DMuehlhausen wrote: »GaianSpirit wrote: »Hallothiel wrote: »Stop farming everything on day 1, maybe?
I mean ppl need it for tripple prog groups, its not like "oh nice to have" its a must for what you are doing
Oh so you can't enter the area without this item...hmmm so it is a Oh nice to have and isn't really required.
DMuehlhausen wrote: »GaianSpirit wrote: »Hallothiel wrote: »Stop farming everything on day 1, maybe?
I mean ppl need it for tripple prog groups, its not like "oh nice to have" its a must for what you are doing
Oh so you can't enter the area without this item...hmmm so it is a Oh nice to have and isn't really required.
With the 50% nerf to monster sets, it is the only real alternative to maintain magica dps, so yes, it is basically required for progression trials.
Princess_Ciri wrote: »Yeah I sent ZOS a ticket about just how awful the grind in Shadowfen was.
Personally I don't normally mind grinding for leads. Yes running ruins of Mazzatun or having to fish with 20 other people is tedious but at least you're on the same team.
The lead is Shadowfen is just making it so players are forced to screw each other over for a chance at the lead. There are not enough nodes and they don't respawn quick enough for everyone to get one. So instead you have dozens of people camping the same area, all spamming E to get a chance of looting. Which means only 1 person gets it, making everyone else waste their time.
On top of this, it's not just like once you can harvest a node you get the lead. Some people get it 1st time, but others have been waiting 11 hours.... that level of RNG is absolutely awful and has led to some pretty toxic behaviour in Shadowfen.
ZOS I think most people understand that the mythic items need some sort of a grind to keep people playing longer, but this sort of grind pits players against each other and isn't fun. Spamming E for hours on end is rubbish.
And for those of you saying 'just wait, it'll get better with fewer people farming' - I had to spend 4 hours in Shadowfen farming the lead before I got it, and nobody else was camping my node. So that's 4 hours of my time just spent spamming E. When free time is limited it's quite frustrating to have this as an experience, please do better next time.
GaianSpirit wrote: »Hallothiel wrote: »Stop farming everything on day 1, maybe?
I mean ppl need it for tripple prog groups, its not like "oh nice to have" its a must for what you are doing
This isn't just lazy game design--it's toxic.Red_Feather wrote: »That sounds miserable. I made a topic about the last mythic I bothered to go for. I hated the lead farm so much I quit ESO for months. Nobody noticed I was gone. 😭
I have given up on the mythics I would have liked to get because I cannot spend that amount of time doing something that makes me so miserable, for my own well-being. I'm pretty high CP, I'm devoted a lot to this game, and I kind of feel that these sorts of things ought to be accessible to me, but I have to accept because of how ZOS is committed to terrible game design, that these things are not and are intended to not be. because ZOS kind of wants people to sacrifice their well-being for this game. I say this as someone who let this game and toxic players grind me down to the point that it was my health was so poor, I had a heart attack a few months after I quit the game back in 2018.
ZOS is sold on this notion that making something a terrible, mental health-straining experience means it will be more rewarding once--or if--you get it. it's a fallacy that plagues a lot of marketing in our era--just look at fitness/diet/
wellness" crazes that as textbook examples of this. (And it's everywhere in gaming, especially in games that have some sort of gambling/microtransaction facet to it, like most MMOS, because that leverages the misery and frustration you start to feel while playing the game against the rewards they offer you if you just spend more and more IRL money. It's pretty sinister, honestly.) But that this sort of thing is clearly affecting people's mood and behavior in the game in very negative ways suggests that it is actively harmful for players, and ZOS is being egregiously irresponsible by continuing to do this and refusing to change both current and future means of obtaining rare leads.
And as for no one noticing you were gone--unfortunately, yes. Unless you're someone who is doing something that other people are counting on your to do, like a GM, or a raid leader, or a You Tuber who makes a video announcing you're quitting, people in this game aren't going to notice you leaving. MMOs do not encourage nor support real human connections between the people who play the game. It encourages transactional relationships that are easily dissolved and replaced by just finding someone else who'll run that dungeon with you, or grind with you, or sell you pots and mats, or whatever. Sadly, MMOs give us the feeling we're connected to others without us actually forming real connections.
GaianSpirit wrote: »Hallothiel wrote: »Stop farming everything on day 1, maybe?
I mean ppl need it for tripple prog groups, its not like "oh nice to have" its a must for what you are doing
Excused my question since I am new here. In other MMORPGs a group was either a progression group or it was not.
What is a triple prog group?
GaianSpirit wrote: »This is the situation, ppl are spending 12h+ standing on one node and farming it. EVERY NODE is occupied.
GaianSpirit wrote: »I mean ppl need it for tripple prog groups, its not like "oh nice to have" its a must for what you are doingHallothiel wrote: »Stop farming everything on day 1, maybe?
Not sure if the problem is the game or the human race... Human behaviours were...quite a thing to watch today in Shadowfen
Not sure if the problem is the game or the human race... Human behaviours were...quite a thing to watch today in Shadowfen
more human but also case from which side? players or dev who designed this and released? it is much bigger blame on dev side because they actually could predict this from similiar events before in this game, players frustation, toxicity is only reaction to such flawed system release by devs
and we cant even say devs didnt predict this, they may predicted this and maybe even wanted this for tests or whatsoever or just for their fun to look at players now how they are jumping with knifes to each other becasue of some pixels and human selfiness along with complationism/collectioning/catching meta to get fresh item
human race nature is problematic and this is great showed up by devs here, not by players, players are just reaction of people who are devs of this game with long story and enough experience from this game to know what they can cause by doing what they have done now
Not sure if the problem is the game or the human race... Human behaviours were...quite a thing to watch today in Shadowfen
more human but also case from which side? players or dev who designed this and released? it is much bigger blame on dev side because they actually could predict this from similiar events before in this game, players frustation, toxicity is only reaction to such flawed system release by devs
and we cant even say devs didnt predict this, they may predicted this and maybe even wanted this for tests or whatsoever or just for their fun to look at players now how they are jumping with knifes to each other becasue of some pixels and human selfiness along with complationism/collectioning/catching meta to get fresh item
human race nature is problematic and this is great showed up by devs here, not by players, players are just reaction of people who are devs of this game with long story and enough experience from this game to know what they can cause by doing what they have done now
The devs aren't responsible for the players who lack manners, self-restraint, and impulse control. Your invested time doesn't guarantee any drops, and that's the fundamentals of any MMO.
Honestly, I'm a bit terrified by the people going postal because of game items that have no impact on real life.
Not sure if the problem is the game or the human race... Human behaviours were...quite a thing to watch today in Shadowfen
more human but also case from which side? players or dev who designed this and released? it is much bigger blame on dev side because they actually could predict this from similiar events before in this game, players frustation, toxicity is only reaction to such flawed system release by devs
and we cant even say devs didnt predict this, they may predicted this and maybe even wanted this for tests or whatsoever or just for their fun to look at players now how they are jumping with knifes to each other becasue of some pixels and human selfiness along with complationism/collectioning/catching meta to get fresh item
human race nature is problematic and this is great showed up by devs here, not by players, players are just reaction of people who are devs of this game with long story and enough experience from this game to know what they can cause by doing what they have done now
The devs aren't responsible for the players who lack manners, self-restraint, and impulse control. Your invested time doesn't guarantee any drops, and that's the fundamentals of any MMO.
Honestly, I'm a bit terrified by the people going postal because of game items that have no impact on real life.
devs are anot and are responsible for this at once, this game is running for years, there was simliar events like this and people could behave before more or less like this - as it was my response to an question - this is human nature and so not everyone need to have so big loads of patience in game where game should be for fun yes? yet it is not for fun ith grinds like this
and looking at history of eso events which was like this devs should be aware things done like this are not good for players, community, so instead of learning on past what they have dont with fault they are jsut repeating it oor or maybe and while also adding fuel into fire which shouldnt even be a case, should be extinguished but yet it just got fired up again with added even more fuel into it right now - so here devs are cleary responsible now for players actions knowing past of same events and so repeating it again
Not sure if the problem is the game or the human race... Human behaviours were...quite a thing to watch today in Shadowfen
more human but also case from which side? players or dev who designed this and released? it is much bigger blame on dev side because they actually could predict this from similiar events before in this game, players frustation, toxicity is only reaction to such flawed system release by devs
and we cant even say devs didnt predict this, they may predicted this and maybe even wanted this for tests or whatsoever or just for their fun to look at players now how they are jumping with knifes to each other becasue of some pixels and human selfiness along with complationism/collectioning/catching meta to get fresh item
human race nature is problematic and this is great showed up by devs here, not by players, players are just reaction of people who are devs of this game with long story and enough experience from this game to know what they can cause by doing what they have done now
The devs aren't responsible for the players who lack manners, self-restraint, and impulse control. Your invested time doesn't guarantee any drops, and that's the fundamentals of any MMO.
Honestly, I'm a bit terrified by the people going postal because of game items that have no impact on real life.
devs are anot and are responsible for this at once, this game is running for years, there was simliar events like this and people could behave before more or less like this - as it was my response to an question - this is human nature and so not everyone need to have so big loads of patience in game where game should be for fun yes? yet it is not for fun ith grinds like this
and looking at history of eso events which was like this devs should be aware things done like this are not good for players, community, so instead of learning on past what they have dont with fault they are jsut repeating it oor or maybe and while also adding fuel into fire which shouldnt even be a case, should be extinguished but yet it just got fired up again with added even more fuel into it right now - so here devs are cleary responsible now for players actions knowing past of same events and so repeating it again
As a counterquestion, what did we learn today?
ZOS are as responsible for this as a robbery victim is responsible for being robbed. There would be nothing to deal with if people behaved in the first place. We all know that there's an issue with all the drops, has been for years. This is how the game is but people are still angry they don't get the immediate results.