@MerguezMan, I see that One Tamriel update is handled badly and should be reworked to be more logical.
In the previous commentary by me, I told about compromise variant of choosing game modes. I prefer to see a holistic, logical story rather than playing with friends. If you prefer to see a story messed up, it's your choice, but this choice shouldn't oppose some people's desire to experience not just an Elder Scrolls game, but an Elder Scrolls' story and world.
Also, this commentary may serve as an answer to @colossalvoids.
@JKorr, maybe ZOS created One Tamriel for a good reason, but they probably did it with sacrificing TESO's storyline continuity. They should implement more logic, more explanation to what happens in there, give people a choice if they want to play the game in "strictly right order" or would like to see things messed up just to participate in particular stories.
@RedMuse, I see your point and I'll try to answer.
1) You won't be locked from other factions' stories if they will be unlocked after you complete the Main Quest.
2) Let's imagine that you like Skyrim and one of your favorite quests is the one where you infiltrate Thalmor's Embassy. You like it, but you can't jump right to it if you don't do previous quests. This is how the story goes.
Of course, TESO's story is less dependent on each others' fragments. Developers thought like this too - and they missed so many points where it is actually dependent. For example, I wonder what happens in the end of Eastmarch story where all three Ebonheart Pact races' representatives establish the Pact on the peak of Skuldafn by giving their races' artifacts as a token of their agreement. When I was there, I felt proud that it was me who recovered all the three artifacts.
With this argument, I have to say, that every game has levels/missions/quests you complete just because you want to reach some certain point you like very much. World of TESO should revolve around you, but it should revolve around logical handling of continuity.
As a compromise variant, I think that there should be different modes you're able to choose when you create your character, for example. The first mode is called "Sequential mode" where all the story quests go in a linear order preventing you to complete one quests ahead of other, and the second mode called "Adventurer mode" where you have all the stories available from the beginning with the warning that they may mess up your continuity experience.
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@ZOS_RyanM, I completely agree with this decision since I feel that this conversation became a little unconstructive at certain points. This thread was made for highlighting the problem of broken story lines' continuity and finding solutions to fix this.
Commentaries like "I don't need it" indeed make me a little angry. The problem I talk about objectively exists and should be fixed. People who write it there like "It's not a major problem, we don't care" seem to not understand that they are playing an Elder Scrolls game - a game in the series which is famous for it's lore and story. They are right to see MMO in TESO, but it's not just an MMO game in the view of dedicated TES fans. It won't be helpful if ZOS developers will come here, look through the discussion and just say: "Well, this isn't required by the most of the players". Well sorry, but if there was a full mod support, these "most of the players" would've installed anime mods - why TESO still doesn't have anime style then?
I will not answer to this kind of commentaries again to prevent other violations and mess. But I want to put it clear that the problem of story continuity objectively exists and it must be fixed to fit the standards of The Elder Scrolls games. This thread is made for finding a better way to do this. Thank you.
Imagine if you own Summerset DLC, play as Daggerfall Covenant soldier, but decide to play through Summerset first. You will have one character who is dead/disappeared in Summerset... But appears completely alive and healthy in a DC storyline.
First, I thought that there should be supporting characters who would replace dead/disappeared characters, but then I thought that it will be too expansive. Plus, even newer DLC may refer to the events of the older DLC. With realizing the scale of work to be done to achieve full consistency of the global plot, I think that...
What do you want to talk about?
"This might sound like a strange question. In fact, depending on how you answer it, it is a strange question.
Do you—do you remember me? I'm not talking about here in Summerset. I mean—from someplace else."
Not that I can recall. The first time I saw you was when you were wearing your golden armor.
"You don't remember me? I was afraid of that. Meridia told me that time worked differently in Oblivion, but I didn't believe her. What's happened to me hasn't happened to you yet.
That doesn't matter now. What matters is I found you."