the1andonlyskwex wrote: »doesurmindglow wrote: »I'm not convinced proc sets were ever really seriously important in PVE. There's maybe two or three you see in endgame comps (at least one of which is still getting buffed as far as I've tested it) but for the most part this is an imaginary or at least a purely hypothetical loss.
It IS fair to say that there was a missed opportunity to make proc sets viable in PVE. That's a legitimate point. Sorta. It's ignoring that even with the nerfs a lot of these sets are still pretty overtuned in both game modes, that it actually should be an expectation that you'll be relying on specialized player roles in endgame PVE anyway, and finally, that most of the sets are still perfectly viable for casual overland play even if you can't proc down a boss while AFK.
But yes, I agree they could have probably balanced it more intentionally by somehow separating the game modes at least as far as proc sets are concerned.
The problem is that proc sets are currently good, but not meta, for the PvE content that casual and semi-casuals players do (e.g. overland, normal dungeons, vet dungeons, normal trials). With these changes, proc sets will go from being good for those players to being totally worthless. For example, my DK healer is currently using Overwhelming Surge for sustain, but because he only has 3700 SD, it's getting a 40% nerf in u30.
...
This is gear that was already non-meta in PvE. It just doesn't make sense to nerf it so heavily, and in a way that hits the people who need nerfs the least the hardest.
No, it doesn't make sense at all.
I've never outright raged at proposed changes before and I've raged hard at this (and have deleted posts to prove it). I will not play this game at all anymore of this goes live. I'd been thinking about quitting permanently anyway, but changes like this that ruin the fun of the game will certainly push it over the edge.
I follow the roleplayer's meta - use what fits the character. Proc set effects have been a huge part of defining my characters since they've been a thing. Previously, the game has been very flexible in allowing me to do this while also designing characters to be able to complete some of the more difficult content in the game. But I don't min/max, so a good chunk of my power comes from CP (getting nerfed) and proc sets (getting seriously nerfed) which paints a very bleak picture for players like me. I refuse to change out these sets (roleplayer's meta has far less flexibility in gear changes) so instead my characters will just suck. I either won't be able to clear content I used to be able to clear, or it'll be far more tedious and unfun than it needs to be.
And for what? What is this even for?
the1andonlyskwex wrote: »
The problem is that proc sets are currently good, but not meta, for the PvE content that casual and semi-casuals players do (e.g. overland, normal dungeons, vet dungeons, normal trials). With these changes, proc sets will go from being good for those players to being totally worthless. For example, my DK healer is currently using Overwhelming Surge for sustain, but because he only has 3700 SD, it's getting a 40% nerf in u30.
I'm pretty sure this sort of thing is typical for casuals like me. We don't have the time/resources to upgrade all of our gear to legendary and re-trait/re-enchant all of our jewelry, and those are just the bare minimum to even begin approaching the 7.0.0 thresholds. To actually hit those thresholds, you also need a few other SD/WD sources (like melee weapons, swords, a SD/WD mundus stone, or a SD/WD race). Now, I'm not even sure I can hit the 7.0.2 threshold without 2-3 people showering me in buffs.
This is gear that was already non-meta in PvE. It just doesn't make sense to nerf it so heavily, and in a way that hits the people who need nerfs the least the hardest.
Joy_Division wrote: »For once I agree with PvE players being mad at PvP for ruining their stuff.
And another kick in the teeth for my 6 casual pve tanks... (they all run proc sets when not tanking in groups which is 90% of the time)
I would be really pissed if I hadn't already decided that I am unwilling to further help pay the salaries of whoever is in charge at zos of such things (green tree mess, no cp scaling, "balance", no cp penalty limit upping for blackwood) ...just confirms my decision was the right one... (Really sorry for all the wonderful artsy people working there, they do a bank job..)
If something gets overused in one part of your game and underused in another part. You don't bloody nerf it on both sides. Ain't exactly rocket science.
Just run Baharas / Leeching / Tremorscale or whatever other procs now scale with HP or armor.
" But I want to use my set my way! "
Well... OK, do what you want. But the options are there if you want to maintain or improve your proc damage.
who wants to run around in heavy all day long.. or wear bahrahas curse light/medium on 6 chars...or stack armor/hp for anything but hardest solo stuff...
not me.
Well, then run a medium or light proc set and stack into your damage! You said you were a casual pve tank so I suggested the options that might best suit you. Do whatever you want, the options are all there lol.
Grandchamp1989 wrote: »All these patch notes are showing me time and time again that ESO is being balanced based on PVP.
It seems every patch the fun factor, for PVE, is decreased and punished. And if you're a Tank you're basicly shoe horned into a trial setup at this point.
Tanks lost two more Heavy Armor sets this PTS patch due to PVP balance. And we lost the healing proc sets we used before. Devs seem to want tanks to do no damage and barely be able to heal themselves, or the group. Just be a stationary buff-bot. That will make the role super attractive for sure!
Pen down for Stam users makes no sense... Again we're in a situation where groups are shoe horned into bringing tremorscale and alkosh/Torugs if they want to bring their stam buddy with them.
6.5k spell dmg for mag users.... They're known for having higher ressource pool while stam users have higher dmg.pool so not sure why they balance proc sets equal for stam and magicka...
Monsters sets just use two 1 pieces until the devs notice we do it and they nerf the 1 piece aswell.....
Diversity goes out the window. Tanks use the same 4-5 trials sets. And all Stam and magicka use the same crit stacking mother's sorrow clones. Diversity goes out the window.
All of this makes perfect sense if you want to balance the game for PVP, but these nerfs and shoe horns makes the game far less enjoyable for me, personly. I love the game but, for me, the last 3 patches have made me a sad panda in regards to the game.
I will not quit, but I wonder why we should buy any DLC from now on?The current changes and state of PTS is so bad right now, if this goes live I can see people not just quitting for a while but uninstalling. It's that bad.
FrancisCrawford wrote: »Just see the posts complaining about Mad Tinkerer to confirm.
FrancisCrawford wrote: »Just see the posts complaining about Mad Tinkerer to confirm.
Fudge mad tinkerer. When u separate PvE. And PvP, plz nerf it to oblivion in PvE.
Battle Spirit can:
- Enable/disable proc set crits
- Change proc set damage scaling
So why don’t they allow proc sets to Crit in PvE? Why don’t they drastically increase the damage at which proc sets scale to in PvE?
It’s legit an easy issue to fix. Smh
Chilly-McFreeze wrote: »While we're at it, why don't they let specifc dmg increasing sets (swamp raider, war maiden, sun, automaton) count towards the corresponding dmg type proc set scaling?
BalticBlues wrote: »I will not quit, but I wonder why we should buy any DLC from now on?The current changes and state of PTS is so bad right now, if this goes live I can see people not just quitting for a while but uninstalling. It's that bad.
If all DLC sets finally end up as underperforming garbage, at least for Magicka,
crafted + overland sets will be good enough for PvP and all non-trial PvE content.
YandereGirlfriend wrote: »Chilly-McFreeze wrote: »While we're at it, why don't they let specifc dmg increasing sets (swamp raider, war maiden, sun, automaton) count towards the corresponding dmg type proc set scaling?
Someone had mentioned that they actually do.
I have not tested it personally though so I cannot confirm it. Perhaps someone else can.
Chilly-McFreeze wrote: »YandereGirlfriend wrote: »Chilly-McFreeze wrote: »While we're at it, why don't they let specifc dmg increasing sets (swamp raider, war maiden, sun, automaton) count towards the corresponding dmg type proc set scaling?
Someone had mentioned that they actually do.
I have not tested it personally though so I cannot confirm it. Perhaps someone else can.
Quick checked on PTS. Swamp Rider + Velidreth does not add 5p to tooltip
StarOfElyon wrote: »FrancisCrawford wrote: »Just see the posts complaining about Mad Tinkerer to confirm.
Fudge mad tinkerer. When u separate PvE. And PvP, plz nerf it to oblivion in PvE.
This dang set has interrupted so many opportunities for me to drop an ultimate on a gang of people it's crazy.
Battle Spirit can:
- Enable/disable proc set crits
- Change proc set damage scaling
So why don’t they allow proc sets to Crit in PvE? Why don’t they drastically increase the damage at which proc sets scale to in PvE?
It’s legit an easy issue to fix. Smh
I don't really post here. Not at all, in fact - I've (not so) patiently waited my 30 hours for a forum invite code because of this and another issue with Blackwood.
So, Hi. I'm Jaz. I don't do PvP. I don't do trials. I do Roleplaying, Overland, Dungeons, Vet Dungeons, and yes, Vet Dungeon Hardmodes. I know plenty other people like me.........
.......Separate PvP from PvE balance. It cannot be maintained as one unified whole. Give gear, skills, everything different effects, and stop ruining everyone's characters every few months for the sake of an unreachable dream.
I don't really post here. Not at all, in fact - I've (not so) patiently waited my 30 hours for a forum invite code because of this and another issue with Blackwood.
So, Hi. I'm Jaz. I don't do PvP. I don't do trials. I do Roleplaying, Overland, Dungeons, Vet Dungeons, and yes, Vet Dungeon Hardmodes. I know plenty other people like me. You know what most of us never see? These mythical optimized "In PvE Groups you have Buff X, Y and get support A, B and C" situations. Even when I do Hardmode Vets people tend to bring what they want, and not necessarily the perfect tool for the job.
The result? I don't really expect much beyond the tank delivering Major Breach, and that's what I gear around, and that approach usually brings me to parity with a 'proper' Trial DPS build on my DPS chars - at least in the wild west environment I operate in. It's cool. It's especially cool because, as you can figure given the topic and my like for roleplaying, I tend to make flavourful builds. I have specific character concepts and power fantasy ideas. It's fun taking those concepts and turn it into something competitive in the type of content I enjoy. "Play the way you want" works for me surprisingly often.
One of the tools to make that work are proc sets. They're competitive enough outside of those optimized groups, and they often have awesome visuals (Hi Flame Blossom, my newest acquisition) that really deliver on mentioned power fantasy vision.
Make no mistake however - I expect my characters to be good enough. I don't just fool around for the lolz. This proc set scaling? It will eliminate that. The idea of maintaining them on tanks - where I really want them in Pugs for obvious reasons - is hilarious, but they're even disappointing on my DPS chars, and I use procs on every single one of them. One of them uses three counting the monster set. I keep reading how 'easy' it is for Stam to reach 6574 weapon damage. News-flash - it isn't. Self-buffed, sans that illusionary perfect trial setup you can be happy to reach 6000 even on a Dunmer unless you specifically stack it at the cost of other stats. Most likely however it will be less if you actually dedicate a 5 piece to a proc, as opposed to just a weapon or monster set. And magicka has it even worse, obviously.
To add insult to injury, we also get significant nerfs to Blade Cloak and Merciless Charge, further cementing that as proper Stam DPS you really should have a Bow Backbar. You're killing build diversity, and I'm not talking about PvP or Trials, but about the far larger segment of non-optimized dungeon runners where you actually could claim your "Play the way you want" Approach worked.
And why? Because, apparently, Proc Sets are an issue in PvP. Okay, fair. If that's the case, tweak. However, nerfing abilities, sets or anything else by 33% or even more is not a tweak, but an admission of failure. Nerfing a massive number of gear sets to fix one gamemode while they're already okay to underpowered in another unrelated gamemode is not a solution.
It's a slap in the face for anyone partaking in the latter. It sends a message that we and our enjoyment, somehow, are less important. That this solution doesn't even actually solve the issues as evidenced by the follow on sledgehammer 'tweaks' only adds insult to injury.
So please, ZOS. Stop completely overthrowing the entire game for us every major patch. Many of us are not even close to done refarming and retraiting for all our chars since the major changes before the last one. And most of those changes originate squarely within PvP Rebalancing.
PvP players are extremely competitive, and have entirely different requirements than trial groups, and entirely different requirements than dungeon runners. They will always manage to find superefficient combinations that you haven't thought of. Every patch, every big change, all you're doing is shifting what those combinations will be. It will never stop. And every time you try, you will anger players that are completely unaffected and often oblivious to the issues you supposedly are fixing, no matter if it worked or not.
Separate PvP from PvE balance. It cannot be maintained as one unified whole. Give gear, skills, everything different effects, and stop ruining everyone's characters every few months for the sake of an unreachable dream.
I'm not going to pretend I will unsubscribe. I need my subscription for a variety of things. But this goes live? I'll probably just shelf most chars I don't actively RP with. Keep a single tank and healer in a more standardized build around to only use with my friends - where I know there to be enough damage to maintain my sanity - and limit myself to a handful of DPS so I don't have to run the nearly exact same setup on almost all of them. Every char I don't play I won't spend my crowns on.
And I feel you'll find many like me will consider the same.
Lord only knows how ZOS technically implemented proc set scaling......I can only imagine what sort of computational load it is going to add to the pvp servers.
Lord only knows how ZOS technically implemented proc set scaling......I can only imagine what sort of computational load it is going to add to the pvp servers.
One additional multiplication on proc damage wouldn't crash their servers. They are implementing damage scale formula now, it means they can add hidden parameter into that formula that accounts for battle spirit. Everything is possible from technical standpoint. It is purely game design decision at this point.
YandereGirlfriend wrote: »Chilly-McFreeze wrote: »YandereGirlfriend wrote: »Chilly-McFreeze wrote: »While we're at it, why don't they let specifc dmg increasing sets (swamp raider, war maiden, sun, automaton) count towards the corresponding dmg type proc set scaling?
Someone had mentioned that they actually do.
I have not tested it personally though so I cannot confirm it. Perhaps someone else can.
Quick checked on PTS. Swamp Rider + Velidreth does not add 5p to tooltip
That's definitely good information but did you try whacking the dummy?
The tooltip might miss the update but the damage could still be increased.
IIRC, the person who reported earlier had been using War Maiden and one of the Magic Damage proc sets.
With this and the cp nerf, this chapter is going to be awful for combat.
colossalvoids wrote: »With this and the cp nerf, this chapter is going to be awful for combat.
For me personally the main issue is that we will surely adapt and not that much changed for experienced players, but for a beginner or a pretty casual player that can't care less about optimising it would be a huge nerf overall. Same patch they said that it's lowering the celling and rising the floor. Instead we smashed the floor and upped the celling yet again, not sure they even aware of this
Lord only knows how ZOS technically implemented proc set scaling......I can only imagine what sort of computational load it is going to add to the pvp servers.
One additional multiplication on proc damage wouldn't crash their servers. They are implementing damage scale formula now, it means they can add hidden parameter into that formula that accounts for battle spirit. Everything is possible from technical standpoint. It is purely game design decision at this point.
colossalvoids wrote: »With this and the cp nerf, this chapter is going to be awful for combat.
For me personally the main issue is that we will surely adapt and not that much changed for experienced players, but for a beginner or a pretty casual player that can't care less about optimising it would be a huge nerf overall. Same patch they said that it's lowering the celling and rising the floor. Instead we smashed the floor and upped the celling yet again, not sure they even aware of this
Skullstachio wrote: »There is one thing I picked up on. The fact that, even if a player cannot reach the proverbial ceiling, there is the possibility that ZoS may yet very well repeal a component to an old patch which prevented damage and heal procs from being Critical.
In that regard, there is a chance that proc sets will be able to Crit again since the new set scaling formula will result in a base power drop, plus critical damage in PvP isn’t as viable since critical resistance can be utilised to mitigate set proc critical damage to a fine point.