Last few days were a little disappointment for me as for a dedicated The Elder Scrolls fan and TESO enjoyer.
After completing the final mission, "God of Schemes", I was forced to start "Cadwell's Silver", where I have to go to my enemies' lands..
and for what reason? To get known that their people are suffering from other alliances, including my Ebonheart Pact, too? As a Dark Elf who helped his kin instead of robbing and killing them, I think that my people suffered well enough and I shouldn't betray them. I believe that I should stay loyal to Ebonheart Pact while I'm playing my Dark Elf character.
However, I decided to play through Glenumbra after completing the main quest. The one that includes Coldharbour story quests. Yeah, the ones where Darien disappears to return in Summerset chapter in a completely new light. I don't owe Summerset, so seeing him in Camlorn was a bit... strange. Since I know what happens in Summerset, I feel very sorry about the players who decided to play through Glenumbra and the whole Daggerfall Covenant story.
Anyway, I decided that I should never return to other alliances if I don't want to see stories like that.
Instead I decided to write this.
The game needs a PATCH that will fix and smooth some continuity errors and issues through all The Elder Scrolls Online world. People deserve a good-qualitied game which will welcome them on the every corner... At least when they're not trying to break the game intentionally. I've got some ideas of what should be done in that direction.
- The idea with exploring other alliances' lands expressed in "Cadwell's Silver/Gold" is great, but exploring should never mean completing their story quests...
EDIT: After most of the people expressing negative reaction to the idea of permanently locking other alliances' story quest, I decided to take this point out of the list, replacing it with more expensive but more serious idea of re-working story quests to be more "answering" to the events that happened in your original alliance's story and Coldharbour. In general, I'm talking about getting rid of a Light of Meridia in Harborage after you complete the Main Quest - this is an outdated way to handle the narrative since One Tamriel. It includes giving proper reactions to other alliances' leaders if you meet them (like, "Why do you fight for me if you're from a different alliance"), ability to refuse to complete these quests that harm your alliance (or raising your opponents' powers in Three Banners War) and replacing dead/disappeared characters by other, probably even intentionally less charming characters who will remember how good was the one they replace. For more explanation, please see my next comment here.
However, my opinion is not the final and only true: so many great opinions are waiting for you in this thread and you can and even should share yours too!
- Make story quests in every alliance linear. Connect them better. Don't make separate stories for each of the region. I've heard about big problems in Aldmeri Dominion storyline where these characters who died in one region can give you quests in a region before the one they died in. This is why all the story quests should be connected and exploring the world in your alliance shouldn't "reward" you with broken continuity.
- Check the connections between quests inside of the regions. While I played it, I found out that Eastmarch region is broken. I am afraid what happens in other regions.
- Make sure that side quests doesn't go ahead of story quests and appear after respective events in story quests. In other words, there shouldn't be side quests that depend on story quests' events that haven't already happened.
- Make straight in-game explanations or changes dependent on DLC and chapters' events. For example, if you completed Summerset and decided to go through Daggerfall Covenant story then, maybe there should be someone else who will... be involved in some quests' events, if you know what I mean? DLC should rely on each others' events as well, but I can't say too much about it.
- Consider where quest characters should be after completing quests involving them. It amazes me to see an injured soldier with another one trying to help him on the road to Ebonheart every time - and this is one of the "easiest" examples.
All in all, this is a huge work - and I don't want to hide it.
But ZeniMax Online, it's your work to make this game better! People use Crown Store every day. You create a model of a funny pet once - people buy it multiple times. You won't get poor if you decide to make a really huge remastering of your story quests that have already been in the game on it's release.
I have to say: I was really surprised that I was able to say that I already killed Vox in Shad Astula Academy in Deshaan. This kind of things should happen everywhere - the game should be ready that you can go ahead of it's story and be prepared to it!
I want to thank you for your huge work on The Elder Scrolls Online, for the amazing game you brought to us. Now it's time to re-bring it and take a look back, fixing continuity errors that occurred with the years of TESO's successful support.
Additionally, I want to thank
@Enodoc for making multiple threads noting these continuity errors. It's a huge work that shows one players' dedication to The Elder Scrolls Online and wish to make it better by noting it's weak moments.
[edited to remove demands] - answer to the editor: I demand politely as a player who payed for this game and want to see a qualified product that answers to The Elder Scrolls series' standards of narration. Even though I changed a title to a compromise variant, I think that making the title like "I want" wasn't fair because it's not about "I want" - it's about what must be in the game.
Edited by Treshcore on April 22, 2021 4:14PM Even though TESO is a great game, it suffers from
continuity issues that may hurt narrative experience and confuse lore-caring players. If we want TESO to be a decent exemplar in The Elder Scrolls series, these problems need to be fixed. Please, acknowledge with this information more
in this thread. Thank you.