But what's that? A treasure chest by the road! Before he opens it he slots Treasure Hunter.
But what's that? A treasure chest by the road! Before he opens it he slots Treasure Hunter.
And then the plot gets darker: other player already opened the chest while our hero was replacing his Champion abilities
Kiyakotari wrote: »Pssst. If on PC Jack of all Trades addon is worth a look for this issue.
More than one time I've already skipped picking a flower I'd have usually stopped to collect, because I've realised it would be slow and/or have no chance of dropping an extra which - and the original poster here picks up on it exactly - feels bad!
But the time to stop, switch CP.... this also feels bad. And so I shrug, move on, leave the flower there, all while feeling mildly dissatisfied and a bit more unhappy with the game. It comes down to feeling like my time is not respected. I've seen others say the same, but it really is this simple.
And no, an add on like Jack of All Trades (though I'm very grateful to the author) does not make it okay. This shouldn't be an issue an addon is needed to solve, not to mention they've added a cooldown to switching slottables which makes it less useful anyway.
I really feel like they made this system work with blue/red CP then just shrugged and thought "well, now we have to do it with green as well". But for green it's just a micromanagement nightmare.
I wonder, did nobody give feedback when it was on the pts?
MasterSpatula wrote: »I wonder, did nobody give feedback when it was on the pts?
Oh, my Sweet Summer Child. The PTS isn't for rethinking the fundamentals of a system they've already designed. It's for minor tweaks and the fixing of some bugs (though never, ever all of the bugs reported). There was never a chance they were going to change the green tree.
This is why Morrowind was the last PTS I'll ever participate in--because much as someone above said the green tree feels disrespectful to our time, the PTS is also disrespectful of our time. On PTS, we spend time that could be spend progressing our actual characters all so the catastrophic bugs and stunning failures of design we report go live anyway. Our donated time is discarded.
Remember, time is the measurement of our lives, and the value you place on a person's time is precisely the value you place on the person. From our time on the PTS being wasted to new systems designed to willfully waste our time, a pattern becomes clear.
DragonRacer wrote: »I don't generally try to deride ZOS.
But the green tree is the most horribly thought-out thing I have ever seen.
It feels like we're honestly being punished for - how dare we - wanting to harvest nodes, hunt treasure chests and furniture plans, and be a crafter.
Taking things that were once passives and making them have to be slotted in a limited slot scenario is a slap in the face.
Once upon a time there was a merry ESO player who decided to go pickpocketing.
Marking his target on the map, he slots Gifted Rider and War Mount to ride there faster.
When he arrives, he slots Sustaining Shadows, Cutpurse's Art and Homemaker to improve his thieving chances and thieves until his pockets are full.
For the ride back he slots - again - Gifted Rider and War Mount.
But what's that? A treasure chest by the road! Before he opens it he slots Treasure Hunter.
Back on his horse and he rides past a fishing spot. Back into the Champion System to slot Reel Technique and Angler's Instincts.
The fish are plentiful and he decides to fish some more.
Is that a cornflower node he sees on the way to the next fishing hole? Wouldn't want to let that go to waste! Back again into the Champion System to slot Master Gatherer and Plentiful Harvest.
With plenty of fishing and and some harvesting done it's finally time to ride back to town. Back into the Champion System to slot Gifted Rider and War Mount - yet again.
To sell his loot for more he slots Infamous as he arrives in town.
Now on the way to the Thieves' Den, he passes by a crafting station and wants to quickly decon some gear. Back to the Champion System to slot Meticulous Disassembly.
Oh! And quickly stop at a merchant to repair his gear. Back into the Champion System to slot Professional Upkeep.
I think by now it's clear to everyone where I'm going with this.
Obviously no one will play like that, but that's not my point.
My point is that the green CP tree actually disincentivizes distraction-based gameplay. That same gameplay experience that we've all come to love in Skyrim is turned into a painful experience.
I predict most people will stop doing side activities for which they don't have the slottables equipped - because it's a) not efficient to switch them and b) feels bad to do them without the slottable. For those players who do change them, their experience becomes extremely cumbersome.
It comes down to bad design, really. The green slottables don't influence each other. It doesn't make you an overpowered thief if you're good at fishing. The idea of slottables makes a lot of sense for the blue tree, but it makes no sense whatsoever for the green tree. They just make the gameplay experience unnecessarily cumbersome. You never actually pickpocket, fish, repair, sell, loot, harvest and ride at the same time.
TLDR
The green slottables should all be passives so that they are all active at the same time.