SilverBride wrote: »
In all my years of playing I have never even once heard anyone complain in game that overland is too easy or boring or that they wish that it was harder. But I heard plenty of complaints in game that it was too hard before One Tamriel.
martinhpb16_ESO wrote: »SilverBride wrote: »In all my years of playing I have never even once heard anyone complain in game that overland is too easy or boring or that they wish that it was harder. But I heard plenty of complaints in game that it was too hard before One Tamriel.
I wonder if we went through the 4k posts in this thread how many people are asking for it?
SilverBride wrote: »Let's set Cadwell's Silver and Gold aside for a moment and just look at the part of Rich's reply concerning the state of the game today.
"We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points."
They have noted player feedback and we have been given an answer.
NeuroticPixels wrote: »20 million? Doubt.
I want to know how many active players they have on each platform & server. Give them wiggle room and say an “active player” is any account that has logged on in the last 30 days.
Give me those numbers separated by platform and server, ZOS.
While I don't think they should create more skyshards, I agree with your points. But instead, I feel there should be a catch-up mechanic for skillpoints. ZOS should let us be able to excavate random unclaimed overland skyshards from all across Tamriel(and unlocked DLC's) from the ground as bonus loot. This would allow players to catch-up with skillpoints somewhat, and would allow players to do this from wherever they are.Akasha_Mei wrote: »I would like more skyshards, cause it's impossible to make one character a good crafter and good warrior at the same time. There are too much skill lines taking our skill points (specially the passive skills that should unlock automatically as long you go further in progression).
I think that's a simple adjustment that can save lots of swappings toons and reduce saved data continent of armor benches.
So, if it's not possible more skyshards, at least passive skills should not need them to be unlocked.
Akasha_Mei wrote: »I would like more skyshards, cause it's impossible to make one character a good crafter and good warrior at the same time. There are too much skill lines taking our skill points (specially the passive skills that should unlock automatically as long you go further in progression).
I think that's a simple adjustment that can save lots of swappings toons and reduce saved data continent of armor benches.
So, if it's not possible more skyshards, at least passive skills should not need them to be unlocked.
While I don't think they should create more skyshards, I agree with your points. But instead, I feel there should be a catch-up mechanic for skillpoints. ZOS should let us be able to excavate random unclaimed overland skyshards from all across Tamriel(and unlocked DLC's) from the ground as bonus loot. This would allow players to catch-up with skillpoints somewhat, and would allow players to do this from wherever they are.Akasha_Mei wrote: »I would like more skyshards, cause it's impossible to make one character a good crafter and good warrior at the same time. There are too much skill lines taking our skill points (specially the passive skills that should unlock automatically as long you go further in progression).
I think that's a simple adjustment that can save lots of swappings toons and reduce saved data continent of armor benches.
So, if it's not possible more skyshards, at least passive skills should not need them to be unlocked.
On the topic of tougher overland: ZOS just nerfed DPS across the board with U35, and this was not well received at all. Even by those asking for more difficult content. Why would ZOS ever want to do this? Do players asking for this even know what they are asking for? Personally I found how ZOS handles boss stages(like the High Isle main quest final boss) to be how it should be: not too easy, not too hard. As any main quest has to be possible to complete on a fresh new player new to MMO's as level 1 in gear from urns. People often forget, years of experience in this and other MMO's, allows them to be better than most other players. Just slow your DPS somewhat if you feel bosses die too quickly, I do this as well.
PS: Most players run through mobs in delves, overland, public dungeons, group dungeons, quest areas, etc anyways, regardless of their difficulty. Making mobs more difficult would only affect those who actually kill them, or those who aggro them as someone else runs mobs through their AOE's(happens to me A LOT).
AlexanderDeLarge wrote: »ZOS continuously boasts their player counts so let's use those numbers.
OVER 20 MILLION PLAYERS
Alright those of us asking for a veteran overland are a minority. I don't think anyone would really dispute that. Most people probably only played the game until level 15 and quit. Whatever. A minority could be anything from 1-49%. Let's conservatively estimate that 5% of players thinks the game is too easy. I think it's actually substantially more but I'm simply playing devil's advocate. 5% sounds like a small number right? Quite misleading because 5% of 20 million is 1 million players.
Spare me the "yeah, but what about current players actually playing the game" because that's downplaying all the people who quit the game and have their own reasons for quitting the game. I think it's quite foolish to write off people just because they're not actively playing a game they no longer enjoy.
I have been ghosting these forums for quite some time now, and I can say with confidence that the majority want it more difficult. However I have noticed that a lot of people who found the game too easy, simply stopped posting, or stopped playing because it seemed, and this opinion is justified by the silence of the developers, that no one cared about their, our , opinions, and everyone who wanted more difficult content got consistantly flamed by those who wanted easy mode, and the ones who were attacked either left, or got banned, and the offenders were left alone. It seems pretty clear to me there is a bias within the mods and devs.
I can say with absolute confidence that the majority are quite happy with overland content as it is... as the majority of people playing overland content are simply players who enjoy questing. ZOS has said multiple times that they will NOT add a separate instance for 'vet difficulty' because they do not want to separate players. The entire point of 'One Tamriel' was to bring everyone together under the same difficulty, and as the game continues to lose players, separating players would make the game even worse. I believe the last count I saw was that ESO was down to roughly 400K 'active' players, which is a HUGE drop from the millions it likes to brag about; a million 'characters' or even 'accounts' means nothing if they are not actively playing the game.
People complain about lack of game development... yet a small minority would have them spend resources to develop a separate instance that only a small fraction of players would even play. My prediction... NOT going to happen.
martinhpb16_ESO wrote: »I see more posts on here calling for an OPTION for more difficult overland than I do calling for anything else.
martinhpb16_ESO wrote: »Thanks for supporting your fellow players mate.
I have been ghosting these forums for quite some time now, and I can say with confidence that the majority want it more difficult. However I have noticed that a lot of people who found the game too easy, simply stopped posting, or stopped playing because it seemed, and this opinion is justified by the silence of the developers, that no one cared about their, our , opinions, and everyone who wanted more difficult content got consistantly flamed by those who wanted easy mode, and the ones who were attacked either left, or got banned, and the offenders were left alone. It seems pretty clear to me there is a bias within the mods and devs.
I can say with absolute confidence that the majority are quite happy with overland content as it is... as the majority of people playing overland content are simply players who enjoy questing. ZOS has said multiple times that they will NOT add a separate instance for 'vet difficulty' because they do not want to separate players. The entire point of 'One Tamriel' was to bring everyone together under the same difficulty, and as the game continues to lose players, separating players would make the game even worse. I believe the last count I saw was that ESO was down to roughly 400K 'active' players, which is a HUGE drop from the millions it likes to brag about; a million 'characters' or even 'accounts' means nothing if they are not actively playing the game.
People complain about lack of game development... yet a small minority would have them spend resources to develop a separate instance that only a small fraction of players would even play. My prediction... NOT going to happen.
martinhpb16_ESO wrote: »
I can say with absolute confidence that the majority are quite happy with overland content as it is... as the majority of people playing overland content are simply players who enjoy questing. ZOS has said multiple times that they will NOT add a separate instance for 'vet difficulty' because they do not want to separate players. The entire point of 'One Tamriel' was to bring everyone together under the same difficulty, and as the game continues to lose players, separating players would make the game even worse. I believe the last count I saw was that ESO was down to roughly 400K 'active' players, which is a HUGE drop from the millions it likes to brag about; a million 'characters' or even 'accounts' means nothing if they are not actively playing the game.
People complain about lack of game development... yet a small minority would have them spend resources to develop a separate instance that only a small fraction of players would even play. My prediction... NOT going to happen.
* sarcasm on* Yeh bcse the majority wanted a card game and shiny ponies.
*sarcasm off* I see more posts on here calling for an OPTION for more difficult overland than I do calling for anything else.
* sarcasm on* Thanks for supporting your fellow players mate.
SilverBride wrote: »martinhpb16_ESO wrote: »I see more posts on here calling for an OPTION for more difficult overland than I do calling for anything else.
How does using the word "option" change that it is still a separate instance of overland and will cause a separation of players? And how does the word "option" make it take any less resources to develop and implement?
Rich Lambert made a statement that there are no plans for any major changes to overland difficulty.martinhpb16_ESO wrote: »Thanks for supporting your fellow players mate.
Not agreeing with something we don't see a need for or a benefit to does not mean we don't support our fellow players.
SilverBride wrote: »Not agreeing with something we don't see a need for or a benefit to does not mean we don't support our fellow players.
Actually, it does. You are forcing us to play easy mode. An option would get rid of that force. And more options, is always better.
SilverBride wrote: »That is one player's opinion, not fact.
Blackbird_V wrote: »SilverBride wrote: »That is one player's opinion, not fact.
It's actually an opinion shared by many other people......
Well, by looking through pts forums for update 36 i saw the smallest amount of hype compared to any previous updates i witnessed before. The only few active discussions are about class balancing, which remained untouched barring wardens. Same for other forums, streamers and in game conversations: 0 anticipation of anything new or exciting.
Maybe i’m wrong in my assumption, but imho zone dlc alone in their current state aren’t that popular as some want to believe. There are some mystics to grind but other than that my expectations are pretty low: short and easy questline, aimed at brand new players and repeatable dailies for same 2 delves and bosses. No longevity or progression and very few reasons to ever revisit or replay it on different characters once everything completed on the main. Just something you do over the weekend and forever forget. The only positive is that this one at least free. I wish I could be more enthusiastic when new dlc drops.
AlexanderDeLarge wrote: »Well, by looking through pts forums for update 36 i saw the smallest amount of hype compared to any previous updates i witnessed before. The only few active discussions are about class balancing, which remained untouched barring wardens. Same for other forums, streamers and in game conversations: 0 anticipation of anything new or exciting.
Maybe i’m wrong in my assumption, but imho zone dlc alone in their current state aren’t that popular as some want to believe. There are some mystics to grind but other than that my expectations are pretty low: short and easy questline, aimed at brand new players and repeatable dailies for same 2 delves and bosses. No longevity or progression and very few reasons to ever revisit or replay it on different characters once everything completed on the main. Just something you do over the weekend and forever forget. The only positive is that this one at least free. I wish I could be more enthusiastic when new dlc drops.
I'm extremely frustrated because I love the druid archetype and Firesong is straight up my alley but it's not even worth playing through in the current implementation of overland. I'll login and see if there's any mounts finally worth spending my leftover crowns on but that's probably it.
The amount of live events, chapters and DLCs I've missed out on playing during their respective cycles is really starting to add up. The sooner ZOS leadership changes their tune and decides to give the people what they want, the sooner we can catch up and start buying and playing the new stuff.