I do wish that ZOS would come out more often and just tell people when something they are asking for ain't gonna happen, or if it is going to happen, whether it will be this decade or the next.
Lets also remember that the gaming community cant seem to be nature when speaking to devs. There have been many cases in many mmos where devs stopped responding because of threats, insults and such. Untill we as gamers kearn that its not ok to be jerks to devs we most likely wont get the open line we hope for.
The informative feedback of these forums has always been awful. It's not going to change. Given the minute vocal minority that come here to express themselves, there is no real financial incentive to change anything. That's why the primary concern here is moderation for crowd control.
The near constancy of sweeping, inexplicable combat development changes the last couple of years has seriously diluted the entertainment value. All things considered, I think it's much easier to simply not care about what they do. It certainly is a fruitless effort if you do. Better to focus on investing time in things that are actually fun.
The informative feedback of these forums has always been awful. It's not going to change. Given the minute vocal minority that come here to express themselves, there is no real financial incentive to change anything. That's why the primary concern here is moderation for crowd control.
The near constancy of sweeping, inexplicable combat development changes the last couple of years has seriously diluted the entertainment value. All things considered, I think it's much easier to simply not care about what they do. It certainly is a fruitless effort if you do. Better to focus on investing time in things that are actually fun.
It's not even to do with "financial" incentives. There's simply no practical incentive when so many players hold so many differing views, not least because they reflect so many differing playstyles. The devs here have told us before that when they introduced one change because half the players wanted it and made loud noises about it, as soon as they introduced the changes the other half made loud noises against it. They learnt a lot from that, and I don't blame them. They stick with their vision of the game, and they base that in part on their own views and past experience, and in part on ingame metrics. Minor changes are one thing, but the moment a game's overall direction is set by the loudest voices on the forum is the moment I know it's time to move on.
The informative feedback of these forums has always been awful. It's not going to change. Given the minute vocal minority that come here to express themselves, there is no real financial incentive to change anything. That's why the primary concern here is moderation for crowd control.
The near constancy of sweeping, inexplicable combat development changes the last couple of years has seriously diluted the entertainment value. All things considered, I think it's much easier to simply not care about what they do. It certainly is a fruitless effort if you do. Better to focus on investing time in things that are actually fun.
It's not even to do with "financial" incentives. There's simply no practical incentive when so many players hold so many differing views, not least because they reflect so many differing playstyles. The devs here have told us before that when they introduced one change because half the players wanted it and made loud noises about it, as soon as they introduced the changes the other half made loud noises against it. They learnt a lot from that, and I don't blame them. They stick with their vision of the game, and they base that in part on their own views and past experience, and in part on ingame metrics. Minor changes are one thing, but the moment a game's overall direction is set by the loudest voices on the forum is the moment I know it's time to move on.
Balance and combat changes are one thing, QoL are another. QoL changes would see fewer dissenting opinions, IMO. I think most of us just want some of the constant QOL Changes acknowledged. There's no reason a CM can't come here and organize the requests in some fashion. Change Management 101. I can easily sift through these forums on my lunch and discover the most commonly requested changes in spades.
I'll list 'em right now.
- Class Change token
- Streamlined treasure maps
- Streamlined surveys
- Less Annoying NPCs
- A better tutorial
@ZOS_Kevin When can we expect some progress on these issues?
SilverBride wrote: »Balance and combat changes are one thing, QoL are another. QoL changes would see fewer dissenting opinions, IMO. I think most of us just want some of the constant QOL Changes acknowledged. There's no reason a CM can't come here and organize the requests in some fashion. Change Management 101. I can easily sift through these forums on my lunch and discover the most commonly requested changes in spades.
I'll list 'em right now.
- Class Change token
- Streamlined treasure maps
- Streamlined surveys
- Less Annoying NPCs
- A better tutorial
@ZOS_Kevin When can we expect some progress on these issues?
These aren't issues. They are things some players want, but not having them isn't stopping anyone from playing. And personally I don't have any desire for most of these anyway, and certainly don't see them as something a developer needs to take time to address.
The real issues are things like server stability and game performance. It would be nice to have communication about what is being worked on with these.
SilverBride wrote: »Balance and combat changes are one thing, QoL are another. QoL changes would see fewer dissenting opinions, IMO. I think most of us just want some of the constant QOL Changes acknowledged. There's no reason a CM can't come here and organize the requests in some fashion. Change Management 101. I can easily sift through these forums on my lunch and discover the most commonly requested changes in spades.
I'll list 'em right now.
- Class Change token
- Streamlined treasure maps
- Streamlined surveys
- Less Annoying NPCs
- A better tutorial
@ZOS_Kevin When can we expect some progress on these issues?
These aren't issues. They are things some players want, but not having them isn't stopping anyone from playing. And personally I don't have any desire for most of these anyway, and certainly don't see them as something a developer needs to take time to address.
The real issues are things like server stability and game performance. It would be nice to have communication about what is being worked on with these.
FlopsyPrince wrote: »QoL is part of the gameplay experience.
Sure, you don't have to have quest markers, but not having them makes it much harder and very few MMOs today do not have them, for one example.
Arguing that they can be safely ignored is shortsighted and and will harm the game overall.
Though you prove my point that someone will argue against any request made for making the game better!
SilverBride wrote: »FlopsyPrince wrote: »QoL is part of the gameplay experience.
Sure, you don't have to have quest markers, but not having them makes it much harder and very few MMOs today do not have them, for one example.
Arguing that they can be safely ignored is shortsighted and and will harm the game overall.
Though you prove my point that someone will argue against any request made for making the game better!
I'm not arguing against QOL changes. In fact I've suggested several myself. But I don't think the developers need to come to the forums and address each and every one that is suggested. They would have no time left for anything else.
Starlight_Whisper wrote: »Want better communication? Get dev tack news, zos Twitter support and more news here
https://discord.gg/VwGTQdfBkx
Bonus daily endeavor news now too
SilverBride wrote: »FlopsyPrince wrote: »QoL is part of the gameplay experience.
Sure, you don't have to have quest markers, but not having them makes it much harder and very few MMOs today do not have them, for one example.
Arguing that they can be safely ignored is shortsighted and and will harm the game overall.
Though you prove my point that someone will argue against any request made for making the game better!
I'm not arguing against QOL changes. In fact I've suggested several myself. But I don't think the developers need to come to the forums and address each and every one that is suggested. They would have no time left for anything else.
SilverBride wrote: »I'm not arguing against QOL changes. In fact I've suggested several myself. But I don't think the developers need to come to the forums and address each and every one that is suggested. They would have no time left for anything else.
That's the whole point of forum managers. They have to recognize trends and organize those requests. They have to know something about the game so they recognize valid ones vs noise.
There's at least half a dozen forum admins - what are their other responsibilities? Are they not required to come here beyond patch notes? Do they not have the tools, the training? I know we have Kevin and he's doing a good job so far, but he's one guy and there's mountains of things that need changing.
And look, this game is 7+ years old. There's some things that need a refresh. I'm not saying overhaul base game - it's needed though - but there's some old workflows that are stiff in comparison to the more elegant ones we've been given in the recent years. Easy pickings for a junior developer to get their feet wet. And honestly, it's just good business to know what your customers want beyond the next manufactured FOMO sale.
SilverBride wrote: »SilverBride wrote: »I'm not arguing against QOL changes. In fact I've suggested several myself. But I don't think the developers need to come to the forums and address each and every one that is suggested. They would have no time left for anything else.
That's the whole point of forum managers. They have to recognize trends and organize those requests. They have to know something about the game so they recognize valid ones vs noise.
There's at least half a dozen forum admins - what are their other responsibilities? Are they not required to come here beyond patch notes? Do they not have the tools, the training? I know we have Kevin and he's doing a good job so far, but he's one guy and there's mountains of things that need changing.
And look, this game is 7+ years old. There's some things that need a refresh. I'm not saying overhaul base game - it's needed though - but there's some old workflows that are stiff in comparison to the more elegant ones we've been given in the recent years. Easy pickings for a junior developer to get their feet wet. And honestly, it's just good business to know what your customers want beyond the next manufactured FOMO sale.
They know what we are asking for, and they have addressed some things like why they can't increase housing item limits for example. I just don't think it's reasonable to expect them to address every single request made. Take note of them, yes, but to actually come and discuss why we can or can't have more hairstyles for example is not reasonable.
As a secondary part; the community feels utterly ignored on the PTS forums (possibly the most important place they should be talking to the community) and frankly based on the changes, we are ignored on those forums or at least thats the perception it gives us. They've got to find a middle ground between their design vision and what the community wants or they will just drive people off.
As a secondary part; the community feels utterly ignored on the PTS forums (possibly the most important place they should be talking to the community) and frankly based on the changes, we are ignored on those forums or at least thats the perception it gives us. They've got to find a middle ground between their design vision and what the community wants or they will just drive people off.
Frankly, I would rather see them come into a thread complaining about a change on the PTS and say, "We hear your concerns, but we are going to go ahead and do x because of y" than just totally ignore feedback and give the impression that they don't even listen to what the players have to say.
CombatRecon11B wrote: »Unfortunately, many devs run this type of pattern to ruin. Where they're no longer in "maintain and pattern" mode and steam roll head onto "damage control." Though, I've not seen zos exhibit anything of the sort since ESO's shaky launch.
CombatRecon11B wrote: »Where do their priorities lie? I think the answer to this question and the why are inherently conjoined.
To me, it appears that you all want zos to cultivate a beautiful working balance between the gaming community (their base) and their business, and their product, to put it rather simply. And I'm not sure zos is really all that interested in achieving such a balance.
Actually, I'm of a mind zos is in "maintain and pattern" mode. They release content periodically to refresh and maintain the product, and they follow this pattern til the end. ESO is still a successful cash cow for them this way, but It's stale... so stale in fact, that an overhaul was just released, and it energized the base, but for how long?
And I don't think the gamer base is asking for anything that radically would ulter the core aspect of the game. Instead the base is the aspect of the game, and zos is lost on that. What I mean is the base are the messengers and lifeblood of the core vision for Elder Scrolls Online.
Zos is lost on this principle, which really isn't all that surprising given very few devs get it right.
Unfortunately, many devs run this type of pattern to ruin. Where they're no longer in "maintain and pattern" mode and steam roll head onto "damage control." Though, I've not seen zos exhibit anything of the sort since ESO's shaky launch.
oldbobdude wrote: »Dev teams do not have time to argue with forum members and and that's what it would be.
I think the forums are a vocal minority of the game players. It's just not reasonable to ask the game creators to spend valuable resources trying to defend their decisions.
Either you like the game or you don't. Either you stay or you don't.
FlopsyPrince wrote: »oldbobdude wrote: »Dev teams do not have time to argue with forum members and and that's what it would be.
I think the forums are a vocal minority of the game players. It's just not reasonable to ask the game creators to spend valuable resources trying to defend their decisions.
Either you like the game or you don't. Either you stay or you don't.
That is BS in today's business environment and is one of the reasons many companies are losing market share and even endangering their own existence.
Ignoring customers is very dangerous.
Not that no one said the devs had to argue here, just that they needed to communicate better. A "take it or leave it" attitude is one of the reasons FF XIV Online is gaining so many people and ESO is not (due to WoW's current ongoing implosion).
I am sure FF XIV has its problems, but at least they have a record of revamping themselves on behalf of their users.
oldbobdude wrote: »FlopsyPrince wrote: »oldbobdude wrote: »Dev teams do not have time to argue with forum members and and that's what it would be.
I think the forums are a vocal minority of the game players. It's just not reasonable to ask the game creators to spend valuable resources trying to defend their decisions.
Either you like the game or you don't. Either you stay or you don't.
That is BS in today's business environment and is one of the reasons many companies are losing market share and even endangering their own existence.
Ignoring customers is very dangerous.
Not that no one said the devs had to argue here, just that they needed to communicate better. A "take it or leave it" attitude is one of the reasons FF XIV Online is gaining so many people and ESO is not (due to WoW's current ongoing implosion).
I am sure FF XIV has its problems, but at least they have a record of revamping themselves on behalf of their users.
Your choice.
Hey @6Kyojin6. Thanks for your thoughts and feedback here. I've been reading through this thread and appreciate the constructive feedback several of you have given so far.
While I'm still new and getting my feet wet, I am taking some of the suggestions down for the ZOS team and we will figure out some better ways to garner communication with you. That is one of our goals with the Forum Manager position. If anyone has any additional constructive thoughts about communication and interaction, continue to sound off in this thread. I'll be reading throughout the day.
Also just want to highlight what one of the mods said earlier. Please be sure to stay constructive and respectful. It's totally fine to be frustrated, but please do not bash anyone.