silky_soft wrote: »...
- jabs no longer untargeted spam
-...
Canned_Apples wrote: »How disappointed will We be with regards to these “proc nerfs?”
Bgs with people running four proc sets with zero drawbacks is getting old.
Canned_Apples wrote: »How disappointed will We be with regards to these “proc nerfs?”
Bgs with people running four proc sets with zero drawbacks is getting old.
In 4 procs people always lose damage from skills and self healing.
Canned_Apples wrote: »How disappointed will We be with regards to these “proc nerfs?”
Bgs with people running four proc sets with zero drawbacks is getting old.
In 4 procs people always lose damage from skills and self healing.
And they gain damage from procs and healing from building into high health (with health based heals) , high hp regen and with sets like immortal warrior or crimson.
Canned_Apples wrote: »How disappointed will We be with regards to these “proc nerfs?”
Bgs with people running four proc sets with zero drawbacks is getting old.
In 4 procs people always lose damage from skills and self healing.
And they gain damage from procs and healing from building into high health (with health based heals) , high hp regen and with sets like immortal warrior or crimson.
Health base health not heal so much, and exchange skill damage for proc damage sounds fair for me.
So they have less resources and more hp.
BlackAxiom wrote: »i need natch potes
grumpy_pants95 wrote: »BlackAxiom wrote: »i need natch potes
Oh my God, y'all have got no patience whatsoever.
ketsparrowhawk wrote: »Canned_Apples wrote: »How disappointed will We be with regards to these “proc nerfs?”
Bgs with people running four proc sets with zero drawbacks is getting old.
In 4 procs people always lose damage from skills and self healing.
And they gain damage from procs and healing from building into high health (with health based heals) , high hp regen and with sets like immortal warrior or crimson.
Health base health not heal so much, and exchange skill damage for proc damage sounds fair for me.
So they have less resources and more hp.
High health using a health-based heal, 3-4 procs and malacath is the Battlegrounds META. You cannot be competitive without that kind of setup right now.
ketsparrowhawk wrote: »Canned_Apples wrote: »How disappointed will We be with regards to these “proc nerfs?”
Bgs with people running four proc sets with zero drawbacks is getting old.
In 4 procs people always lose damage from skills and self healing.
And they gain damage from procs and healing from building into high health (with health based heals) , high hp regen and with sets like immortal warrior or crimson.
Health base health not heal so much, and exchange skill damage for proc damage sounds fair for me.
So they have less resources and more hp.
High health using a health-based heal, 3-4 procs and malacath is the Battlegrounds META. You cannot be competitive without that kind of setup right now.
Meh, not anymore. Even tanky player are killable in BG nowadays since last update. And the meta isn't that at all, I found way more Stam or mag based build than health-based one (Tbh battlegrounds seems more diversified than before) . Battleground became more "fair" since the last update : before that some player was literally unkillable and was doing high damage, now they are killable and I feel like they do less damages even with proc (I'm a stamblade with like 20k health and only vigor and rally as heals, I do A LOT of battlegrounds each day (solo and group queue) )
Sure these build are annoying in deathmatch or chaosball, but if you know how to play with your team (and if your team actually play the objectives) , they shouldn't be a real problem
Canned_Apples wrote: »How disappointed will We be with regards to these “proc nerfs?”
Bgs with people running four proc sets with zero drawbacks is getting old.
In 4 procs people always lose damage from skills and self healing.
And they gain damage from procs and healing from building into high health (with health based heals) , high hp regen and with sets like immortal warrior or crimson.
Health base health not heal so much, and exchange skill damage for proc damage sounds fair for me.
So they have less resources and more hp.
silky_soft wrote: »Hopefully it includes:
- free recast skills no longer have free recast and you are prompted/proc to free cast
- you can block curse again
- jabs no longer untargeted spam
- flurry is now has same stats as jabs
- block cost increased when being attacked from flank or behind
- bash doubles the cost of block
- steak distance reduced by 30%
- any cast time non ultimate skill can be interrupted
- assassin blade morphs now both ranged
- cloak is fixed
- all executes now scale from >30%
- all gap closes have been fixed
- no cast time on melee ultimates
- dodge actually dodges attacks
- melee attacks actually land on targets running away
- oblivion damage is now useful
hahaha jk enough rambling they used all their time to nerf the great cp 2.0, it's like progression but not. Which is honestly got a great laugh out of and can't wait to see the proper implantation of procs finally.