SigmarusWyrmborn wrote: »The great part if this game is playing what you want and how you want. It is like adapt and overcome and do your thang. The game is always evolving and can never be perfect so find your playstyle and have fun if not there is always PVE
TheEndBringer wrote: »People, you are commenting on half-year old thread. [snip]
The situation is nowhere near to what we had during proc meta.
[edited for rude comment]
Exactly this.
Right now the meta isn’t even about being tanky. At least on ps4 na everybody is in 3 damage set and full well fitted.(even on mag builds) If you think people are tanky it’s because you probably invested in some tankiness yourself and have very average damage because of that. This patch is the squishiest ive seen ppl run in a long time.
I'm on PS4 na also and I don't see this tank meta everyone is complaining about. Once in a while we run into a real tanky guy. Light attack is your friend.
People are dropping pretty quickly for the most part.
I'm on PS4 NA too and the tanky crap seems rampant to me. I may not be tops in dps, but I'm no slouch. Before the update, I was running MA and Carluurions and was able to do 70-100k in 1.1 seconds to a 6 mil dummy. One time, a necro just stood there while I was trying to take a resource (all guards were dead already). He didn't attack me because it seems like he knew I couldn't kill him. I would unload on him and he would maybe get to half life and heal to full right away. Total futility.
After the update, while running an experimental build that doesn't do nearly as much dps (only around 5k weapon damage and around 6k pen, 45% crit chance, but with Scavenging proc), I came across an afk S&B player during a keep siege. He didn't do anything. No heals, no blocking. Nothing. Which also means I didn't have to divert time to healing myself, dodging, running, etc. Took me about 15 seconds to kill him. Again, I know it wasn't a top dps build, but it's not complete [snip] either. What is complete [snip] is that someone can take that long to kill while afk. I would have absolutely no chance whatsoever 1v1 against them.
This game is broken.
Yeah like I said above I don't believe PS players don't run meta like everyone else, and right now meta is DK, Necro and templar tanks that are eating everything thrown at them while also dealing crazy damage.
I've tried the DK build just to see so I know how to attack them on my NB. It's dumb easy to 1vX entire groups then turn around and dragon leap them into oblivion.
This isn't a DK problem though. This is an issue with the idea that someone can build 33k+ health and 33k+armor with 2 defensive sets while still outputting 6k+ damage.
TheEndBringer wrote: »People, you are commenting on half-year old thread. [snip]
The situation is nowhere near to what we had during proc meta.
[edited for rude comment]
Exactly this.
Right now the meta isn’t even about being tanky. At least on ps4 na everybody is in 3 damage set and full well fitted.(even on mag builds) If you think people are tanky it’s because you probably invested in some tankiness yourself and have very average damage because of that. This patch is the squishiest ive seen ppl run in a long time.
I'm on PS4 na also and I don't see this tank meta everyone is complaining about. Once in a while we run into a real tanky guy. Light attack is your friend.
People are dropping pretty quickly for the most part.
I'm on PS4 NA too and the tanky crap seems rampant to me. I may not be tops in dps, but I'm no slouch. Before the update, I was running MA and Carluurions and was able to do 70-100k in 1.1 seconds to a 6 mil dummy. One time, a necro just stood there while I was trying to take a resource (all guards were dead already). He didn't attack me because it seems like he knew I couldn't kill him. I would unload on him and he would maybe get to half life and heal to full right away. Total futility.
After the update, while running an experimental build that doesn't do nearly as much dps (only around 5k weapon damage and around 6k pen, 45% crit chance, but with Scavenging proc), I came across an afk S&B player during a keep siege. He didn't do anything. No heals, no blocking. Nothing. Which also means I didn't have to divert time to healing myself, dodging, running, etc. Took me about 15 seconds to kill him. Again, I know it wasn't a top dps build, but it's not complete [snip] either. What is complete [snip] is that someone can take that long to kill while afk. I would have absolutely no chance whatsoever 1v1 against them.
This game is broken.
Yeah like I said above I don't believe PS players don't run meta like everyone else, and right now meta is DK, Necro and templar tanks that are eating everything thrown at them while also dealing crazy damage.
I've tried the DK build just to see so I know how to attack them on my NB. It's dumb easy to 1vX entire groups then turn around and dragon leap them into oblivion.
This isn't a DK problem though. This is an issue with the idea that someone can build 33k+ health and 33k+armor with 2 defensive sets while still outputting 6k+ damage.
I wanna know exactly what there using. I think people exaggerate on these tank builds.
Lol ganker complaining about toughness. Classic.
TheEndBringer wrote: »Lol ganker complaining about toughness. Classic.
Trying to turn a legitimate issue into "upset NBs" is a bad faith argument. Yes pure damage builds are struggling to compete but it's not about 1v1. It's about ttk going through the roof because a 5 man tank group can wipe a 12 man non tank group in 2 seconds, but 20 non tanks need 10 minutes to kill those same 5.
There is no balance, there is only Zuul.
TheEndBringer wrote: »
TheEndBringer wrote: »
You mean 5 veterans can wipe 12 newbies? Because if you have 12 NB group, you can coordinate burst and down em one by one ez. If you have like 2 healers and 10 fighter builds those 5 bruisers don't stand a chance too, they gonna be mutilated on initial impact and outsustained later.
TheEndBringer wrote: »It's a mess because multiple siege engines can hit one small group on a ram and not put a dent in them.
TheEndBringer wrote: »Respectfully, no I'm not talking any "5 vets" vs 12 newbies. I'm talking about a coordinated 12 man group of damage dealers who want to play classes other than the current easy mode immortal builds people get off YouTube running into brick walls who's only skill is blocking till ultimate before dropping 12+ leaps with VD.
TheEndBringer wrote: »People are going all in on these cheese builds because they don't want to die but they also want to do immense damage. This patch is a wet dream come true for these players.
TheEndBringer wrote: »There is no skill in blocking and heal stacking, vamp 3, major and minor protection, etc etc.
TheEndBringer wrote: »It's a mess because multiple siege engines can hit one small group on a ram and not put a dent in them.
Because siege dots should not be cleansable.
Cyro is a mess overall, luckily, that's not only PvP in this game.TheEndBringer wrote: »Respectfully, no I'm not talking any "5 vets" vs 12 newbies. I'm talking about a coordinated 12 man group of damage dealers who want to play classes other than the current easy mode immortal builds people get off YouTube running into brick walls who's only skill is blocking till ultimate before dropping 12+ leaps with VD.
This is cool story, but I'm running my crit stacking build with healer mates and our smallscale 2-3 ppl group is able to put down any single player (sometimes not very fast). Healers aren't even running much damage, I'm moderately squishy DPS of the party, but I don't go down unless opponents coordinate burst very well or I screw up and don't react properly. If opponent tries to outheal, we outsustain.
I can't imagine group of 12 vet players not being able to down someone, unless that's full permablock (and even that can go down with Plaguebreak today).TheEndBringer wrote: »People are going all in on these cheese builds because they don't want to die but they also want to do immense damage. This patch is a wet dream come true for these players.
Agree with first sentence (because that's definition of the build), disagree with second. This patch leaves not so many unscaled sources of damage, especially compared to patches we had before.TheEndBringer wrote: »There is no skill in blocking and heal stacking, vamp 3, major and minor protection, etc etc.
When I hear "XXX is no skill", it often means "XXX is hard counter to my gameplay and I don't know it's weaknesses".
TheEndBringer wrote: »It's impossible. Yes, even with Caluurions. Yes, even when 7k damage and 17k pen. There simply isn't enough to kill these builds even if the player is standing still and not trying to defend. I know this because I've tested it with friends.
TheEndBringer wrote: »It's impossible. Yes, even with Caluurions. Yes, even when 7k damage and 17k pen. There simply isn't enough to kill these builds even if the player is standing still and not trying to defend. I know this because I've tested it with friends.
It's totally intended. If assassins would be able to kill tanks, we would be in "oops all NB" meta.
You use "Caluurions" as if its a proof of damage. It is burst set to kill squishys. You want to kill tough guys? Bring big DPS to the table. No tank can selfheal forever.
TheEndBringer wrote: »The issue however isn't their survivability. It's that they can build that much into health and armor and STILL match my DD classes in damage. If someone disagrees that this is an issue, then we'll never see eye to eye.
TheEndBringer wrote: »It's impossible. Yes, even with Caluurions. Yes, even when 7k damage and 17k pen. There simply isn't enough to kill these builds even if the player is standing still and not trying to defend. I know this because I've tested it with friends.
It's totally intended. If assassins would be able to kill tanks, we would be in "oops all NB" meta.
You use "Caluurions" as if its a proof of damage. It is burst set to kill squishys. You want to kill tough guys? Bring big DPS to the table. No tank can selfheal forever.
TheEndBringer wrote: »It's about DDs built for high damage doing the same or less damage than tanks.
TheEndBringer wrote: »It's about DDs built for high damage doing the same or less damage than tanks.
[snip] You say that using less damage sets and less damage stats equals more damage. It doesn't.
If you can do huge damage on bruisers, you can use same gear setup plus damage set and do more.
TheEndBringer wrote: »TheEndBringer wrote: »It's about DDs built for high damage doing the same or less damage than tanks.
[snip] You say that using less damage sets and less damage stats equals more damage. It doesn't.
If you can do huge damage on bruisers, you can use same gear setup plus damage set and do more.
[snip] Changes to certain classes' skills, changes to sets to make them hybrid, changes to battle spirit.
All of this significantly benefited 3 classes in both damage and survivability. This isn't the first time this has happened
TheEndBringer wrote: »[snip] If you want to be a tank, be a tank. But you shouldn't have to same (or higher in some cases) damage output as a sorc, NB or even a templar who refuses to play the cheese game. If you don't want me to 1v1 a DK, that's fine. That's a fair point. But they shouldn't be able to have no counter other than massively being outnumbered WHILE ALSO being able to stack massive bursts.
A tank brawler's advantage is supposed to be extending a fight until their opponent can no longer sustain. Their onslaught if moderate to medium high damage then becomes overwhelming and they win. That's not what we're seeing. As I mentioned above with my own DK, that isn't the case. We are now capable of NB level burst with tank level survivability.
Urzigurumash wrote: »TheEndBringer wrote: »[snip] If you want to be a tank, be a tank. But you shouldn't have to same (or higher in some cases) damage output as a sorc, NB or even a templar who refuses to play the cheese game. If you don't want me to 1v1 a DK, that's fine. That's a fair point. But they shouldn't be able to have no counter other than massively being outnumbered WHILE ALSO being able to stack massive bursts.
A tank brawler's advantage is supposed to be extending a fight until their opponent can no longer sustain. Their onslaught if moderate to medium high damage then becomes overwhelming and they win. That's not what we're seeing. As I mentioned above with my own DK, that isn't the case. We are now capable of NB level burst with tank level survivability.
Sure let's be honest and lay out some facts
1. DK Tanks are countered by MagPlars. Been like that for me at least as long as dueling was added, hasn't changed
2. DKs have consistently been ranked as the worst class in PvP. StamDKs have been regarded as gutter tier by many in all PvP formats, all group sizes, since Morrowind and the disastrous (for us) nerf to Constitution
3. Since then, there have been a million ideas about how to improve DK, but there was one thing we almost all agreed about: our main problem was sustain, hence our horrible state post-Morrowind pre-Greymoor
4. DK sustain was buffed. DK is now on par with everybody else, finally.
If NBs really aren't capable of out-bursting a "tank", tell us why and how this happened. We've already reviewed the mechanical reasons for why there's an inequivalent return on investing for mitigation and investing for damage, it has nothing to do with Heavy Armor and it has nothing to do with DK: it's because of the additional 1k Weapon/Spell Damage without optional sources of these stats receiving any increase.
DK has made out well this patch, but we've been waiting a long time for this. StamDK has never been the FotM in BGs in high MMR BGs on Xbox NA, not once since BGs have existed. The only reason we've had any purpose in Group Comp in Cyrodiil for a while now is one or two specific proc sets, that's it. Try and tell us what's gone wrong with NB and how it can be competitive against good players - we all know it still has excellent potato mashing potential.
Urzigurumash wrote: »TheEndBringer wrote: »[snip] If you want to be a tank, be a tank. But you shouldn't have to same (or higher in some cases) damage output as a sorc, NB or even a templar who refuses to play the cheese game. If you don't want me to 1v1 a DK, that's fine. That's a fair point. But they shouldn't be able to have no counter other than massively being outnumbered WHILE ALSO being able to stack massive bursts.
A tank brawler's advantage is supposed to be extending a fight until their opponent can no longer sustain. Their onslaught if moderate to medium high damage then becomes overwhelming and they win. That's not what we're seeing. As I mentioned above with my own DK, that isn't the case. We are now capable of NB level burst with tank level survivability.
Sure let's be honest and lay out some facts
1. DK Tanks are countered by MagPlars. Been like that for me at least as long as dueling was added, hasn't changed
2. DKs have consistently been ranked as the worst class in PvP. StamDKs have been regarded as gutter tier by many in all PvP formats, all group sizes, since Morrowind and the disastrous (for us) nerf to Constitution
3. Since then, there have been a million ideas about how to improve DK, but there was one thing we almost all agreed about: our main problem was sustain, hence our horrible state post-Morrowind pre-Greymoor
4. DK sustain was buffed. DK is now on par with everybody else, finally.
If NBs really aren't capable of out-bursting a "tank", tell us why and how this happened. We've already reviewed the mechanical reasons for why there's an inequivalent return on investing for mitigation and investing for damage, it has nothing to do with Heavy Armor and it has nothing to do with DK: it's because of the additional 1k Weapon/Spell Damage without optional sources of these stats receiving any increase.
DK has made out well this patch, but we've been waiting a long time for this. StamDK has never been the FotM in BGs in high MMR BGs on Xbox NA, not once since BGs have existed. The only reason we've had any purpose in Group Comp in Cyrodiil for a while now is one or two specific proc sets, that's it. Try and tell us what's gone wrong with NB and how it can be competitive against good players - we all know it still has excellent potato mashing potential.
I'm honestly not sure I am playing the same game as everyone else talking about tanky players. I am straight wrecking people on my magblade, running spinners and caluurians. And barely dying. You just have to build for damage and survival properly. My magblade is sitting at 15K penetration, and that goes up even further with a balorgh proc.
What you see more often from players who just won't die is a better understanding of positioning and resource management. Knowing when to push and when to disengage, what to block and what to eat.
TheEndBringer wrote: »People, you are commenting on half-year old thread. [snip]
The situation is nowhere near to what we had during proc meta.
[edited for rude comment]
Exactly this.
Right now the meta isn’t even about being tanky. At least on ps4 na everybody is in 3 damage set and full well fitted.(even on mag builds) If you think people are tanky it’s because you probably invested in some tankiness yourself and have very average damage because of that. This patch is the squishiest ive seen ppl run in a long time.
I have a hard time believing this. People flock to the same builds across all platforms. XB and PC are both being dominated by 3 classes, all spec'd to tank while also packing devastating burst damage.
Some of these builds literally show no damage taken when hit by multiple combos from pure damage builds.
I would be very surprised if it isn't the same on PS.
TheEndBringer wrote: »People, you are commenting on half-year old thread. [snip]
The situation is nowhere near to what we had during proc meta.
[edited for rude comment]
Exactly this.
Right now the meta isn’t even about being tanky. At least on ps4 na everybody is in 3 damage set and full well fitted.(even on mag builds) If you think people are tanky it’s because you probably invested in some tankiness yourself and have very average damage because of that. This patch is the squishiest ive seen ppl run in a long time.
I'm on PS4 na also and I don't see this tank meta everyone is complaining about. Once in a while we run into a real tanky guy. Light attack is your friend.
People are dropping pretty quickly for the most part.
I'm on PS4 NA too and the tanky crap seems rampant to me. I may not be tops in dps, but I'm no slouch. Before the update, I was running MA and Carluurions and was able to do 70-100k in 1.1 seconds to a 6 mil dummy. One time, a necro just stood there while I was trying to take a resource (all guards were dead already). He didn't attack me because it seems like he knew I couldn't kill him. I would unload on him and he would maybe get to half life and heal to full right away. Total futility.
After the update, while running an experimental build that doesn't do nearly as much dps (only around 5k weapon damage and around 6k pen, 45% crit chance, but with Scavenging proc), I came across an afk S&B player during a keep siege. He didn't do anything. No heals, no blocking. Nothing. Which also means I didn't have to divert time to healing myself, dodging, running, etc. Took me about 15 seconds to kill him. Again, I know it wasn't a top dps build, but it's not complete [snip] either. What is complete [snip] is that someone can take that long to kill while afk. I would have absolutely no chance whatsoever 1v1 against them.
This game is broken.
Yeah like I said above I don't believe PS players don't run meta like everyone else, and right now meta is DK, Necro and templar tanks that are eating everything thrown at them while also dealing crazy damage.
I've tried the DK build just to see so I know how to attack them on my NB. It's dumb easy to 1vX entire groups then turn around and dragon leap them into oblivion.
This isn't a DK problem though. This is an issue with the idea that someone can build 33k+ health and 33k+armor with 2 defensive sets while still outputting 6k+ damage.
MEBengalsFan2001 wrote: »TheEndBringer wrote: »People, you are commenting on half-year old thread. [snip]
The situation is nowhere near to what we had during proc meta.
[edited for rude comment]
Exactly this.
Right now the meta isn’t even about being tanky. At least on ps4 na everybody is in 3 damage set and full well fitted.(even on mag builds) If you think people are tanky it’s because you probably invested in some tankiness yourself and have very average damage because of that. This patch is the squishiest ive seen ppl run in a long time.
I'm on PS4 na also and I don't see this tank meta everyone is complaining about. Once in a while we run into a real tanky guy. Light attack is your friend.
People are dropping pretty quickly for the most part.
I'm on PS4 NA too and the tanky crap seems rampant to me. I may not be tops in dps, but I'm no slouch. Before the update, I was running MA and Carluurions and was able to do 70-100k in 1.1 seconds to a 6 mil dummy. One time, a necro just stood there while I was trying to take a resource (all guards were dead already). He didn't attack me because it seems like he knew I couldn't kill him. I would unload on him and he would maybe get to half life and heal to full right away. Total futility.
After the update, while running an experimental build that doesn't do nearly as much dps (only around 5k weapon damage and around 6k pen, 45% crit chance, but with Scavenging proc), I came across an afk S&B player during a keep siege. He didn't do anything. No heals, no blocking. Nothing. Which also means I didn't have to divert time to healing myself, dodging, running, etc. Took me about 15 seconds to kill him. Again, I know it wasn't a top dps build, but it's not complete [snip] either. What is complete [snip] is that someone can take that long to kill while afk. I would have absolutely no chance whatsoever 1v1 against them.
This game is broken.
Yeah like I said above I don't believe PS players don't run meta like everyone else, and right now meta is DK, Necro and templar tanks that are eating everything thrown at them while also dealing crazy damage.
I've tried the DK build just to see so I know how to attack them on my NB. It's dumb easy to 1vX entire groups then turn around and dragon leap them into oblivion.
This isn't a DK problem though. This is an issue with the idea that someone can build 33k+ health and 33k+armor with 2 defensive sets while still outputting 6k+ damage.
It's not two defensive sets. It is usually one defensive set and one offensive set. Pariah is the defensive set of choice; it has high resistance and if you wear it on your body you get extra health. Also, if you use 5 pieces of medium you can use the medium armor skill which almost makes said character hard to kill as well.
Meta right now from what I see is BashCro, DC Necro builds with either Plaguebreak or Vicious Death, NB Bombers, Templar with Plaguebreak and Pariah, etc...
#1 Defensive set is probably Pariah as for a 2nd good options, phh... I don't know of any.
On one hand we have options on how to build our character.
If you go full light you get extra pen and crit that when combined can easily take down a full heavy or medium build but you are squishy and will take damage easily.
If you go full medium you gain a bit more resistance (best armor ability IMO) and increase in damage. Overall a full medium build IMO is the best way to go for the added damage as you can easily get pen from your weapon and weapon trait.
Than there is the heavy build where you set yourself up to be killed rather quickly by someone rocking a magika based build.
Than you have healer tanks in mostly heavy gear with high health and decent amount of magika and spell damage that don't do a lot of damage but can take hits and heal through most hits. They may even debuff you or buff the group up. Thesee players are the most annoying of them all.
There is a way to resolve this and it is simply by adjusting battle spirit by the role we have selected within the group menu option. That selection would adjust stats such as tanks and healers have their spell/weapon damage reduced by 50%. DPS and heals have their healing in reduced by 50%. DPS and Tanks have their healing out reduced by 50%.
There are ways to fix it without killing PVP.
Urzigurumash wrote: »TheEndBringer wrote: »[snip] If you want to be a tank, be a tank. But you shouldn't have to same (or higher in some cases) damage output as a sorc, NB or even a templar who refuses to play the cheese game. If you don't want me to 1v1 a DK, that's fine. That's a fair point. But they shouldn't be able to have no counter other than massively being outnumbered WHILE ALSO being able to stack massive bursts.
A tank brawler's advantage is supposed to be extending a fight until their opponent can no longer sustain. Their onslaught if moderate to medium high damage then becomes overwhelming and they win. That's not what we're seeing. As I mentioned above with my own DK, that isn't the case. We are now capable of NB level burst with tank level survivability.
Sure let's be honest and lay out some facts
1. DK Tanks are countered by MagPlars. Been like that for me at least as long as dueling was added, hasn't changed
2. DKs have consistently been ranked as the worst class in PvP. StamDKs have been regarded as gutter tier by many in all PvP formats, all group sizes, since Morrowind and the disastrous (for us) nerf to Constitution
3. Since then, there have been a million ideas about how to improve DK, but there was one thing we almost all agreed about: our main problem was sustain, hence our horrible state post-Morrowind pre-Greymoor
4. DK sustain was buffed. DK is now on par with everybody else, finally.
If NBs really aren't capable of out-bursting a "tank", tell us why and how this happened. We've already reviewed the mechanical reasons for why there's an inequivalent return on investing for mitigation and investing for damage, it has nothing to do with Heavy Armor and it has nothing to do with DK: it's because of the additional 1k Weapon/Spell Damage without optional sources of these stats receiving any increase.
DK has made out well this patch, but we've been waiting a long time for this. StamDK has never been the FotM in BGs in high MMR BGs on Xbox NA, not once since BGs have existed. The only reason we've had any purpose in Group Comp in Cyrodiil for a while now is one or two specific proc sets, that's it. Try and tell us what's gone wrong with NB and how it can be competitive against good players - we all know it still has excellent potato mashing potential.