and I can admit where I was wrong there.

      It only took 20 posts but I think I finally understand your pov better lol.
      Edited by AScarlato on April 25, 2023 12:00AM
    • Kendaric
      Kendaric
      ✭✭✭✭✭
      ✭✭
      AScarlato wrote: »
      Kendaric wrote: »
      Very few people here are against a debuff slider or something similiar, should ZOS decide to go that route.

      What I don't want, however, is a general increase in overland/story difficulty. Sorry, but I don't two-shot mobs (well, in most cases ;) ) and yes, I still frequently die against a chapter/DLC story endboss.
      What I also don't want is a separate "veteran" instance. Not necessarily because it might split the playerbase, since it's less about having fewer people to interact with, as that would have the added advantage of having to see less eyesores (ugly color schemes, glow mounts/pets, etc) and [snip] names.

      So another "no options that would let you enjoy the game more" point of view.

      "No, I don't want any increase in difficulty. No, I don't want you to have it either."

      I'm not sure how you read that into my post, but in case there's misunderstanding:

      A debuff slider would allow you to have your challenging overland content without affecting anyone else. It should offer exactly what you want.
      Essentially it's like the difficulty setting in singleplayer games, where enemies have higher HP and do more damage at higher settings.

      [edited to remove quote]
      Edited by ZOS_Icy on April 28, 2023 4:22PM
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • AScarlato
        AScarlato
        ✭✭✭✭✭
        Kendaric wrote: »
        AScarlato wrote: »
        Kendaric wrote: »
        Very few people here are against a debuff slider or something similiar, should ZOS decide to go that route.

        What I don't want, however, is a general increase in overland/story difficulty. Sorry, but I don't two-shot mobs (well, in most cases ;) ) and yes, I still frequently die against a chapter/DLC story endboss.
        What I also don't want is a separate "veteran" instance. Not necessarily because it might split the playerbase, since it's less about having fewer people to interact with, as that would have the added advantage of having to see less eyesores (ugly color schemes, glow mounts/pets, etc) and [snip] names.

        So another "no options that would let you enjoy the game more" point of view.

        "No, I don't want any increase in difficulty. No, I don't want you to have it either."

        I'm not sure how you read that into my post, but in case there's misunderstanding:

        A debuff slider would allow you to have your challenging overland content without affecting anyone else. It should offer exactly what you want.
        Essentially it's like the difficulty setting in singleplayer games, where enemies have higher HP and do more damage at higher settings.

        Thank you, I apologize for misreading the intent of your post. I see what you are saying now. I thought it was a "my way or the highway" type of view but it wasn't at all.

        [edited to remove quote]
        Edited by ZOS_Icy on April 28, 2023 4:23PM
      • SilverBride
        SilverBride
        ✭✭✭✭✭
        ✭✭✭✭✭
        AScarlato wrote: »
        Not wanting an idea implemented that we think would be bad for the game is not the same thing as not wanting others to enjoy the game too. This is why those of us that oppose a separate veteran overland support other things, such as debuffs, or difficulty sliders... things I would never use myself but support so others can find more enjoyment, too.

        I appreciate your openness to other solutions. I thought you said at some point you didn't want the devs spending any resources on this at all, but that may have been another poster I am confusing.

        That is my fault for probably too narrowly focusing on specific sentences and not fully evaluating your stance as a whole, and I can admit where I was wrong there.

        It only took 20 posts but I think I finally understand your pov better lol.

        Thank you for your reply. I'm glad we cleared things up. :)
        PCNA
      • Elsonso
        Elsonso
        ✭✭✭✭✭
        ✭✭✭✭✭
        AScarlato wrote: »
        I mean, that's the closest issue someone had in a thrad of 5000 posts or however many we have. It's rather extreme to keep a majority of the game this easy for one person. I wonder where devs got this "significant" number of people being challenged by overland mobs. I have seen nothing but bored people or people who barely want to engage with the world. Not people being challenged.

        It is not an unreasonable assumption that there are more than one. :smile:

        I literally watched a guy streaming the game on Twitch that was dying to two wolves in Glenumbra, so yeah, I get that some people think the game is hard.

        I have this nagging feeling that the game-wide average DPS is probably hovering around 10k across all active players.
        ESO Plus: No
        PC NA/EU: @Elsonso
        XBox EU/NA: @ElsonsoJannus
        X/Twitter: ElsonsoJannus
      • Four_Fingers
        Four_Fingers
        ✭✭✭✭✭
        It is true that there are over 5000 posts, but sadly it seems to be the same 10 or so people going back and forth.
        You know the only thing that is going to count is where the creative director of this game wants to take it and where the majority of their revenue is coming from .
      • TaSheen
        TaSheen
        ✭✭✭✭✭
        ✭✭✭✭✭
        It is true that there are over 5000 posts, but sadly it seems to be the same 10 or so people going back and forth.
        You know the only thing that is going to count is where the creative director of this game wants to take it and where the majority of their revenue is coming from .

        Very true. <snip>.

        [And really, the whole reason for this 5k posts thread was because some people found the preponderance of posts regarding "need harder overland" threatening, and got the forum management to sticky one thread - this one - and get all other threads regarding same locked.]

        <snipped due to Conspiracy Theories and Misinformation>
        Edited by ZOS_Hadeostry on April 25, 2023 1:45AM
        ______________________________________________________

        "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

        PC NA, PC EU (non steam)- four accounts, many alts....
      • spartaxoxo
        spartaxoxo
        ✭✭✭✭✭
        ✭✭✭✭✭
        AScarlato wrote: »
        spartaxoxo wrote: »
        AScarlato wrote: »
        So another "no options that would let you enjoy the game more" point of view.

        "No, I don't want any increase in difficulty. No, I don't want you to have it either."

        A debuff slider is what worked for LOTRO and allowed players who wanted it to have it while people who didn't opted out.

        Okay I just googled this as I never played LOTRO. This seems to be a good solution to keep the world united but still find a challenge to those who want to feel more immersed while solo playing/rping alone in quests. Sorry I wasn't fully understanding what a debuff slider could do.

        All good. I think it's a difficult reference without knowing what that game did. I appreciate you taking the time to check it out. I agree it's nice option for keeping the world united while still offering the opportunity to allow players to give themselves a better experience when it comes to difficulty.
      • SendexNL
        SendexNL
        Soul Shriven
        I don’t mind trash mobs being easy but a boss should give me some challenge. That s what gets me the most, the build up to something spectacular and in the end it’s a fight that lasts for a minute tops. Oké I might not to be the most average new player, I’ve been playing mmo’s for 20 years +, but there is very little challenge which makes these quests and their, great, dialogue meaningless.
      Sign In or Register to comment.