Artorias24 wrote: »MashmalloMan wrote: »It would help to know what builds people are using for testing.. it's very easy to sway peoples opinions against this when you don't provide crucial information, but also.. how exactly does your post prove anything to ZOS. They're going to think the same thing I am.
For all we know you're using 7 med, 3 weapon damage glyphs, infused berserker glyph, warrior mundus stone, fighters guild skills in every slot, flawless dawnbreaker proc, 2 weapon damage sets, nirnhoned, swords. Etc etc.
But good luck sustaining that, penetrating or defending yourself at all.
Reminds me of the stupid absurd numbers people were using to complain about oblivions foe and soul trap before it was changed to a dot.
You dont have to cheese out anything. I am using a normal build for necro. 2x Balorgh, Clever Alchemist Backbar, 4x With-Knight and Vate 2h Maul frontbar. Here is the Tooltip after using Clever proc, full vate proc, Berserker enchant and DB at 120 Ult.
17k already and its not cheesed Out. I am Imperial, could be Orc for even more WP damage, its a sharp Maul, could be Nirn Greatsword for even more WP. I am in my house so i also dont have c attack. Pretty sure with Nirn Greatsword, Orc and c attack i can pass the 20k TT
LightYagami wrote: »Artorias24 wrote: »MashmalloMan wrote: »It would help to know what builds people are using for testing.. it's very easy to sway peoples opinions against this when you don't provide crucial information, but also.. how exactly does your post prove anything to ZOS. They're going to think the same thing I am.
For all we know you're using 7 med, 3 weapon damage glyphs, infused berserker glyph, warrior mundus stone, fighters guild skills in every slot, flawless dawnbreaker proc, 2 weapon damage sets, nirnhoned, swords. Etc etc.
But good luck sustaining that, penetrating or defending yourself at all.
Reminds me of the stupid absurd numbers people were using to complain about oblivions foe and soul trap before it was changed to a dot.
You dont have to cheese out anything. I am using a normal build for necro. 2x Balorgh, Clever Alchemist Backbar, 4x With-Knight and Vate 2h Maul frontbar. Here is the Tooltip after using Clever proc, full vate proc, Berserker enchant and DB at 120 Ult.
17k already and its not cheesed Out. I am Imperial, could be Orc for even more WP damage, its a sharp Maul, could be Nirn Greatsword for even more WP. I am in my house so i also dont have c attack. Pretty sure with Nirn Greatsword, Orc and c attack i can pass the 20k TT
Orcs aren't the high damage race anymore with the nerf in their physical damage racial passive.
relentless_turnip wrote: »These skills you mentioned are doing a fraction of the damage comparatively to how they scale. How much health would you need to invest to get blazing shield to hit your opponent for the same as crimson on the PTS? If they were perhaps mirrored I could totally understand. I know that it has a 8 sec cooldown and that should be accounted for, but in PvP that is largely irrelevant, not so in PVE as they should equate to the same values.
I am not laying down any sort of law I am stating a precedent that has existed in RPGs from the begining and it is my opinion that these basic principles are adhered to for both simplicity in understanding and balance. I am not saying that all outliers are wrong(despite my broad statement), but in this particular instance and in the context of this discussion of sets like crimson. I believe scaling with health is the wrong way to balance this set or at the very least crimson needs a cap and a higher requirement.
StaticWave wrote: »MashmalloMan wrote: »It would help to know what builds people are using for testing.. it's very easy to sway peoples opinions against this when you don't provide crucial information, but also.. how exactly does your post prove anything to ZOS. They're going to think the same thing I am.
For all we know you're using 7 med, 3 weapon damage glyphs, infused berserker glyph, warrior mundus stone, fighters guild skills in every slot, flawless dawnbreaker proc, 2 weapon damage sets, nirnhoned, swords. Etc etc.
But good luck sustaining that, penetrating or defending yourself at all.
Reminds me of the stupid absurd numbers people were using to complain about oblivions foe and soul trap before it was changed to a dot.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=334461
Build above is 5 med 2 heavy, 2x engine guardian, 5x spriggan, 2 trainee, vat 2h, malacath. It's not hard to reach 6k weapon dmg fully buffed. I also have 2k stamina regen as woodelf with artaeum, so sustain isn't an issue.
You can test stuff to see what I mean. It's not hard with build editor.
relentless_turnip wrote: »LightYagami wrote: »Artorias24 wrote: »MashmalloMan wrote: »It would help to know what builds people are using for testing.. it's very easy to sway peoples opinions against this when you don't provide crucial information, but also.. how exactly does your post prove anything to ZOS. They're going to think the same thing I am.
For all we know you're using 7 med, 3 weapon damage glyphs, infused berserker glyph, warrior mundus stone, fighters guild skills in every slot, flawless dawnbreaker proc, 2 weapon damage sets, nirnhoned, swords. Etc etc.
But good luck sustaining that, penetrating or defending yourself at all.
Reminds me of the stupid absurd numbers people were using to complain about oblivions foe and soul trap before it was changed to a dot.
You dont have to cheese out anything. I am using a normal build for necro. 2x Balorgh, Clever Alchemist Backbar, 4x With-Knight and Vate 2h Maul frontbar. Here is the Tooltip after using Clever proc, full vate proc, Berserker enchant and DB at 120 Ult.
17k already and its not cheesed Out. I am Imperial, could be Orc for even more WP damage, its a sharp Maul, could be Nirn Greatsword for even more WP. I am in my house so i also dont have c attack. Pretty sure with Nirn Greatsword, Orc and c attack i can pass the 20k TT
Orcs aren't the high damage race anymore with the nerf in their physical damage racial passive.
They are in terms of proc scaling as max stam isn't taken into account.
StaticWave wrote: »Do you see the issue?
Urzigurumash wrote: »JerBearESO wrote: »another tremendous issue with proc scaling is that no matter how you look at it, a player wanting to build around procs will have to go down specific linear build paths, invalidating the whole purpose.... you will NEED to go a wep/spell damage race, you will NEED to take infused wep/spell damage jewelry. you will NEED to use nirnhoned 2hand/dualWield setups. Kinda losing the purpose of THE GAME....
Do you think this particular issue would be reconciled if all of the procs got Resource+Damage scaling the way skills do
.... Battlespirit now lowers all damage of gearsets with damage effects by half their amount.
FIXED lol. This would work in theory but it would ruin some procs that are only okay to begin with.
They just need to adjust the most absurdly powerful downwards. Like Zaan's is still a death sentence if you get caught with it. I have got hit for 18 and 20k the past week.
relentless_turnip wrote: »
1: proc sets should scale with both s/d and max resource pool to avoid any mag/stam discrepancy.
^This
far to many people just treat spell damage and weapon damage the same, or max stats.
Max Stamina and spell damage are harder to stack than max magicka and weapon damage. Procs shouldnt treat them the same
Artorias24 wrote: »MashmalloMan wrote: »It would help to know what builds people are using for testing.. it's very easy to sway peoples opinions against this when you don't provide crucial information, but also.. how exactly does your post prove anything to ZOS. They're going to think the same thing I am.
For all we know you're using 7 med, 3 weapon damage glyphs, infused berserker glyph, warrior mundus stone, fighters guild skills in every slot, flawless dawnbreaker proc, 2 weapon damage sets, nirnhoned, swords. Etc etc.
But good luck sustaining that, penetrating or defending yourself at all.
Reminds me of the stupid absurd numbers people were using to complain about oblivions foe and soul trap before it was changed to a dot.
You dont have to cheese out anything. I am using a normal build for necro. 2x Balorgh, Clever Alchemist Backbar, 4x With-Knight and Vate 2h Maul frontbar. Here is the Tooltip after using Clever proc, full vate proc, Berserker enchant and DB at 120 Ult.
17k already and its not cheesed Out. I am Imperial, could be Orc for even more WP damage, its a sharp Maul, could be Nirn Greatsword for even more WP. I am in my house so i also dont have c attack. Pretty sure with Nirn Greatsword, Orc and c attack i can pass the 20k TT
Swing the nerf bat on every item / armor set for PVP but leave it as is for PVE. Let the new players and those that can’t do high dps a chance at making a viable build / play style for several months or longer. PVP should never dictate what happens in PVE. I’m sure there are several players tired of constant nerfs / changes every three months to their builds.
DEVS keep PVP and PVE separated finally. Enough is enough. These sets will help raise the floor for average Joe in pve content. DPS might go up a little but not outstandingly. Most average Joe players will have between 2k to 4K weapon damage in any case. Being a solo player, I don’t look at dps, but rather special affects, monster screaming, etc. if I can kill something with a new set 10 seconds faster, that will help a lot.
If it gets average Joe player into better content, I’m all for it. If you can get average Joe player hitting 25 to 40k of dps with proc sets, etc that’s great. If it raises the ceiling to 200k dps, I could care less. I’m not in competition with anybody but myself. Players should build themselves up and be powerful at lvl 50 cp160 and not feel weak as a kitten. Also, Devs average Joe player wants to make heavy attack build viable once again. Twitch mouse/kb is not an option for many players. We want fun, not work. Other players can do twitch m/kb (in most cases good internet and no lag) and are great at it. I’m happy for you! It doesn’t work for me and not my play style.