BalticBlues wrote: »The REAL PROBLEM with companions:
Instead of HELPING players, players need to HELP COMPANIONS.
So instead that people can bring companions to help them in difficult content
WHICH IS WHAT ZOS PROMISED IN PREVIEWS
players have to BABYSIT companions and can use them only in stuff they can SOLO anyway.
So what is the selling point with companions?
Is it fun that players have to carry their gear?
Is it fun that players have to grind their gear?
Is it fun that players have to grind guild quests to make them happy?
Is it fun to have a Tamagotchi companion in ESO?
What would I give to get my SKYRIM companion in ESO.
She could carry her own gear.
She could stand her ground and helped me in fights.
I did not have to do stupid quests just to make her happy.
She was the kind of tough girl I really liked. Not a stupid Tamagotchi.
BalticBlues wrote: »The REAL PROBLEM with companions:
Instead of HELPING players, players need to HELP COMPANIONS.
So instead that people can bring companions to help them in difficult content
WHICH IS WHAT ZOS PROMISED IN PREVIEWS
players have to BABYSIT companions and can use them only in stuff they can SOLO anyway.
So what is the selling point with companions?
Is it fun that players have to carry their gear?
Is it fun that players have to grind their gear?
Is it fun that players have to grind guild quests to make them happy?
Is it fun to have a Tamagotchi companion in ESO?
What would I give to get my SKYRIM companion in ESO.
She could carry her own gear.
She could stand her ground and helped me in fights.
I did not have to do stupid quests just to make her happy.
She was the kind of tough girl I really liked. Not a stupid Tamagotchi.
Well, they ARE 'companions' after all... so why should it be that they only help US, and not a cooperative friendship? It reminds me of real life, where you have some people who only take in a friendship, and never give. I imagine early on, the reality is, YES... we will have to offer more support to our companions than the other way around. But once fully leveled and outfitted with the right top level gear/traited to their specific role, I think they will be a bit more helpful to us. A lot also depends on how we build our companions as well... ranged or melee are huge survivability factors as is what abilities do we slot for them. Expect early on to be only slotting defensive/self-healing abilities (unless you have a class that can also group heal)... but later on, be able to spec them with a one or two damage abilities.
As for carrying their gear, I'm hoping they will be changing this in the future, but we really shouldn't be needing to carry tons of gear except for those who are hoarders. I'm hoping we can put companion gear in chests or bank, otherwise I'll have to create a 'companion alt' who can hold companion gear.
Grind for gear? Why the rush? That's a choice, not a necessity. Companions are meant to be utilized over a long period of time, meaning, we should be able to acquire gear over time just doing quests, delves, and public dungeons.
I don't recall them saying we could bring them into 'difficult content'... I believe they mentioned they would help players who had social anxieties to hopefully become more comfortable with dungeons so as to eventually want to play with others. I've heard that companions can work well in regular group dungeons (without switches), but that's only after they're fully leveled with BIS gear. ZOS never said everything could be done right away, or even in the first month or two, but if you put enough time and effort into companions, then yes, eventually you could probably bring them into many normal group dungeons solo. But they are NOT 'players', they will need to be babysat and helped at times, but then again, isn't that the same as many players today too?!?
Oh, and keep in mind, SKYRIM was a SOLO game... and if done like a Skyrim companion, they WOULD be used to replace players... and that's exactly what ZOS doesn't want.
I'm very OK with companions as they are. Being a solo player, it will be nice to have an NPC companion to plod through quests with, while also being able to customize them. Honestly, I do not NEED a companion to help me fight, I can solo most content being a Magplar with decent CP... so a companion for me is more just an added bit of fun for questing and RP. Also as a Magplar, I can help heal my companion along the way without effort... but I also know that it will be quite some time before I can take them into more difficult content and will have to build them specifically for survivability for weeks/months before being able to spec them more for damage after gaining BIS gear.
Moloch1514 wrote: »Rich Lambert literaly said in a media interview that companions will help him and his wife duo a group dungeon. So he put it out there that these were to help with harder than overland content.
https://happymag.tv/elder-scrolls-online-rich-lambert-interview/
Moloch1514 wrote: »Rich Lambert literaly said in a media interview that companions will help him and his wife duo a group dungeon. So he put it out there that these were to help with harder than overland content.
https://happymag.tv/elder-scrolls-online-rich-lambert-interview/
I'm glad you posted that, hopefully HE remembers everything he said and fulfills those verbal viewpoints.
However, many people can already solo group dungeons anyway, and he never did say at what level and with what gear one could do so with companions. He also didn't specific WHICH dungeons, because obviously you cannot duo w/companions any dungeon that requires switches and specific mechanics.
But I do agree, I'm just playing devil's advocate here. ZOS has always been big on promises and failed to deliver on many of them over the years... companions, if pushed to Live as they are will just be another one of them. Not just with their extremely poor survivability, but also the fiasco of inventory management they will be creating... along with the obscene gear grind.
I also wonder, did he do this interview BEFORE they nerfed companions due to 'fear' by players of companions replacing them in content?!? Hmmmmmm.
BalticBlues wrote: »The REAL PROBLEM with companions:
Instead of HELPING players, players need to HELP COMPANIONS.
So instead that people can bring companions to help them in difficult content
WHICH IS WHAT ZOS PROMISED IN PREVIEWS
players have to BABYSIT companions and can use them only in stuff they can SOLO anyway.
So what is the selling point with companions?
Is it fun that players have to carry their gear?
Is it fun that players have to grind their gear?
Is it fun that players have to grind guild quests to make them happy?
Is it fun to have a Tamagotchi companion in ESO?
What would I give to get my SKYRIM companion in ESO.
She could carry her own gear.
She could stand her ground and helped me in fights.
I did not have to do stupid quests just to make her happy.
She was the kind of tough girl I really liked. Not a stupid Tamagotchi.
Don't forget that companions will even leave you for doing any gameplay that they don't like.
Moloch1514 wrote: »Rich Lambert literally said in a media interview that companions will help him and his wife duo a group dungeon. So he put it out there that these were to help with harder than overland content.
Moloch1514 wrote: »Rich Lambert literally said in a media interview that companions will help him and his wife duo a group dungeon. So he put it out there that these were to help with harder than overland content.
https://happymag.tv/elder-scrolls-online-rich-lambert-interview/
BalticBlues wrote: »The REAL PROBLEM with companions:
Instead of HELPING players, players need to HELP COMPANIONS.
So instead that people can bring companions to help them in difficult content
WHICH IS WHAT ZOS PROMISED IN PREVIEWS
players have to BABYSIT companions and can use them only in stuff they can SOLO anyway.
So what is the selling point with companions?
Is it fun that players have to carry their gear?
Is it fun that players have to grind their gear?
Is it fun that players have to grind guild quests to make them happy?
Is it fun to have a Tamagotchi companion in ESO?
What would I give to get my SKYRIM companion in ESO.
She could carry her own gear.
She could stand her ground and helped me in fights.
I did not have to do stupid quests just to make her happy.
She was the kind of tough girl I really liked. Not a stupid Tamagotchi.
Don't forget that companions will even leave you for doing any gameplay that they don't like.
That's not the case. They'll leave if you reach the lowest level of rapport, which would require doing a whole lot of things they don't like and very little of what they do like.
In the course of normal gameplay, you'll just get scolded for doing things they don't like, but they won't walk out on you for every little offense.
There's still no real reason to include that. Just another annoyance of you're farming or something and they dislike it.
There's still no real reason to include that. Just another annoyance of you're farming or something and they dislike it.
I think they are trying to make the Companions as realistic as possible- as in giving them their own personalities, likes/dislikes, etc. However, in the real world, we have more options as for the people we hang around- and it's usually people who share our interests. So in reality, you are correct, that this is more of an annoyance than "fun"... it would be more fun if we had a lot more options of the Companions we wanted to hang out with, instead of being stuck with those who dislike many features in the game.
I did some testing tonight and I can tell they have been tinkering with companion performance behind the scenes. I pushed Mirri pretty hard in the encounters I did and she survived much more often then I did. I deliberately did encounters that had adds and random aoes and she didn't just stand in stupid and die. Either that or she healed through them, I was a little preoccupied to pay close attention, point is she lived. I'm still not thrilled about what is going to cost me to gear her up but as critical as I've been, I also want to say when I found good news.
I did some testing tonight and I can tell they have been tinkering with companion performance behind the scenes. I pushed Mirri pretty hard in the encounters I did and she survived much more often then I did. I deliberately did encounters that had adds and random aoes and she didn't just stand in stupid and die. Either that or she healed through them, I was a little preoccupied to pay close attention, point is she lived. I'm still not thrilled about what is going to cost me to gear her up but as critical as I've been, I also want to say when I found good news.
That's great news... care to share what skills you were using and what order on the bar?
Thanks!!
Some disclaimers first:
I'm expecting this build to cost between 5 and 10 million gold on live which is ridiculous from a design POV.
It's going to take between 60 and 70 quests (20 for each guild) to get the skills needed and her maxed out. Luckily you can do the dailies on each alt so it won't take 2-3 months till she is usable.
Resto staff and jewelry in bolstered
Body in quickened
Some disclaimers first:
I'm expecting this build to cost between 5 and 10 million gold on live which is ridiculous from a design POV.
It's going to take between 60 and 70 quests (20 for each guild) to get the skills needed and her maxed out. Luckily you can do the dailies on each alt so it won't take 2-3 months till she is usable.
Resto staff and jewelry in bolstered
Body in quickened
Well, cost wise, if you spend the time to get it yourself then there shouldn't be a cost involved. The cost would only apply for those people who want instant gratification.
So it's true that each of our alts can independently level our companions up? We can finish the guild quests on one character, switch to another, complete them again, switch to another and complete again until we're out of alts... is that correct? If so, doesn't sound so bad. Will just have to split each alt's time between Mirri and Bastian so they can skill level at roughly the same speed. If that's how it works, won't be so bad because we can also work on gaining CP as all my alts have maxed enlightened time on them.
ZOS_GinaBruno wrote: »This is the official feedback thread for Companions. Specific feedback that the team is looking for includes the following:
*Dialogue - There's not a lot really going on here. It would make sense to be able to talk about more topics; the current zone or quest-line perhaps. Helpful tips. Local gossip. Time of day. Weather. Anything.
That is correct. If you have 12 characters on a single account, all 12 characters can do the MG daily with Mirri and she will get 12 dailies worth of XP. Your companions are account wide, not tied to a specific character.So it's true that each of our alts can independently level our companions up? We can finish the guild quests on one character, switch to another, complete them again, switch to another and complete again until we're out of alts... is that correct?
Some disclaimers first:
I'm expecting this build to cost between 5 and 10 million gold on live which is ridiculous from a design POV.
Some disclaimers first:
I'm expecting this build to cost between 5 and 10 million gold on live which is ridiculous from a design POV.
You're forgetting that you can also trade for companion gear. If I have a destructive staff or two and I want a Restoration Staff I can just do a trade for it. Or I can sell the destructive staff and use the gold to buy a Restoration Staff. So no it's not going to cost me 5 and 10 million in gold.
Some disclaimers first:
I'm expecting this build to cost between 5 and 10 million gold on live which is ridiculous from a design POV.
You're forgetting that you can also trade for companion gear. If I have a destructive staff or two and I want a Restoration Staff I can just do a trade for it. Or I can sell the destructive staff and use the gold to buy a Restoration Staff. So no it's not going to cost me 5 and 10 million in gold.
Ish, that is assuming I have a piece of gear to sell/trade. With a 1 in 5000 chance per slot it would be a much better use of farming time to buy what I need and have the rng backfill. Even if I make that cost back over time it doesn't change the initial cost needed.
Some disclaimers first:
I'm expecting this build to cost between 5 and 10 million gold on live which is ridiculous from a design POV.
You're forgetting that you can also trade for companion gear. If I have a destructive staff or two and I want a Restoration Staff I can just do a trade for it. Or I can sell the destructive staff and use the gold to buy a Restoration Staff. So no it's not going to cost me 5 and 10 million in gold.
Ish, that is assuming I have a piece of gear to sell/trade. With a 1 in 5000 chance per slot it would be a much better use of farming time to buy what I need and have the rng backfill. Even if I make that cost back over time it doesn't change the initial cost needed.
Yet I wonder, how many people are actually going to invest a ton of gold in Companions, if they truly turn out to be pretty much useless? The only ones I could see doing it, are people who already have too much gold and are looking for something to spend their reserves on.
Honestly, for me a Companion is going to just be a fun addition to the game, like a new skill line or any other shiny new thing added to the game. I certainly don't NEED a Companion, I can solo many group dungeons already, but I think they could be a fun pet to have along during the monotonous questing journey. Which is why I don't mind the fact that they cannot DO much at first, I'll just spec Mirri into healer and Bastian into Archer, keeping them at range, while packing them with mostly self-heal/defensive skills. I just created a new Necromancer, my first Necro character; so if they're as squishy as many claim, then it'll fit with a character who specializes in 'raising the dead'.
Honestly, for me a Companion is going to just be a fun addition to the game, like a new skill line or any other shiny new thing added to the game. I certainly don't NEED a Companion, I can solo many group dungeons already, but I think they could be a fun pet to have along during the monotonous questing journey. Which is why I don't mind the fact that they cannot DO much at first, I'll just spec Mirri into healer and Bastian into Archer, keeping them at range, while packing them with mostly self-heal/defensive skills. I just created a new Necromancer, my first Necro character; so if they're as squishy as many claim, then it'll fit with a character who specializes in 'raising the dead'.
I've been farming a new great set in live for my Stamden. Mother cianait, brands of imperium along with deadly body. I've found the 🛡 help them alot.
Honestly, for me a Companion is going to just be a fun addition to the game, like a new skill line or any other shiny new thing added to the game. I certainly don't NEED a Companion, I can solo many group dungeons already, but I think they could be a fun pet to have along during the monotonous questing journey. Which is why I don't mind the fact that they cannot DO much at first, I'll just spec Mirri into healer and Bastian into Archer, keeping them at range, while packing them with mostly self-heal/defensive skills. I just created a new Necromancer, my first Necro character; so if they're as squishy as many claim, then it'll fit with a character who specializes in 'raising the dead'.
I've been farming a new great set in live for my Stamden. Mother cianait, brands of imperium along with deadly body. I've found the 🛡 help them alot.
But does the companion add enough dps to compensate for the support sets?