Hp/Armor scaling should be 45000/30000
Spelldmg/wpndm should be 4000/6000
Max Mag/Max Stam should be 40000
to reach the dmg they have on live.
Make ppl invest for procs hit.
relentless_turnip wrote: »Hp/Armor scaling should be 45000/30000
Spelldmg/wpndm should be 4000/6000
Max Mag/Max Stam should be 40000
to reach the dmg they have on live.
Make ppl invest for procs hit.
I largely agree with you, but I think the requirement on most should be higher than that.
SD should be 5k and WD 7k at least imo, don't forget the amount of pen you get from light armor.
TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
relentless_turnip wrote: »TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
Not trying to cause an argument here I genuinely don't understand. Why can't they reach those numbers? Surely it is a skill gap that denotes which tier you belong to?
TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
ZOS....
Forget all these changes to proc sets.
Put it back to how it was, and just nerf crimson, vat 2h and destro, syvaras etc
It was a handful of sets causing issue.
Just nerf them and then actually be careful with new sets.
It's that easy.
Joy_Division wrote: »Saw this coming. It's easy to push weapon damage and health to have high stats. Anything that scales off those values is going to hit (or heal) very hard by anybody capable of watching a youtube video.
Shadowman's idea of capping the values to the original will stop them from hitting for ridiculous amounts, but that just puts us back to where we were in 2020.
The issue with procs is that they are rooted in ZOS's philosophy of nerfing classes to reign in the power creep, but putting powerful procs into DLC to entice people to buying them. The gear you wear defines your build. That's is rooted into ESO and won;t change unless people are forbidden to wear gear..
TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
I think this is kind of a bad take. The cp system puts higher CP players at an advantage, sure. But as far as stats and sets go, you can acquire and equip the same exact gear at any cp above 160.
The issue is that zenimax acknowledged the issue and tried to nerf the sets, but they didnt take into account the values your average player is actually hitting now. It's so ridiculously easy to hit their new WD/SD scaling values that you can still equip four proc sets and be signifcantly above those numbers - which is WORD FOR WORD what zenimax said shouldn't be possible.
Just kind of shows how out of touch they are with the game.
TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
Sandman929 wrote: »I'm sure this has been discussed at ZOS for awhile, but did no one working there actually try to make a max health build to see what happens? People say the developers play the game, but I find that very difficult to believe sometimes.
How do you removes problematic sets for months and some how come back with an idea to make them even worse?
TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
I don't necessarily agree with that. I have builds with really high numbers right now using just the 20 sets allowed in Cyrodil. 7K weapon damage, 38K health, 22K stam and high regen values (peak when every buff is up). That gear is easily obtainable by anyone. The food is expensive tho.
TequilaFire wrote: »TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
I think this is kind of a bad take. The cp system puts higher CP players at an advantage, sure. But as far as stats and sets go, you can acquire and equip the same exact gear at any cp above 160.
The issue is that zenimax acknowledged the issue and tried to nerf the sets, but they didnt take into account the values your average player is actually hitting now. It's so ridiculously easy to hit their new WD/SD scaling values that you can still equip four proc sets and be signifcantly above those numbers - which is WORD FOR WORD what zenimax said shouldn't be possible.
Just kind of shows how out of touch they are with the game.
No average player is hitting 6K weapon damage. And acquiring that gear is not that easy for new players because even at CP160 you get kicked from activities.
relentless_turnip wrote: »TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
Not trying to cause an argument here I genuinely don't understand. Why can't they reach those numbers? Surely it is a skill gap that denotes which tier you belong to?
Joy_Division wrote: »TequilaFire wrote: »TequilaFire wrote: »I find it interesting that those who can reach high damage numbers are the ones that call for the cap to be raised.
So that would mean once again you would be making elites more powerful and middle tier players less powerful.
Middle and low tier players can't reach those damage numbers.
I think this is kind of a bad take. The cp system puts higher CP players at an advantage, sure. But as far as stats and sets go, you can acquire and equip the same exact gear at any cp above 160.
The issue is that zenimax acknowledged the issue and tried to nerf the sets, but they didnt take into account the values your average player is actually hitting now. It's so ridiculously easy to hit their new WD/SD scaling values that you can still equip four proc sets and be signifcantly above those numbers - which is WORD FOR WORD what zenimax said shouldn't be possible.
Just kind of shows how out of touch they are with the game.
No average player is hitting 6K weapon damage. And acquiring that gear is not that easy for new players because even at CP160 you get kicked from activities.
The problem is not with average players. The issue is when people who are reasonably skilled at the game figure out how to output 40K damage in a single burst, it basically means everyone needs to fight fire with fire or else throw their computer out the window if they have a competitive bone in their body.