Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Wardens are already getting a 20% nerf on artic blast, which I am very happy about.
Necro Expunge, which likewise deserves a massive nerf. Or just ban necro and warden from PvP.TheEndBringer wrote: »There's no other skill in the game I can think of that gives that much resource restore with no cost plus free buffs plus free cleanse that you can cheese the cooldown by spamming.
3 - 5 status effects on any other class are kinda like Death sentence... I mean curse, mage's wrath, dot, snare or stun... but I guess it is fine if one class can just ignore it lol...Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
Joy_Division wrote: »Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
You make it sound like it's no big deal. Class has been top tier since the day it hit the servers and Warden mains will still downplay how good their kit is.
I often hear devs say that players are much better at identifying problems than suggesting solutions, so you're forgiven. [snip]martinhpb16_ESO wrote: »Sorry there are no suggestions in this post
Joy_Division wrote: »Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
You make it sound like it's no big deal. Class has been top tier since the day it hit the servers and Warden mains will still downplay how good their kit is.
I’d be all for adding a cost to netch, but I hardly think the skill is op. You can easily add more status effects much quicker than a warden can remove them.
Personally I think their biggest strength is healing. They have access to more hots and burst heals then any other class. They get toughness health buff when healed, and all their animal skills heal them when they expire.
WrathOfInnos wrote: »Joy_Division wrote: »Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
You make it sound like it's no big deal. Class has been top tier since the day it hit the servers and Warden mains will still downplay how good their kit is.
I’d be all for adding a cost to netch, but I hardly think the skill is op. You can easily add more status effects much quicker than a warden can remove them.
Personally I think their biggest strength is healing. They have access to more hots and burst heals then any other class. They get toughness health buff when healed, and all their animal skills heal them when they expire.
I don’t think a cost on Netch would be good. It’s primarily a sustain tool, and one of the worst in the game, restoring only 4.4K Magicka over 25s. Dark Conversion returns 6k over 20s, Channeled Focus and Siphoning Attacks are well over 5k after subtracting out the initial cost. If anything the Netch should give about 1k more resource return over its duration.
I could see a nerf to free Purge spam (although IMO this is a poor use of a GCD, to the point I didn’t know it existed because it seemed pointless to try). Maybe make the first purge occur a few seconds after cast. Or if the initial cast cost 2k to prevent spam, then it should restore an additional 2-3k over 25s.
WrathOfInnos wrote: »Joy_Division wrote: »Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
You make it sound like it's no big deal. Class has been top tier since the day it hit the servers and Warden mains will still downplay how good their kit is.
I’d be all for adding a cost to netch, but I hardly think the skill is op. You can easily add more status effects much quicker than a warden can remove them.
Personally I think their biggest strength is healing. They have access to more hots and burst heals then any other class. They get toughness health buff when healed, and all their animal skills heal them when they expire.
I don’t think a cost on Netch would be good. It’s primarily a sustain tool, and one of the worst in the game, restoring only 4.4K Magicka over 25s. Dark Conversion returns 6k over 20s, Channeled Focus and Siphoning Attacks are well over 5k after subtracting out the initial cost. If anything the Netch should give about 1k more resource return over its duration.
I could see a nerf to free Purge spam (although IMO this is a poor use of a GCD, to the point I didn’t know it existed because it seemed pointless to try). Maybe make the first purge occur a few seconds after cast. Or if the initial cast cost 2k to prevent spam, then it should restore an additional 2-3k over 25s.
TheEndBringer wrote: »They could also remove the ability to cleanse on spam. If you spam before the 5 second cool down it doesn't remove an effect.
None of those grant a major damage buff, try comparing Netch to Igneous Weapons. If you're a dk, it's okay to cry now. That said, there's no single skill causing wardens to take over the meta, their entire PvP kit is packed full of overtuned, overloaded, or otherwise strictly better versions of other class abilities. Here's what definitely needs to happen:WrathOfInnos wrote: »It’s primarily a sustain tool, and one of the worst in the game, restoring only 4.4K Magicka over 25s. Dark Conversion returns 6k over 20s, Channeled Focus and Siphoning Attacks are well over 5k after subtracting out the initial cost.
Joy_Division wrote: »Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
You make it sound like it's no big deal. Class has been top tier since the day it hit the servers and Warden mains will still downplay how good their kit is.
I’d be all for adding a cost to netch, but I hardly think the skill is op. You can easily add more status effects much quicker than a warden can remove them.
Personally I think their biggest strength is healing. They have access to more hots and burst heals then any other class. They get toughness health buff when healed, and all their animal skills heal them when they expire.
Joy_Division wrote: »Joy_Division wrote: »Betty Netch: Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you.Free purge only removes 1 random effect and costs a global cool down
Are we playing same game?
Yes every 5 seconds or spam it, regardless it only removes 1 random effect. I can easily get 10+ status effects in 5 seconds so removing 1 is far from being op.
You make it sound like it's no big deal. Class has been top tier since the day it hit the servers and Warden mains will still downplay how good their kit is.
I’d be all for adding a cost to netch, but I hardly think the skill is op. You can easily add more status effects much quicker than a warden can remove them.
Personally I think their biggest strength is healing. They have access to more hots and burst heals then any other class. They get toughness health buff when healed, and all their animal skills heal them when they expire.
The skill or wardens don't need a nerf.
It would be nice if Warden mains stopped pretending as if their class is mediocre (it never was) or their kit is relatively comparable to the four original classes (not by a long shot. Their only comp is Necro).
It would be nicer if someone at ZOS took a step back and asked themselves, "why is it after years and multiple balance patches no matter what our two stamina versions of new classes have always been top tier?" and then threw away the spreadsheets that have been dictating class "balance."
Marcus_Aurelius wrote: »yeah, spam the skill that does zero damage and zero healing while others hit you, such a great idea!