NoxiousBlight wrote: »
Bastian makes a great tank. "7 BEST Companion Builds For ESO Blackwood"
Does HTM pay you to post his videos? That seems to be all you do in response to the overwhelming feedback that companions are lackluster.
Bastian does not make a "great" tank and 15 seconds of footage and a build from a content creator doesn't change that. Even on the latest PTS, although companions seem a bit smarter on the back end of things, they still seriously lack survivability. And now with roll dodges limited to 2 per FIGHT, any fight that takes over 20 seconds is basically 100% kill rate for a companion no matter their build.
Further feedback for ZOS: Ultimates are still janky and do not appear to work consistently. In addition, are companions losing their ult gain upon death? Is this intended? They really should retain it if so. They die so much you can almost never get an ult off.
]Bastian makes a great tank.
So by helping them hype this and helping them get pre-sales they have NO REASON to fix the problems.
Interestingly they never pinned her, even though when I'm tanking it in a normal group they very often pin me. Are companions immune to certain mechanics I wonder? .
HumbleThaumaturge wrote: »HumbleThaumaturge wrote: »1. On the Companion Menu under Skills, Fighter Guild, it says "Complete a Fighters Guild daily quest to unlock this skill tree."
My new Companion (Mirri) and I completed a Fighters Guild daily quest, but Mirri did not get the Companion's "Fighters Guild" skill tree. Maybe there is some other requirement?
2. On the Companion Menu under Skills, Mages Guild, it says "Complete a Mages Guild daily quest to unlock this skill tree."
My new Companion (Mirri) and I completed a Mages Guild daily quest, but Mirri did not get the Companion's "Mages Guild" skill tree. Maybe there is some other requirement?
3. On the Companion Menu under Skills, Undaunted, it states "Complete one of Bolgru's Undaunted challenges to unlock this skill line." Mirri and I completed the daily Undaunted quest, but Miri did not get the Companion's "Undaunted" skill tree.
Did you, by chance complete Mirri's favor before you did the dailies? Last week, before 7.0.4, I managed to get Bastian the MG skill, but only after completing Bastian's favor.HumbleThaumaturge wrote: »All of the above is now fixed. With one of my EU characters on PV [v7.0.4], got Mirri as companion and completed "dailies" for: (1) Fighters Guild; (2); Mages Guild; and Undaunted. Mirri got the skill trees for all 3 guilds after the 1st quest completed for that guild. Guild level after 1 "daily" was 50/100 (good, I was fearing that I needed 100 "dailies"!). Glad it's all working now.
jwellsub17_ESO2 wrote: »Did you, by chance complete Mirri's favor before you did the dailies? Last week, before 7.0.4, I managed to get Bastian the MG skill, but only after completing Bastian's favor.
I've done a bit more testing last night and today. ..snip...
NoxiousBlight wrote: »
Bastian makes a great tank. "7 BEST Companion Builds For ESO Blackwood"
Does HTM pay you to post his videos? That seems to be all you do in response to the overwhelming feedback that companions are lackluster.
Bastian does not make a "great" tank and 15 seconds of footage and a build from a content creator doesn't change that. Even on the latest PTS, although companions seem a bit smarter on the back end of things, they still seriously lack survivability. And now with roll dodges limited to 2 per FIGHT, any fight that takes over 20 seconds is basically 100% kill rate for a companion no matter their build.
Further feedback for ZOS: Ultimates are still janky and do not appear to work consistently. In addition, are companions losing their ult gain upon death? Is this intended? They really should retain it if so. They die so much you can almost never get an ult off.
@Mysticman You do realize @HackTheMinotaur showed that even he had to work to keep Bastian alive while using him as a tank. This on some of the easiest bosses to solo. However more importantly Hack and people like you actually hurt the overall community. Him by making the videos where he purposefully put them in the best possible circumstances to sell them for ZOS, you for passing that video everywhere someone brings up valid concerns regarding the Companions in an attempt to get the problems fixed prior to release.
As long as they are getting pre-sales and hype while releasing mediocre or broken material, they don't care. They make money either way. ZOS has shown this time and time again. So by helping them hype this and helping them get pre-sales they have NO REASON to fix the problems.
I've done a bit more testing last night and today. ..snip...
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
What I'm seeing is that a lot of people are utilizing mostly damage skills, or perhaps one or two defense skills, and I think that could be the big problem.
If my suspicion is correct... ZOS is forcing the players to either 1) create a damage build with very little survivability, or 2) create a survivability build with very little damage output. I am betting that Companions will need to run 3 or 4 defense skills in order to be survivable in many boss encounters... even with top level gear. You could run less defense skills if you have a group heal in your own build, but you'll have to focus on both damage and healing.
I know with TRUST companions in FFXIV, when they first came out players were complaining that it took twice as long to complete dungeons with them compared to quick runs with other players. The devs said that was by design, that if you wanted a fast run, you should be running with real players, but if you wanted to solo a dungeon with Trust companions, then it would take you roughly twice as long.
I'm wondering if that is what ZOS is thinking... that to keep companion damage lower (so they aren't viable to replace players), players are forced to invest more in defense skills for survivability versus damage skills. After all, a dead companion offers NO damage... but even a low damage companion at least offers some additional help for the long slog through your solo adventures.
NoxiousBlight wrote: »
Bastian makes a great tank. "7 BEST Companion Builds For ESO Blackwood"
Does HTM pay you to post his videos? That seems to be all you do in response to the overwhelming feedback that companions are lackluster.
Bastian does not make a "great" tank and 15 seconds of footage and a build from a content creator doesn't change that. Even on the latest PTS, although companions seem a bit smarter on the back end of things, they still seriously lack survivability. And now with roll dodges limited to 2 per FIGHT, any fight that takes over 20 seconds is basically 100% kill rate for a companion no matter their build.
Further feedback for ZOS: Ultimates are still janky and do not appear to work consistently. In addition, are companions losing their ult gain upon death? Is this intended? They really should retain it if so. They die so much you can almost never get an ult off.
@Mysticman You do realize @HackTheMinotaur showed that even he had to work to keep Bastian alive while using him as a tank. This on some of the easiest bosses to solo. However more importantly Hack and people like you actually hurt the overall community. Him by making the videos where he purposefully put them in the best possible circumstances to sell them for ZOS, you for passing that video everywhere someone brings up valid concerns regarding the Companions in an attempt to get the problems fixed prior to release.
As long as they are getting pre-sales and hype while releasing mediocre or broken material, they don't care. They make money either way. ZOS has shown this time and time again. So by helping them hype this and helping them get pre-sales they have NO REASON to fix the problems.
To be fair he did make a video pointing out how gearing companions is a major issue with them.
https://youtu.be/-5EDA7ZN4PQ
I like @HackTheMinotaur , he does professional looking videos and he is very knowledgeable about the game.
He does one bar builds as well that I don’t see elsewhere. He also does not sound elitist which feels rare.
I don’t like many content creators, but hack is one that I do.
NoxiousBlight wrote: »
Bastian makes a great tank. "7 BEST Companion Builds For ESO Blackwood"
Does HTM pay you to post his videos? That seems to be all you do in response to the overwhelming feedback that companions are lackluster.
Bastian does not make a "great" tank and 15 seconds of footage and a build from a content creator doesn't change that. Even on the latest PTS, although companions seem a bit smarter on the back end of things, they still seriously lack survivability. And now with roll dodges limited to 2 per FIGHT, any fight that takes over 20 seconds is basically 100% kill rate for a companion no matter their build.
Further feedback for ZOS: Ultimates are still janky and do not appear to work consistently. In addition, are companions losing their ult gain upon death? Is this intended? They really should retain it if so. They die so much you can almost never get an ult off.
@Mysticman You do realize @HackTheMinotaur showed that even he had to work to keep Bastian alive while using him as a tank. This on some of the easiest bosses to solo. However more importantly Hack and people like you actually hurt the overall community. Him by making the videos where he purposefully put them in the best possible circumstances to sell them for ZOS, you for passing that video everywhere someone brings up valid concerns regarding the Companions in an attempt to get the problems fixed prior to release.
As long as they are getting pre-sales and hype while releasing mediocre or broken material, they don't care. They make money either way. ZOS has shown this time and time again. So by helping them hype this and helping them get pre-sales they have NO REASON to fix the problems.
To be fair he did make a video pointing out how gearing companions is a major issue with them.
https://youtu.be/-5EDA7ZN4PQ
I like @HackTheMinotaur , he does professional looking videos and he is very knowledgeable about the game.
He does one bar builds as well that I don’t see elsewhere. He also does not sound elitist which feels rare.
I don’t like many content creators, but hack is one that I do.
He did, way late in the test cycle after hyping them up ALOT. Also not really push it out like he did the others. The big problems were known since day 1 release on test. Had Hack released that video during week 1 we probably would have them fixed because more people would have talked about the issues. Instead he released videos HIDING THOSE PROBLEMS, intentionally. Then released it at week 4 when no one is paying attention anymore.
I used to like @HackTheMinotaur as a content creator. I thought he had players interests at heart. However at the end of the day he helped silence conversation regarding needed changes. There will be people who pre-ordered based on his videos, thinking they will be getting something that is drastically different then what is currently going to launch on live. Does that benefit those people?
I've done a bit more testing last night and today. ..snip...
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
What I'm seeing is that a lot of people are utilizing mostly damage skills, or perhaps one or two defense skills, and I think that could be the big problem.
...
IMNSHO this is the single biggest piece of the problem. Because their position is not tied to the player, but instead tied to the mob(s) they are dying to, there is no way to really coordinate their movement for things like flanking, moving out of rings of stupid, engagement range management, etc.Between her roll dodges and not following me when I have to move around in am encounter, I have to stay aware of her placement.
ADarklore wrote: »
» show previous quotes
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
What I'm seeing is that a lot of people are utilizing mostly damage skills, or perhaps one or two defense skills, and I think that could be the big problem
NoxiousBlight wrote: »
Bastian makes a great tank. "7 BEST Companion Builds For ESO Blackwood"
Does HTM pay you to post his videos? That seems to be all you do in response to the overwhelming feedback that companions are lackluster.
Bastian does not make a "great" tank and 15 seconds of footage and a build from a content creator doesn't change that. Even on the latest PTS, although companions seem a bit smarter on the back end of things, they still seriously lack survivability. And now with roll dodges limited to 2 per FIGHT, any fight that takes over 20 seconds is basically 100% kill rate for a companion no matter their build.
Further feedback for ZOS: Ultimates are still janky and do not appear to work consistently. In addition, are companions losing their ult gain upon death? Is this intended? They really should retain it if so. They die so much you can almost never get an ult off.
@Mysticman You do realize @HackTheMinotaur showed that even he had to work to keep Bastian alive while using him as a tank. This on some of the easiest bosses to solo. However more importantly Hack and people like you actually hurt the overall community. Him by making the videos where he purposefully put them in the best possible circumstances to sell them for ZOS, you for passing that video everywhere someone brings up valid concerns regarding the Companions in an attempt to get the problems fixed prior to release.
As long as they are getting pre-sales and hype while releasing mediocre or broken material, they don't care. They make money either way. ZOS has shown this time and time again. So by helping them hype this and helping them get pre-sales they have NO REASON to fix the problems.
I've done a bit more testing last night and today. ..snip...
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
What I'm seeing is that a lot of people are utilizing mostly damage skills, or perhaps one or two defense skills, and I think that could be the big problem.
If my suspicion is correct... ZOS is forcing the players to either 1) create a damage build with very little survivability, or 2) create a survivability build with very little damage output. I am betting that Companions will need to run 3 or 4 defense skills in order to be survivable in many boss encounters... even with top level gear. You could run less defense skills if you have a group heal in your own build, but you'll have to focus on both damage and healing.
I know with TRUST companions in FFXIV, when they first came out players were complaining that it took twice as long to complete dungeons with them compared to quick runs with other players. The devs said that was by design, that if you wanted a fast run, you should be running with real players, but if you wanted to solo a dungeon with Trust companions, then it would take you roughly twice as long.
I'm wondering if that is what ZOS is thinking... that to keep companion damage lower (so they aren't viable to replace players), players are forced to invest more in defense skills for survivability versus damage skills. After all, a dead companion offers NO damage... but even a low damage companion at least offers some additional help for the long slog through your solo adventures.
I've done a bit more testing last night and today. ..snip...
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
What I'm seeing is that a lot of people are utilizing mostly damage skills, or perhaps one or two defense skills, and I think that could be the big problem.
If my suspicion is correct... ZOS is forcing the players to either 1) create a damage build with very little survivability, or 2) create a survivability build with very little damage output. I am betting that Companions will need to run 3 or 4 defense skills in order to be survivable in many boss encounters... even with top level gear. You could run less defense skills if you have a group heal in your own build, but you'll have to focus on both damage and healing.
I know with TRUST companions in FFXIV, when they first came out players were complaining that it took twice as long to complete dungeons with them compared to quick runs with other players. The devs said that was by design, that if you wanted a fast run, you should be running with real players, but if you wanted to solo a dungeon with Trust companions, then it would take you roughly twice as long.
I'm wondering if that is what ZOS is thinking... that to keep #297 damage lower (so they aren't viable to replace players), players are forced to invest more in defense skills for survivability versus damage skills. After all, a dead companion offers NO damage... but even a low damage companion at least offers some additional help for the long slog through your solo adventures.I've done a bit more testing last night and today. ..snip...
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
What I'm seeing is that a lot of people are utilizing mostly damage skills, or perhaps one or two defense skills, and I think that could be the big problem.
If my suspicion is correct... ZOS is forcing the players to either 1) create a damage build with very little survivability, or 2) create a survivability build with very little damage output. I am betting that Companions will need to run 3 or 4 defense skills in order to be survivable in many boss encounters... even with top level gear. You could run less defense skills if you have a group heal in your own build, but you'll have to focus on both damage and healing.
I know with TRUST companions in FFXIV, when they first came out players were complaining that it took twice as long to complete dungeons with them compared to quick runs with other players. The devs said that was by design, that if you wanted a fast run, you should be running with real players, but if you wanted to solo a dungeon with Trust companions, then it would take you roughly twice as long.
I'm wondering if that is what ZOS is thinking... that to keep companion damage lower (so they aren't viable to replace players), players are forced to invest more in defense skills for survivability versus damage skills. After all, a dead companion offers NO damage... but even a low damage companion at least offers some additional help for the long slog through your solo adventures.
Look at post #297. Alcast also has some cool companion builds on his web site. https://alcasthq.com/category/eso-companions/
Again, another elite content creator with the APM of a nuclear bomb who does not represent the majority of us plebs. Yay, because two content creators can find companions useful in situational content with specific gear with specific traits that will take the average player well over a year to grind for suddenly makes the best thing ever. I will wait to buy this chapter when companions are actually useful after they are tweaked three months from now when ZOS finally realizes how useless they are to most of us.
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
I did my testing without using boosters to level my companions. Out of the box, companions have 4 skills unlocked (3 from class lines and 1 from their default weapon line) and can slot 3 of them. Odds are pretty good that you're going to slot a defensive/healing skill as one of your 3 initial choices, but at the same time you don't get a lot of options when you're just starting out. And unfortunately, that out-of-the-box experience is what will form players' first impressions and serve as the reality they're dealing with as they level their companions to open up more options.
So in my testing experience, even with purple gear that I'm not actually going to be able to use on live (because the drop rate is abysmal), having the available defensive and healing skills slotted did not help keep my fledgling companions alive, and I'm not going to be putting a whole lot of stock in optimized builds that won't reflect the reality of playing with them.
I will acknowledge that I haven't been on PTS since week 1 to see for myself how things have changed, but I can absolutely believe the people saying that there are still massive problems with survivability (especially with no real fixes in patch notes aside from goofing with roll dodge).
NoxiousBlight wrote: »
Bastian makes a great tank. "7 BEST Companion Builds For ESO Blackwood"
Does HTM pay you to post his videos? That seems to be all you do in response to the overwhelming feedback that companions are lackluster.
Bastian does not make a "great" tank and 15 seconds of footage and a build from a content creator doesn't change that. Even on the latest PTS, although companions seem a bit smarter on the back end of things, they still seriously lack survivability. And now with roll dodges limited to 2 per FIGHT, any fight that takes over 20 seconds is basically 100% kill rate for a companion no matter their build.
Further feedback for ZOS: Ultimates are still janky and do not appear to work consistently. In addition, are companions losing their ult gain upon death? Is this intended? They really should retain it if so. They die so much you can almost never get an ult off.
@Mysticman You do realize @HackTheMinotaur showed that even he had to work to keep Bastian alive while using him as a tank. This on some of the easiest bosses to solo. However more importantly Hack and people like you actually hurt the overall community. Him by making the videos where he purposefully put them in the best possible circumstances to sell them for ZOS, you for passing that video everywhere someone brings up valid concerns regarding the Companions in an attempt to get the problems fixed prior to release.
As long as they are getting pre-sales and hype while releasing mediocre or broken material, they don't care. They make money either way. ZOS has shown this time and time again. So by helping them hype this and helping them get pre-sales they have NO REASON to fix the problems.
So because HackTheMinotaur is not complaining and whining about the companions but is instead working on discovering methods and setups to enable him employ them in the most effective ways, he's somehow miss leading players is laughable.
And where did you get this weird idea that if a few players complain incessantly the Devs will do whatever the players want? Over the pass seven years, the Devs have heard it all and will always do what "they" think is best for the overall health of the game whether the some players like it or not, that's the way it should be. The Devs have always said they welcome "constructive" criticism. But the endless complaining I see as in (I hate this or this sucks.) is unconstructive criticism and will be and should be ignored.
I'm curious, not only for you but others who have been testing as well, how many defense skills are you utilizing? People post their results, problems, etc... but they never post what skills they have been using. Each companion has a lot of self-heal, damage mitigation and evasion skills... so I'm curious how many people complaining about deaths, are actually using them and if they are, which ones.
I did my testing without using boosters to level my companions. Out of the box, companions have 4 skills unlocked (3 from class lines and 1 from their default weapon line) and can slot 3 of them. Odds are pretty good that you're going to slot a defensive/healing skill as one of your 3 initial choices, but at the same time you don't get a lot of options when you're just starting out. And unfortunately, that out-of-the-box experience is what will form players' first impressions and serve as the reality they're dealing with as they level their companions to open up more options.
So in my testing experience, even with purple gear that I'm not actually going to be able to use on live (because the drop rate is abysmal), having the available defensive and healing skills slotted did not help keep my fledgling companions alive, and I'm not going to be putting a whole lot of stock in optimized builds that won't reflect the reality of playing with them.
I will acknowledge that I haven't been on PTS since week 1 to see for myself how things have changed, but I can absolutely believe the people saying that there are still massive problems with survivability (especially with no real fixes in patch notes aside from goofing with roll dodge).
So you saying you won't be putting stock in optimized builds that won't reflect reality... is like saying, I won't seek out BIS gear because I won't be able to use them right away. No, you won't, but that's what ZOS wants with companions... they want players to think long-term with them, not expecting to put no effort but gain full rewards. Being a solo quester myself, and seeing as how they say any enemy can drop companion gear, but more so with bosses, it would seem that questing would be the best way to acquire companion gear over time.
From what I've heard, they don't die in open world and normal delves, which seems to be what ZOS has planned them to be most utilized in.
BalticBlues wrote: »The REAL PROBLEM with companions:
Instead of HELPING players, players need to HELP COMPANIONS.
So instead that people can bring companions to help them in difficult content
WHICH IS WHAT ZOS PROMISED IN PREVIEWS
players have to BABYSIT companions and can use them only in stuff they can SOLO anyway.
So what is the selling point with companions?
Is it fun that players have to carry their gear?
Is it fun that players have to grind their gear?
Is it fun that players have to grind guild quests to make them happy?
Is it fun to have a Tamagotchi companion in ESO?
What would I give to get my SKYRIM companion in ESO.
She could carry her own gear.
She could stand her ground and helped me in fights.
I did not have to do stupid quests just to make her happy.
She was the kind of tough girl I really liked. Not a stupid Tamagotchi.