furiouslog wrote: »Saucy_Jack wrote: »Wait, the lead comes from water plants, right? Isn't Shadowfen like...90% swamp? Wouldn't MOST of the plants in Shadowfen be water plants? What am I missing here?
And, of course, there are going to be some unfortunates who will potentially spend well over 20 hours sitting and staring at a plant before getting rewarded, some of whom I have seen in zone chat, and are quite clearly clinically depressed.
furiouslog wrote: »Saucy_Jack wrote: »Wait, the lead comes from water plants, right? Isn't Shadowfen like...90% swamp? Wouldn't MOST of the plants in Shadowfen be water plants? What am I missing here?
And, of course, there are going to be some unfortunates who will potentially spend well over 20 hours sitting and staring at a plant before getting rewarded, some of whom I have seen in zone chat, and are quite clearly clinically depressed.
If what i've read in chat is to be believed there are indeed people who have sat there for 20ish hours trying to get it. I want to call ZoS irresponsible for encouraging this behaviour but I'd be remiss if I didn't acknowledge that people are responsible for their own actions even those who are making questionable mental health decisions regarding play time. It just ain't healthy.
And as someone did point out that my first suggestion would encourage bots, I think just moving the drop to something else less foolish would just be better for everyone involved. I mean gratz to everyone who got it after sitting there for hours but it would be just better for everyone if it was moved.
it is currently 2:51 am on EU (GMT+0) and there are still at least 50-70 people in shadowfen.
furiouslog wrote: »furiouslog wrote: »Saucy_Jack wrote: »Wait, the lead comes from water plants, right? Isn't Shadowfen like...90% swamp? Wouldn't MOST of the plants in Shadowfen be water plants? What am I missing here?
And, of course, there are going to be some unfortunates who will potentially spend well over 20 hours sitting and staring at a plant before getting rewarded, some of whom I have seen in zone chat, and are quite clearly clinically depressed.
If what i've read in chat is to be believed there are indeed people who have sat there for 20ish hours trying to get it. I want to call ZoS irresponsible for encouraging this behaviour but I'd be remiss if I didn't acknowledge that people are responsible for their own actions even those who are making questionable mental health decisions regarding play time. It just ain't healthy.
And as someone did point out that my first suggestion would encourage bots, I think just moving the drop to something else less foolish would just be better for everyone involved. I mean gratz to everyone who got it after sitting there for hours but it would be just better for everyone if it was moved.
it is currently 2:51 am on EU (GMT+0) and there are still at least 50-70 people in shadowfen.
So a lot of endgame guilds are now pretty much requiring this for the trials they are running based on parses and such, and an analysis of how the stacks trigger. If someone has already put 5000+ hours into this game, and if they want to keep doing the things that they already do by throwing in another 20+ hours (as mind-bendingly frustrating and boring as those hours are), the lead is basically a gate to keep playing the game. So I get that decision, it's just a terrible one to have to make in the first place.
As far as solutions, the simplest would be to adjust the drop rate to something more like 1 in 10. That would solve it. But really, the best thing to have done is not design it like this in the first place. The math of it is insane.
furiouslog wrote: »furiouslog wrote: »Saucy_Jack wrote: »Wait, the lead comes from water plants, right? Isn't Shadowfen like...90% swamp? Wouldn't MOST of the plants in Shadowfen be water plants? What am I missing here?
And, of course, there are going to be some unfortunates who will potentially spend well over 20 hours sitting and staring at a plant before getting rewarded, some of whom I have seen in zone chat, and are quite clearly clinically depressed.
If what i've read in chat is to be believed there are indeed people who have sat there for 20ish hours trying to get it. I want to call ZoS irresponsible for encouraging this behaviour but I'd be remiss if I didn't acknowledge that people are responsible for their own actions even those who are making questionable mental health decisions regarding play time. It just ain't healthy.
And as someone did point out that my first suggestion would encourage bots, I think just moving the drop to something else less foolish would just be better for everyone involved. I mean gratz to everyone who got it after sitting there for hours but it would be just better for everyone if it was moved.
it is currently 2:51 am on EU (GMT+0) and there are still at least 50-70 people in shadowfen.
So a lot of endgame guilds are now pretty much requiring this for the trials they are running based on parses and such, and an analysis of how the stacks trigger. If someone has already put 5000+ hours into this game, and if they want to keep doing the things that they already do by throwing in another 20+ hours (as mind-bendingly frustrating and boring as those hours are), the lead is basically a gate to keep playing the game. So I get that decision, it's just a terrible one to have to make in the first place.
As far as solutions, the simplest would be to adjust the drop rate to something more like 1 in 10. That would solve it. But really, the best thing to have done is not design it like this in the first place. The math of it is insane.
But isn't that the fault of these trial guilds? Endgame guilds DEMANDING that their members have something within a week of release sounds like a toxic relationship. By no means am I defending ZOS' decision of where to put the lead (I think it was silly to put it in a resource. They should have put it as a drop from the final boss in a 4-man dungeon), but in the same token there is something incredibly unhealthy about guilds like these....
furiouslog wrote: »furiouslog wrote: »Saucy_Jack wrote: »Wait, the lead comes from water plants, right? Isn't Shadowfen like...90% swamp? Wouldn't MOST of the plants in Shadowfen be water plants? What am I missing here?
And, of course, there are going to be some unfortunates who will potentially spend well over 20 hours sitting and staring at a plant before getting rewarded, some of whom I have seen in zone chat, and are quite clearly clinically depressed.
If what i've read in chat is to be believed there are indeed people who have sat there for 20ish hours trying to get it. I want to call ZoS irresponsible for encouraging this behaviour but I'd be remiss if I didn't acknowledge that people are responsible for their own actions even those who are making questionable mental health decisions regarding play time. It just ain't healthy.
And as someone did point out that my first suggestion would encourage bots, I think just moving the drop to something else less foolish would just be better for everyone involved. I mean gratz to everyone who got it after sitting there for hours but it would be just better for everyone if it was moved.
it is currently 2:51 am on EU (GMT+0) and there are still at least 50-70 people in shadowfen.
So a lot of endgame guilds are now pretty much requiring this for the trials they are running based on parses and such, and an analysis of how the stacks trigger. If someone has already put 5000+ hours into this game, and if they want to keep doing the things that they already do by throwing in another 20+ hours (as mind-bendingly frustrating and boring as those hours are), the lead is basically a gate to keep playing the game. So I get that decision, it's just a terrible one to have to make in the first place.
As far as solutions, the simplest would be to adjust the drop rate to something more like 1 in 10. That would solve it. But really, the best thing to have done is not design it like this in the first place. The math of it is insane.
furiouslog wrote: »furiouslog wrote: »Saucy_Jack wrote: »Wait, the lead comes from water plants, right? Isn't Shadowfen like...90% swamp? Wouldn't MOST of the plants in Shadowfen be water plants? What am I missing here?
And, of course, there are going to be some unfortunates who will potentially spend well over 20 hours sitting and staring at a plant before getting rewarded, some of whom I have seen in zone chat, and are quite clearly clinically depressed.
If what i've read in chat is to be believed there are indeed people who have sat there for 20ish hours trying to get it. I want to call ZoS irresponsible for encouraging this behaviour but I'd be remiss if I didn't acknowledge that people are responsible for their own actions even those who are making questionable mental health decisions regarding play time. It just ain't healthy.
And as someone did point out that my first suggestion would encourage bots, I think just moving the drop to something else less foolish would just be better for everyone involved. I mean gratz to everyone who got it after sitting there for hours but it would be just better for everyone if it was moved.
it is currently 2:51 am on EU (GMT+0) and there are still at least 50-70 people in shadowfen.
So a lot of endgame guilds are now pretty much requiring this for the trials they are running based on parses and such, and an analysis of how the stacks trigger. If someone has already put 5000+ hours into this game, and if they want to keep doing the things that they already do by throwing in another 20+ hours (as mind-bendingly frustrating and boring as those hours are), the lead is basically a gate to keep playing the game. So I get that decision, it's just a terrible one to have to make in the first place.
As far as solutions, the simplest would be to adjust the drop rate to something more like 1 in 10. That would solve it. But really, the best thing to have done is not design it like this in the first place. The math of it is insane.
But isn't that the fault of these trial guilds? Endgame guilds DEMANDING that their members have something within a week of release sounds like a toxic relationship. By no means am I defending ZOS' decision of where to put the lead (I think it was silly to put it in a resource. They should have put it as a drop from the final boss in a 4-man dungeon), but in the same token there is something incredibly unhealthy about guilds like these....
The apologists who run to the defense of this lead utterly baffle me. What is engaging about this? or enjoyable? or profitable? or interesting? Nothing. It's mind-numbing and sucks all the excitement out of the chapter for anyone who's interested in obtaining the Kilt.
CMDR_Un1k0rn wrote: »I pre-ordered Greymoor and still have no mythics.
The Shadowfen lead is a woeful piece of game design. It’s as if ZOS took all the feedback about the Badman Hollows Pale Order lead and concluded they needed to implement something far worse.
<snip>
They could just open it up to Grahtwood and Stormhaven zone nodes. I believe those are the equivalent zones in the other alliances. (if it isn't that way already)
Personally I have not started looking for the new leads yet, so I have not been keeping up.
I do hope this is where everyone is at though, I was in one of the new public dungeons last night (1st Friday night after launch) and I was practically the only one in there,,, had me a little bit worried at the lack of players. Side note I did get a gold lead in there about the 3rd non trash kill.
LadyNalcarya wrote: »They could just open it up to Grahtwood and Stormhaven zone nodes. I believe those are the equivalent zones in the other alliances. (if it isn't that way already)
Personally I have not started looking for the new leads yet, so I have not been keeping up.
I do hope this is where everyone is at though, I was in one of the new public dungeons last night (1st Friday night after launch) and I was practically the only one in there,,, had me a little bit worried at the lack of players. Side note I did get a gold lead in there about the 3rd non trash kill.
Imo they should just bump the drop rate to 10% or something, so that people would be able to get it while playing the game normally, like most other leads.
PrinceDamien wrote: »After reading this post I had to go and see it for myself and I had a great time in the zone chat.
there were ofc some salt in there but far less than I had expected.
Most of the time people got together and just meme'd and being silly.
Might've been their sanity dwindling but hey, it was a lot of fun.
I didn't plan on doing any nodes myself but ended up doing it because why not, I was there and having fun in the chat meanwhile.
I didn't time it, but think I got the lead in between 1-2 hours.. 3 top and I had a good time.
But I think it might've been because I had a different mindset and wasn't stressed over getting the lead asap.
Most have found a middle ground now in that if someone's near they check the node rather than take it because the lead is bound to the player not the node itself so the player can just take the lead without taking the node giving others another opportunity.
Most have found a middle ground now in that if someone's near they check the node rather than take it because the lead is bound to the player not the node itself so the player can just take the lead without taking the node giving others another opportunity.
Interesting... so if you peek in a node and the lead is there, then close it with the lead still in there, the next person won't see that lead?
MirandaSharp wrote: »How about being able to buy a garden for your house where you can have your own personal node to farm?