And another kick in the teeth for my 6 casual pve tanks... (they all run proc sets when not tanking in groups which is 90% of the time)
I would be really pissed if I hadn't already decided that I am unwilling to further help pay the salaries of whoever is in charge at zos of such things (green tree mess, no cp scaling, "balance", no cp penalty limit upping for blackwood) ...just confirms my decision was the right one... (Really sorry for all the wonderful artsy people working there, they do a bank job..)
If something gets overused in one part of your game and underused in another part. You don't bloody nerf it on both sides. Ain't exactly rocket science.
Just run Baharas / Leeching / Tremorscale or whatever other procs now scale with HP or armor.
" But I want to use my set my way! "
Well... OK, do what you want. But the options are there if you want to maintain or improve your proc damage.
I’m lost. Who is this targeting? Overpowered trial groups? The proc sets were removed from PvP I thought. If I understand correctly my Selen’s monster set is being nerfed? So I’m being hurt because 200 or so players can tromp through trails? And I care if if they do?
TBH I have not fully digested the impact but on the surface it looks like it’s going to be just a game for kids with nimble fingers now. Unless simple crafting and decorating your house is what you call fun.
I’m just glad there are some new MMOs coming soon.
LeonAkando wrote: »7.0.2 Changes:Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
For the sake of the health of the game, for the sake of the fun of players, just separate the balancing of these two modes. PVP Players were critical of the removal of proc sets in Cyrodil because it took all build diversity out of the game, but PVE players also do not want Blackwood to be a large "No Proc Sets Allowed" in PVE content either.
FrancisCrawford wrote: »This would all be a LITTLE less bad if max stat and power were blended together, as they are in determining skill effectiveness. Scaling procs differently from how skills are scaled makes balancing almost impossible.
Joy_Division wrote: »For once I agree with PvE players being mad at PvP for ruining their stuff.
Joy_Division wrote: »For once I agree with PvE players being mad at PvP for ruining their stuff.
Joy_Division wrote: »For once I agree with PvE players being mad at PvP for ruining their stuff.
To be honest whole proc redesigning started few patches ago because ZoS wanted to make procs stronger in PvE while ruining PvP balance in the procces.
Joy_Division wrote: »For once I agree with PvE players being mad at PvP for ruining their stuff.
To be honest whole proc redesigning started few patches ago because ZoS wanted to make procs stronger in PvE while ruining PvP balance in the procces.
I didn't ruin PvE. I didn't ask for ZOS to do this. Not my patch notes...Joy_Division wrote: »For once I agree with PvE players being mad at PvP for ruining their stuff.
Just run Baharas / Leeching / Tremorscale or whatever other procs now scale with HP or armor.
" But I want to use my set my way! "
Well... OK, do what you want. But the options are there if you want to maintain or improve your proc damage.
Halcyon_Kismet wrote: »I can't help but feel that these forums have a disproportional representation of overly vocal PVP players and the people responsible for balance are blind to this fact.
I member when people said to remove procs from PvP because it caused LAG and the ONLY fix to it was remove procs to fix LAG.
Now were reintroducing procs with scaling system that the entire system has to do MORE checks on EACH piece of gear and nobody is saying anything.
KEK mutha W.
Septimus_Magna wrote: »The changes wont affect mag DDs too much, only Zaan dmg is reduced if you dont use Siroria. For stam DDs Relequen is indeed buffed for most specs but its only single target dmg which can fall off in some fights so it is a strong set but with a heavy disadvantage.
I would never say they're buffing relequen. Currently on pts it has 40% less dps than on live which is laughable. But that's not all. While it would seem that Staminas thanks to rele should have higher single target dps, they still fall short to the Magickas. How logical is even that? Seems they can't stop slaughtering the Stamina pve.
And another kick in the teeth for my 6 casual pve tanks... (they all run proc sets when not tanking in groups which is 90% of the time)
I would be really pissed if I hadn't already decided that I am unwilling to further help pay the salaries of whoever is in charge at zos of such things (green tree mess, no cp scaling, "balance", no cp penalty limit upping for blackwood) ...just confirms my decision was the right one... (Really sorry for all the wonderful artsy people working there, they do a bank job..)
If something gets overused in one part of your game and underused in another part. You don't bloody nerf it on both sides. Ain't exactly rocket science.
Just run Baharas / Leeching / Tremorscale or whatever other procs now scale with HP or armor.
" But I want to use my set my way! "
Well... OK, do what you want. But the options are there if you want to maintain or improve your proc damage.
who wants to run around in heavy all day long.. or wear bahrahas curse light/medium on 6 chars...or stack armor/hp for anything but hardest solo stuff...
not me.
TheBonesXXX wrote: »With some luck they'll make all the sets flat stats and procs will disappear in it's entirety.
YandereGirlfriend wrote: »Halcyon_Kismet wrote: »I can't help but feel that these forums have a disproportional representation of overly vocal PVP players and the people responsible for balance are blind to this fact.
The forum absolutely has a drastic over-representation of 1vX'er types who would truly be happiest being limited to playing only BGs between themselves and the same 11 other similar players all using the same 19 boring sets forever and ever and ever.
And it is those players that are catered to again and again, to the detriment of the overall game.
It's never healthy to balance for the narrow interests of the 0.001%. But from ZOS' perspective, they just want people to stop yelling at them on the forums and to stop making click-baity YouTube videos that inspire their followers to pick up their pitchforks.
the1andonlyskwex wrote: »doesurmindglow wrote: »I'm not convinced proc sets were ever really seriously important in PVE. There's maybe two or three you see in endgame comps (at least one of which is still getting buffed as far as I've tested it) but for the most part this is an imaginary or at least a purely hypothetical loss.
It IS fair to say that there was a missed opportunity to make proc sets viable in PVE. That's a legitimate point. Sorta. It's ignoring that even with the nerfs a lot of these sets are still pretty overtuned in both game modes, that it actually should be an expectation that you'll be relying on specialized player roles in endgame PVE anyway, and finally, that most of the sets are still perfectly viable for casual overland play even if you can't proc down a boss while AFK.
But yes, I agree they could have probably balanced it more intentionally by somehow separating the game modes at least as far as proc sets are concerned.
The problem is that proc sets are currently good, but not meta, for the PvE content that casual and semi-casuals players do (e.g. overland, normal dungeons, vet dungeons, normal trials). With these changes, proc sets will go from being good for those players to being totally worthless. For example, my DK healer is currently using Overwhelming Surge for sustain, but because he only has 3700 SD, it's getting a 40% nerf in u30.
...
This is gear that was already non-meta in PvE. It just doesn't make sense to nerf it so heavily, and in a way that hits the people who need nerfs the least the hardest.