It definitely feels like a bug. .
spartaxoxo wrote: »
spartaxoxo wrote: »
Uh huh...please show where ZOS spoke on the fact that it doesnt matter what gear you wear; that the outcome is the same and thus making gear irrelevant. Show where ZOS defends the ability to take off all your gear and the fights having the same outcome because the scaling is the exact same no matter your setup. We both know they didnt speak to that. Its a bug.
“I think the biggest take away – for either the new or existing player – is that there is something in Morrowind for everyone, Lambert told Express Online.
“As a new player, you’ll find a new tutorial, a new class and, because the game is not level restricted, you have the freedom to explore the game as you wish
"We ended up settling on something that would be called “One Tamriel,” which involved removing all the barriers to exploration," Lambert said. "The arbitrary level gates that prevented players from exploring, the alliance-specific story paths, level barriers to grouping with your friends… all of these we removed to open the world up and give the players the freedom to explore the world at their own pace, and in their own way. It took us almost two years to do, but now that it's done it was probably the single best thing we did to the game."
We also made the game Buy-to-play, so you could play it without a required subscription, and finally – in 2016 – we added One Tamriel, that removed leveling as a barrier to player grouping and exploration. All of these were important, but with One Tamriel, the game really took off.
GI: You said that it didn't feel like the Elder Scrolls game fans were hoping for. From your perspective, what was it about ESO that wasn't coming across as an Elder Scrolls title?
RL: I think the biggest thing is we didn't have an identity; we didn't really know the game we wanted to be when we first launched because we were so focused on trying to please everybody and be in the middle. And so we didn't necessarily commit to the game, and that was one of the things we decided early on, after we launched, that we needed to decide what Elder Scrolls means. It means there are X [amount of things needed] to write great storytelling. It means the freedom to explore, to play the way you want to play. It's easy to kind of pick up and put down. Those are all the things that [factored] into a lot of the decisions we made at that time.
Under the new levelless system, players can jump into any part of Elder Scrolls Online and play which content strikes your fancy. If you want to start on Morrowind, you can. If you want to jump back to the beginning, that works too. This means new players have a lot of choices, and never have to worry about not being able to play with friends
What we're trying to avoid there is the gen one MMO problem. The cool new content launches, and new players have to play through 18 years of old content. We definitely wanted to avoid that. If they're seeing marketing images about dragons, we want them to play Elsweyr," says Firor.
Wonder how many people are not buying chapters and content due to the lack of difficulty on overland?
I certainly havent purchased anything for quite a while because of it as it works out as poor value for money, and its a shame as i really wanted to play through various quest lines and chapters but the lack of difficulty is keeping me away from the game currently.
spartaxoxo wrote: »The card game is a lot of fun. I haven't even touched High Isle's overland yet, apart from unlocking Isobel, and I already feel I got a good value. But I think you'd have to enjoy card games in order for this to be a good buy.
.spartaxoxo wrote: »The card game is a lot of fun. I haven't even touched High Isle's overland yet, apart from unlocking Isobel, and I already feel I got a good value. But I think you'd have to enjoy card games in order for this to be a good buy.
Well, if you did the Deadlands DLC, you are in for a treat. This time around, ZOS absolutely nailed the feel of the Deadlands realm. You just have to spend time in the Firepot delve. The atmosphere in that delve is what I expected Deadlands to feel like.
Wonder how many people are not buying chapters and content due to the lack of difficulty on overland?
I certainly havent purchased anything for quite a while because of it as it works out as poor value for money, and its a shame as i really wanted to play through various quest lines and chapters but the lack of difficulty is keeping me away from the game currently.
martinhpb16_ESO wrote: »Wonder how many people are not buying chapters and content due to the lack of difficulty on overland?
I certainly havent purchased anything for quite a while because of it as it works out as poor value for money, and its a shame as i really wanted to play through various quest lines and chapters but the lack of difficulty is keeping me away from the game currently.
Me too. There is no point buying any new chapters anymore from my perspective.
Also people who say that overland is for new players and is a tutorial - what forever? Every new addition is a tutorial and for new starters? That makes no sense - its just an ever expanding tutorial with nothing for people who want post tutorial exploration content. That's ridiculous.
Prof_Bawbag wrote: »I don't believe for a second making overland a lot more difficult would benefit the game long term.
many enemies waste their own time on pointless fluff attacks
Anyone knows what's the devs stance on this issue? .
My characters die all the time. Depending on my ping, can be up to every time I'm in combat. Nope, I do not find overland easy, no matter how long I've played. My reflexes aren't great any more, my ping is generally in the range between 800 and 999+ so the combat isn't fun.
I think difficulty options would be perfect, but I'm not a programmer, and I don't have any idea if the devs think it's possible or not.
spartaxoxo wrote: »Anyone knows what's the devs stance on this issue? .
https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
That's their latest statement. Long story short, they aren't changing anything.
spartaxoxo wrote: »Anyone knows what's the devs stance on this issue? .
https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
That's their latest statement. Long story short, they aren't changing anything.
That's depressing to say the least. I'm fairly certain they're misunderstanding something about the data, otherwise there is NO WAY millions of people would find the current difficulty too hard. Overwhelming? Sure. Scary even, because there are so many things to do you don't even know what to start with, but to be hard? That's just nonsensical and factually incorrect no matter how you look at it.