Lughlongarm wrote: »
BTW, if Warden kit is so epic, why the supposedly most OP thing ever(meta Stamden) playing like 5 skills which are outside of the Warden toolkit ?
Marcus_Aurelius wrote: »Berchelous wrote: »I'd reduce sub assault tooltip by %20 and add a small cost to netch.
Yes, reduce the damage of an easily avoidable skill that does about 4k damage but let's mantain the damage of a ranged skill that always do 8/9k damge.
[snip]
Lughlongarm wrote: »Berchelous wrote: »I'd reduce sub assault tooltip by %20 and add a small cost to netch.
Major Evasion, reducing damage from area attacks by 20%
Problem solved.
Berchelous wrote: »Lughlongarm wrote: »Berchelous wrote: »I'd reduce sub assault tooltip by %20 and add a small cost to netch.
Major Evasion, reducing damage from area attacks by 20%
Problem solved.
Tell that to mag specs, especially magplar and magdk.
Lughlongarm wrote: »
You just wrote the effects of all the Warden's skills buff effects, both stamina and magicka morphs. What is the point? you can do it to any other class, it will look more or less the same. If anything, Warden got screwed big time after the Major/Minor rebalance 2 patches ago, being the class with the most dependency on the major/minor buff system.
and *** ya, calling "Lotus Flower" a "castable crit surge like ability" is priceless. Another gem, "Major Maim - attached to a large AOE placeeable pull, and immobilize", lol.
Except those
Don't buy a car from this fellow here.
BTW, if Warden kit is so epic, why the supposedly most OP thing ever(meta Stamden) playing like 5 skills which are outside of the Warden toolkit ?
Lughlongarm wrote: »
You just wrote the effects of all the Warden's skills buff effects, both stamina and magicka morphs. What is the point? you can do it to any other class, it will look more or less the same. If anything, Warden got screwed big time after the Major/Minor rebalance 2 patches ago, being the class with the most dependency on the major/minor buff system.
and *** ya, calling "Lotus Flower" a "castable crit surge like ability" is priceless. Another gem, "Major Maim - attached to a large AOE placeeable pull, and immobilize", lol.
Except those
Don't buy a car from this fellow here.
BTW, if Warden kit is so epic, why the supposedly most OP thing ever(meta Stamden) playing like 5 skills which are outside of the Warden toolkit ?
Yes because they have access to almost every major and minor buff... Everything I listed there is absolutely correct, you can get mad about it, I don't care. I just listed what they have access to.
So are you saying Warden is a weak class? Out of curiosity, what class is your main?
Lughlongarm wrote: »I main a Magden, this exactly why I know how out of touch your comment is.
You need like 5 Wardens to be able to pick up every little effect you just wrote, and who even cares? most of minor/major buffs are so mediocre ATM. i will not pickup a bad skill just to get a passive buff/debuff.
The hp cost on Expunge is a joke, might as well be literally free. Make both cost the same as Mages Guild Balance.Urzigurumash wrote: »Maybe put the same Health cost on Netch as is on Expunge. This is a nice and simple check on the ability of a Necro to repeatedly purge under pressure.
Lughlongarm wrote: »I main a Magden, this exactly why I know how out of touch your comment is.
You need like 5 Wardens to be able to pick up every little effect you just wrote, and who even cares? most of minor/major buffs are so mediocre ATM. i will not pickup a bad skill just to get a passive buff/debuff.
So you don't run...
Your armor buff, permafrost, bird of prey, deep fissure, you don't heal people or yourself to get major mending and proc minor toughness, you don't run shimmering shield, blue betty, lotus blossom (prob run inner light)? That is cool, I like that you think outside the box
So what skills/ults do you run on your Magden since your class kit is so weak out of curiosity?
Lughlongarm wrote: »Lughlongarm wrote: »I main a Magden, this exactly why I know how out of touch your comment is.
You need like 5 Wardens to be able to pick up every little effect you just wrote, and who even cares? most of minor/major buffs are so mediocre ATM. i will not pickup a bad skill just to get a passive buff/debuff.
So you don't run...
Your armor buff, permafrost, bird of prey, deep fissure, you don't heal people or yourself to get major mending and proc minor toughness, you don't run shimmering shield, blue betty, lotus blossom (prob run inner light)? That is cool, I like that you think outside the box
So what skills/ults do you run on your Magden since your class kit is so weak out of curiosity?
Out of the skills you mentioned, I don't run shimmering shield nor lotus blossom.
Regarding the other skills, what's your point, this how ZOS decided to entangled the class passive strenghs with skills. I would have preferred to get my damage buffs and healing buffs the same way necros gets them just as a clean passive, or the limitation of needing one skill of a specific tree.
Sure, perhaps I would have used Accelerate for movement, Elemental Drain for Major Breach, minor protection from Temporal Guard etc... Most Warden buffs are that hard to access. Other classes got more unique passives and can double dip on the minor/major system from different skills and sets.
Lughlongarm wrote: »Lughlongarm wrote: »I main a Magden, this exactly why I know how out of touch your comment is.
You need like 5 Wardens to be able to pick up every little effect you just wrote, and who even cares? most of minor/major buffs are so mediocre ATM. i will not pickup a bad skill just to get a passive buff/debuff.
So you don't run...
Your armor buff, permafrost, bird of prey, deep fissure, you don't heal people or yourself to get major mending and proc minor toughness, you don't run shimmering shield, blue betty, lotus blossom (prob run inner light)? That is cool, I like that you think outside the box
So what skills/ults do you run on your Magden since your class kit is so weak out of curiosity?
Out of the skills you mentioned, I don't run shimmering shield nor lotus blossom.
Regarding the other skills, what's your point, this how ZOS decided to entangled the class passive strenghs with skills. I would have preferred to get my damage buffs and healing buffs the same way necros gets them just as a clean passive, or the limitation of needing one skill of a specific tree.
Sure, perhaps I would have used Accelerate for movement, Elemental Drain for Major Breach, minor protection from Temporal Guard etc... Most Warden buffs are that hard to access. Other classes got more unique passives and can double dip on the minor/major system from different skills and sets.
The Warden class has some of the best passives available
Why run accelerate when you can run a class ability that You are willing to give up an 8% damage increase from one skill?
- increases damage by 2% for being slotted
- gives minor berserk while slotted
- gives major expedition when cast
- It also heals when it ends
- has the potential to grant 4 ultimate
Why run elemental drain when you
- get major breach from your biggest burst skill in your toolkit
- increases damage by 2% for being slotted
- It also heals when it ends
- has the potential to grant 4 ultimate
why use an ultimate slot when you can easily get
- it from your armor buff that gives major resolve, and 500 armor from passives
That seems pretty awesome to me.
Lughlongarm wrote: »Lughlongarm wrote: »Lughlongarm wrote: »I main a Magden, this exactly why I know how out of touch your comment is.
You need like 5 Wardens to be able to pick up every little effect you just wrote, and who even cares? most of minor/major buffs are so mediocre ATM. i will not pickup a bad skill just to get a passive buff/debuff.
So you don't run...
Your armor buff, permafrost, bird of prey, deep fissure, you don't heal people or yourself to get major mending and proc minor toughness, you don't run shimmering shield, blue betty, lotus blossom (prob run inner light)? That is cool, I like that you think outside the box
So what skills/ults do you run on your Magden since your class kit is so weak out of curiosity?
Out of the skills you mentioned, I don't run shimmering shield nor lotus blossom.
Regarding the other skills, what's your point, this how ZOS decided to entangled the class passive strenghs with skills. I would have preferred to get my damage buffs and healing buffs the same way necros gets them just as a clean passive, or the limitation of needing one skill of a specific tree.
Sure, perhaps I would have used Accelerate for movement, Elemental Drain for Major Breach, minor protection from Temporal Guard etc... Most Warden buffs are that hard to access. Other classes got more unique passives and can double dip on the minor/major system from different skills and sets.
The Warden class has some of the best passives available
Why run accelerate when you can run a class ability that You are willing to give up an 8% damage increase from one skill?
- increases damage by 2% for being slotted
- gives minor berserk while slotted
- gives major expedition when cast
- It also heals when it ends
- has the potential to grant 4 ultimate
Why run elemental drain when you
- get major breach from your biggest burst skill in your toolkit
- increases damage by 2% for being slotted
- It also heals when it ends
- has the potential to grant 4 ultimate
why use an ultimate slot when you can easily get
- it from your armor buff that gives major resolve, and 500 armor from passives
That seems pretty awesome to me.
That's my point, at the current implementation of how the passives are tied to the skill, ofc I would not take other options, it will be just silly. But I don't slot wings because I like the 6 sec expedition, I use on my front bar for the extra damage %.
Stamina toons can take Camouflaged Hunter and get the exta crit change as well. Expedition from bow back bar or the medium armor skill or the DW skill etc...
What ? Most of the tmie it's an invisible nuke with unmatched area. Can hit from 1 floor to 3 and cover whole tower or gates inside. Nowadays it has the highest numbers in my death recaps, more then frags or surprise attack and even outshine incap if hits twiceMarcus_Aurelius wrote: »Yes, reduce the damage of an easily avoidable skill that does about 4k damage
Marcus_Aurelius wrote: »Berchelous wrote: »I'd reduce sub assault tooltip by %20 and add a small cost to netch.
Yes, reduce the damage of an easily avoidable skill that does about 4k damage but let's mantain the damage of a ranged skill that always do 8/9k damge.
[snip]
[Edited to remove Baiting]
TheEndBringer wrote: »Marcus_Aurelius wrote: »Berchelous wrote: »I'd reduce sub assault tooltip by %20 and add a small cost to netch.
Yes, reduce the damage of an easily avoidable skill that does about 4k damage but let's mantain the damage of a ranged skill that always do 8/9k damge.
[snip]
[Edited to remove Baiting]
Unless you're great at always fighting from flank it isn't easily dodged because it can be animation cancelled, hiding the visual telegraph (not there is much of one), and there's the whole z-axis bs and going through obstacles - even giant boulders.
Maybe if they added a warning cone like other attacks it would be easier to avoid.
Definitely a bug, ignoring the z-axis also a bug, should really have a proper ground AoE telegraph anyway.WrathOfInnos wrote: »2nd cast of Subterranean being invisible sounds like a bug. Maybe fix that and see how it looks?
TheEndBringer wrote: »Marcus_Aurelius wrote: »Berchelous wrote: »I'd reduce sub assault tooltip by %20 and add a small cost to netch.
Yes, reduce the damage of an easily avoidable skill that does about 4k damage but let's mantain the damage of a ranged skill that always do 8/9k damge.
[snip]
[Edited to remove Baiting]
Unless you're great at always fighting from flank it isn't easily dodged because it can be animation cancelled, hiding the visual telegraph (not there is much of one), and there's the whole z-axis bs and going through obstacles - even giant boulders.
Maybe if they added a warning cone like other attacks it would be easier to avoid.
I am sure you already mentioned this but shalks (sub) 2nd auto free cast is invisible and also hits people independent of Z axis can be 10 meter above or below doesnt matter, it will hit.
Just cringy reading all the bowie owie wardens scrambling to defened. Well who cases anyway, will be warden vs warden soon enough anyway.
Joy_Division wrote: »Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
You make it sound like it's no big deal. Class has been top tier since the day it hit the servers and Warden mains will still downplay how good their kit is.
I’d be all for adding a cost to netch, but I hardly think the skill is op. You can easily add more status effects much quicker than a warden can remove them.
Personally I think their biggest strength is healing. They have access to more hots and burst heals then any other class. They get toughness health buff when healed, and all their animal skills heal them when they expire.