TheEndBringer wrote: »Urzigurumash wrote: »TheEndBringer wrote: »[snip] If you want to be a tank, be a tank. But you shouldn't have to same (or higher in some cases) damage output as a sorc, NB or even a templar who refuses to play the cheese game. If you don't want me to 1v1 a DK, that's fine. That's a fair point. But they shouldn't be able to have no counter other than massively being outnumbered WHILE ALSO being able to stack massive bursts.
A tank brawler's advantage is supposed to be extending a fight until their opponent can no longer sustain. Their onslaught if moderate to medium high damage then becomes overwhelming and they win. That's not what we're seeing. As I mentioned above with my own DK, that isn't the case. We are now capable of NB level burst with tank level survivability.
Sure let's be honest and lay out some facts
1. DK Tanks are countered by MagPlars. Been like that for me at least as long as dueling was added, hasn't changed
2. DKs have consistently been ranked as the worst class in PvP. StamDKs have been regarded as gutter tier by many in all PvP formats, all group sizes, since Morrowind and the disastrous (for us) nerf to Constitution
3. Since then, there have been a million ideas about how to improve DK, but there was one thing we almost all agreed about: our main problem was sustain, hence our horrible state post-Morrowind pre-Greymoor
4. DK sustain was buffed. DK is now on par with everybody else, finally.
If NBs really aren't capable of out-bursting a "tank", tell us why and how this happened. We've already reviewed the mechanical reasons for why there's an inequivalent return on investing for mitigation and investing for damage, it has nothing to do with Heavy Armor and it has nothing to do with DK: it's because of the additional 1k Weapon/Spell Damage without optional sources of these stats receiving any increase.
DK has made out well this patch, but we've been waiting a long time for this. StamDK has never been the FotM in BGs in high MMR BGs on Xbox NA, not once since BGs have existed. The only reason we've had any purpose in Group Comp in Cyrodiil for a while now is one or two specific proc sets, that's it. Try and tell us what's gone wrong with NB and how it can be competitive against good players - we all know it still has excellent potato mashing potential.
This isn't about nightblades. It only keeps getting brought up because it's known that I play NBs. I also play DK, warden, templar, necro and sorc. I play all of them regularly. I understand the mechanics of each build and how they're used in Cyrodiil.
But if you really want to go down this rabbit hole...
I have been dueling my friend's DK on my NB. He's currently #3 on the leaderboard. I'm #11 as of this afternoon.
I've tried several set ups on him. I barely can get him to 50% if not actively defending. I can't get him down 10% if he's defending.
I've tested max damage and pen. I've tested procs. I've spend countless gold only to come up with a singular answer. I can't cut through his mitigation, and even if I do, he's able to sustain through it all.
My soul harvest didn't even do 1k damage fully buffed with 7k damage and 18k pen.
What's wrong?
I can only speculate that if my crit % was over 50% like it used to be or MA wasn't nerfed that I'd be able to do more damage before getting nuked with a 20k leap.
I think if vamp 3 was nerfed it would help. The resource cost isn't hard to overcome. The fire damage increase is whatever when you have so much armor and healing. I run vamp 3 on ever character. I'd happily give it up to cut down ttk.
There are my thoughts on NB. I can give similar notes on sorcs. This isn't about one class. This is about the siding scale of damage to tank is tipped far closer to the latter than I can remember.
I'm glad people are enjoying their DKs but pvp meta is always toxic. Remember 4 months ago when every other person was a magblade bomber? That wasn't very enjoyable either for most people.
No one is saying take away DKs viability. We're just saying the game is currently too weighted toward mitigation and healing. Balance the damage to tankiness scale. That's it.
Urzigurumash wrote: »TheEndBringer wrote: »[snip] If you want to be a tank, be a tank. But you shouldn't have to same (or higher in some cases) damage output as a sorc, NB or even a templar who refuses to play the cheese game. If you don't want me to 1v1 a DK, that's fine. That's a fair point. But they shouldn't be able to have no counter other than massively being outnumbered WHILE ALSO being able to stack massive bursts.
A tank brawler's advantage is supposed to be extending a fight until their opponent can no longer sustain. Their onslaught if moderate to medium high damage then becomes overwhelming and they win. That's not what we're seeing. As I mentioned above with my own DK, that isn't the case. We are now capable of NB level burst with tank level survivability.
Sure let's be honest and lay out some facts
1. DK Tanks are countered by MagPlars. Been like that for me at least as long as dueling was added, hasn't changed
2. DKs have consistently been ranked as the worst class in PvP. StamDKs have been regarded as gutter tier by many in all PvP formats, all group sizes, since Morrowind and the disastrous (for us) nerf to Constitution
3. Since then, there have been a million ideas about how to improve DK, but there was one thing we almost all agreed about: our main problem was sustain, hence our horrible state post-Morrowind pre-Greymoor
4. DK sustain was buffed. DK is now on par with everybody else, finally.
If NBs really aren't capable of out-bursting a "tank", tell us why and how this happened. We've already reviewed the mechanical reasons for why there's an inequivalent return on investing for mitigation and investing for damage, it has nothing to do with Heavy Armor and it has nothing to do with DK: it's because of the additional 1k Weapon/Spell Damage without optional sources of these stats receiving any increase.
DK has made out well this patch, but we've been waiting a long time for this. StamDK has never been the FotM in BGs in high MMR BGs on Xbox NA, not once since BGs have existed. The only reason we've had any purpose in Group Comp in Cyrodiil for a while now is one or two specific proc sets, that's it. Try and tell us what's gone wrong with NB and how it can be competitive against good players - we all know it still has excellent potato mashing potential.
I'm honestly not sure I am playing the same game as everyone else talking about tanky players. I am straight wrecking people on my magblade, running spinners and caluurians. And barely dying. You just have to build for damage and survival properly. My magblade is sitting at 15K penetration, and that goes up even further with a balorgh proc.
What you see more often from players who just won't die is a better understanding of positioning and resource management. Knowing when to push and when to disengage, what to block and what to eat.
I think a lot of people would be in for an unpleasant surprise if they nerfed healing... the alleged "tanks with OP damage" often don't even have 20k resists and "awful" regen. Instead opting for 6k+ WD, 140%+ base movement speed and avoiding damage with selective blocking, dodge roll and using line of sight...
Nerfing healing would arguably nerf other playstyles more
Please teach me how to take down a tank that burst heals and damages as most powerful DD?
The dumbest part is the ones who can walk around and burn your siege at will and never die with 10 people on them.
master_vanargand wrote: »Block lower limit costs should be change in PvP.
Maybe i will insult a few ppl here, but i am sick of the [snip] I am reading here in the forum sometimes. [snip]
...
In my opinion battle spirit shouldnt mitigate that much dmg in General.
And thats the reson why pressure classe are that much superior then bursty classe.
Besides some special builds (Vamp toggel gank, stamsorc)
Yes, its way to ez to build tanky. A Duell between 2 realy good players will never end if one is using a Single defensiv Set. If you know when to block/dodge/heal you will Not die in any 1v1 while wearing 3 dmg Sets on a Medium or light armor build. There is to much and good possibilities to aktiv defend your self.
Dont get me wrong the aktiv defence is good how it is (maybe some smale cost adjustments would be nice)
Maybe i will insult a few ppl here, but i am sick of the [snip] I am reading here in the forum sometimes. [snip]
Yes, its way to ez to build tanky. A Duell between 2 realy good players will never end if one is using a Single defensiv Set. If you know when to block/dodge/heal you will Not die in any 1v1 while wearing 3 dmg Sets on a Medium or light armor build. There is to much and good possibilities to aktiv defend your self.
Dont get me wrong the aktiv defence is good how it is (maybe some smale cost adjustments would be nice)
THE PROPLEM STARTS if a good Player Puts on heavy armor and defensiv Sets. He will never ever die in any 1v1 nor 1vX. But He can still do enugh dmg to kill players who dont know how to aktiv defend.
In my opinion battle spirit shouldnt mitigate that much dmg in General. I also think that softcaps a a good way to solve this proplem.
I also like the idea that blocking heavyatacks should drain more stamina, same as bashes. (this can maybe even be higher then it is now, that would reward skilled playstile with bashweaving)
Some possibilities:
-Make it harder to build tanky, while giving reward to skill full playstile.
- nerf Vamp 3 passive
- disable Block cost reduction in pvp
- nerf mistform
- softcaps for defensiv staats
[edited for baiting & bashing]
He can still do enugh dmg to kill players who dont know how to aktiv defend.
Urzigurumash wrote: »Gaze of Sithis was reasonably popular there for a minute however, with its users relying on either Roll-Dodge or Damage Shields as their primary active defense, I'm not sure if it still is
Urzigurumash wrote: »Gaze of Sithis was reasonably popular there for a minute however, with its users relying on either Roll-Dodge or Damage Shields as their primary active defense, I'm not sure if it still is
In sithis, you mitigate damage with HoTs, that can be very strong with 2 damage sets.
Urzigurumash wrote: »None can peer beyond the filter of their perception, this we all know: die Welt ist eine Darstellung.
That's why I often note my comments are made solely from the perspective of a melee Orc DK, it would be impossible for me to ever gain enough experience on other playstyles to truly see things the way others do.
- nerf mistform
edward_frigidhands wrote: »The fact that this topic exists baffles me.
Players are able to drop geared opponents through 40k resists in no time and burst is through the roof.
There are no tank characters surviving against 20 or even 5 people unless people have no idea what they are doing.