SilverBride wrote: »And if I am not playing ToT at all then I am also not playing against other players.
By this logic every player that is playing ToT or running Dungeons, Trials and Arenas, or decorating their Houses, or PvPing are splitting the playerbase because they aren't all engaging with each other in the same activities.
This is very different than taking one particular activity and splitting it into different versions.
Overland is the base game and the story and while it is not "required" it is a big draw for a lot of players. Splitting this would be detrimental to the health of the game.
SilverBride wrote: »And if I am not playing ToT at all then I am also not playing against other players.
By this logic every player that is playing ToT or running Dungeons, Trials and Arenas, or decorating their Houses, or PvPing are splitting the playerbase because they aren't all engaging with each other in the same activities.
This is very different than taking one particular activity and splitting it into different versions.
Overland is the base game and the story and while it is not "required" it is a big draw for a lot of players. Splitting this would be detrimental to the health of the game.
If you had more options to play ToT at different difficulties against NPCs, would you play it more?
Overland is not base game, it is simply one activity of many that has been added to over the years, and it exists in this one singular form.
Do you think players like me leaving the game is healthier than us still playing the game, just in an activity different than you?
SilverBride wrote: »
SilverBride wrote: »
The level of brain dead eso overland is, IS unusual for mmos. Every mmo I ever played had more danger than mobs that pretend to engage with you but won’t kill you.
SilverBride wrote: »SilverBride wrote: »
The level of brain dead eso overland is, IS unusual for mmos. Every mmo I ever played had more danger than mobs that pretend to engage with you but won’t kill you.
Every single MMO I've played has been this way. In fact, in some games as you become more powerful mobs become easier and easier to the point that they will no longer even attack the player.
In WoW a player can go back to earlier raids and pull and wipe the entire place at once without taking any damage themselves.
Other mmos will have higher level content with new expansions. Not here.
SilverBride wrote: »Other mmos will have higher level content with new expansions. Not here.
Some other games do have higher level content with new expansions and are very linear in how to play through them. Those games are not set up so that an experienced player can bring a friend to the game and be able to play together from the start. They have to wait, sometimes for a very long time, until their friend catches up and is able to play along side them.
That is not how ESO is. A player new to the game can immediately jump into a new expansion with their experienced friends and play along side them. This means that overland isn't going to get progressively more difficult and it's been this way for 7 years now and has been very successful.
SilverBride wrote: »There is nothing unusual about it. This is the way it is with most MMOs.
The level of brain dead eso overland is, IS unusual for mmos. Every mmo I ever played had more danger than mobs that pretend to engage with you but won’t kill you.
It seems designed for visual novel players.
Most of the content we get are these easy overland quests, probably more than half of the entire game is this.
SilverBride wrote: »The game was too hard for what I enjoy and had forced grouping so I left. When it changed after One Tamriel it became what I was looking for in a game so I came back. If this change hadn't been made I would have kept playing other games instead.
ZoS made a decision not to spilt the playerbase and I agree with them. This is my opinion and it is not going to change, whether others agree with it or not.
SilverBride wrote: »There is nothing unusual about it. This is the way it is with most MMOs.
The level of brain dead eso overland is, IS unusual for mmos. Every mmo I ever played had more danger than mobs that pretend to engage with you but won’t kill you.
It seems designed for visual novel players.
Then you haven't played a lot of MMORPGs recently.... none of the major titles have remotely difficult overland content. Certainly not WoW or SWTOR and I don't think FFXIV is particularly challenging outside dungeons either (it's been a while since I played FFXIV, but at least then it was pretty easy).
SilverBride wrote: »The game was too hard for what I enjoy and had forced grouping so I left. When it changed after One Tamriel it became what I was looking for in a game so I came back. If this change hadn't been made I would have kept playing other games instead.
ZoS made a decision not to spilt the playerbase and I agree with them. This is my opinion and it is not going to change, whether others agree with it or not.
You keep saying "split the player base" without acknowledging either players who left the game, players who don't engage with overland and are therefore currently not even a part of that 'player base,' or how the player base is already subdivided amongst instances. What harm is there in players you never see, never interact with, and maybe don't even see in game, playing the game in an instance without you? Could be a trial, cyrodiil, dungeons, or even another instance of overland you weren't placed into.
SilverBride wrote: »SilverBride wrote: »The game was too hard for what I enjoy and had forced grouping so I left. When it changed after One Tamriel it became what I was looking for in a game so I came back. If this change hadn't been made I would have kept playing other games instead.
ZoS made a decision not to spilt the playerbase and I agree with them. This is my opinion and it is not going to change, whether others agree with it or not.
You keep saying "split the player base" without acknowledging either players who left the game, players who don't engage with overland and are therefore currently not even a part of that 'player base,' or how the player base is already subdivided amongst instances. What harm is there in players you never see, never interact with, and maybe don't even see in game, playing the game in an instance without you? Could be a trial, cyrodiil, dungeons, or even another instance of overland you weren't placed into.
I am not going to change my opinion or how I feel about this so let's just agree to disagree and leave it at that.
SilverBride wrote: »The game was too hard for what I enjoy and had forced grouping so I left. When it changed after One Tamriel it became what I was looking for in a game so I came back. If this change hadn't been made I would have kept playing other games instead.
ZoS made a decision not to spilt the playerbase and I agree with them. This is my opinion and it is not going to change, whether others agree with it or not.
You keep saying "split the player base" without acknowledging either players who left the game, players who don't engage with overland and are therefore currently not even a part of that 'player base,' or how the player base is already subdivided amongst instances. What harm is there in players you never see, never interact with, and maybe don't even see in game, playing the game in an instance without you? Could be a trial, cyrodiil, dungeons, or even another instance of overland you weren't placed into.
spartaxoxo wrote: »SilverBride wrote: »The game was too hard for what I enjoy and had forced grouping so I left. When it changed after One Tamriel it became what I was looking for in a game so I came back. If this change hadn't been made I would have kept playing other games instead.
ZoS made a decision not to spilt the playerbase and I agree with them. This is my opinion and it is not going to change, whether others agree with it or not.
You keep saying "split the player base" without acknowledging either players who left the game, players who don't engage with overland and are therefore currently not even a part of that 'player base,' or how the player base is already subdivided amongst instances. What harm is there in players you never see, never interact with, and maybe don't even see in game, playing the game in an instance without you? Could be a trial, cyrodiil, dungeons, or even another instance of overland you weren't placed into.
I can't speak for SilverBride but I share the concern of a split playerbase. This is because I believe the number of people who are still engaging in the story vastly outnumber the people who aren't. I believe this because of what I know about industry trends with casual players in general, my own personal experience in this game, and the developers explicitly stating that the vast majority of people in this game engage in the story.
spartaxoxo wrote: »SilverBride wrote: »The game was too hard for what I enjoy and had forced grouping so I left. When it changed after One Tamriel it became what I was looking for in a game so I came back. If this change hadn't been made I would have kept playing other games instead.
ZoS made a decision not to spilt the playerbase and I agree with them. This is my opinion and it is not going to change, whether others agree with it or not.
You keep saying "split the player base" without acknowledging either players who left the game, players who don't engage with overland and are therefore currently not even a part of that 'player base,' or how the player base is already subdivided amongst instances. What harm is there in players you never see, never interact with, and maybe don't even see in game, playing the game in an instance without you? Could be a trial, cyrodiil, dungeons, or even another instance of overland you weren't placed into.
I can't speak for SilverBride but I share the concern of a split playerbase. This is because I believe the number of people who are still engaging in the story vastly outnumber the people who aren't. I believe this because of what I know about industry trends with casual players in general, my own personal experience in this game, and the developers explicitly stating that the vast majority of people in this game engage in the story.
SilverBride wrote: »SilverBride wrote: »The game was too hard for what I enjoy and had forced grouping so I left. When it changed after One Tamriel it became what I was looking for in a game so I came back. If this change hadn't been made I would have kept playing other games instead.
ZoS made a decision not to spilt the playerbase and I agree with them. This is my opinion and it is not going to change, whether others agree with it or not.
You keep saying "split the player base" without acknowledging either players who left the game, players who don't engage with overland and are therefore currently not even a part of that 'player base,' or how the player base is already subdivided amongst instances. What harm is there in players you never see, never interact with, and maybe don't even see in game, playing the game in an instance without you? Could be a trial, cyrodiil, dungeons, or even another instance of overland you weren't placed into.
I am not going to change my opinion or how I feel about this so let's just agree to disagree and leave it at that.
So ESO should be honored that people care about it enough to suggest trying to make it in any way like Elden Ring because that's a fantastic game.
lIf the players who are content with the current content is so massive, then what impact would an option being given to others have? I mean, you do the questing content enough as is, given your previous post, but do you at least understand many players aren't engaged with the world as it is because it bores them away?
Let's say, ZOS was to add story mode dungeons? Single player, no dungeon finder queue, just for players who want to do the dungeons at their own pace, without combat impacting their ability to enjoy it. Would that be good? Or would it be both unfair to cater to their 'play style', and would it not 'divide the player base' by taking people out of the normal dungeon finder queue (ignoring the players who don't use the dungeon finder who would gladly take this option if it was given)? Should this option be added, or should it be shot down for the same reasons this topic is being countered with?
How many people really need help on the normal overland map outside group bosses?
How many people really need help on the normal overland map outside group bosses?