My god, what is going on at ZOS? Could no one see this coming? Proc sets were only an issue in PVP. As mentioned above, fix it there and just leave the rest of the game alone! You don't need a chainsaw to remove a splinter from your finger.
YandereGirlfriend wrote: »
JerBearESO wrote: »YandereGirlfriend wrote: »
the problem with this is a pretty big deal. a HUGE part of what makes this game good is the fact you can buildcraft, be creative with your builds, especially in pvp where min maxing isnt as big a deal, and the key component to buildcraft is usually procs, which are, quite honestly, at the heart of ESO.
now, to simply whack procs with a nerf stick in pvp may certainly solve the problem of proc cheese, but while also actually killing procs altogether. normal everyday theme based creative proc builds, after all, already struggle against stat builds in actuality.
so....would removing all procs from the game be a good thing? not for a large portion of players who would 100% lose interest in the game at that point. so why would ESSENTIALLY removing all procs from the game be any different? nope....
JerBearESO wrote: »YandereGirlfriend wrote: »
the problem with this is a pretty big deal. a HUGE part of what makes this game good is the fact you can buildcraft, be creative with your builds, especially in pvp where min maxing isnt as big a deal, and the key component to buildcraft is usually procs, which are, quite honestly, at the heart of ESO.
now, to simply whack procs with a nerf stick in pvp may certainly solve the problem of proc cheese, but while also actually killing procs altogether. normal everyday theme based creative proc builds, after all, already struggle against stat builds in actuality.
so....would removing all procs from the game be a good thing? not for a large portion of players who would 100% lose interest in the game at that point. so why would ESSENTIALLY removing all procs from the game be any different? nope....
JerBearESO wrote: »YandereGirlfriend wrote: »
the problem with this is a pretty big deal. a HUGE part of what makes this game good is the fact you can buildcraft, be creative with your builds, especially in pvp where min maxing isnt as big a deal, and the key component to buildcraft is usually procs, which are, quite honestly, at the heart of ESO.
now, to simply whack procs with a nerf stick in pvp may certainly solve the problem of proc cheese, but while also actually killing procs altogether. normal everyday theme based creative proc builds, after all, already struggle against stat builds in actuality.
so....would removing all procs from the game be a good thing? not for a large portion of players who would 100% lose interest in the game at that point. so why would ESSENTIALLY removing all procs from the game be any different? nope....
That's a pretty good counter-argument! Thanks for the insight.
As the person who suggested that (in this thread, anyway), I definitely didn't intend for it to be a way to eradicate proc sets from all usefulness. Personally I don't make heavy use of them, but I think they're neat and don't want them essentially (or literally) removed from the game. Adjusting the percentage number up/down as testing shows appropriate seems like the obvious solution, though. I won't pretend to know off the top of my head what the right amount of reduction is best; 50% just sounded good in the example, honestly. Maybe 31.69420% is better, idk. ZOS has lots of seemingly weird integers and percents for numbery things throughout the game (especially when you look at balance changes in patch notes), so I assume it could be calculated in a way that made sense in the end.
But even if nerfed heavily, I don't see players who like procs abandoning them easily; they're still fundamental to their preferred play style. It would take one hell of a nerf to overcome the "free damage / automatic actions" aspect inherent to procs' nature that makes them popular in the first place, I'd think. I'd be surprised if 50% crossed that threshold, but the number is totally negotiable. The idea was mainly just to reduce their efficacy through Battle Spirit, and roll back all this convoluted scaling nonsense that is seemingly throwing things further out of whack. You know, for the good of PvP, and the non-disturbance of PvE.
The proposal is mostly meant as a "Isn't this the easiest way to solve the problem without radically rocking the entire boat?" sort of deal.
YandereGirlfriend wrote: »I'm not really sure what you're arguing for or against here.
Roleplayers don't PvP (actually, I know of precisely one and he was actually a pretty skilled no-proc ganker) and if they do then their theme builds were never going to be competitive anyway, no matter how hard that procs hit.
Min/maxing is a much larger deal in PvP than it is in PvE if we are talking about the average player (as one casually quests and the other is a competitive player). As such, PvP players put much more thought and care into their builds and weight decisions always for performance rather than aesthetics or theming.
I want to see a 50% Battle Spirit nerf because I want two things, a) I want to keep stat-scaling of proc sets so that they are powerful (if you build for them) in PvE rather than being mostly useless DPS drains for anything beyond Overland content, b) I don't want to see proc sets overwhelm stat-based builds in PvP. Nerfing through Battle Spirit (while preserving the changes of this PTS) accomplishes both of those goals.
JerBearESO wrote: »as soon as soon as "proc sets overwhelm stat-based builds in PvP"
Haha, the edit button shows up in the lower left corner of a previous post you made, but only after refreshing the page (annoyingly).
JerBearESO wrote: »JerBearESO wrote: »as soon as soon as "proc sets overwhelm stat-based builds in PvP"
wheres the edit button?
*as soon as we dont see "proc sets overwhelm stat-based builds in PvP"
JerBearESO wrote: »JerBearESO wrote: »as soon as soon as "proc sets overwhelm stat-based builds in PvP"
wheres the edit button?
*as soon as we dont see "proc sets overwhelm stat-based builds in PvP"
YandereGirlfriend wrote: »
master_vanargand wrote: »Need Proc Damage and Heal set's cap needs to be raised more.
For example, "8000 weapon or magic damage", "40000 stamina or magicka", "50000 health", "33000 armor".
Reduce proc set damage/healing/etc by 50-70% in PvP through Battle Spirit. Then let proc sets critically strike so they're viable for PvE.
It doesn't have to be so complicated lol.
If they try to "adjust" it or try to balance it for pve and pvp; it just will not work.
TheDarkRuler wrote: »If they try to "adjust" it or try to balance it for pve and pvp; it just will not work.
This is the sentence. The one and only truth why ZoS screws up balance again and again.
They try to make a solution for PVE (where bosses have millions of HP) and PVP where players with normal health are running around. The current numbers would perhaps be perfectly fine for PVE but bonkers in PVP.
I said this years (!) back: Make a fix number of sets for PVP that focusses on PVP and forbid every PVE set from being used theire. PVP sets for PVP and PVE sets for PVE. End of story, world peace acquired.
Tanks should be able to have sets for DPS so they can do solo content like quests without having to spend money on the respect costs, etc. By having a couple DPS sets for tanks, this will get some more people to play as a tank, and as a result, reduce the tank shortage.