seecodenotgames wrote: »I was playing last night and everyone was complaining that half their skills weren't firing. Adding an option of no proc will be good for those who don't like them, but I doubt it will make much difference to the regular campaigns in terms of performance.
marius_buys wrote: »Let the players vote with their feet, add a NO-PROC SET campaign to Cyrodiil
Leave proc sets in IC but the sheer playability of Cyrodiil last night was an absolute pleasure and a throwback to days of old when you could land your hits without lag.
I propose ZOS ads this as a campaign to BG, CP & NO CP Cyrodiil.
Grianasteri wrote: »
How about one where all sets are proc sets only?
What about one where no skills are allowed either?
all this does is give organized groups a major advantage, while making it boring for the majority of people.
My feeling is that people want proc sets gone because they stopped winning at some point against ordinary players and whenever that happens we start getting "skill" arguments.
we do know that that whenever the skill argument is used the game usually suffers for it.
TequilaFire wrote: »Another waste of resources as a no proc campaign would be just as empty as the no cp campaign for the same reasons.
Adjust or remove the bad proc sets instead across the board for PvP and PvE.
hands0medevil wrote: »Agree it's a waste of resources. Procs, like it or not, are 95% of the sets in game. No proc campaign might sound amazing but it is hard to imagine and even harder to implement. Current test haven't influenced cyto performance (in my opinion it's even worse during prime time, but it might be because of other factors), so the idea of no proc campaign is right next to PVE campaign, campaign without nightblades, campaign without ballgroups and other ideas.