TheForFeeF wrote: »The better thing to do would be to make achievements account wide rather than per character.
We can change Race, we can change appearance, we can change name of a character but we CANNOT CHANGE CLASS FOR A CHARACTER. WHY? Given how many times ZOS change/nerf/stuff up a characters skill who's play style u get used to, is it not long overdue for a CLASS CHANGE TOKEN? I for one would be buying 2 the moment they became available. I find certain classes easi8er to play and more effective that others, and want to progress certain characters achievement points (my personal reason). So lets vote for a CLASS CHANGE TOKEN.
TheForFeeF wrote: »The only reason for class changes is because people don't want to give up all the achievements players have done on their main character. The better thing to do would be to make achievements account wide rather than per character.
If you want to play a different class, ZoS gives you character slots for that purpose.
Zos has chosen to keep Alik'r Dolmen grinding up for many years now. If you want to play another class, then level another alt, like every other MMO has done before it. With Alik'r Dolmen grinding, I lvled 5 new alts in 10 hours each. It's not hard to level another alt in this game.
Zos has chosen to keep Alik'r Dolmen grinding up for many years now. If you want to play another class, then level another alt, like every other MMO has done before it. With Alik'r Dolmen grinding, I lvled 5 new alts in 10 hours each. It's not hard to level another alt in this game.
Zos has chosen to keep Alik'r Dolmen grinding up for many years now. If you want to play another class, then level another alt, like every other MMO has done before it. With Alik'r Dolmen grinding, I lvled 5 new alts in 10 hours each. It's not hard to level another alt in this game.
Not EVERY other MMO. The game that handles this idea best IMO is FFXIV. In that game you have a character who does story things and quests and whatnot, but their class/job isn't static. You can change at will and the game remembers your hotbar/gear for every single one so you can literally swap with one click anywhere not in combat or in instanced content.
BUT every class is lvled individually.
They could TOTALLY implement that here. Allow you to swap classes at the skill reset shrine for a price but keep each class's level independent. You want to try DK? Fine, you are now a lvl 1 DK but all of your completed content is persistent. Grind them up and learn to play as a DK from lvl 1. You would keep all your non-class skill lines at the state they are in but your class ones would start at 0. If you would rather just make a new character and grind quests you have already done, then sure... no one is saying take that away.
Or make the swap cost a token so that they can monetize it... but mechanically, I think going this route would be the best middle ground and make everyone happy enough.
FF11 and FF14 doesn't offer a cash shop to change your classes, it's a built in feature that is part of the MMO series lol.
Nastassiya wrote: »I would only vote yes if they reset every skills back to 0 and you need to grind all the shards, lorebooks, and etcetera all over again.
TheForFeeF wrote: »The only reason for class changes is because people don't want to give up all the achievements players have done on their main character. The better thing to do would be to make achievements account wide rather than per character.
If you want to play a different class, ZoS gives you character slots for that purpose.
Nastassiya wrote: »I would only vote yes if they reset every skills back to 0 and you need to grind all the shards, lorebooks, and etcetera all over again.
What would be the point in this? The game already has enough time sinks without needing everyone to re-do meaningless fetch grinding. That is part of the draw to changing your class vs creating a new character. Getting to still have the things you worked hard on and never want to do again because they are boring to do again.
If you had to re-do everything you already did, it would be the same as making a new character and you would miss the mark for the type of people who would be interested in this feature at all.
Lord_Wrath wrote: »I say get rid of classes and open up the skills from them for all to use. More freedom Elder Scrolls style. Want to tank? Use DK skills for tanking. Want to be a healer? Use Templar skills. Etc. Let race define your strength.
People who jump around from class to class a lot and don't care about playing on a character that has a history of world interaction will still just make alts. They will still buy the skyshard and mount unlocks. ZOS will still make their money off those things like they are now.
Sylvermynx wrote: »
People who jump around from class to class a lot and don't care about playing on a character that has a history of world interaction will still just make alts. They will still buy the skyshard and mount unlocks. ZOS will still make their money off those things like they are now.
I for one do not buy mount training or skyshards or other skill lines (mages, fighters, psijic etc). I like leveling each of my alts (56 at last count, with 4 more happening in Blackwood) through everything the game has to offer - except pvp and group content.
If there had been an "Other" option I would have chosen that one....
Sylvermynx wrote: »It might depending on how much dev time is taken from other things in order to enable this. But all else being equal, I wouldn't object - as long as it was totally optional - and my feeling is that ZOS isn't particularly good at that sort of thing.
Nastassiya wrote: »I would only vote yes if they reset every skills and level back to 0 and you need to grind all the shards, lorebooks, and etcetera all over again.