neferpitou73 wrote: »Look I don't want to be that guy that complains about sets that are easy to deal with if you know what you're doing.
But does the damage from Crimson seriously now scale off max health? This is one of the main sets that lead to the nerfing of proc sets precisely for the reason that you could do a ton of damage with it and people wearing it couldn't die. This seems like a very questionable decision. I can only imagine the amount of cancerous builds you can make with this.
One of the worst types of player in Cyrodiil was werewolfs in Crimson. Werewolfs like to run high health builds anyway.
I'm not against having the set scale of health but you need to nerf something else about it if you want to improve balance- a weaker heal or a longer cool down I guess.
neferpitou73 wrote: »One of the worst types of player in Cyrodiil was werewolfs in Crimson. Werewolfs like to run high health builds anyway.
I'm not against having the set scale of health but you need to nerf something else about it if you want to improve balance- a weaker heal or a longer cool down I guess.
If it were the heal that scales off health I wouldn't have a problem with it. It's the fact that it's the damage
BardInSolitude wrote: »[Quoted post was removed]
gotta love how you topped it off with the clown costume. coulda added the jester personality tooneferpitou73 wrote: »[Quoted post was removed]
Now with existing hp buff to hit 39k is easy. Poeople can double and triple that number and they will. Ball groups are crying from happiness. We will see a lot of annoying and unkillable ball groups with 60+ health and crimson.
Artorias24 wrote: »Now with existing hp buff to hit 39k is easy. Poeople can double and triple that number and they will. Ball groups are crying from happiness. We will see a lot of annoying and unkillable ball groups with 60+ health and crimson.
But what will a 60k HP Crimson tank do? In CP he will do nothing when ppl use their brain and either ignore or burst him down since also HP regen is no more.im noCP He will die even faster. Crimson is every 8 seconds, enough time to stun and kill him. Especially with that insane damage income since CP rework.
Artorias24 wrote: »Now with existing hp buff to hit 39k is easy. Poeople can double and triple that number and they will. Ball groups are crying from happiness. We will see a lot of annoying and unkillable ball groups with 60+ health and crimson.
But what will a 60k HP Crimson tank do? In CP he will do nothing when ppl use their brain and either ignore or burst him down since also HP regen is no more.im noCP He will die even faster. Crimson is every 8 seconds, enough time to stun and kill him. Especially with that insane damage income since CP rework.
Artorias24 wrote: »Now with existing hp buff to hit 39k is easy. Poeople can double and triple that number and they will. Ball groups are crying from happiness. We will see a lot of annoying and unkillable ball groups with 60+ health and crimson.
But what will a 60k HP Crimson tank do? In CP he will do nothing when ppl use their brain and either ignore or burst him down since also HP regen is no more.im noCP He will die even faster. Crimson is every 8 seconds, enough time to stun and kill him. Especially with that insane damage income since CP rework.
Ball groups have 2 to 4 healers. If we talk about damage, then realise fact that in ball groups they will have sets that hit 3x harder than before. Ofc will test on PTS, but reality is. In Cyrodill there are only 2 annoying things, lag and ball groups. These is buff for ball groups. New changes will be good for unkillable tanks that still hit hard, no problem with that, but troll groups will be anyoing.
And we can't talk much about insane damage rework, becouse we had only 12 or so sets in cyrodill since CP 2.0. Nobody have had good test with damage reduction sets and other things.
Now with existing hp buff to hit 39k is easy. Poeople can double and triple that number and they will. Ball groups are crying from happiness. We will see a lot of annoying and unkillable ball groups with 60+ health and crimson.
gotta love how you topped it off with the clown costume. coulda added the jester personality tooneferpitou73 wrote: »Crimson+Plague Doctor+Malacath+Clown Costume=Pure Cancer
neferpitou73 wrote: »This is one of the main sets that lead to the nerfing of proc sets precisely for the reason that you could do a ton of damage with it and people wearing it couldn't die. This seems like a very questionable decision. I can only imagine the amount of cancerous builds you can make with this.
BardInSolitude wrote: »It's merely baffling to me why anyone in the dev team thought this was a reasonable idea.
Imagine you would run Crimson backbar, Leeching frontbar, Harvester monster set, Malacath and 50k+ health on the top.
Your opponent gets three proccs (which all scale with your max. health) while you don't do anything...except bar swap and maybe blocking.
And here your build with current stats with Warden and Minor Toughness from the Classneferpitou73 wrote: »
[Quoted post was removed]
neferpitou73 wrote: »This is one of the main sets that lead to the nerfing of proc sets precisely for the reason that you could do a ton of damage with it and people wearing it couldn't die. This seems like a very questionable decision. I can only imagine the amount of cancerous builds you can make with this.
Who is doing a "ton of damage" with Crimson? It's 8k damage every 8 secs BEFORE battle spirit and mitigation. Do we even know if sets can scale past their current maximun yet?BardInSolitude wrote: »It's merely baffling to me why anyone in the dev team thought this was a reasonable idea.
It's a tank set, so of course it should scale with the stats tanks build for. Nothing baffling about it at all.
Sandman929 wrote: »Crimson damage scales with max health, crimson heal scales with it's own damage...it takes 38k to get to original Crimson numbers, and I'm very curious to see what a 100k+ clown form necro hits for.
The problem isn't one person using something like this, it's groups of them (not ballgroups).
goldenarcher1 wrote: »Sandman929 wrote: »Crimson damage scales with max health, crimson heal scales with it's own damage...it takes 38k to get to original Crimson numbers, and I'm very curious to see what a 100k+ clown form necro hits for.
The problem isn't one person using something like this, it's groups of them (not ballgroups).
How about a 100k+clown form necro emperor?