colossalvoids wrote: »Yeah another patch without any distinctive vision that would be eventually scrapped next time opportunity comes
Sadly changes were made to please a loud minority, the PvP players.
WrongFranchise wrote: »I find that 100k DPS players are few and far between. The 20-40k ones are the most common, and these are the ones who will feel the power nerf the most.
LeonAkando wrote: »7.0.2 Changes:
Thoughts:
Overall in PVE, Proc Sets are disfavored over stat sets. The reason is quite simple, they're weak. In Flames of Ambition, a MagDD can run a set like Icy Conjuror and maybe get 2k DPS out of it, or they can run Siroria's and get 6-7k out of the extra spell damage. Where Proc Sets were more viable was in unoptimized PVE content such as Solo and Four-Man Dungeons.
Curious_Death wrote: »[snip]... rele live 355 > on pts 460 .. where is issue?
PS. i just popped potion and endless hail with berzerker enchant... 479... srsly where is that nerf ?
sometimes i feel like ppl posting "poop" here are not even downloaded PTS... its my live build... and i feel buff by ALOT.
[snip]Curious_Death wrote: »[snip]... rele live 355 > on pts 460
LeonAkando wrote: »7.0.2 Changes:
Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478.
[...]
For StamDD, due to Medium Armor Passives, Fighter's Guild passives and more, this number is far more achievable than it is for MagDD. This is addresses one of the major grievances of this scaling change. If you are trying to balance both MagDD and StamDD at the same time you cannot with the same numbers.
[...]
A major grievance with this change is the existing imbalance in Proc Sets. Even with the old values in 7.0.0 PTS, Relenquens was doing well over double the damage of the second highest stamina Proc Set. When you let all sets scale equally, then you exacerbate the imbalance between sets. With 10k WD you could make some sets look okayish, instead of worthless, but then Relenquens is so busted that even MagDD run it for its crazy damage. Relequens is already one of the only proc sets that gets play, which shows you how much stronger it is than every other proc set in the game.
BalticBlues wrote: »You show a STAM char. STAM char procs in many cases will be BUFFED.
Buffed even so absurdly that Stam chars achieve harder hitting Mag Procsets than Mag chars.
At the same time MAG chars will be nerfed hard, usually coming down to -50% proc damage.
Sorry, but this is really simple math. Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values. All my LightArmor toons have lovely crit but only around 3xxx Spell Damage. So all my LA mag toons lose about -50% Proc damage. Proc sets now are dead for all LA mag crit builds. RIP.is not 50%, not even close. [...] You are pulling random numbers out of thin air.
BalticBlues wrote: »Sorry, but this is really simple math. Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values. All my LightArmor toons have lovely crit but only around 3xxx Spell Damage. So all my LA mag toons lose about -50% Proc damage. Proc sets now are dead for all LA mag crit builds. RIP.is not 50%, not even close. [...] You are pulling random numbers out of thin air.
This is just another example of ZOS' balancing with a sledgehammer.
PvP Stam players complain reasonably about a handful of proc sets
so ZOS hammers all proc sets for Crit PvE/PvP Mag players into Blackwood's Oblivion.
this was a bandaid, and failed!
it should have been balanced with the battle spirit for pvp aspect
none of my healers have 39k magicka
none of my magicka dps have 6700 sd (unless in group with warhorn etc etc) but solo no way i sit around 3700
none of my stamina toons ave 39k stamina (unless i werewolf transmform)
so this is killing pve solo, tank solo
and place a bandaid for pvp
Exactly. That is the point.You cant just think of your current build with 3k spell damage because that build wont work anymore. [...] you are making arguments based on your current build (that is obsolete) compared to NEW stam builds
The changes are for the game's health, not to cater to your particular build. Everyone will have to make new builds. dont come here to talk about balance when the only thing your care is your build.
I took the time to explain everything on detail and THAT is what you quote? Why i even bother ...
The changes are for the game's health, not to cater to your particular build. Everyone will have to make new builds, both stamina and magika, dont come here to talk about balance when the only thing your care is your build. And next time, read the information that people that knows more about the game than you is sharing, instead of cryting nonsense arguments with no sense, 5 minutes of testing the PTS would show you that your "-50% less damage" is false.
Probably because ZoS spends so much money maintaining the PvP servers while 80% of its player base avoids it like the Knahaten plague they're now trying to push the agenda of "See?! PvP isn't so bad as no one can hurt you anymore! Come on in!"Once again sets are being "optimaized/balanced" around PVP rather than PVE.
LightningWitch wrote: »Probably because ZoS spends so much money maintaining the PvP servers while 80% of its player base avoids it like the Knahaten plague they're now trying to push the agenda of "See?! PvP isn't so bad as no one can hurt you anymore! Come on in!"Once again sets are being "optimaized/balanced" around PVP rather than PVE.
This on top of the "free" PvP areas given to players, the recent uptick in the Foney Munny® handouts with the dailies, and other attempts shows ZoS wants their value for their investment back.
ZoS should have separated PvP and PvE years ago, [snip]
[Edited to remove Bashing]