DragonRacer wrote: »I don't generally try to deride ZOS.
But the green tree is the most horribly thought-out thing I have ever seen.
It feels like we're honestly being punished for - how dare we - wanting to harvest nodes, hunt treasure chests and furniture plans, and be a crafter.
Taking things that were once passives and making them have to be slotted in a limited slot scenario is a slap in the face.
Goregrinder wrote: »Yeah we're not gods anymore, we can't have everything...we have to make choices, but that also means everyone else around us has to make the same choices. So choose wisely!
Kiyakotari wrote: »Pssst. If on PC Jack of all Trades addon is worth a look for this issue.
Goregrinder wrote: »Yeah we're not gods anymore, we can't have everything...we have to make choices, but that also means everyone else around us has to make the same choices. So choose wisely!
Ah yes, the fabled god-like capabilities of picking a flower in less than 5 seconds and getting slightly better loot from a treasure chest.
ZOS have been improving QOL for a while and in this patch (most recently crafting writs, being able to port to outside our house etc.) it feels like a big step back. It's just needlessly inconvenient.
Goregrinder wrote: »Goregrinder wrote: »Yeah we're not gods anymore, we can't have everything...we have to make choices, but that also means everyone else around us has to make the same choices. So choose wisely!
Ah yes, the fabled god-like capabilities of picking a flower in less than 5 seconds and getting slightly better loot from a treasure chest.
ZOS have been improving QOL for a while and in this patch (most recently crafting writs, being able to port to outside our house etc.) it feels like a big step back. It's just needlessly inconvenient.
It's not just about power level doing individual tasks, it's about being able to do everything well. We were able to do everything well before, but now we have to choose what we want to be a master at. I think it was kind of ridiculous before, we were all essentially playing mary sue toons because of power creep. ZOS finally fixed that and forced players on a slider making us have to decide what we want instead of giving us everything.
The people who were the most comfortable with having everything will be the ones who have the hardest time adjusting to the CP revamp. Since I've played long enough to live through the veteran rank experience, I'd take CP 2.0 over it any day.
Goregrinder wrote: »Goregrinder wrote: »Yeah we're not gods anymore, we can't have everything...we have to make choices, but that also means everyone else around us has to make the same choices. So choose wisely!
Ah yes, the fabled god-like capabilities of picking a flower in less than 5 seconds and getting slightly better loot from a treasure chest.
ZOS have been improving QOL for a while and in this patch (most recently crafting writs, being able to port to outside our house etc.) it feels like a big step back. It's just needlessly inconvenient.
It's not just about power level doing individual tasks, it's about being able to do everything well. We were able to do everything well before, but now we have to choose what we want to be a master at. I think it was kind of ridiculous before, we were all essentially playing mary sue toons because of power creep. ZOS finally fixed that and forced players on a slider making us have to decide what we want instead of giving us everything.
The people who were the most comfortable with having everything will be the ones who have the hardest time adjusting to the CP revamp. Since I've played long enough to live through the veteran rank experience, I'd take CP 2.0 over it any day.
no, we was not able to do everything well before without drawback, we still needed to choose for what passive we are goning if we cared for them and for sure we didnt had good 75% of passives we have got now from green cp and not that powerfull
we could have to choose all passves for our utility in cp before but it was weaker and so we needed to choose what to sacriface for this and we had at all only for better treasure loots, additional chance for amts when gathering - 20%, now we have 50%- and halfed gathering time of mats along with faster movement by full 2%! now we still can slot these passives we had before, all we had before but what with rest then? I for sure prefer then just max everything which doesnt need to be sloted after I have maxed all these 4 slotable leaving me for later just wasting next gainable point for green tree for which I wont have willing to use, to care to play this minimgame of slotting different skills for different things every moment
can I have not option to ignore gaining cp to green cp when I wont need it anymore to gain blue and red cp's in place of these green?
Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Yeah we're not gods anymore, we can't have everything...we have to make choices, but that also means everyone else around us has to make the same choices. So choose wisely!
Ah yes, the fabled god-like capabilities of picking a flower in less than 5 seconds and getting slightly better loot from a treasure chest.
ZOS have been improving QOL for a while and in this patch (most recently crafting writs, being able to port to outside our house etc.) it feels like a big step back. It's just needlessly inconvenient.
It's not just about power level doing individual tasks, it's about being able to do everything well. We were able to do everything well before, but now we have to choose what we want to be a master at. I think it was kind of ridiculous before, we were all essentially playing mary sue toons because of power creep. ZOS finally fixed that and forced players on a slider making us have to decide what we want instead of giving us everything.
The people who were the most comfortable with having everything will be the ones who have the hardest time adjusting to the CP revamp. Since I've played long enough to live through the veteran rank experience, I'd take CP 2.0 over it any day.
no, we was not able to do everything well before without drawback, we still needed to choose for what passive we are goning if we cared for them and for sure we didnt had good 75% of passives we have got now from green cp and not that powerfull
we could have to choose all passves for our utility in cp before but it was weaker and so we needed to choose what to sacriface for this and we had at all only for better treasure loots, additional chance for amts when gathering - 20%, now we have 50%- and halfed gathering time of mats along with faster movement by full 2%! now we still can slot these passives we had before, all we had before but what with rest then? I for sure prefer then just max everything which doesnt need to be sloted after I have maxed all these 4 slotable leaving me for later just wasting next gainable point for green tree for which I wont have willing to use, to care to play this minimgame of slotting different skills for different things every moment
can I have not option to ignore gaining cp to green cp when I wont need it anymore to gain blue and red cp's in place of these green?
Yes, you want to be able to have all the bonuses in the green tree all active at once so you can be a powerful gatherer/crafter. But now you have to pick which aspects of gathering you want to be good at....you can't have it all be active at once anymore.
Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Yeah we're not gods anymore, we can't have everything...we have to make choices, but that also means everyone else around us has to make the same choices. So choose wisely!
Ah yes, the fabled god-like capabilities of picking a flower in less than 5 seconds and getting slightly better loot from a treasure chest.
ZOS have been improving QOL for a while and in this patch (most recently crafting writs, being able to port to outside our house etc.) it feels like a big step back. It's just needlessly inconvenient.
It's not just about power level doing individual tasks, it's about being able to do everything well. We were able to do everything well before, but now we have to choose what we want to be a master at. I think it was kind of ridiculous before, we were all essentially playing mary sue toons because of power creep. ZOS finally fixed that and forced players on a slider making us have to decide what we want instead of giving us everything.
The people who were the most comfortable with having everything will be the ones who have the hardest time adjusting to the CP revamp. Since I've played long enough to live through the veteran rank experience, I'd take CP 2.0 over it any day.
no, we was not able to do everything well before without drawback, we still needed to choose for what passive we are goning if we cared for them and for sure we didnt had good 75% of passives we have got now from green cp and not that powerfull
we could have to choose all passves for our utility in cp before but it was weaker and so we needed to choose what to sacriface for this and we had at all only for better treasure loots, additional chance for amts when gathering - 20%, now we have 50%- and halfed gathering time of mats along with faster movement by full 2%! now we still can slot these passives we had before, all we had before but what with rest then? I for sure prefer then just max everything which doesnt need to be sloted after I have maxed all these 4 slotable leaving me for later just wasting next gainable point for green tree for which I wont have willing to use, to care to play this minimgame of slotting different skills for different things every moment
can I have not option to ignore gaining cp to green cp when I wont need it anymore to gain blue and red cp's in place of these green?
Yes, you want to be able to have all the bonuses in the green tree all active at once so you can be a powerful gatherer/crafter. But now you have to pick which aspects of gathering you want to be good at....you can't have it all be active at once anymore.
Hallothiel wrote: »Totally and utterly agree.
Whilst I love me some trials, and some pvp, I also thoroughly enjoy pootling around of an evening, doing all the stuff you mention, especially when doing surveys & maps.
Green slots has kinda ruined the ease of this.
Wish that they had made them all passives.
volkeswagon wrote: »Hallothiel wrote: »Totally and utterly agree.
Whilst I love me some trials, and some pvp, I also thoroughly enjoy pootling around of an evening, doing all the stuff you mention, especially when doing surveys & maps.
Green slots has kinda ruined the ease of this.
Wish that they had made them all passives.
Totally agree. No need to even have a craft tree since it doesn't affect combat where the lag tags place. Zos doesn't like to give us what's logical. They always seem to take things away and nerf stuff just to aggrevate us.
Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Yeah we're not gods anymore, we can't have everything...we have to make choices, but that also means everyone else around us has to make the same choices. So choose wisely!
Ah yes, the fabled god-like capabilities of picking a flower in less than 5 seconds and getting slightly better loot from a treasure chest.
ZOS have been improving QOL for a while and in this patch (most recently crafting writs, being able to port to outside our house etc.) it feels like a big step back. It's just needlessly inconvenient.
It's not just about power level doing individual tasks, it's about being able to do everything well. We were able to do everything well before, but now we have to choose what we want to be a master at. I think it was kind of ridiculous before, we were all essentially playing mary sue toons because of power creep. ZOS finally fixed that and forced players on a slider making us have to decide what we want instead of giving us everything.
The people who were the most comfortable with having everything will be the ones who have the hardest time adjusting to the CP revamp. Since I've played long enough to live through the veteran rank experience, I'd take CP 2.0 over it any day.
no, we was not able to do everything well before without drawback, we still needed to choose for what passive we are goning if we cared for them and for sure we didnt had good 75% of passives we have got now from green cp and not that powerfull
we could have to choose all passves for our utility in cp before but it was weaker and so we needed to choose what to sacriface for this and we had at all only for better treasure loots, additional chance for amts when gathering - 20%, now we have 50%- and halfed gathering time of mats along with faster movement by full 2%! now we still can slot these passives we had before, all we had before but what with rest then? I for sure prefer then just max everything which doesnt need to be sloted after I have maxed all these 4 slotable leaving me for later just wasting next gainable point for green tree for which I wont have willing to use, to care to play this minimgame of slotting different skills for different things every moment
can I have not option to ignore gaining cp to green cp when I wont need it anymore to gain blue and red cp's in place of these green?
Yes, you want to be able to have all the bonuses in the green tree all active at once so you can be a powerful gatherer/crafter. But now you have to pick which aspects of gathering you want to be good at....you can't have it all be active at once anymore.
I can understand certain nodes being slottable because they can possibly impact combat. However, half of these are not currently slottables. It's like ZoS got it completely backwards.
Passives that should be Slottables - can impact combat
- Breakfall - particularly in PvP
- Steadfast Enchantment
- Out of Sight
- Fleet Phantom
"Correct" Slottables - impacts combat in some way
- Liquid Efficiency
- Sustaining Shadows
- Gifted Rider
- Shadowstrike
Slottables that should be Passives - no impact on combat, having them as slottables currently affects/discourages immersive gameplay where one just wanders and interacts with Tamriel
- Treasure Hunter
- Meticulous Disassembly
- Master Gatherer
- Plentiful Harvest
- Homemaker - this node needs work in general anyway
- Professional Upkeep
- Steed's Blessing - it's out of combat anyway, why also slottable?
- War Mount - again, out of combat only. No need to take up a slot.
- Friends in Low Places - this has such a specific set of conditions to work that it shouldn't need a slot.
- Reel Technique
- Angler's Insticts
- Cutpurse's Art
- Infamous
- Fade Away
I'm on the fence about Rationer. Could go either way and I'd be fine with it.
By going with the above proposed division of slottables and passives, there are still some decisions to make. Do you want to be fast? Are you involved in sneaky pursuits? Will minimizing potion consumption and weapon decay help in your trial or dungeon? But it's not the absolute cluster duck that it is now where I can't do anything without stopping to change CP (manually, mind you) and being told I can't do that right now because it took me less than 30 seconds to get from a treasure chest to a harvesting node to a backpack.
Kiyakotari wrote: »Pssst. If on PC Jack of all Trades addon is worth a look for this issue.
Sirona_Starr wrote: »Kiyakotari wrote: »Pssst. If on PC Jack of all Trades addon is worth a look for this issue.
The addon doesn't work because ZOS implemented a cooldown on swapping on patch day.
Kiyakotari wrote: »Pssst. If on PC Jack of all Trades addon is worth a look for this issue.
It kind of feels like ZOS forgot that two thirds of their player base is on console. With the recent changes to writs, it seemed like they were focusing on console and non-addon PC players but the green changes here are bad if you can't use addons. Choosing combat styles makes sense, lobotomizing crafters not so much.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Araneae6537 wrote: »I can understand certain nodes being slottable because they can possibly impact combat. However, half of these are not currently slottables. It's like ZoS got it completely backwards.
Passives that should be Slottables - can impact combat
- Breakfall - particularly in PvP
- Steadfast Enchantment
- Out of Sight
- Fleet Phantom
"Correct" Slottables - impacts combat in some way
- Liquid Efficiency
- Sustaining Shadows
- Gifted Rider
- Shadowstrike
Slottables that should be Passives - no impact on combat, having them as slottables currently affects/discourages immersive gameplay where one just wanders and interacts with Tamriel
- Treasure Hunter
- Meticulous Disassembly
- Master Gatherer
- Plentiful Harvest
- Homemaker - this node needs work in general anyway
- Professional Upkeep
- Steed's Blessing - it's out of combat anyway, why also slottable?
- War Mount - again, out of combat only. No need to take up a slot.
- Friends in Low Places - this has such a specific set of conditions to work that it shouldn't need a slot.
- Reel Technique
- Angler's Insticts
- Cutpurse's Art
- Infamous
- Fade Away
I'm on the fence about Rationer. Could go either way and I'd be fine with it.
By going with the above proposed division of slottables and passives, there are still some decisions to make. Do you want to be fast? Are you involved in sneaky pursuits? Will minimizing potion consumption and weapon decay help in your trial or dungeon? But it's not the absolute cluster duck that it is now where I can't do anything without stopping to change CP (manually, mind you) and being told I can't do that right now because it took me less than 30 seconds to get from a treasure chest to a harvesting node to a backpack.
I agree with the general principle, with a few exceptions:
- Steed’s Blessing and mount speed may be only in combat, but getting to the combat is a huge thing in Cyrodiil so I can see this being slottables.
- Rationer shouldn’t be as it really doesn’t effect combat, but rather your resources. Even more so for Steadfast Enchantment since soul gems are sooo plentiful. No one would use it if it were slottable.
Rationer only works at the precise moment you eat your food. Having it slotted the rest of the time doesn't do anything.
It's one of those obnoxious stars that need to be slotted only for a very short time for performing a specific action, and these need to be passives. It's just a very egregious offender because you're doing that action so infrequently. With Homeworker, Treasure Hunter, Meticulous Disassembly, etc., you're at least performing these with some regularity. Rationer is just annoying.
Or have it reworked, though I doubt that longer food duration is worth a star slot.
Rationer only works at the precise moment you eat your food. Having it slotted the rest of the time doesn't do anything.
It's one of those obnoxious stars that need to be slotted only for a very short time for performing a specific action, and these need to be passives. It's just a very egregious offender because you're doing that action so infrequently. With Homeworker, Treasure Hunter, Meticulous Disassembly, etc., you're at least performing these with some regularity. Rationer is just annoying.
Or have it reworked, though I doubt that longer food duration is worth a star slot.
I would generally agree with you except for “ Meticulous Disassembly”, that is only useful at a crafting station. If you were out questing, it’s pointless.
Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Yeah we're not gods anymore, we can't have everything...we have to make choices, but that also means everyone else around us has to make the same choices. So choose wisely!
Ah yes, the fabled god-like capabilities of picking a flower in less than 5 seconds and getting slightly better loot from a treasure chest.
ZOS have been improving QOL for a while and in this patch (most recently crafting writs, being able to port to outside our house etc.) it feels like a big step back. It's just needlessly inconvenient.
It's not just about power level doing individual tasks, it's about being able to do everything well. We were able to do everything well before, but now we have to choose what we want to be a master at. I think it was kind of ridiculous before, we were all essentially playing mary sue toons because of power creep. ZOS finally fixed that and forced players on a slider making us have to decide what we want instead of giving us everything.
The people who were the most comfortable with having everything will be the ones who have the hardest time adjusting to the CP revamp. Since I've played long enough to live through the veteran rank experience, I'd take CP 2.0 over it any day.
no, we was not able to do everything well before without drawback, we still needed to choose for what passive we are goning if we cared for them and for sure we didnt had good 75% of passives we have got now from green cp and not that powerfull
we could have to choose all passves for our utility in cp before but it was weaker and so we needed to choose what to sacriface for this and we had at all only for better treasure loots, additional chance for amts when gathering - 20%, now we have 50%- and halfed gathering time of mats along with faster movement by full 2%! now we still can slot these passives we had before, all we had before but what with rest then? I for sure prefer then just max everything which doesnt need to be sloted after I have maxed all these 4 slotable leaving me for later just wasting next gainable point for green tree for which I wont have willing to use, to care to play this minimgame of slotting different skills for different things every moment
can I have not option to ignore gaining cp to green cp when I wont need it anymore to gain blue and red cp's in place of these green?
Yes, you want to be able to have all the bonuses in the green tree all active at once so you can be a powerful gatherer/crafter. But now you have to pick which aspects of gathering you want to be good at....you can't have it all be active at once anymore.