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PTS Update 30 - Feedback Thread for Classes & Abilities

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for current class balance and abilities. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Edited by ZOS_GinaBruno on April 20, 2021 3:53PM
Gina Bruno
Senior Community Manager
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Staff Post
  • VaxtinTheWolf
    VaxtinTheWolf
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    I haven't tested anything yet but this is my initial concern;

    I've been waiting about 2 years maybe? for the continuation of proper class adjustments. Templar got a few changes that seem positive for the way I play, as a PvE Stamina/Health Tank, but now my Nightblade Tank gives me a depressing aura when I'm playing it. It just gets progressively worse in comparison, and although I made my Templar specifically because I thought it was a poor combination it now feels much more fun to play now. Is there ever going to be any more positive adjustments for "Off-Meta" PvE Tanks and Healers?

    Also, I don't have access to all the content in the game. What I'm referring to are the tools and performance of the class itself, without heavy reliance on a certain non-class ability or sets to even begin to function in their role.
    Edited by VaxtinTheWolf on April 20, 2021 4:44PM
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1200+)
  • Ellimist_Entreri
    Ellimist_Entreri
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    On PTS with the Mages Guild skill "Meteor" or either morph set to only one hotbar, there is now an audio cue that plays every time that hotbar is swapped to. This is not what happens on the current live build; there is no audio cue activated when switching weapons and having said skill on only one hotbar. Not sure if this is intended or not, but it's a great way to get me to turn the sound effects way down.

    UPDATE: Also occurring with the Necromancer skill "Frozen Colossus" & Morphs

    UPDATE 2: Not doing it now :D If it happens again and I come up with steps for repro I will update this post again!
    Edited by Ellimist_Entreri on April 21, 2021 12:36PM
  • p4l4mu7
    p4l4mu7
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    This is the official feedback thread for current class balance and abilities. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    I would love to hear the reason behind dark cloak nerf, it doesn't make sense at all no matter how you look at it. Dark cloak was a useless skill in pvp for years, you basically forced nbs going cloak. While warden, dk heals are op and templar is getting a broken heal skill you guys nerfed dark cloak which was already a dead skill.
    And this is not just about pvp, nb tanks were getting constant nerfs, removing 10% damage reduction you get with grim focus was already a huge hit and every patch there is a new nerf about nightblades survivability.
    Cp +2000 PC/EU
    Mughrah - Orc Dragonknight, lv50
    Ariety Ysaem - Breton Sorcerer, lv50
    Dies-While-Tanking - Argonian Nightblade, lv50
    Lisirek of Cloudrest - Altmer Nightblade, lv50
    Shazgob von Orsinium - Orc Necromancer, lv50
    Theras of Yokuda - Nord Sorcerer, Former Emperor , lv50
    Hadrian Septim - Nord Warden, lv50
    Fellenor of Cloudrest - Altmer Dragonknight, lv50
    M'aiq Tyson - Khajiit Warden, lv50
    Atmoran - Nord Dragonknight, lv50
    Nimria of Valenwood - Bosmer Necromancer, lv50
    Celnia Ivystone - Altmer Sorcerer, lv50
    Chrollo - Redguard Nightblade, lv50
    Orsimer - Orc Sorcerer, lv50
    Necrodancer - Breton Necromancer, lv50
    Jab Goes Brr - Orc Templar, lv50
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    Where's my damn stam dk buffs it's no fun trying to compete with the overtuned dlc classes that have a 100% more effective toolkit than my class does. If necro mender has a HoT then DK's hardened armor should have one too.
    Edited by Extinct_Solo_Player on April 20, 2021 10:54PM
  • PureEnvelope35
    PureEnvelope35
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    Arctic Wind and morphs:

    So been testing quite a bit and in both PvE Tank and PvP Magden testing (no procs because I am a Pure and innocent boy.) and man this change hurts a lot.

    I was personally hoping for a nerf to Arctic Blast (Because of the sheer amount of healing it put out in PvP with a hard CC) but more in the lines of scaling off of Max Magicka/Spell Damage, removing the stun or just removing the damage altogether and keeping Polar Wind a strong HP based heal for you and nearby allies...

    PvE wise its definitely a painful change in regards to Polar Wind, so far not tested in any trials but recovering from hard hitting bosses such as Arkasis or that weird secret hardmode boss in Black Drake that I forgot the name of hurts sustain a lot.

    I am not sure if it is something to do with the fact that is a base 20% reduction on a heal that already scales off of health but I do hope that other Wardens feel that a different approach to nerfing the heal should have been taken.
    Fashion is the true endgame.
    PC EU
    DC Bonneville the Pure Magicka Dragonknight (PvE)
    DC Lyudmila the Omen Stamina Necromancer (PvE)
    DC Breña the Pure Stamina Nightblade (PvP)
    DC Cirise the Pure Magicka Warden (PvP)
    DC Malina the Pure Stamina Warden (PvP)
    DC Melinda the Omen Stamina Necromancer (PvP)
    DC Adeliane the Pure Magicka Templar (PvP)
    AD Valencia the Pure Magicka Dragonknight (PvE)
    AD Do'Nhadir Stamina Nightblade (PvP)
    AD Xiphias Sword-Like-Comet Stamgicka Warden (PvP)
    AD Eleanora the Pure Stamina Sorcerer (PvE)
    EP Athena the Pure Stamina Dragonknight (PvP)
    EP Elizabeth the Pure Stamina Sorcerer (PvP)
  • Brederode
    Brederode
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    Warden
    Winter’s Embrace
    Arctic Wind: Reduced the base heal of this ability and its morphs by 20% and the Heal over Time from this ability and its morphs by approximately 17%.

    Not a fan of this change. Mainly because it basically seems like (yet another) knee-jerk reaction to people who wanted it nerfed purely because of its usage in PvP.

    I personally don’t really enjoy the PvP in this game and play it rarely so this nerf is just another slap in the face for someone like me who prefers the PvE aspect of the game. Really wish you guys looked more at both sides of the game when making big changes like these.

    Maybe at least reduce the cost of Arctic Wind should the nerf stay. Even better would be to take some steps in separate balance between PvP and PvE.
    Edited by Brederode on April 20, 2021 11:35PM
  • Ratzkifal
    Ratzkifal
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    Templar changes are largely good. I am definitely looking forward to running Living Dark on my Templar tank in PvE now.

    I do have some concerns about its secondary effect though. Now that Living Dark is a fairly reliable self-heal in PvP as well, the 60% slow on it might be a bit overkill. People are already going to hate you for having a heal that is as useful as Vigor is for stamina setups, I don't think it needs to slow for a full 60% on top, especially considering that Puncturing Strikes and morphs are already slowing by 40%.

    Since PvE tanks could still use a debuff that helps the group deal more damage or sustain better to justify bringing a Templar tank to a trial and the theme of Living Dark - applying a negative effect to an attacker - fits that bill well, this might be a good opportunity to fix that. If Living Dark was lowered to 30%, same as Eclipse, Unstable Core could be given the 60% instead to stay relevant, while Living Dark would have new room in its budget left to apply some sort of debuff to attackers that would make it desireable for a group to have a Templar tank. Perhaps increased martial or magicka damage taken? Something that a healer doesn't already apply, because otherwise groups would just get a healer to do it instead of bringing a Templar tank.
    Edited by Ratzkifal on April 21, 2021 3:27AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Firstmep
    Firstmep
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    Brederode wrote: »
    Warden
    Winter’s Embrace
    Arctic Wind: Reduced the base heal of this ability and its morphs by 20% and the Heal over Time from this ability and its morphs by approximately 17%.

    Not a fan of this change. Mainly because it basically seems like (yet another) knee-jerk reaction to people who wanted it nerfed purely because of its usage in PvP.

    I personally don’t really enjoy the PvP in this game and play it rarely so this nerf is just another slap in the face for someone like me who prefers the PvE aspect of the game. Really wish you guys looked more at both sides of the game when making big changes like these.

    Maybe at least reduce the cost of Arctic Wind should the nerf stay. Even better would be to take some steps in separate balance between PvP and PvE.

    Yeah don't worry, they nerf things for pvp, Beacuse of pve just as much..
  • robpr
    robpr
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    Due to change of status chance CP, MagDK can barely sustain 21mil on a Breton. Had to go back with staves. Please at least reduce some of abilites costs, if you insist that DK should only tank.
  • ESO_Nightingale
    ESO_Nightingale
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    robpr wrote: »
    Due to change of status chance CP, MagDK can barely sustain 21mil on a Breton. Had to go back with staves. Please at least reduce some of abilites costs, if you insist that DK should only tank.

    they changed this cp? damn. it was very nice on magdk and magden.

    edit: i don't see it.
    Edited by ESO_Nightingale on April 21, 2021 6:53AM
    PvE Frost Warden Main and teacher.

    Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX

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  • Moonsorrow
    Moonsorrow
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    I actually like the tanking proc sets (Crimson and so on) HP scaling of the damage increase.

    Why? Because all tanks like me who do runs with people from the LFG tool know what kind of a hassle it usually is, the scaling makes you be able to help out the not so optimal people through Veteran dungeons.

    With the small extra damage your set(s) do on the side can be a big help on both survival.. and to the group damage. And yes, sometimes as a tank i do like 50% of the group damage. No, i am not exaggerating. There a lot of people queueing to Veteran dungeons that has the skill level of more like FG1 on Normal tier still.

    So now that we are going to again have less mitigation as a tank from CP stages nerfs, i for one atleast hope we get some more damage from our sets to balance things out sort of.

    I know many people will check a lot of these sets in a vacuum of certain scenarios only and go "this and that is OP and needs to be nerfed into the ground!" for the next weeks.

    The scaling of the proc sets is innovative and gives a lot of build options again that i like to have.

    Could cap the proc sets scaling on Battle Spirit to their current Live server values pretty much and it would make the certain problematic sets for PVP be ok in value (and no more crying about it) and yet leave the scaling and building for fun & efficient specializations with increased values over the current Live server values for PVE still there.

    A lot of new Item Sets by the way on the new Chapter that i (and many i know like) and hope we get to actually use them without them being yeeted into the ground even before hitting Live.

    Gaze of Sithis needs a bit of tuning down though, even i love it, but do not let me get used to it like having a perfect relationship and one day it leaving and breaking my heart in future. :p

    And while i do enjoy the group cap to 12 on Imperial City for PVP reasons (too big zergs are not good for that place outside event populations), i think the old group cap of 24 is fine for actual overland PVE for them RP and guild event groups and so on. Community events are easier and better to handle with bigger groups at PVE land.

    PS. the nerf to Dark Cloak seems out of place, could have actually buff it the same 5% instead.

    All in all looks like a fun Update incoming with lots of new cool Items to go farm and cool stuff to do. With some minor adjustments next Update has the potential to be one of the most fun ones in a while IMHO, just cap the proc set scaling on Battle Spirit if that becomes the main concern for the forum warriors. :)

    Have a great PTS cycle both testers and devs! <3
    PC/EU
    Your friendly Magblade enthusiast

  • PureEnvelope35
    PureEnvelope35
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    honestly, i think that arctic blast morph shouldn't have ever healed. for DPS, the healing power should be balanced back into green balance we don't need 6 magicka based healing skills. living trellis could have it's burst healing buffed by 55%.

    blast needed to be an offensive stun and damage skill. the aoe 3-tick stun component is just awful offensively. the stun should be able to travel to the enemy. not linger in a radius around us.

    Actually I do agree here, I remember using trellis as my burst heal around 2019 but it seems underwhelming atm...
    Fashion is the true endgame.
    PC EU
    DC Bonneville the Pure Magicka Dragonknight (PvE)
    DC Lyudmila the Omen Stamina Necromancer (PvE)
    DC Breña the Pure Stamina Nightblade (PvP)
    DC Cirise the Pure Magicka Warden (PvP)
    DC Malina the Pure Stamina Warden (PvP)
    DC Melinda the Omen Stamina Necromancer (PvP)
    DC Adeliane the Pure Magicka Templar (PvP)
    AD Valencia the Pure Magicka Dragonknight (PvE)
    AD Do'Nhadir Stamina Nightblade (PvP)
    AD Xiphias Sword-Like-Comet Stamgicka Warden (PvP)
    AD Eleanora the Pure Stamina Sorcerer (PvE)
    EP Athena the Pure Stamina Dragonknight (PvP)
    EP Elizabeth the Pure Stamina Sorcerer (PvP)
  • ESO_Nightingale
    ESO_Nightingale
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    • Stone Giant is still the worst spammable in the game with an awful design

    I don't think I agree here but only with this statement. I certainly don't think it's the best, far from it and it should recieve some help for sure, but I'd honestly say that Dive is worse. It's effects are genuinely punishing in our class's most comfortable range (melee) because we can't access them at all unless we go out of our way hit them from 7 meters or more distance away which is a lot harder than it sounds during the middle of combat. we don't have a disengaging tool, nor do we even need one. It's projectile speed is far too slow to make any kind of meaningful impact at all in PvP and therefore it's just a disjointed mess of a spammable.
    Edited by ESO_Nightingale on April 21, 2021 10:27AM
    PvE Frost Warden Main and teacher.

    Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX

    Youtube channel: https://www.youtube.com/channel/UCVcK3MaRo-ur-vcsamK6E7g?view_as=subscriber
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