I noticed on your One Hand and Shield bar that you have Rapid Regeneration, Healing Ward, and Illustrious Healing - but those don't activate with a One Hand and Shield equipped. I'm not sure how you're effectively using those healing abilities on your front bar.
I noticed on your One Hand and Shield bar that you have Rapid Regeneration, Healing Ward, and Illustrious Healing - but those don't activate with a One Hand and Shield equipped. I'm not sure how you're effectively using those healing abilities on your front bar.
Anony_Mouse wrote: »You went to a dungeon on a PvP healer build. That will confuse a lot of hardcore PvE'ers.
In PvE, healers dont usually run 1h/shield - this belong on a tank.
in PvE, you focus your attributes into Magicka as a healer. for a large magicka pool for higher heals.
You would have likely done alright in the dungeon, but a PvP heal build will not benefit the dungeon group as much as a PvE healer build. There are buffs and debuffs you should provide as a PvE healer. Likely your build is more self-defence (looking at your 1h/shield) and less about buffing the group.
While its uncool to kick someone before they have had a chance to even prove themselves... if it was a DLC vet dungeon, I can maybe understand their apprehension.
Have a look at some PvE healer builds/setups and get a feel for what might be doable for you. My best advise if to look at what you can offer the grop in terms of buffs/debuffs, not just healing. A dungeon is very different to a BG. The same builds don't excel in both places
Anony_Mouse wrote: »You went to a dungeon on a PvP healer build. That will confuse a lot of hardcore PvE'ers.
In PvE, healers dont usually run 1h/shield - this belong on a tank.
in PvE, you focus your attributes into Magicka as a healer. for a large magicka pool for higher heals.
You would have likely done alright in the dungeon, but a PvP heal build will not benefit the dungeon group as much as a PvE healer build. There are buffs and debuffs you should provide as a PvE healer. Likely your build is more self-defence (looking at your 1h/shield) and less about buffing the group.
While its uncool to kick someone before they have had a chance to even prove themselves... if it was a DLC vet dungeon, I can maybe understand their apprehension.
Have a look at some PvE healer builds/setups and get a feel for what might be doable for you. My best advise if to look at what you can offer the grop in terms of buffs/debuffs, not just healing. A dungeon is very different to a BG. The same builds don't excel in both places
Honestly, as long as a tank hold aggro and a healer throws out some heals, I couldn't care less for anything apart from the harder DLC dungeons.
I do check tank's health though, just so when I see a 19k health tank I know what I'm in for.
marshill88 wrote: »Honestly, as long as a tank hold aggro and a healer throws out some heals, I couldn't care less for anything apart from the harder DLC dungeons.
I do check tank's health though, just so when I see a 19k health tank I know what I'm in for.
you know, silly question perhaps, but how do you check another players actual stat numbers?
marshill88 wrote: »This makes some good sense, however I have been running exclusively vet dungeons for Undaunted because the normal ones are just so easy, its a bore. The vet dungeons have been so smooth. No issues with anyone. A couple times I had to resurrect the same players several times. My DPS is low, that I will say. There was one vet dungeon that was really tough, Lair of Malsalik (or something like that), the skills I am using would not work in that one due DPS issues..
Immediately after I was kicked, I requeued and blitzted a vet dungeon so while I agree with you in principle, the actual content of vet dungeons (I've done maybe 20 of them) are not difficult at all if all players know what they are doing. True, my build is for PVP but that doesn't make it futile in the vet dungeons I have seen. I do switch in some skills for PVE (from living death tree).
A very hard dungeon would require a precise build with little margin for error...sorry but the vet dungeons I have seen so far have huge margins...meaning players don't have to be precise with their builds and still have massive success running them.
Honestly, it's kind of sad to just power-run through a vet dungeon where a team wipe not only doesn't occur, but doesn't even come close to occurring. There's still several vet dungeons I haven't tried, so perhaps some of them will be tough.
You may not like this but I have wasted many countless hours in vet random dungeons because people do not understand what they should be doing. If you find that you are getting kicked like this, maybe you can set yourself up a little more in line with what people expect from the role you are queuing for.
It’s obvious that you are running a pvp style build in pve. People will see this. Ask yourself why are you running 1h and shield when the tank will be taking the aggro? In pve your role as a healer is to support your group with heals, buffs and maybe debuffs. If you need to run 1h and shield I would suggest kicking the tank, as they are not fulfilling their role.
marshill88 wrote: »This makes some good sense, however I have been running exclusively vet dungeons for Undaunted because the normal ones are just so easy, its a bore. The vet dungeons have been so smooth. No issues with anyone. A couple times I had to resurrect the same players several times. My DPS is low, that I will say. There was one vet dungeon that was really tough, Lair of Malsalik (or something like that), the skills I am using would not work in that one due DPS issues..
Immediately after I was kicked, I requeued and blitzted a vet dungeon so while I agree with you in principle, the actual content of vet dungeons (I've done maybe 20 of them) are not difficult at all if all players know what they are doing. True, my build is for PVP but that doesn't make it futile in the vet dungeons I have seen. I do switch in some skills for PVE (from living death tree).
A very hard dungeon would require a precise build with little margin for error...sorry but the vet dungeons I have seen so far have huge margins...meaning players don't have to be precise with their builds and still have massive success running them.
Honestly, it's kind of sad to just power-run through a vet dungeon where a team wipe not only doesn't occur, but doesn't even come close to occurring. There's still several vet dungeons I haven't tried, so perhaps some of them will be tough.
A lot of healers believe that keeping people alive is the only job of a healer in PVE - and it's not.
You're missing one of the most critical healing skills on your bar, which is Combat Prayer. Having Minor Berserk and Minor Resolve up consistantly is huge. It can honestly be the difference between not clearing the Canceroid, and getting it done before Stranglers overwhelm you.
Illustrious Healing is nice since you're running Rapid Regen instead of Radiating Regen, but if you're not front barring Master Resto (Grand Rejuvination), then it's just another HOT without any buff effect. In that case, I'd ditch Rapid Regen if you don't want to remorph it for pve, and just slot in Overflowing Altar so people at least have a group-wide heal, and also another synergy/burst heal.
Are you running Orb for the synergy and amazing heal? Frost blockade isn't on your bar, since you're back-barring snb, so you're not helping with Brittle up-times which is another HUGE dps gain for when it's up. Then there's also set buffs you may or may not be missing that are pretty critical.
I mean, in all, it sounds like you're meeting the minimum requirements, getting lucky with not having vDLC's pop, and thinking you're good to run. That's a fallacy most people have going from normal to vets - they meet the minimum requirement and/or are carried through content, then think they are ready for the step-up only to realize they're not prepared for the leap in difficulty.
marshill88 wrote: »it just doesn't matter to me the specifics of each class. Vet Dungeons are pretty quick and not that tough.
The "Build Patrol"...i.e. the self-designated hallway monitor that is going to audit your gear, your health stats, etc, on a 20 minute dungeon run that has massive margin for error is just a loser. Sorry, but they are. Judge by performance, not by your own presuppositional stereotypical biases. Who cares if someone is carried...I'll carry someone. I can easily switch into my mothers sorrow and do massive DPS, and if I carry someone and the team lives...great! Its about the team and the ability of the team to do the 20 minute run, not some ultra judgmental hard core RP'er who "decides' in dictatorial fashion that your pre-inspection build didn't qualify for the 20 minute dungeon run.
Just let players play and if the run goes bad, well kick at that point, it's not like you wasted much time in your 20 minute run.
I just don't do the "Build Patrol" thing, it's narcissistic, arrogant and rude. If I'm on a team and some guy is going to boot someone before they even have a chance to perform, I'll be voting to kick him instead.
But that is the game, you can /kick, it's allowed and I'm glad its allowed, and I got booted. No complaints about the rules. But the guy who booted me is a hot head in my view.
Im sorry but one can totally conplete pve content with pvp builds. I would say pve content is a piece of cake compared to pvp. Like if you can keep your group alive in pvp, you certainly can do it in pve.
Now if you want a group for pve content where everyone uses the gear and skills you want, make a guild and set up profiles for different builds on discord that you want for each role and set up pve runs there.
lolo_01b16_ESO wrote: »I wouldn't call him a bully and I think kicking you isn't that unreasonable. One of my first thoughts when I see someone with 40k hp and 1h/shield who is not the tank is "oh no, he is going to steal aggro". And since I can't see your skill bars, I have to assume, that you will mess up the fights, just like most people who use use 1h/shield on something different than a tank.
Usually, when someone steals aggro and sends the boss on a rampage the tank will still be blamed, I'd say it's perfectly fine not wanting to take that risk and kicking you at the start.