The issue with the mythic is the terribly designed mythic system. Its been that way since they came out.
Mythics 100% to me were a bad path - More things to balance - more grind forced into the game - WAY WAY more powercreep than people that compained about "adding 30 more CP to 1.0 system!".
Anyway to address the Kilt:
1. Add more zones - Not just one to get leads.
2. ALL alchemy nodes should count.
3. Scale up RoM drop rate <isn't that bad a farm, but Normal/Vet/Vet HM should have different drop rates>.
4. Maybe add **Any covenant** mob type from that faction zones for that one? Unsure how many exists, but man its silly atm, would SUCK if you were trying to quest.
BTW peeps doing alchemy one, there is an addon that basically map hacks and shows you when one spawns near you on compass. Sooo uhh yeah, do that.
B0SSzombie wrote: »I mean, they altered Clockwork City Dailies literally because of this exact same problem, and that DLC came out almost 4 years ago.
Ellimist_Entreri wrote: »Here's a tip for anyone still enduring this grind;
Turn off auto-loot & group up, everyone can "check" the node for a lead as long as nobody loots the resources within, reducing the strain of finding "open nodes". If you are in an area with multiple nodes nearby you can use this to increase farming efficiency tremendously!
This is the worst experience I ever had in a game. Terrible design. I am standing at the node, it appears, I click to interact, nothing happens / someone is using that. There is no one there. I wait. For 30 sec nothing happens, clicking on it. Someone runs up, collects it. Its insane. So frustrating. So stupid. Whoever came up with this idea, should get fired.
FilteredRiddle wrote: »10? hours sitting at a single node (added up time) since the DLC came out. I have never wanted to play ESO less. This is insanity.
GaianSpirit wrote: »Idk is this some Hunger Games experiment from ZOS?
This is the worst experience I ever had in a game. Terrible design. I am standing at the node, it appears, I click to interact, nothing happens / someone is using that. There is no one there. I wait. For 30 sec nothing happens, clicking on it. Someone runs up, collects it. Its insane. So frustrating. So stupid. Whoever came up with this idea, should get fired.
Do something else for a while. This is a game and should be fun. If what you are doing isn't fun don't do it. What harm would waiting a week to get the lead hurt?
stybbe17b16_ESO wrote: »This is why you need world pvp. Hire mercenaries to protect the nodes for the rich, just like RL.
Just place the nodes right in the middle of cyrodiil
NettleCarrier wrote: »6 hours farming for this looting a node every 30 seconds or so. THIS IS MADNESS! I'm NOT having fun.
This seems to show how fubar the RNG in this game can be. It's like the old "farming VMA for a Sharpened Inferno Staff horrorshow. There needs to be a pity system or something similar
you may not want to read this if you've been farming this lead a long timeI somehow managed to get the lead in one or two nodes. I wasn't even trying to farm for it as I've gone super casual regarding ESO. Was in Shadowfen for some other thing I don't even remember, (public delve group boss for a skill point?) People were in zone chat lamenting their hours spent waiting and clicking on E. I didn't say anything in zone chat as I didn't want to crush anyone's soul any further. Now I see in this thread that some players have been farming this since Blackwood released and one person apparently has 40 hours in...
damn, my sympathies. This is bad. [spoilers]
NettleCarrier wrote: »6 hours farming for this looting a node every 30 seconds or so. THIS IS MADNESS! I'm NOT having fun.
kmontywrwb17_ESO wrote: »Guys, if you don't like it don't do it. If you want the item, do the work.
I got mine after 3 days. Between the continual dolmen farming between node spawns and the edgy zone chat, it was fun.
[snip]
kmontywrwb17_ESO wrote: »[snip]
Inherent in the value and worth of an achievement or item is how much effort it requires. You cannot separate those things. If the gameplay value of the item is not worth the effort it takes to get, then few will choose to get it. If it is worth the effort, then it's win/win, isn't it?
Pursuing items *is* fun. Unless you want everything you want as soon as you want it. There are some words for that, though. "Fun" isn't usually one of them.