You all act like a netch would save someone from dying, hahaha. Stop calling for nerfs and ask for buffs to the class you want to play. Pretty soon we will all walk talk and wear the same armor and have the same skills as each other and that is the day you will get no AP because we will all be the same. Just stop with the nerf threads they are useless and serve no purpose except making it look like someone is mad because they died to a warden or couldn't kill one. There are plenty of people I die to everyday but I don't scream nerf because of it. No wonder the devs don't listen.
LightYagami wrote: »Marcus_Aurelius wrote: »yeah, spam the skill that does zero damage and zero healing while others hit you, such a great idea!
I guess you know how expensive PURGE is for other classes comparing to Wardens who can access with ZERO cost?
Why didn't you mention the Major Brutality and Sorcery for ZERO cost?
Why didn't you mention the Stamina / Magicka regen for ZERO cost?
Why didn't you mention the Health regen from the Animal Companions skill line passive that you can spam netch for ZERO cost?
https://en.uesp.net/wiki/Online:Betty_Netch_(skill)
https://en.uesp.net/wiki/Online:Bond_With_Nature
Marcus_Aurelius wrote: »LightYagami wrote: »Marcus_Aurelius wrote: »yeah, spam the skill that does zero damage and zero healing while others hit you, such a great idea!
I guess you know how expensive PURGE is for other classes comparing to Wardens who can access with ZERO cost?
Why didn't you mention the Major Brutality and Sorcery for ZERO cost?
Why didn't you mention the Stamina / Magicka regen for ZERO cost?
Why didn't you mention the Health regen from the Animal Companions skill line passive that you can spam netch for ZERO cost?
https://en.uesp.net/wiki/Online:Betty_Netch_(skill)
https://en.uesp.net/wiki/Online:Bond_With_Nature
i've just commented your advice to spam netch that really isn't very good.
Bond with nature is very overpowered, I mean 1k health every 25 secs, it's really a game changer ......
it will for sure save you life.
Marcus_Aurelius wrote: »yeah, spam the skill that does zero damage and zero healing while others hit you, such a great idea!
Arbiter7070 wrote: »
The point is this effects more than pvp so have a broader perspective, it will effect pve too. When you scream nerf it makes people think oh they must have died to (insert class here) so want it nerfed. You are not asking to make the class better you are asking to tear it apart. That seems rather odd no? Like maybe a bit jealous, yes it's a sort of paid class so yes it needs to be better or why would you buy it?
Lughlongarm wrote: »Arbiter7070 wrote: »
I don’t think a cost on Netch would be good. It’s primarily a sustain tool, and one of the worst in the game, restoring only 4.4K Magicka over 25s. Dark Conversion returns 6k over 20s, Channeled Focus and Siphoning Attacks are well over 5k after subtracting out the initial cost. If anything the Netch should give about 1k more resource return over its duration.
I could see a nerf to free Purge spam (although IMO this is a poor use of a GCD, to the point I didn’t know it existed because it seemed pointless to try). Maybe make the first purge occur a few seconds after cast. Or if the initial cast cost 2k to prevent spam, then it should restore an additional 2-3k over 25s.
Arbiter7070 wrote: »Lughlongarm wrote: »Arbiter7070 wrote: »
I don’t think a cost on Netch would be good. It’s primarily a sustain tool, and one of the worst in the game, restoring only 4.4K Magicka over 25s. Dark Conversion returns 6k over 20s, Channeled Focus and Siphoning Attacks are well over 5k after subtracting out the initial cost. If anything the Netch should give about 1k more resource return over its duration.
I could see a nerf to free Purge spam (although IMO this is a poor use of a GCD, to the point I didn’t know it existed because it seemed pointless to try). Maybe make the first purge occur a few seconds after cast. Or if the initial cast cost 2k to prevent spam, then it should restore an additional 2-3k over 25s.
I disagree highly. The Betty netch is a completely overloaded skill and to not have a cost to that is insane. How can you say something that gives major brut/sorc plus sustain and a purge should be free of cost? That should cost the exact same as the DK’s molten armaments. Every other class has to pay a price for those kind of buffs but wardens get them as a free spammable? Just because the sustain isn’t quite as good as some other abilities doesn’t mean it should be a freebie. It has other functions that make it powerful. The sustain is just a bonus.
Arbiter7070 wrote: »For the life of me I don’t understand how some people do not see how busted this class is. How can anyone defend a zero cost Betty netch? Nerfs are part of the game. When something is clearly busted and over performing, it is normal for any game to try to bring it in line with balance. The solution of no nerfs that some propose just doesn’t work. Buffing every other class is a BAD idea too. Though I do think some classes need buffs and quality of life improvements, the idea to buff every class to match the warden only invites power creep and runs the danger of further unforeseen imbalances. Right now there are a lot of over performing parts of the wardens kit. They NEED nerfed. No exceptions.
Netch is not zero cost. There is massive opportunity cost to sitting there and casting netch. You usually will just get gunned down. Netch is a nice skill, is never wins a fight for me. Once and a while its really nice to purge everything for free but in no way can I just spam netch and survive. Maybe I get three netch casts off and then i gotta get to healing or shielding or i die.
Gods, I really hate topics that just whine for nerfs.
Focus on buffing everything else before you ever consider nerfs. Please for the love of Arkay just ask for buffs. The other classes surely need it.
TheEndBringer wrote: »Gods, I really hate topics that just whine for nerfs.
Focus on buffing everything else before you ever consider nerfs. Please for the love of Arkay just ask for buffs. The other classes surely need it.
They will never buff all the base classes to meet Necro level, and definitely not warden level, because it would require reworking all skills on the others. Also, for the most part, the base classes are fairly close to one another. Each one has advantages and disadvantages in both PVP and PVE.
The reality is the dlc classes need to be adjusted, and really this is mostly warden. Necro is powerful in a skilled players hands but most cannot master it or don't want to.
Warden is easy, especially stamina but also mag. Because of it's lower learning curve AND it's high damage AND it's great sustain AND it's inherent tankiness, pretty much anyone can play it well, and that's why you see roving armies of them running wild like Hulkamania.
It doesn't need to be nerfed into oblivion but it does need to be adjusted. Hitting the big heal will help but stamdens are also running vigor and mushrooms. And they're about to get access to free heals and sustain from proc sets.
Netch and scorch morphs both need fixing. The fact that scorch goes through walls and has seemingly no height limit with no telegraph is the most bonkers skill in the game. Not to mention the ridiculous damage it lands and leads to.
I am just going to throw this out there.
Wardens kit allows them access to:
- Delayed Burst that recasts itself
- Ranged spammable that sets Off-balance and stacks its own DOT damage, which will also be stronger this update.
- Netch: 353 effective stam or magicka regen (4416/25s=176.64 then multiply that amount by 2 to equal regen interval tick)
- The largest ward in the game versus ranged damage
- An ability similar to crit surge minus the crit requirements
- Free spammable cleanse that automatically cleanses 1 effect every 5 seconds
- With class kit abilities, not including use of an ultimate or light attackm they can regen up to 150 ultimate per minute.
MINOR
- Minor Berserk - access to major expedition for 6s when cast
- Minor Evasion - access to major expedition for 6s when cast
- Minor Protection - attached to armor buff
- Minor Toughness - 20s duration triggered by healing others or using netch on yourself.
- Minor Vulnerability - attached to one of the largest class dots in the game
MAJOR
- Major Breach - attached to delayed burst magicka ability
- Major Brutality/Sorcery - no cost
- Major Expedition - castable - attached to minor berserk or minor evasion while slotted
- Major Heroism - attached to a the largest ward against ranged damage in the game
- Major Maim - attached to a large AOE placeeable pull, and immobilize
- Major Mending - triggered when casting heals on yourself/ally under 40%
- Major Prophecy - attached to a castable crit surge like ability.
- Major Protection - that moves with the warden and applies to allies as well
- Major Resolve - for the group, semi long duration, also applies minor protection to caster
- Major Savagery - attached to a castable crit surge like ability.
Berchelous wrote: »I'd reduce sub assault tooltip by %20 and add a small cost to netch.
Berchelous wrote: »I'd reduce sub assault tooltip by %20 and add a small cost to netch.
LightYagami wrote: »You all act like a netch would save someone from dying, hahaha. Stop calling for nerfs and ask for buffs to the class you want to play. Pretty soon we will all walk talk and wear the same armor and have the same skills as each other and that is the day you will get no AP because we will all be the same. Just stop with the nerf threads they are useless and serve no purpose except making it look like someone is mad because they died to a warden or couldn't kill one. There are plenty of people I die to everyday but I don't scream nerf because of it. No wonder the devs don't listen.
Warden is a Paid class. Period.
Lughlongarm wrote: »I am just going to throw this out there.
Wardens kit allows them access to:
- Delayed Burst that recasts itself
- Ranged spammable that sets Off-balance and stacks its own DOT damage, which will also be stronger this update.
- Netch: 353 effective stam or magicka regen (4416/25s=176.64 then multiply that amount by 2 to equal regen interval tick)
- The largest ward in the game versus ranged damage
- An ability similar to crit surge minus the crit requirements
- Free spammable cleanse that automatically cleanses 1 effect every 5 seconds
- With class kit abilities, not including use of an ultimate or light attackm they can regen up to 150 ultimate per minute.
MINOR
- Minor Berserk - access to major expedition for 6s when cast
- Minor Evasion - access to major expedition for 6s when cast
- Minor Protection - attached to armor buff
- Minor Toughness - 20s duration triggered by healing others or using netch on yourself.
- Minor Vulnerability - attached to one of the largest class dots in the game
MAJOR
- Major Breach - attached to delayed burst magicka ability
- Major Brutality/Sorcery - no cost
- Major Expedition - castable - attached to minor berserk or minor evasion while slotted
- Major Heroism - attached to a the largest ward against ranged damage in the game
- Major Maim - attached to a large AOE placeeable pull, and immobilize
- Major Mending - triggered when casting heals on yourself/ally under 40%
- Major Prophecy - attached to a castable crit surge like ability.
- Major Protection - that moves with the warden and applies to allies as well
- Major Resolve - for the group, semi long duration, also applies minor protection to caster
- Major Savagery - attached to a castable crit surge like ability.
You just wrote the effects of all the Warden's skills buff effects, both stamina and magicka morphs. What is the point? you can do it to any other class, it will look more or less the same. If anything, Warden got screwed big time after the Major/Minor rebalance 2 patches ago, being the class with the most dependency on the major/minor buff system.
and *** ya, calling "Lotus Flower" a "castable crit surge like ability" is priceless. Another gem, "Major Maim - attached to a large AOE placeeable pull, and immobilize", lol.
Don't buy a car from this fellow here.
BTW, if Warden kit is so epic, why the supposedly most OP thing ever(meta Stamden) playing like 5 skills which are outside of the Warden toolkit ?